The following material is based on the SPD-1 Stampede Valkyrie. Which appeared in a Macross game trilogy by FamilySoft. This RPG adaption is based on the work from several sources. Please feel free to use, copy,
and distribute it as you see fit. All I ask as Editor is that give proper credit to where you found it.
SDP-1 STAMPEDE VALKYRIE
RPG Stats (Version 1&2)Edited by JetJocky
In Game Research, Pictures and Translation from French to English by Yoshi
Original Translations from Japanese to French by MSZ-006C1
BACK GROUND
During the first battles in the Sol System between Macross and Zentradi
warships of the 67th Glruimual Class Division Vrlitwhai Branch Fleet , the VF-1 Valkyrie series capacities proved to be too weak against enemy warships and thus, the Valkyries were useless for military operations implicating anti-warships actions. The only way to disable enemy warships was to use the SDF-1 MacrossMain Cannon. But the intervention of the Macross during each anti-warship action wasn't efficient in terms of strategy and was even hazardous, implicating first the transformation and internal reconfiguration of the ship. Under these circumstances, the military saw the need of a space variable fighter equipped with optional / removable parts with a specialized anti-warship armaments in mind. This anti-warship space fighter should also conserve the capabilities of transformation. The project was drafted on the Macross as it was traveling through the Sol System. The resulting performance of the new anti-warship pack far exceeded the performances of the VF-1's Super Pack, but stayed close of the project's objectives. The only problem was a great loss of maneuverability compared to the Super Valkyrie, because of the increase of fuel and armament loading. Thus, during anti-warship operations, Stampede Valkyries are always escorted by a squadron of Super VF-1 or Ghost Fighters. The task of this squadron being to protect the slower SDP-1's against enemies like the Regult battlepods.
The anti-warship pack is designed for the VF-1 Valkyrie. Unlike the Super VF-1 there are a few modifications that need to be made before a standard VF-1 Valkyrie can be converted into the SDP-1 Stampede. A unique feature of this conversion is the lack of the VF-1's Gerwalk mode. This is because the Gerwalk mode has little useful value in space. Another alteration due to the gestation of this great firepower ( ten times greater than on the VF-1) was the replacement of the head-unit by a new one. Apart from the weaponry and the weapon control systems, the global performances in others domains are roughly the same as on a Super VF-1.
Very few SDP-1 were made during the Space War I and they were used exclusively during the war for the Macross which was the sole source of production. The first production run was limited to only 8 SDP-1s for only one squadron. A second squadron was equipped with SDP-1 by the time Macross arrived back on Earth. The two Squadrons of 16 SDP-1s were seen in action against Bodolzaa and Laplamiz fleets in the final battle of the Space War One. After the war the remaining SDP-1s were assigned to Vrlitwhai's UN Spacy flagship, and helped in the capture of the factory satellite. After the war they remained in service in the UNSpacy and Vrlitwhai allied fleet until 2014. A total of 32 SDP-1s were eventually produced before the dawn of the New Era (2013).
RPG STATS
Vehicle Type: Variable Anti-Warship Space Fighter (two modes only)
Vehicle Types:
- SDP-1A: Standard Issue. With 1 head lasers.
- SDP-1S: Squadron Issue. With 2 head lasers.
Class: Strategic
Variable Fighter
Manufacturer: Stonewell Bellcom/Shinnakazu Heavy Industry
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
(1)Head 100
Head Mounted Lasers 35 each
Arms 60 each
Hands 40 each
Legs/Thrusters 225 each
(2) Main Body 325
Pilot's Compartment 225
Retractable Utility Arms 3 each
Wings 150 each
Gatling Gun (On Left Arm) 110
Beam Cannon (On Right Arm) 130
Dorsal Missile pods/Thruster 150 each
Auxillary Vernier Thrusters 30 each
(3) Propellant Tank 200
NOTES:
- (1) Destruction of the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvison,thermal. Radar and communcations will be unaffected.
- (2) Destruction of the main body will shut the unit down completely.
(3) The Propellant Tank will explode violently when MDC reaches 0. If it is not ejected from the fighter the tank will explode. Causing 1D6x1000 M.D. to the fighter.
SPEEDS:
- RUNNING, BATTROID CONFIGURATION:
- 45 mph (72 kmph)
- LEAPING, BATTROID CONFIGURATION:
- 20 ft (6 m) high or 45 ft (14 m) long without thrusters.
- FLYING, BATTROID CONFIGURATION:
- 150 mph (241 kmph) maximum speed limit in an Earth-like atmosphere. Can
also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 1.2+ (820 mph/1320 kmph) max speed at 10,000 meters or less above
sea level. Mach 1.8+ (1190 mph/1915 kmph) max speed at 10,000-30,000 meters
above sea level. Max altitude of 30,000 meters without rocket booster
assistance.
- MAX ENGINE THRUST:
- 11,500-23,000 kg x2 from main engines; 138,000 kg x2 for up to 150 seconds maximum from Super Booster engines
.
STATISTICAL DATA:
- HEIGHT:
- 58 ft (17.7 m) in battroid configuration.
- 21.3 ft (6.5 m) in fighter configuration.
- WIDTH:
- 33.1 ft (10.1 m) at shoulders in battroid configuration.
- 48.9 ft ( 14.78m) in fighter configuration with wings at
maximum extension.
- LENGTH:
- 18 ft (5.5 m) in battroid configuration.
- 49.5 ft (15.1 m) in fighter configuration.
- WEIGHT:
- With Fast Packs:36,950 kg.
- Standard T-O Weight:45,000 kg
- Max T-O Weight:72,000 kg
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two thermonuclear turbine engines. Two super FAST pack boosters. Four Reverse thrusters on large propellant pack.
- COMPATIBLE FAST PACKS:
- Anti-Warship Pack: All ready included.
WEAPON SYSTEMS:
- FIXED ANTI-AIRCRAFT LASER CANNONS: These are basically the same "head lasers" that the standard VF-1 Valkyrie has with a longer barrel. They are capable of firing 6000 pulse per minute. It is fixed mounted on the head when in Battroid mode, but located Fighter mode. 360 degree rotation. Both models have two attacks per melee or one extended blast.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Tool for Cutting
- RANGE: 3000 feet (914 m)
- DAMAGE: 1D4 M.D. per laser. One long, extended
blast lasts one full melee and does double damage; counts as two attacks
that melee and can not be used against fast moving/dodging opponents.
- RATE OF FIRE: Equal to the pilot's combined number of attacks.
- PAYLOAD: Effectively Unlimited.
- TRI-BARREL 35 mm GATLING GUN: The Gatling gun carried by the SDP-1 is tri-barreled like the VF-1's
GU-11 gunpod. However the SDP-1's gun is only 35mm caliber and has a longer barrel. Range is increased by the the barrel and a high rate of fire makes damage equal to the GU-11. For Fighter mode the Gatling Gun is located on the left dorsal booster or the left arm in battroid mode.
- PRIMARY PURPOSE: Assault/Defense
- RANGE: 5000 feet (1500 m)
- DAMAGE:Does 6D6 M.D. per short burst, 1D6x10 M.D. per long burst,
or 2D6x10 M.D. for a full melee burst. Spray mode, which is also avaliable, uses the same amount of ammo used in a full burst, does the same damage as a long burst but, can hit 1D4 different targets.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. However, only one full or spray per melee.
- PAYLOAD: 600 rounds contained in a sealed rotating chain feed inside the barrel of the GU-11 equals to 40
short bursts, 20 long bursts, or 10 full melee bursts. The Gatling Cannon CANNOT be reloaded in the
field; once all ammo has been expended the gun must be taken to a UN Spacy
base for reloading.
- HIGH CALIBER SINGLE-BARREL HEAVY PARTICLE BEAM CANNON: On the right dorsal pack/left arm of the Battroid the SDP-1 is a heavy particle beam cannon is similar to the RO-X2A found on NP-BP-02 Fast pack of the Strike Valkyrie. The SDP-1 Cannon is single-barreled yet a higher caliber that delivers much more damage then the double barrel R0-X2A. This cannon is was developed from the Particle Cannons of the ARMD class carriers.
- PRIMARY PURPOSE: Assault/Defense
- RANGE: 10000 feet (3000 m)
- DAMAGE: Does 1D4x100 M.D. per blast.
- RATE OF FIRE: Many be fired at a rate of two blast per melee.
- PAYLOAD: Effectively Unlimited.
- HARD POINTS:
Like the VF-1 Valkyrie, the SDP-1 is equipped with 4 hard points (2 per wing). Technically, they're exactly the same than the VF-1's hardpoints. Like the VF-1 the SDP-1 can carry a variety of ordinance on it's hard points. Missiles for the VF-1 can be found here. or the missiles stats of . Dave Dietrich can be used. Do to the Anti-Warship nature of the SDP-1 the RMS-1 Anti-Warship Missiles are the most commonly used. Either the following combinations can be used.
- RMS-1 ANTI-WARSHIP MISSILES: (6)
2 per outboard hard point and 1 per inboard hard point.
- AMM-1 Missiles: (12) 3 on each wing hard point.
- UMM-7 Missile Pods: (4) 1 pod that carriers 15 missles can carried on each wing hard point.
- PRIMARY PURPOSE: Assault/Defense
- RATE OF FIRE: 1 at a time or volleys of up to all missiles from each hard point.
- PAYLOAD: Varies
- FORWARD MICRO MISSILE LAUNCHERS:
Each of the two dorsal boosters contains a micro-missile launcher. Each launcher has a capacity of 12 micro-missiles.
- PRIMARY PURPOSE: Assault/Defense
- RANGE: 1 mile (1.6 km).
- DAMAGE: 1D4x10 M.D.
- RATE OF FIRE: Volleys of 2 or 4 missiles per laucher.
- M.D.C Of LAUNCHER:100
- PAYLOAD: Each launcher can carry 12 micro-missiles for a maximum total of 24.
- MICRO MISSILES CLUSTERS LAUNCHERS:Each leg booster has two micro missiles clusters launchers. Each launcher (2 per leg) contains a cluster of 10 micro missiles, making a total of 40 missiles for both combined.
- PRIMARY PURPOSE: Assault/Defense
RANGE: 1 mile (1.6 km).
DAMAGE: 1D6x10 M.D.
- RATE OF FIRE: Volleys 1-10 from max from each cluster. Mulitiple clusters can be fired at a time.
- M.D.C Of LAUNCHER:100
- PAYLOAD: Each cluster launcher can carry 10 micro-missiles for a maxium total of 40.
- HAND TO HAND COMBAT: If necessary, the pilot of the Valkyrie
can engage in melee combat rather than use a weapon. The valkyrie is extremely
agile and can execute most typical hand to hand combat moves, such as punches,
jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D4 M.D.
- Full Strength Punch: 2D6 M.D.
- "Booster" Punch: 3D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 1D6 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 2D6 M.D.
- Body Flip/Throw: 1D4 M.D.
- Body Block/Tackle: 1D6 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE SDP-1:
- PROPELLANT TANK: A Large Propellant drop tanks is carried underneath the SDP-1 in fighter mode.
The propellant tank provides extra fuel and thrust in fighter mode. It must be dropped before changing modes.
- AUTO-PILOT: The SDP-1 is equipped with a computerized auto-pilot,
allowing the pilot to relax or even sleep during long voyages. The auto- pilot
can be programmed with a single destination or a complex flight plan involving
multiple speeds, directions, and destinations. The onboard computer will alert
the pilot when the fighter is near its destination, and can also be set to
automatically signal when sensors detect objects near the mecha. The
auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER W/HUD DISPLAYS: The SDPF-1 is equipped with a combat
computer that can store and analyze data during combat with hostile forces.
Data readouts and stats can be displayed either on the cockpit's HUD display
or on the dashboard monitors of the aircraft. The combat computer tracks and
identifies specific enemy targets, and has a database of over 1,000 images
stored in memory. The computer can identify and track up to 75 targets
simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The SDP-1 is equipped with a homing device that
enables rescue teams to locate a disabled craft or ejected life pod. The range
of the signal is 300 miles (480 km). Most UN Spacy ships and variable fighters
can locate and track homing signals, and the onboard computers will
automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 250 mile (400 km) range. The greater range compared to standard VF-1 radar is due to the new Main optical Sensor Unit.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the SDP-1's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set by
the pilot). The explosive damage is contained within a 20 foot (6 m) area and
inflicts 1D6x10 M.D. to everything within the radius of the explosion. All
internal systems are obliterated.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated food
(can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The SDP-1's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even during
high-g turns, thus decreasing the possibility of pilot blacking out in combat.
COMBAT BONUSES FOR THE SDP-1 STAMPEDE VALKYRIE
NOTE: The SDP-1 suffers a great loss of maneuvrability comparated to the Super Valkyrie. It uses the same combat that a VF-1 uses but suffers the follows plenties, -1 roll, -1 parry and - 2 to dodge.
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine and fifteen.
- +1 intitative
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VALKYRIE COMBAT TRAINING
- Advanced training for military pilots and mecha specialists.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three,six, eleven and fifteen.
- +1 on initiative.
- +2 to strike.
- +3 to parry
- +2 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
- +3 to roll with a punch or move with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES AND CREDITS USED IN THIS DESIGN
Macross Compedium's VF-1 Valkyrie Entry
Strike Valkyire stats by Dave Deitrich I also used his Html format.
Windjammer of the NMMA for be kind enough to tell me what the SDP-1 was when asked him. A few of these verised RPG stats came about after reading the NMMA techical file on the SDP-1.
Robotech ResearchKenneth Olson from Robotech Research. When first was starting this project. I asked permission to use his pics. While I never used them. I'm givng everyone credit that helped in any way.
SDP-1 Stampede Valkyrie from Lestat's Macross DYRL? Perfect Edition.
New Macross Defense Instute For months I had been slowly making SDP-1 for a Macross Setting. The NMDI beat me to it. It's version was a good resource for this one.
Masumi MorinagaWho did another translation and background for the SDP-1.
Original Designs by: Shoji Kawamori.
Design inspiration: Stonewell Bellcom VF-1 Valkyrie
Note: These are specifications created for The Super Dimension
Fortress Macross: Remember Me, Skull Leader, and Love Stories
games by FamilySoft. Just as in The Super Dimension Fortress Macross
II: Lovers, Again, FamilySoft's game trilogy used Studio Nue's mecha
designs without its participation in the story.