Info | Progress | Files |
Mapgen | ||
This isn't really my project, Johan Halmén started it and he is the creator of the map generator code. I have changed the entire layout of the program in both gui, function and code to make it more suitable and easy to use when integrating with a project. | Made severe changes to gui, it's much better now. Added shadow check box and selectable mapsize. And I put a poor 3d view thing in there. In v1.1 you can flatten the sealevel and let the mountains have flat tops. | mapgen.zip 91 kB mapgen v1.1 92 kB |
Arena Freefight | ||
My first network game. You fly around in empty space in a pure deathmatch arena. At first just meant to test libnet and see if I could make a network program but it evolved a bit. | I'm currently researching network coding, trying out zoidcom. Progress is rater slow. | Design document |
Aoni Commando | ||
If you've played an old commado game on SEGA or c64 you know the
genre. You play a lone soldier that saves the world on his own. But this game takes place in a medieval fantasy world. |
The game design is complete. But it probably needs some polish. I haven't started working on this project yet, but if anyone is interested in this game, tell me. | Game
design 13 kb |
Devospace | ||
Devospace is a space shoot'em up game in a calm pace. It's a cloned and expanded version of a game called Monospace by Milo Sedlacek a.k.a gradius who passed away September 24 1998. Monospace was made in Qbasic, I liked it so much I wanted make a clone and expand it using c++. |
The game is as good as complete, it's only missing: Music and sound effects A good default campaign I have started some minor work on a sequel which will have much heavier graphics, effects and battle system. |
The non-programmers choice. Alpha 3 370 kb Allegroit release, needs alleg40.dll Source included. Alpha 3 69 kb |