Ranger Comic #15
To run a 2.2 Edition Character you must have the rulebook in question. there is to much material to post and creation of a character over the net would be time prohibitive. No exceptions.
Ranger Comic #17
House Rules
Ignore the World History as portrayed in this book as this game uses the 1st Edition History
Twilight 2000 2.2 Edition
Anything not specifically addressed follows the rulebook
You can spend 36 points on attributes or roll the dice six times and assign the scores as you see fit; roll 3D6 eliminate the low roll and subtract 2 to generate a number between 1-10
Handidness 1D10 1-6 Right 7-9 Left 0 Ambidextrous
calculate Weight by the book and choose a height
Background skills equal Education + Intelligence
There is no War roll you choose the number of terms your character will serve with the last term being the WAR Term. Remember aging rolls and the skill term progression chart for multiple terms in the same branch. Also Cascade skills from areas where you choose a primary skill such as Small Arms: Rifle 4 grants a default Small Arms Pistol 2
Starting money is by the book except Active Reserve Terms receive half Enlisted 2500/5000 Officer and you get a 5% bonus per level of Scrounging Skill
A completed 2.2 Edition Character will have:
Attributes
Native Languages
Skills listed by controling attribute
Terms Served; each term will have branch skills, promotion skills,secondary activity, bonus skills, contacts and aging.
Character history and background, at least a couple of paragraphs but no more than a page.
Equipment List
Ranger Comics #25
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