After finally reaching the bridge, you must blow it up before you are followed. |
Your orders: hold the dam at all costs. Failure to do so will result in sudden death. (well, duh) |
The first glimpse of Soulblighter ever. Notice the fear in the eyes of those ghols... |
The re-done shot of the drawbridge at the castle, complete with fire. |
This shot of the library shows off the incredible indoor environments. It also shows the change in stratagies for an indoor battle. |
Why Myth II: Soulblighter will be so much better than the original. You can now alctually WALK on those big 3d models, unlike Myth: TFL. |
One of the original bungie.net maps for Myth II. |
Here is another example of Myth II's new revamped engine. Those gates really open and close. This village has a strong law against poultry. |
It's true! The first proof that soulless appear in Myth II: Soulblighter. |
The great library. Even though Soulblighter wants to be the smartest in the land, I don't think those ghols are going to keep anybody out except for the peasant. |
An example of how vital a role is played by varrying elevation in Myth II: Soulblighter. With that kind of firepower, it's going to be mighty tough to take that high ground, defending mellee or not. |
Another net map. Notice the new use of magic in Myth II. |
Well, you can't really show what this is about, but I'll try and explain it. The new AI in Myth II will be able to think about certain strategies, such as circling, flanking, and other vital battle tactics. Too bad for those Zerks (who are probably freezing to death, anyway)! |
A night map that really shows the feeling of darkness. bre' Unor, one of the little-known-about units, attacks from the front while wolves prepare for an archer feast (this also shows the new AI - flanking). |