Demon
Pacts
Pact Ratings
Level
I Malice
Small
tasks and minor sins (theft, slander, ect.)
Level
II Cruelty
Injuring,
killing or corrupting one or two innocents.
Level
III Immorality
Extreme
cruelty; sacrificing several innocents.
Level
IV Wrongdoings
Actively
spreading evil, or opposing religious authorities.
Level
V Corruption
Leading
others into evil; killing a major force for good.
Level
VI Mortal Sin
Founding
and leading an Infernal cult; desecrating a pure Cray and
dedicating it to malice.
Level
VII Heresy
Large-scale
corruption; founding and leading major cults; destroying
sites and churches of goodness.
Level
VIII Grand Evil
Corrupting
a city; founding a major Infernalist Covenant or Cray.
Level
IX Life Bond
Dedicating
entire life to the Patronus' every whim.
Level
X Soul Pact
Swearing
life time fealty to the Patronus, and promising it the soul
after death. No further pacts can be made to the same demon
at this point, although a truly nervy Infernalist might
secretly strike Soul-Pacts with several demons at once.
(Gods help him when he dies, however....) (Infernalism:
PoS pg 71)
*
See the PER
House Rules on gaining Infernal Investments.
Some people
are never satisfied. Driven by power-madness; they make
bargains they cannot keep, mortgaging their lives and afterlives
to Otherworldly forces.
The initial
pact will grant the diabolist 3 dots worth of some Path
for free. Suddenly the secrets are revealed and the power
flows through the black magician. If the path requires Rituals,
3 of them are granted. Special Paths, called Ritualis Infernal,
Dark Sorcery or Dark Thaumaturgy can be bought only by pact.
These demonic powers channel the power of hell straight
through the warlock.
A greater
pact, which includes the soul and a promise of servitude
add 5 dots worth of magic and six new Rituals.
Next step
are Demonic Investments. These powers rip the warlock's
humanity to shreds. With each "gift", he becomes
less a man and more demonic freak. You get cool powers with
little work, an Otherwordly tutor. Suddenly you gain new
insights, wild friends, and a whole new perspective. Taboos
disappear like glass beneath a sledgehammer and confidence
swells. However, other creatures and sensitive people can
sense his allegiance and some may flock to him but most
avoid him. One day, the Patron will come to collect the
balance due. From there, the best the sorcerer can hope
for is service in some greater demon's household--not pleasant
but better than what happens to most.(Sorcerer pg83)
The time-honored
traditions of apprenticeship and fealty share a perverse
reflection in the Foedus pact that binds an Infernalist
with her Patronus. Like the bonds between a master and apprentice,
this pact exchanges favors and teaching for service; it
assumes a certain degree of servitude in exchange for protection.
It slants in favor of the stronger party, but gives each
party things neither can accomplish without the other. The
agreement and its elements are universal. Essentially, the
Infemalist calls upon a demon for aid; the demon responds,
often testing its supplicant. Both parties outline what
they want from one another (usually through a contest of
wills), and an agreement is forged. The supplicant gets
some supernatural consideration, often in the form of Investments,
magic or both, while the demon gets a mortal agent on Earth.
Together, they spread corruption and bring the Reckoning
closer to hand. Sometimes, if one seems especially promising,
a demon might appear to her and offer the pact without an
initial request. More often, the Infernalist begins the
bargaining session with an unholy rite and a sacrifice or
two.
When and
if the Patronus appears, the demon throws a commotion, then
judges the supplicant by the way she reacts. The terms of
the bargain arise from the impression the Infernalist makes,
so most demons put on a fairly theatrical show; the show
in question can be anything from a carnal temptation to
a cacophonous storm. If the witch has half a brain, shell
have prepared a protective circle, pentacle or other ward;
most supplicants who call a demon without safeguarding themselves
are considered too stupid to make decent pawns, and are
summarily devoured. Once the demon and witch have one anothers
measure, the Foedus is prepared. In literate societies,
a written agreement spells out the obligations of each party;
Infernalists who come from non-literature backgrounds strike
the pact in elaborate ritual language. Many demons prefer
written Foederis when they can get them the written
word (often inscribed in the sorcerers own blood)
establishes a lasting bond between the demon and its servitor;
verbal pacts are phrased in words of power, but lack the
physical consummation of a written document. Other kinds
of consummation
often carnal, usually degrading signal the completion of
the pact.
Despite
common misconception, few Infernalists give their souls
away in the initial pact; a sorcerer who surrenders her
soul at the outset enjoys a very short career. Most pacts
involve services, a quid pro quo of corruption in which
the supplicant acts as the demons assistant. The Investments
an Infernalist receives in return serve a triple purpose:
they tempt the supplicant into service, establish a bond
between the demon and its pawn, and turn that pawn into
a powerful agent of destruction. Soul pacts come later,
when the supplicant is desperate enough to give up her most
value possession.
Pact Ratings
In game
terms, an Infernalist who enters into a Foedus gains a few
character points. With them, the character can buy
her new Investments or magical abilities: The Level of each
pact shows how many points that service is worth. Pacts
of nine points or less can be made as many times as the
Infernalist can manage to fulfill them. demons love a debtor.
(Infernalism:PoS 70-71)