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Twilight 2000 2.1 Semi-Official

After Second Edition was released GDW attempted two upgrades before moving on to the much improved 2.2 Edition.

Merc 2000

This was the Twilight world with a Down Scaled Military, Corporate Mercenaries and No World War III. The rulebook added some interesting equipment and a new skill block Term. Counter-terrorist. This template is usable with 2nd Edition character creation

Twilight 2000 2nd Edition Twilight2000/Merc2000 Referee Screen

This was the transition from 2nd Edition to 2.2 Edition. Skill rolls changed from a D10 to a D20. Rules for Melee Weapon and Small Arms Expertise, Scratch Wounds, and special ammunition loads to include hollow points, dum-dums, mercury loads ect...A new skill block Term was added Civillian Nurse. This template is usable with 2nd Edition character creation.

 

Counterterrorist Enlisted or Officer

At least one term in Special Forces or SEALS; the rulebook also allowed Marine Force Recon to meet the requirement. For purposes of this game I consider this Term to represent SFDD (Delta Force) or NavSpecWarGrp (formerly SEAL TEAM Six) so the USMC background does not qualify

 

First Term Skills

Small Arms 2

Parachute 1

Melee Combat 1

 

Subsequent Term Skills

Four Levels from the following

Small Arms

Melee Combat

Heavy Weapons

Thrown Weapon

Observation

Stealth

Lockpick

Disguise

Instruction

Parachute

Language

Medical

Interrogation

Leadership

Contacts; two per term, military or intelligence community. Roll 1D10 for 7+ for the contact to be foreign.

 

Civillian Nurse

Education 5+

First Term Skills

Medical 3

Biology 1

Chemistry 1

Subsequent Term Skills

Four levels from the following

Medical Biology

Chemistry

Scrounging

Instruction

Persuasion

Contacts; two per term , business or medical. Roll 1D10 for 7+ for the contact to be foreign.

Special: the first term is a combination of medical training and university classes. no secondary activity is allowed during this time. For each additional career period, however, nurses are allowed two secondary activities. When war break out the character will receive a direct commission in the medical corps. House rule: Rank dependent on terms served as a nurse (1) 2nd Lt (2) First Lt (3) Capt (4+) Major

 

D20 System Task Difficulty Levels

Roll needed on a D20

Easy less than or equal to 4 X (skill plus attribute)

Average less than or equal to 2 X (skill plus attribute)

Difficult less than or equal to (skill plus atribute)

Formidable less than or equal to 1/2 X (skill plus attribute)*

Impossible less than or equal to 1/4 X (skill plus attribute)*

* round fractions down

 

Equipment

Frame Charge

Primercord

Close Assault Body Armor

ELECTRONICS

Portable Satellite Downlink System

Portable Facsimile Machine

Scrambler/Descrambler

Frequency-Hopping Radio

Individual Tactical Radio

Transponder

Radio Direction Finder

Directional Microphone

SIGNAL GEAR

Signal Flare

Colored Smoke Grenade

Illuminating Grenade

Shotgun Flare

MISCELLANEOUS

1-liter canteen

2-liter reserve canteen

5-liter reserve canteen

HALO Rig

Assault Suit

Skyhook Ground Unit

Silencer/Suppressor

Parachute

Paraglider Steerable Parachute

Vehicle Parachute Kit

Vehicle-Low-Altitude-Extraction-Kit

Snorkel Gear

Underwater Carrier

Extreme Cold Weather Gear

Tranq Autoinjector

Rope

Grapple

NEW AMMUNITION

40mm Stun Grenade

40mm Grapple Grenade

Flash-Bang or Crash-Bang Grenade

15mm Dart/Cartridge

9mm Subsonic

Stun Dart Package

WEAPONS

S&W Model 0 (Mk-22) “Hush Puppy”

Stun Gun

Tranquilizer Gun

VEHICLES

Commando Scout

Commando V-150Commando V-300 TUA

Commndo V-300 CS

Commando V-300 APC

EE-3 Jararaca

EE-9 Cascavel

EE-11 Urutu

Feret

HWK II

LWB Land Rover

M20

OTO-Melara 6614

OTO-Melara 6616

Panhard AML

Panhard M3

Panhard VCR

RAM V-1

RBY-Mk1

Truck 1 Ton

VBC-90

TANKS

M24 Chaffee

M41

TAM/TH-301

Type 62

Vickers Valiant