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Multiplayer Maps

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The great folks at Bungie built in a multiplayer setting for Myth: TFL. It is easy to use, and great fun. There are many different maps created by Bungie that you can play against other people, or you can play a 3rd party map created by, well, a 3rd party. Here is my attempt at making a basic information page about the different maps. I hope to soon have more detailed descriptions, and stratagies for for each map/game.

I'll Dance on Your Grave

A good map, with a central hill, 3 wight pits in a river, and a good mix of meadows, water, trees, and hills. I'll Dance on YourGrave is a light map, which means that it has weaker units. It has many games available, including scavenger hunt, flag rally, last man on the hill, territories, captures, and others. A well designed and though out map.

I'll Dance on Your Spiderweb

A parallel map to I'll Dance on You Grave, except it is a dark map (stronger units). There is a good balance, although I think that there are not enough cliffs to perch soulless on to make buying them worth the 3 points that could be spent on 3 spiders, a berserk, or half a fetch. Other units on this map are warriors and wights. A well thought out map. Very fun on Territories, Last Man on the Hill, and Flag Rally.

For Carnage Apply Within

A fun map for all types of games. It has almost everything, inlcuding many wight/thrall pits, numerous soulless perches, a big pit in the middle, plenty of trees, and a healthy variation in altitude. The units are thrall, ghols, dwarves, soulless, wights, and warriors. Soulless and warriors are a must, and dwarves are valuable if most of the fighting is away fromt the water and you know how to use them. A dwarf on a ledge can wreck a columne of thrall's day with just a few flicks of the wrist.

For Carnage Apply Within (Dark)

A parallel map of For Carnage Apply Within, although it includes the stronger units, including: trow, fetch, berserks, myrmidons, spiders, soulless, and dwarven heroes. A trow is a must, as are soulless. And, like any other map, a fetch can make the difference between a healthy group of zerks charging into the fray, or a few weak men that are outnumbered and easy to kill.

More maps soon. This page was just put online on Wednesday, August 12, 1998. I hope to have more 3rd party map descriptions up soon, too, but there are just so many of them available it will be impossible to write something on all of them.

Email: harlanlewis@yahoo.com