Hornet
Eddie McDonough
F) Gd10/Pr4
A) Ex20/Ty6
S) Rm30/Pr4
E) Rm30/Ty6
R) Gd10
I) Gd10
P) Ty6
Health: 90/20 Karma: 26
Resources: Pr Pop: 6
Known Powers:
Battle Suit: All of Hornet's physical attributes and powers come from his powered battlesuit. The suit's abilites include:
-Body Armor: Ex protection vs. Physical and Energy
-Protected Senses: Ex protection vs. Blinding attacks including, blinding flashes, smoke and poison or acid that may be hurled at Hornet.
-Alter Ego: The Hornet armor provides a means of augmenting the user's physical attributes, and even overcoming physical handicaps involving the motor activity of the limbs.
-Flight: Rm airspeed, 15 areas/round. The armor is capable of carrying an additional 200 lbs before it begins to slow. Hornet's wings keep the armor airborne and stabilized. They are also used to steer in flight.
Gauntlets: Hornet's gauntlets allow him freedom from his palsy. With them he can also perform the following power stunts:
-Electro Stings: Rm Electric, 3 areas
-Lasers: Ex Energy, 2 areas
Limitations:
-Palsy: Eddie's right hand is crippled with palsy and is ineffective for any complex tasks.
Talents: Student, Repair/Tinkering
Contacts: None