InuYasha, found here Adventurer 9/Fighter 9; Discretionary Points 46; Medium-sized Half-Demon; HD 9d4+36 plus 9d10+36; 136 hp; Energy Points 30; Initiative +4 (+4 Dex, + Imp. Init.); Speed 38 ft; AC 8 (DCM 4+, Dex +4); Base Attack +13/+8/+3; Fort +13, Ref +10, Will +8; Str 21 (+5), Dex 18 (+4), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 12 (+1). (100 CP; spent 10) Attacks: +22, +17, +12 melee (1d3+8 plus 1d4, Punch) or +22, +17, +12 melee (2d8+12, Tetsusaiga) or +21 ranged (5d8, Wind Scar) or +23 ranged (special, Baclash Wave) or +21 ranged (4d8+3, Blades of Blood) Attributes: Attack Combat Mastery 4, Defense Combat Mastery 4, Divine Relationship 5, Heightened Senses (hearing) 2, Heightened Senses (sight) 1, Heightened Senses (smell) 2, Highly Skilled 2, Item of Power 3, Massive Damage 3, Personal Gear 1, Regeneration 1, Special Attack (Wind Scar) 9, Special Attack (Backlash Wave) 1, Special Attack (Blades of Blood) 3, Speed 2 Skills: (95 points; spent) Balance 6, Intimidate 3, Listen 4, Melee Attack (Swords) 7, Melee Defense 6, Move Silent 6, Search 3, Sense Motive 3, Spot 4, Survival 3, Tumble 5, Wilderness Tracking 4, Thrown Weapons 2, Unarmed Attack (strike) 6, Unarmed Defense 5 Feats: 7+5 bonus fighter Defects: Cursed (Full Blood) 3, Cursed (New Moon Weakness) 2*, Marked (Demonic Appearance) 2, Nemesis (Naraku) 2, Owned (Kagome) 1, Significant Other (Kagome) 2, |
Race - Half-Demon Inuyasha is a half-demon, the product of copulation between a human woman and a demon male. As such, he is especially powerful. +4 Str (+2), +4 Dex (+2), +2 Con (+1), Fast Movement (+1), Natural Armor 1 (+1), Claws & Fangs (+2), Darkvision (+1), Regeneration 2 (+8), Curse (New Moon) (-2) = 16 - 6 = 10 total racial cost. Item of Power - Tetsusaiga
In its natural state, the Tetsusaiga appears as a nicked, beaten-looking katana. Beings of full demon blood cannot use it, and they take 1d12 points of damage every round, just for holding it. 1d8+2, Melee. The true power of the Tetsusaiga, however, becomes apparent in its transformed state. It can become a great, curved bastard sword, with a furry puff over the guard. 2d8+4, Penetrating (armor) x2, Melee. Also, the Tetsusaiga can release great blasts of energy, in the forms of the Wind Scar and the Backlash Wave.
Weapon Attack - Wind Scar
Weapon Attack - Backlash Wave
Weapon Attack - Adamant Barrage
Weapon Attack - Blades of Blood
Features - New Moon Weakness
Transformation - Blood of the Full Yokai
Features - Beads of Subjugation
Personal Gear
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Kagome, found here Student 9/Adventurer 2/Magical Girl 4; Discretionary Points 46; Medium-sized Human; HD 9d4+9 plus 2d4+2 plus 4d8+4; 55 hp; Energy Points ; Initiative +2; Speed 35 ft; AC 3 (DCM +, Dex +2); Base Attack +8; Fort +5, Ref +12, Will +7; Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 16 (+3), Cha 17 (+3). CP 16+46 Attacks: +5 (1d3+1, Punch) Attributes: (Highly Skilled)
Skills: Feats: Defects: Guy Magnet 2, Nemesis (Naraku) 2, Significant Other (InuYasha) 1 |
Weapon Attack - Sacred Arrow As the reincarnaton of a priestess, Kagome possesses substantial spiritual power. Kagome focuses this power in the form of arrows, imbued with blazing, sacred energy. The sacred energy can only affect evil beings, predominantly demons. If fired at others, only the base arrow damage is inflicted. Damage 5d8+6, Targeted (demons), Drain Body (Con), Affects Incorporeal, Penetrating (Armor) x2, Penetrating (FF) x4, Limited Shots (1), Uses Energy. (1+2+1+2+4-3-1=6) 11 Enhanced Sense - Spirit Sight
Personal Gear
Sailor Fuku - This is Kagome's school outfit, which she almost always wears. It has two special powers. First, it seems to be immune to damage, never getting torn or tattered. Second, it has the power to defy gravity. Regardless of orientation, it never shows anything a girl Kagome's age shouldn't be showing (panties, for instance). LOL!!! Guy Troubles
Yuka, Eri, and Ayumi
(from left to right) Eri, Ayumi, and Yuka |
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Miroku, found here Adventurer 11/Dynamic Sorcerer 4; Discretionary Points ; Medium-sized Human; HD 11d4+ plus 2d8+ ; hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 11 (+0), Dex 14 (+2), Con 14 (+2), Int 18 (+4), Wis 16 (+3), Cha 14 (+2). Attacks: Attributes: Attack Combat Mastery 3, Aura of Command 2, Defense Combat Mastery 5, Divine Relationship 4, Dynamic Sorcery 2, Exorcism 5, Force Field 4, Healing 3, Personal Gear 1, Pocket Dimension (Hand's Oblivion) 3, Sixth Sense (Demons) 4, Special Attack (Wind Tunnel) 8, Special Attack (Holy Staff) 1, Speed, Spirit Ward 5 Skills: TBD Feats: TBD Defects: Cursed (Wind tunnel) 3, Nemesis (Naraku) 2, Nightmares (death of father) 1, Significant Other (Sango) 1, Unique Defect (Lechery) 1 |
Weapon Attack - Wind Tunnel Easily Miroku's single most dangerous attack, the wind tunnel is fearsome enough to cause even mighty foes to think twice about challenging the monk. The wind tunnel flows from a hole in Miroku's right hand, and draws ANYTHING in front of Miroku into it. Anything that disappears into the wind tunnel is gone forever. Unfortunately, the wind tunnel is a hereditary curse, placed upon Miroku's family by the demon Naraku. In order to seal the hole at all, Miroku must wear sacred beads around his hand. Also, someday, the hole will spread, and when it does, it will swallow Miroku with it. Only the death of Naraku, or having him choose to negate the curse (an unlikely prospect, usually) will allow Miroku to survive the end result of his own greatest weapon. As a testament to this fact, both Miroku's father anf grandfather were sucked into their own Wind Tunnels. Mechanics: The Wind Tunnel uses a combination of Special Attack 8 (3 "free", attracting (as incap), area effect, linked (Pocket Dimension), ) and Pocket Dimension (rank 3, 3pt/rank). The "beam" it uses works like a cone, pulling everything within 500 ft, in front of Miroku, to his square that fails a Fort save (DC 26). Once a person or object enters Miroku's square, they are immediately transported into Hand's Oblivion. This can also tear doors from frames, trees from the ground, and crush debris into pieces, as they fly toward Miroku.
Pocket Dimension - Hand's Oblivion
Weapon Attack - Holy Staff
Common Magical Acts
Personal Gear
Lechery
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Sango, found here Adventurer 4/Ninja 3/Martial Artist 5/PMT 4; Discretionary Points ; Medium-sized Human; HD 6d4+18 plus 2d4+6 plus 7d10+21; 100 hp; Energy Points 42; Initiative +7; Speed 46 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 16 (+3), Wis 16 (+3), Cha 16 (+3). Attacks: Attributes: Skills: Feats: Defects: Nemesis (Naraku) 2, Significant Other (Miroku) 1, Significant Other (Kohokyu) 1 |
Item of Power - Hiraikotsu This odd object is Sango's primary weapon. It takes the form of a giant boomerang. Since it is made out the remains of demons, it can shred them with great ease. Damage , Long Range, Penetrating: Armor x2, Targeted (demons), Unique: returning. Personal Gear
Pet Monster - Kirara
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A picture of Shippo, found at Wikipedia Adventurer 4/Shapechanger 5/Dynamic Sorcerer 5; Discretionary Points ; Small Demon; HD 4d4+16 plus 5d8+40; 84 hp; Energy Points 45; Initiative +7; Speed 38 ft; AC 10 (DCM +7, Dex +3); Base Attack +7; Fort +6, Ref +3, Will +6; Str 22 (+6), Dex 17 (+3), Con 18 (+4), Int 15 (+2), Wis 14 (+2), Cha 16 (+3). CP: 25 Attacks: Attributes: Alternate Form (cosmetic changes), Alternate Form (full-powered) 1, Dynamic Sorcery (illusions) 3, Elasticity 1, Regeneration Skills: Feats: Defects: Nemesis (Naraku) 2 |
Weapon Attack - Fox Fire Blue flames that can do decent damage. |
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Lord Sesshomaru, found here, at Elfwood Adventurer 6/Dynamic Sorcerer 2/Samurai 7; Discretionary Points ; Medium-sized Demon; HD 6d4+18 plus 2d4+6 plus 7d10+21; 100 hp; Energy Points 42; Initiative +7; Speed 46 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 16 (+3), Wis 16 (+3), Cha 16 (+3). Attacks: Attributes: Claws, Flunkies (Jaken) 1 Skills: Feats: Defects: Marked (missing left arm) 2, Nemesis (InuYasha) 1, Nemesis (Naraku) 2, Significant Other (Rin) 2, Signifiacnt Other (Jaken) 1 |
Acid Claws, Light Whip, Tenseiga-Rumbling (Meidou) Moon Cutter (Zangetsu) Edge (Ha), Tokijin-Sword Pressure, Dragon Strike, Weapon Attack - Acid Whip A green, baleful emanation from Sesshomaru's hand, this whip uses Sesshomaru's poisonous miasma to target individuals, at greater range. Damage 5d8+4, Unique: (can use Whirlwind Attack) Special Attack - Acid Claws
He can, and usually does focus the miasma through his hands, adding to his melee damage. Item of Power - Tenseiga
Special Attack - Rumbling Moon Cutter Edge
Item of Power - Tokijin
Special Attack - Sword Pressure
Special Attack - Dragon Strike
Transformation - Greater Dog Demon
Status - Greater Demon
Ward
Jaken - Jaken is a small demon that serves Sesshomaru, much like a courtier. When he will not permit any other demon to accomany him, Jaken is still allowed. He does have a penchant to abuse Jaken, but he will also protect the imp from harm. Kohaku - Much later, Kohaku is again found by Sesshomaru. He decides to allow Kohaku to travel with his group, if for no other reason than to protect one of the last free jewel shards. Personal Gear
Disclaimer
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Neraku, found here, at deviantART.com Adventurer 6/Dynamic Sorcerer 2/Samurai 7; Discretionary Points ; Medium-sized Half-Demon; HD 6d4+18 plus 2d4+6 plus 7d10+21; 100 hp; Energy Points 42; Initiative +7; Speed 46 ft; AC 10 (DCM +7, Dex +3); Base Attack +12/+7/+2; Fort +7, Ref +13, Will +7; Str 15 (+2), Dex 17 (+3), Con 16 (+3), Int 16 (+3), Wis 16 (+3), Cha 16 (+3). Attacks: Attributes: Skills: Feats: Defects: |
Personal Gear The Shikon Jewel - Naraku possesses most of the Sacred Jewel. At the current point I am aware of, he actually has, or knows the location of, all but one. If I ever use this stuff, however, Kagome, Miroku, Kohaku, and Koga will all still have theirs, leaving all but one of the rest in Naraku's hands. As for its effects, I have yet to decide on what shards, to say nothing of the near-whole jewel, will actually do. The Shikon no Tama, "Jewel of Four Souls", found at Wikipedia Disclaimer
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Kikyo, found at Wikipedia Student 9/Adventurer 2/Magical Girl 4; Discretionary Points 46; Medium-sized Human; HD 9d4+9 plus 2d4+2 plus 4d8+4; 55 hp; Energy Points ; Initiative +2; Speed 35 ft; AC 3 (DCM +, Dex +2); Base Attack +8; Fort +5, Ref +12, Will +7; Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 16 (+3), Cha 17 (+3). CP 16+46 Attacks: +5 (1d3+1, Punch) Attributes: (Highly Skilled)
Skills: Feats: Defects: Nemesis (Naraku) 2, Significant Other (InuYasha) 1 |
Weapon Attack - Sacred Arrow As a priestess, Kikyo possesses substantial spiritual power. She focuses this power in the form of arrows, imbued with blazing, sacred energy. The sacred energy can only affect evil beings, predominantly demons. If fired at others, only the base arrow damage is inflicted. Damage 5d8+6, Targeted (demons), Drain Body (Con), Affects Incorporeal, Penetrating (Armor) x2, Penetrating (FF) x4, Limited Shots (1), Uses Energy. (1+2+1+2+4-3-1=6) 11 found at Wikipedia Weapon Attack - Sealing Arrow This is the shot that Kikyo used to imprison Inuyasha to the tree for 50 years. Weapon Attack - Pinned by Arrows Sometimes, Kikyo does not wish to kill, and she will simply pin her foes down. With this attack, she will catch limbs, either under the arms and legs, or through clothes, and trap them, usually against a tree or the ground. While it is a single shot, it uses up four arrows. Damage 0, Incapacitating, No Damage. Enhanced Sense - Spirit Sight
Personal Gear
Servants - Soul Collectors
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