Village of Irenke (Levels 2-3)
The resident Cleric and Paladin of Mithras setup a small office within the inn and proceed to recruit
adventurers for a secret misson. At least 13 adventurers are lined up. The party queues up as well
and they are quizzed about their merits, types of monsters slayed or encountered, profession, etc.
The party learns that there are possible cult activities around the town of Irenke, and are offered
to assist in stamping out such activities and protecting the town.
The cleric expresses how one can never trust "Traldies" as they are always harboring evil in their pegan ways.
Adventuring Party
- Adventuring Party
- Mihai Iagar (Clr3) - Mihai is a true man of his word, concerned with taking the correct path under his own direction.
- Moric Silverleaf (Ftr1/Wiz2) - Hmmm... An elf. Cast spells. Good with the arrow too. Hmmm...
- Valerius Kalamanous (Rgr2) - Giant man that attempts to be a friend to animals and enemy to humanoids. Proven that he can take one for the party.
Session I (Feb 22)
The party is provided steeds and sets out to down the Duke's Road without incident.
They reach the town, check into the inn, buy breakfast, and head off to a moathouse that was noted
by the residents of Irenke. Upon arrival they encounter wildlife residing in the ruins of the
moathouse and a local banditry gang residing there.
Further exploration, they discover zombines and a lone ogre within the dungeons, but little else.
Directors: Zendrolian Pendalius (Art1/Pal1), Constantian Lucius (Clr2)
Casting Members: Mihai (Clr2), Moric (Ftr1/Wiz1)
Extras: Jargi (Rog2), Targa (Ftr2), Lathias (Rgr2)
- Accomplishments
- Reached Irenke and discovered Moathouse.
- Notable Events
- Interviewed two town members.
- Explored Moasthouse
- Encounters
- Zombies (12)
- Green Slime
- Giant Tick (1)
- Giant Lizard (1)
- Bandits
- Ogre (1)
Session II (Mar 01)
The party brings the some bandits to the prison and later sets
out to the moathouse. There, the Vyalian Ranger
Lathias scouts the area searching for enemies.
Lathias finds recent tracks and encounters six patrols
from unknown creatures. With the assistance of
Lathias, the party ingeniously sets up an ambush along
the trail.
The party ambushes, two mythological beastmen
(gnolls), four crossbowmen and two leaders: Justinian
and Licinius. One beastman stealthily escapes into
the forest. Smooth-talking Jargi dies in the battle
after taking two crossbow bolts.
The party attempts interrogate the three surviving
prisoners, and later brings them to justice.
Afterwards, the party cashes in on their loot, and
arranges to have their magical items identified
through the local merchants in the town.
Directors: Zendrolian Pendalius (Art1/Pal1), Constantian Lucius (Clr2)
Casting Members: Mihai (Clr2), Moric (Ftr1/Wiz1)
Extras: Jargi (Rog2), Targa (Ftr2), Lathias (Rgr2)
- Accomplishments
- Captured Leader of Moathouse Operation.
- Notable Events
- Ambushed Troop.
- Interrogation
- Encounters
- Justianian (Ftr4)
- Licinius Calaphates (Clr5)
- Crossbowmen (4)
- Giant Lizard (1)
- Gnolls (1)
Session II (Mar 07)
The party makes preparations to penetrate into the Moathouse after making
arrangements with the druid Janos to investigate disturbances in the
Wufwolde Hills in exchange for healing [1 month].
Explorations
Along the path, the party notices that Moric disappears into the
shadows, and eventually located after Moric gesticulates and shouts at the
party. Suspecting the his black magical ring, Moric unsuccessfully tries to remove the ring.
The party continues along the path, and encounters some rather huge,
ravenous, and hungry frogs. After dispatching the frogs the party
continues to explore every inch of the Moathouse.
Through continued exploration, the party discovers trapped prisoners
- Darokinian merchants - and also discovers a secret door within a pillar,
where a ladder extends downward. The party continues their exploration
into catacombs inhabited by ghouls. From this point, the party continues
and discovers the location of the remaining cultists.
The Battle
Moric opens one door and is attacked by six quarrels. Through
experimentation the party discovers that these are not some trap but rather,
intelligent beings firing crossbows. The party plots to vanquish these
crossbowmen. The party looks for an alternative route, and does not find
any after limited exploration. The party returns to the door, and along
the way they notice some humanoid creature runs away down another hall.
As the party prepares for an attack, the side door opens and squadron of
mythological beastmen (gnolls) appears on the other side. The party
attacks the gnolls before Torba, the gnoll leader can negoiate
with the party. The gnolls in response, then draw their weapons.
The battle ensues. The crossbowmen soon join in the battle.
Through creative usage of spells - Color Spray and Sound Burst - the party
disables most of the gnolls and crossbowmen. The party quickly overcomes
the opponents, but not before one gnoll blows a horn. Soon thereafter, as
the party is cleaning up, a squadron of bugbears appear, but are quickly
dispatched. Baltag, the bugbear leader pleads for a truce, but the party
deals no quarter. Seeing eminent death, Baltag attempts a cul-de-sac on
the helpless ranger Valerius, and succeeds. Valerius dies.
Directors: Zendrolian Pendalius (Art1/Pal2), Constantian Lucius (Clr3)
Casting Members: Mihai (Clr3), Moric (Ftr1/Wiz2), Valerius (Rgr2)
Extras: Targa (Ftr3)
- Accomplishments
- Destroyed Moathouse Operation Forces.
- Notable Events
- Rescued Prisioners (Darokin merchants).
- Accepted Mission to Resolve Wufwolde Hills incident
- Discovered Supplies and Used Cloaks as Disguise
- Encounters
- Monstrous Denizens
- Frogs, Giant (4)
- Frogs, Giant Dire (2)
- Snake, Huge Viper
- Ghouls (6)
- Leaders and Militia
- Honoratus (Clr2)
- Fortunatus, Sergeant (Frt2)
- Crossbowmen (6)
- Beastmen (Gnoll) Squadron
- Gnolls (10)
- Torba, gnoll leader
- Bugbear Squadron
- Bugbears (10)
- Baltag, bugbear leader
Aftermath
The Canon of local Church of Karameikos, Tiberius, gives out an
invitation for a meeting to the players. For the player's good deeds, the
party is granted several vials of holy water, healing potions, and other
potions that may come in handy in the party's quest against evil. This is
unusual as Tiberius is known to be a no non-sense type of guy, and never
gives out gifts.
Both Zendrolian and Constantian praise the party's good deeds and
efforts. Constantian makes a prayer in the party's name, and Zendrolian
hands out writs for 500 royals (gold pieces) that is redeemable at any
office of the Order of the Griffen.
The local druid Janos, does not seem pleased by the local current events,
as this will undoubtedly bring more priestly types into the village to
"purge the village of evil". Nevertheless, he congratulates the
adventurers, and reminds them of the quest they promised to perform for the
healing he offered earlier.
After receiving rewards, the adventurers Mihai and Simion voyage back to
the fair city of Specularum, and continue the investigation of the Veiled
Society and murders. Mihai informs that he needs to take a small pilgrimage
to discover the deeper meaning of Halav. Targa tags along until the player
characters reach reach Kelvin. The party arranges for a Mithrathian priest
to bring their fallen comrade back to life.
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