Mythical Creatures
Uses for this page? Well...there are a few.
1- Information for quests or storylines.
2- Information for a character you might want to make.
3- To just make you more knowledgeable. Oh...that's against the laws of physics, sorry. I'm old.
If you have a creature to submit, then send it to me. Send me all the pertinent information, but be aware that I might change their stats if I don't think that it fits with the creature.
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Ahuizotl--The Ahuizotl originates from Central America, it is a creature that's half human half monkey, with a hand at the end of the tail. The Ahuizotl was actually a creature that lived in the water, it snatched people who got to close to the waters edge, or sometimes attacked fishermen on their boats. The Ahuizotl was a much-feared creature due to its fondness of eating human flesh. (furyofwinds)
Alicorn(or Unipeg)- A cross between a Unicorn and a Pegasus, bearing wings and a single spiral horn. They tend to be peaceful and pure, and overall rare. They have all the gifts of either other creature, and all the drawbacks for that same reason. There's nothing newly special about them at all. (xvdreadnaughtvx)
Ancients-
A race of beings who lived long before most common creatures. They is almost
nothing known about them, as they are long passed or believed to be anyhow. It
was said that the blood of an ancient could make a person immortal. This set up
the scheme of things for many who hunted their remains, for anything left of
them, and even for remaining ancients, though there is almost no evidence to
support that they ever did exist to begin with, though rumor and myth still
remain. (xvdreadnaughtvx)
Ankou - Silent walkers of the
night, they manifest themselves as tall, gaunt men driving a cart drawn by a
pale, bony horse, accompanied by two silent figures who walk beside or behind
the cart. All have bowed heads so that one may not see their features. They
appear at dusk, and pass silently by. They make no sound. They vanish by the
time you turn to look. They foretell a death of yourself or one you love. **
Anthropolymorphs- And for short,
that's an Anthro. They are called this because they are often half human, or
containing half human characteristics, though in truth the actual manifestation
may seem more or less than half human. They can be anything, such as a fox or a
rabbit, but often maintain certain human traits, such as speach and walking on
two legs, while still holding onto their animal roots, like a tail and ears of a
wolf or the such. These are unlike a lycanthrope in that they do not change
between wolf and human, but stay in the medium between the two forms continually
and would not afflict others with their form by biting or scratching. (xvdreadnaughtvx)
Azrai
- The Asrai are small, fragile, female beings who turn to a puddle of water when
they are captured or exposed to sunlight. (thedeadlyflower)
Banshee-
Debated if it is a spirit, faerie or mortal. A woman form that follows families
that have done her harm and takes delight in their deaths. The shriek of the
banshee can be heard for three nights, on the third night if the shriek is heard
then a person in their family has died. The sound is to forewarn the family of
death and taken quite seriously.She is usually seen as a face within a window or
glimpsed from a distance. Much resembling a ghost in white sheets. (thedeadlyflower)
Basilisk - The size of a cat,
with resemblance to a rooster and a snake. It is more terrifying than any other
reptile. It's weapons are it's eyes and its teeth. It's glare causes a knight to
perish, plants to wither, and birds to fall from the air. It's enemies are the
weasel and the rooster. The basilisk dies at the sound of a rooster's crow. **
Basilisk- Often, a basilisk is a lizard
roughly the size of a large cat, or small dog, bearing 8 legs. The formation of
a basilisk is when a cock(male chicken) lays an egg, which is then hatched by a
serpent. It's stare, bite, scratch, or blood can turn anything to stone, though
basilisks are immune to their own magical powers. It is said that once, when a
basilisk was impaled by a spear of a knight on horseback, not only did the spear
and grass become stone, but the dirt, horse and rider as well were effected. (xvdreadnaughtvx)
Bendith Y Mamau
A particularly unpleasant clan of fairies, possibly the result of interbreeding
between fairies and goblins. Unlike true fairies, who are noted for their good
looks, the Bendith Y Mamau are stunted and ugly little creatures. They have
little to do with mortals except for stealing their children, possibly out of
envy for their beauty. Again they differ from true fairies, who only steal
newborn children, because they may take a child who can walk and talk and
substitute one of their own ugly children, known as Crimbils. A parent who can
pay for the necessary spells may regain a stolen child through the intercession
of a witch. When the Bendith Y Mamau return a stolen child to its home, it
remembers nothing of its experiences except for a vague recollection of sweet
music. (xfirescaressx)
Brownies - Earth spirits.
Cheerful and devoid of mischief, they live in harmony with mortals. The
presence of brownies protects from goblins. **
Black Annis - A witchlike creature that roams the moors and hillsides. Hideous hag with blue skin, and one piercing eye. None have seen her up close..because those who get close enough don't live to tell about it. Whether she eats you cooked or raw none know. When a party assembles to hunt her, usually all they find is a pile of bones that she had been sitting on outside the cave she dwelt in. **
bogies -Bogies are small creatures, sometimes spirits, that love the darkness. Often hiding in cupboards and closets, bogies are known to be mischievous and wicked. Sometimes they are known to be shape-shifters; they are depicted as large clouds of dust or dirt. Coming from English legend these underground creatures are known to be harmful in the daylight. (furyofwinds)
Boggarts
These household spirits appear to have some relationship to both bogies and
brownies, although they are much more malicious than bogies and they are
certainly not as helpful as brownies. Their appearance betrays the bogey-brownie
relationship. They are gnomish little creatures dressed in tattered dussty
clothing, dark and hairy, with meddling fingers and clumsy feet. The presence of
a boggart around a home or farmstead is betrayed by the unusual number of minor
mishaps and persistent noises after dark. They tip over milk jugs, break the
cords of window sashes, put hens off laying, frighten cats, cause dogs to bark
senselessly, slam doors, block gutters, blow out candles, and awaken sleeping
babies by tweaking their noses. The problem with boggarts is that no one has yet
learnt how to appease them or get rid of them.Householders afflicted by a
boggart infestation sometimes have no choice but to move to a new home. The
move should be made very quickly, however, and with little previous discussion,
or the boggarts are certain to hear about it and ride along. (xfirescaressx)
Centaurs - They have heads and trunks of human males and the bodies of stallions. They have the strength of the stallions, but have the greed, lust and arrogance of human males. They love to drink wine almost as much as they love to run down a nubile female, and they glory in a drunken brawl. **
Changelings are the færie children that are left in the place of a stolen human baby. These babies are often deformed. A færie will raise the human child, though the child may be returned if the changeling can be made to laugh or if it is treated so badly that the færie parents are inclined to take it back. Although we associate tales of changelings with Celtic myth, tales of changelings are found in both Chinese and Native North American legend. Some have even associated the modern myth of alien abduction with changelings. (furyofwinds)
Chimera: Creatures which
generally have three heads...that of an eagle a lion and a bull containing
elemental magics and various other degrees. bodies are generally either horse
bull or lion while having wings like that of an eagle hinde legs are generally a
lions (abysalsoul)
Chimera(traditional)- Combination of A Lion, Eagle or Snake, or a Lion, snake
and Ram/Goat in Grecian Mythology. The Lion, Eagle, Snake combination is often
arranged with the head of each, either on it's shoulders of with the lion and
eagle head on the shoulders and the snake as it's tail, though either variation
has wings. The other-Lion, Goat/Ram, Snake- can either be arranged with all
three heads upon the shoulder, or the lions head in the front, goat/ram's head
in the center, coming off the extension across the lion's back, with a snake's
tail at the very end, and was said to breath fire- Though sources believe the
creature was manifested based upon a volcanic mountain, which snakes lived at
the base of, goats roamed the middle regions of, and lions held the top of. It
was called Chimera coincidentally. (xvdreadnaughtvx)
Cluricauns
Cellar spirits who resemble mini-inkeepers in their garb of breeches, stockings,
silver-buckled shoes, white shirts and aprons, and red caps. They live in wine
cellars of inns and houses. A cluricaun gives no trouble in a well-run
establishment and simply takes his share of whatever food and drink are
available. But, in bad inns, he gobbles up the provisions and swallows the drink
in such quantities that he soon puts the landlord out of business. In a private
home owned by a man too fond of wine, the cluricaun is likely to imitate the
householder and consume excessive quantities of the finest vintages, so that the
winelover scratches his head in puzzlement at the number of empty bottles. The
worst problem with a cluricaun is that he may become the nasty type of
drunk. In such instances the house is never free from the sound of breaking
bottles, drunken shouts and songs, and the general tumult as the cluricaun
blunders around the cellar. There is no way to control a cluricaun and the only
solution is for the homeowner to abjure strong liquors and cut off the
cluricaun's source of supply. After a period of abstinence the cluricaun will
soon seek more hospitable quarters. (xfirescaressx)
Cockatrice- A cousin of the basilisk, the cockatrice is formed when the cock
responsible for the egg hatches it himself. Though less dangerous and less
thoroughly wretched, the cockatrice can still turn other creatures to stone with
a look, however it's blood is harmless as are it's bite and scratch, making a
blind cockatrice as good as dead. They are usually much like roosters
themselves, save the length of a serpents tail from their backend. (xvdreadnaughtvx)
Cyclops(Cyclopis for plural)- One eyed men, usually of great size. There are some, though, known to be shorter and in fact human sized, sometimes being soothsayers. The general cyclops, however, are often crude and destructive towards men and their likes. There was one, however, said to be in love with a sea nymph who would have nothing to do with him, and so would sit on the shore and pine for her with no eye for another. (xvdreadnaughtvx)
Darklings- Small people who dwell
in deep caverns, completely blind but with ears that are slender and slightly
long, capable of being swivelled and manipulated like the ears of a dog, and
ultrasensative. They usually navigate the darkness of the deepest caves by the
sound of water dripping in slight pools of other water and by the echos it
makes. They can also smell most things long before they come into range of being
seen. Being both small and lithe, they are more likely to flee any sounds they
find unfamiliar, and usually hide in places most people can't squeeze. Their
diets consist of subterrainian insects and mushrooms. Their skin is usually
greyish, as is their hair, to blend more easily with rocks if need be to hide.
The females tend to be larger than the males, and all seem very child like at
first, due to their size. The females are the more serious and the males tend to
be far more playful and mischievous, though all are playful to some extent.. as
well as very good at stealing things and making quick getaways which has set
many a traveller too deep in a cave back in rations. (xvdreadnaughtvx)
Doppelganger - Our shadow self
which accompanies us everywhere we go. Unlike a normal shadow, a doppelganger is
invisible to human eyes except to those of it's owner and it not reflected by a
mirror or similar surface. It always stands behind the owner, and moves with the
owner. Sometimes a doppelganger is affected by malice and decides to act on its
own. It may make itself visible for a while and just pull pranks, and your
friends will swear they saw you in places you were not. But a malicious
doppelganger will commit crimes of which you will be accused, or worse yet,
assume a completely different personality different from your own. In which case
you will never know a moment's peace. A person with an unruly doppelganger is
truly to be pitied, as it will put thoughts into your mind, affect your hearing,
spur you into dangerous things, and cause you to say things foreign to your
nature. **
Drac - Dracs lived in caves where they waited for women to come to the river bank to do their washing. The dracs turned themselves into golden rings and floated past the washerwomen, who tried to reach them. (thedeadlyflower)
Dragons- Often
characterized as being one of if not the most powerful creatures in existence.
Their lifespans are often considered infinite without any cause to believe that,
without influences of an outside nature, they would not live forever. It is
however, impossible to prove or disprove this theory. They are varied, by scale
color and size, attitude and personality, decoration of spike, spine, boned
segments of armor, number of wings or lack their of, breath weapon, and number
of claws on each foot. Their displacement, skills, intellect, and abilities are
defined only by the individual dragon as there are no absolutes. Dragons can
often times grow increasingly larger and stronger as they grow old, some having
been said to gash valleys by dragging their tail and crush mountains in their
footsteps. Evidence of this, however, is lacking. Dragons are commonly
characterized as lizards, with long necks and tails, snouts lined with razor
sharp teeth and claws that can tear through most substances, with either scales
or thick leathery skin. The former is more commonly noted. They oft walk on four
legs, though some- such as Wyrms- have been said to have no legs, and others to
have two, or even more- six, eight, or more. They can be winged, wingless, or
overly winged- having four, or more in some cases. They also typically have
horns, two, usually curving either forward or back. There are those with only
one, or none, or those with three, four, or any number, in any sort of shape,
curling spirally like rams, coming out and forward like a bulls, up and back
like a gazell, and some even grow as tusks, along the bottom jaw, moving out and
then in again towards the end of the snout. There is no set standard, shape,
size, form or color for dragons. Dragons are typically also very proud, greedy,
and territorial, with rage being one of their other more untimely downfalls. (xvdreadnaughtvx)
Dryads: Female forest spirits
controlling powerful magics who can also enchant males with merely a look on
those weak of spirit and faith. (abysalsoul)
The Dullahan - The
Dullahan appeared as a headless rider on a black carriage which was pulled by a
number of black headless horses. It usually appeared as an omen of death
to one of the more prosperous families in the region. Normally it had no
sound as it passed by on the road, which was usually how one determined it was
of an otherworldly character (thedeadlyflower)
Dwarves - A race of small men and
women sometimes confused with gnomes. They normally live underground, but
may come out from time to time to enjoy festivals such as weddings and
anniversaries. They are skilled miners, metallurgists, and metalworkers and have
magical powers which enable them to find the richest veins of precious metals
and work them into every kind of weapon and artifact. **
Dwarves- Usually smallish, bulky,
sturdy, and hairy human like creatures. They are usually strong, though less
magically oriented, brutish, uncooth, drunkards, and oriented in mining and
forging of weaponry. They have trends of Rage and Greed, as well as being proud,
sometimes to the point of arrogance. They believe more thoroughly in brute force
than patience, though are usually influenced against stronger enemies- such as
large hungry dragons. There are both good, neutral and evil varieties of dwarf.
The females are often also bearded just like the males. (xvdreadnaughtvx)
Elves- Humeniod creature that mainly lives in the woods. They strive on nature
and love to keep it as clean and prosperious as posible. They look and sound
much like any human other then the slightly pointed ear's, multi colored hair
that can be from green to red, somewhat shorter in stature and pale skin that
comes naturial to them. Living in small homes made from wood, or a simple tree
itself they keep to their race more then any other. Finding humans for the most
part rude. Execelent fighters for the most part, as they pride themselves on
their capibilitys with a bow and arrow set. Sending a volly of twenty arrows in
under ten seconds into a crowd of people with percise aim. (ubergoldfish)
Elves- Humanoid creatures made
fable in German/Norse mythology for carrying off children into the woods, where
the children were, according to the fable, used as slaves. Elves are know in the
fantasy world as the embodiment of good, creatures of light. They have sharp
hearing skills and are generally in-tune with Nature. They delight in knowledge
and learning, and have many sub-races. Some live in the woods, having isolated
themselves from the world. Others build huge cities that gleam from afar, whilst
still others walk among humans, dwarves, and other creatures of the like. Some
Elves have turned from the light, becoming dark in their ways. These are known
as Dark Elves, Moriquendi, as "Fantasy Master" J.R.R. Tolkien would
say. These Dark Elves generally keep to the woods and leave the rest of the
world alone, yet some still do come out to "play" every once in a
while. Drow are sometimes considered Tainted or Dark Elves. (tenchimouyo1)
Eternals/Immortals- Said to be
sometimes as old as gods, other times to actually be gods, Eternals surface only
so often. They have unknown power, depending on their age, experience and
origins, though they are often kept secretive and easily so as they look to be
humans. They do, however, show strength that is paralelled to other immortal
beings. Their immortality, however, is considered to be flawless by some, as
they can be killed only in two manners that have been confirmed. Should their
body be completely destroyed, they will die, or if they are both impaled-
through the heart- and decapitated, they will also be no more. This is
applicable only to a certain number of them, however their limitations and
orientations may be different for each. (xvdreadnaughtvx)
Fairies, Faeries, Fae-Pixie like creatures that are human in look, yet no larger
then the palm of a full grown mans hand. They have tiny wings that flutter
faster then they eye can see to keep them afloat. Usely a golden aura surronds
them, or so it seams. Some say its their magic that keeps the mist of gold about
them, others say it's simply the reflection of their wings. Normaly holding with
them a small pouch that sits on their sides they hold withen a dust that holds
every secret of their magic. Most are female in gender, over ninty percent in
fact. But there are the few males that thrive on the females and are rarely seen
in public. They strive in the magical woods and close to Elves. Curious
creatures they will suprise you at any time and ask you many questions of no
importance. Hard to anger, yet there are the remote few that are evil in nature.
And will play tricks on unsuspeting people. (ubergoldfish)
Fauns
- Fauns are associated with Pan and with the Roman Faunus. They are the rural
spirits of the wood and agriculture and represent its fecundity and wildness.
Like Pan (and the Satyrs) they appear to be half-human often with the face of a
handsome youth and the lower torso of a deer (rather than the goat of Pan).
Their arms are human and smooth skinned, Their ears are of a deer and they have
its tail as well. They are gentle, rather shy creatures, but with a good sense
of humour and a delightful laugh. They are said to play a type of flute, the
shawm and for its haunting music to be heard deep in the woods, but I have never
seen or heard one myself. The Faun I have had long conversations with in my own
local woods hasn't one. Though his voice is music in itself. (goldenmayden)
Frosts- A people of white skin and hair and pale blue eyes, noted to roam arctic regions. They are very solemn and rarely social to those not of their tribes (which they wander in). They are much considered the rivals and opposites of the Vulcans. They are easily accustomed to the frigid climate in which they dwell, though easily overcome by heat stroke elsewhere. Many are well versed in magic of ice and wind, making them easily very dangerous to creatures of heat. There is seldom any cause for them to communicate with anything but other frosts, and they take that as a blessing in most occasions. (xvdreadnaughtvx)
Ghosts-These are the souls of the dead. Sometimes rising from the pits of hell
to grant few to the sight of their tattered flaws. They will take the form of
the body they once risided in. Hard to see their translucent erie blue glowing
forms float though the air by unknown means. Unable to touch, or to be touched,
the only harm they can do is to try and enter your body. Doing this would kill
off your present soul and change you into who they used to be, only with the
appernece that you have now. Keep away from them as much as you can. Although
not all are evil, most regret death and will do anything to live again. Even if
it means taking the form of a simple deer or goat. (ubergoldfish)
Ghouls/Zombies- The two are undead, often still clinging with rotting flesh and,
while sturdier than skeletons and stronger, are slower and dumber, unable to
weild bows or javelins like a skeletal counterpart. They can use weapons such as
swords or clubs, however, and use them to brutal efficiency. Ghouls are often
fleshier and more stable than Zombies. (xvdreadnaughtvx)
Giants- Brutish, often stupid and
careless, men or women of awesome stature. While playing catch with humongous
boulders, they might accidentally crush a traveller near by, or stomp on one
without looking, or even sit on a mountain and cause a rockslide which will kill
anyone nearby. The worst of them would actually take the opportunity to snack on
weary passerbys, or to trap them in their lair to snack on later. A close
relative of the Cyclops. (xvdreadnaughtvx)
Gnome
- A race of small, misshapen, dwarf-like creatures that dwell in the earth. The
name 'gnome' was given to them by the medieval scholar Paracelcus, in an attempt
to describe the most important of the earth spirits. Gnomes live under the
earth, where they guard treasures. According to Paracelcus, they move as easily
through the earth as humans walk upon the ground. They cannot stand the light of
the sun, for even one ray would turn them to stone. Some sources claim they
spend the hours during daylight as a toad. They are in some way related to goblins
and dwarfs.
(thedeadlyflower)
Goblins-These creatures are
somewhat humanoid, and are believed to have resulted from years of torturing and
inbreeding Elves by a Dark "God" named Melkor (According to Tolkien).
Others believe that the Goblins are merely a race, usually aligned in the Dark
or Chaotic Neutral. They are extremely greedy, moreso even than humans. They
brawl constantly and travel in "tribes" or large hordes, not
liking to stay alone for very long, though some have been known to do so.
Goblins are generally a weak race, yet may become ferocious when backed into a
corner, or when there is a tremendous gain in victory. Goblins feed on just
about anything, and are generally despised. Very few are known to work with
forces of light or even neutral. (tenchimouyo1)
Goblins
- Are the result of an Elf and a gnome alone on a private beach at night. They
are Earth elementals that are wicked and sadistic. They are usually found in
caves or bogs and have olive green skin that is slimy. They promise bad luck and
bring havoc to wherever they may go. (thedeadlyflower)
Golem- A creature, sometimes of clay, but also of any other material, that is created to do the bidding of it's master. They are often times brutish and unthinking, mindlessly controlled by their creator and carrying out any commands they are given. More often than not, they are called up for physical labor or destruction. (xvdreadnaughtvx)
Goos- A lesser known creature that is considered by most vile. Goo are usually spawned in sesspools where they thrive, absorbing and breaking down matter in their vestinity and congesting it to their own mass, growing larger. When large enough they have been known to separate, and at other times simply explode themselves into many smaller goos. While mostly liquid, when targetted by ice spells, they usually become thoroughly solid and sessile(immobile), leaving them to be shattered. The pieces must then be stored to keep frozen so that the goo does not reform. When exposed to heat, they also break down into a finer liquid. If left in either frozen or purely liquified form for a long enough period they perish. They are rare, and not particularly intelligent, simply absorbing anything near them, and they can be of any color, though some goos are magically oriented and others toxic due to their origins. Most however, are weak and sometimes manipulated to clean up messes. (xvdreadnaughtvx)
Gorgons - These were three in number, Sthenno, Euryale, and Medusa, daughters of Phorcys and Ceto. The first two were immortal, but Medusa on the other hand was mortal. They were terrifying monsters who in the place of hair had entwining serpents on their heads. They possessed large round eyes, their teeth were like boar's tusks, their arms were of bronze, and wings were of gold. Their most powerful and dreaded weapon consisted of the eye which turned any one who dared gaze upon it into stone. Medusa was slain by Perseus with the help of Athena and Hermes, and decapitated. Upon dying, Medusa gave birth to the winged steed Pegasus and Chrysaor. Perseus later gave Medusa's head to Athena who placed it in her shield to ward off her enemies. But with the passage of time, the Gorgon on the GorgonÍs head in the shield of Athena Ceased to be a monstrous being. It was superseded by a woman's head of infinite beauty and nobility of features that attracted in order to wound more deeply. (goldenmayden)
Green
Man
- A legendary pagan deity who roams the woodlands of the British Isles and
Europe. He usually is depicted as a horned man peering out of a mask of foliage,
usually the sacred oak. He is known by other names such as "Green Jack,
"Jack-in-the-Green" and "Green George." He represents
spirits of trees, plants and foliage. It is believed he has rain making powers
to foster livestock with lush meadows. He was frequently depicted in medieval
art, including church decorations. Green George, as he is usually called in
spring Pagan rites, is represented by a young man dressed head to foot in
greenery, who leads the festival procession. In various festivals, Green George,
or an effigy of him, is dunked in a river or pond to ensure that there will be
enough rain to make the meadows and pastures green. >{? It is also believed
by some the Green Man shares an affinity with the forest-dwelling fairies since
green is the fairy color. In some locals of the British Isles the fairies are
called "Greenies" and "Greencoaties." In the myth of
"The Fairy Children," there appears two fairy children, a brother and
a sister, who have green skin and claim to be of a race with green skin. (thedeadlyflower)
Gremlins: Creatures related to goblins used as
slaves of goblins (heirarchy of Goblin/Troll/Orc race will be added) when alone
they cause mischief in castles and love to venture around gnome laboratories to
mess/destroy inventions. (abysalsoul)
Heirarchy of the Disgraced Elves
(Orcs/Goblins/Trolls/Gremlins)
Orcs are at the top with usually one master orc who is determined usually by
bravery/kills/wealth
Goblins are next on the list usually used as slave labor when dwarves (or gully
dwarves) are not accessible. Easily frightened by violence towards themselves,
though when backed up into a corner they can give a good fight even the largest
and strongest of enemies
Trolls Generally the biggest of all the race they lack the intelligence (if any)
of orcs and even goblins. Always blood thirsty and looking for something to
munch on they are often fed goblins or gremlins if there is no other
"thing" to feed them
Gremlins the lowest of the whole race generally chained with a collar and used
as pets by orcs they are also the smallest of the race causing trouble for
anything that uses technology
Hippogrif--The Hippogrif is legendary animal that is half Griffin and half horse. The forequarters and head is that of the griffin that would be the father's half and hindquarters would be of its mother a filly. The Hippogrif is a ferocious creature. The Hippogrif is often found in ancient Greek paintings but it was more largely seen in medieval times. (furyofwinds)
Griffin- A Lion and Eagle or Hawk, the Bird's head usually upon it with wings,
and the rear of a lion, equipped with talons in the front and claws of a lion in
the rear. They are often characterized as noble beasts. (xvdreadnaughtvx)
Half-Elves
Harpies- These are birds that
tend to bring decay, with their vile claws and mouths. Any food their claws
touch becomes instantly fouled, and plants they might rest on wither and die.
Should an animal be so unfortunate enough to be captured in their claws, the
speculation of what might happen to them is less than wholesome. (xvdreadnaughtvx)
Hydra- A beast, sometimes beginning with one head and growing others as time
passes, which spawns new heads as each existing one is lopped off. The numbers
vary, but in most cases Hydras grow three new heads for each one lose, allowing
them to spawn exponentially. It's heads are always upon the end of very long,
snakelike necks, making them easily lopped off and quick to strike, and their
legs can be two or four, but being that they do not use their claws in combat
that point is somewhat moot. (xvdreadnaughtvx)
Imp- A more popular name for this entity is genie. Historically the imp was thought to be a small demon kept in a bottle or ring. When released or awaken the entity served its master in magical, alchemical, or healing purposes. Supposedly there are both good and bad imps. Magicians evoke them in rituals of ceremonial magic and command them with incantations, words and names of power. The alchemist Paracelsus (1493-1541) was thought to have kept an imp trapped in the crystal pommel of his sword. Artwork shows that the pommel was labeled with the word Zoyh, which was thought to be the name of the imp; but apparently it was not, but a reference to azoth, the alchemists' vital mercury. During the trails of the witch-hunts in the Middle Ages imps became confused with familiars and both terms were used interchangeably in the trails. Supposedly witches sent imps to do evil deeds against innocence people, in return the witched allowed the imps to suckle their blood through their fingers or protuberances on their bodies. The witch-hunters thus searched witches’ bodies for evidence of warts, discolored skin and unnatural lumps that could have served as teats or paps. (thedeadlyflower)
Imps- Small, mischievous
creatures, often used as spies and sabotuers. They are often considered
relatives of the pixie, though usually more demonic, with batlike wings and dark
skin, of greys and blacks. The most destructive is the nettling imp, who is
known to desacrate books and alter writings. This often has adverse effects on
mages especially. Imps, however, never attack someone directly unless in a large
swarm or if the person is paralyzed or restrained, at which point they become
vicious rather than cowardly. (xvdreadnaughtvx)
Incubus- Demons of lust, often appearing at night after females go to sleep.
This is when they attack, raping young flesh as it sleeps and stealing their
souls. Incubus are more commonly seen as red skinned, sometimes winged and
othertimes wingless, and the same would go for a tail. There are often times
horns growing from their forehead, short and black ones, though they don't seem
to have much purpose. Incubus are still demons and even if they seem cowardly in
their methods are still very dangerous to confront. (xvdreadnaughtvx)
Kobolds
Every household should have a kobold, who proves to be a most useful and
faithful servant. These little men, with their wrinkled faces betraying extreme
age, work tirelessly for the home which shelters them. They carry water, milk
the cows, collect the eggs, groom the horses, chop wood, and sweep the yard.
Kobolds enjoy the chores of everyday living, and with a little practice the will
work indoors as efficiently as in the garden or farmyard. They ask little in
return for their labours. The scraps from the dinner table make a good meal for
a kobold, but if the housewife forgets to feed him he will take instant revenge.
She will break dishes, burn her fingers, or trip over the mat, and the kobold's
malicious chuckle will remind her that she has forgotten to feed him. (xfirescaressx)
Krakken- Giant, oceanic beasts, often large enough to devour the largest of
vessels upon the seas. They are rarely seen and told about, so any accounts of
their appearance are few and far between. However, in most accounts they are
large enough to swallow a merchant ship just by opening their great maw and
swooping from underneath to suck the whole boat in. Their mass alone makes them
fearsome, and that they dwell under oceans makes them unlikely to be found.
However, it's often too late when they do appear, to escape them. (xvdreadnaughtvx)
Lammasu
A Lammasu has the body of a lion the wings of a giant eagle and the face of a human. Lammasu's are said to be noble creatures that look after those that are good. They prey on those creatures that are evil. They are strong creatures they can easily take down larger creatures with its lions claws.
Leprechan-
Leprechauns
are the famed fairy creatures who own a crock of gold which they usually bury
beneath the end of a rainbow, or some equally ephemeral and difficult to find
spot. They are shoe-makers by trade and are usually found out of doors in
rural areas. They are described as being no more than two feet tall.
It is said that if you can keep your gaze fixed on them long enough that they
are compelled to lead you to their crock of gold. Although they always
manage to wrangle out of such compromising positions. Even if you do
succeed in gaining the crock of gold it usually turns to nothing more than dried
up old leaves the following day.
They are noted for their fondness for alcohol which is usually made from heather
or gorse
or other unusual herbs or cereals, the making of which is a lost art, to
ordinary mortals. They also have a great capacity to consume large amounts
of ale and other intoxicating beverages. (thedeadlyflower)
Leshy - A wood spirit that
inhabits forests of every kind. Some are malign, some are just mischievous. The
little leshy's main intent as one wanders deeper into the forest is to lead you
astray. They will brush footprints away, cause bewilderment by making all the
trees look alike, so that you stray deeper and deeper within the forest. The
leshy is a little green creature with blue skin and green hair and eyes. You can
break a leshy's spell by putting your shoes on the wrong feet and putting your
clothes on backwards. This confuses the leshy, and you soon find your way back
out of the forest. **
Leviathon- Also known as sea
serpents, Leviathon are sleek, and massive snakes of the ocean, long and
majestic, and often times feasting upon dolphins and sharks and small whales,
depending on the leviathon's size. They have been known to be able to call up
tiden waves and to fashion whirlpools when they need to, either for offensive or
defensive reasons. They are also supposedly fierce enemies of Krakkens. Though a
battle between the two beasts has never been witnessed by mortal men. The
largest, is of course legendary, and sometimes exaggerated and worshipped by
mariners. (xvdreadnaughtvx)
Lich- An Zombie Mage, often brought back to life of it's own free will and
capable of wreaking terrible destruction. They appear in many states of
decomposition, and sometimes even control their own zombie minions or skeletal
warriors. They are, however, rare. Even still, they are dangerous. (xvdreadnaughtvx)
Lycanthropes- Also known as were-creatures. Most Lycanthropes transform between human and another creature durring one or any of the moon phases, often times one that is unique to them. The most commonly observed of Lycanthropes is the Were-Wolf, which transforms between wolf an human usually on a full moon. Sometimes, however, they do not start off human, as in the case with most Were-Bears, which start off as bears and transform into a hybrid of bear and human. There are also forms of Lycanthropes often referred to as Garou, ones capable of changing between shapes at will. They need no moon to become their beastial selves. (xvdreadnaughtvx)
Mandrake
A plant much valued by sorcerers because it shrieks when pulled out of the
ground. Also known as the mandragora. It is a low-growing but gaudy and even
flamboyant plant, with purplish bell-shaped flowers and fleshy orange berries.
Drugs made from its root include poisons, love potions, and narcotics.
Commercial cultivation of mandrake plants is not recommeded because of the
appalling supersonnic shrieks they emit when pulled out of the ground. These are
so piercing that they may cause hysteria or even madness in mandrake
collectors. It is possible, however, for an experienced sorcerer, who knows the
correct phases of the moon for mandrake-lifting and the appropriate incantations
to utter while he eases the plant out of the earth, to collect mandrakes without
psychic harm. Like the Gin Seng or Man-Plant, the mandrake's root often has a
close resemblance to the lower portions of a male body including the legs and
sexual organs. For this reason it is valued as a source of powerful love potions
(xfirescaressx)
Mandrake
- The mandrake or mandragora has, in folklore and superstition, always been
regarded as a plant with special powers. This idea is based on the shape of the
root which is forked and roughly resembles the human figure. It was supposed to
grow under the feet of a hanged man and could only be pulled from the ground
after performing the necessary rituals. It was advisable to put wax in the ears
before one attempted to do this: the mandrake would scream when pulled free and
this could cause deafness. The mandrake root was used for invulnerability, for
discovering treasures, and as a charm for pregnancy. When properly prepared it
could also be used as an aphrodisiac. (thedeadlyflower)
Manes - The ghosts of the dead who live in the bowels of the earth, and may emergy from any deep shaft, cave or chasm. Normally they are shy and harmless, but they can lead those in caves astray. **
Manticore - A monster with the body of a lion, and the head that is something like a human male though the awful gaping mouth is filled with three rows of razor sharp teeth. The tail is as scaly as a snake, and tipped with a ball of poison darts. The manticore stalks humans. It can fire volleys of darts from it's tail. **
Manticores: Flaming Demon lions
with leathery batlike wings which controle fire for magic and are powerful. (abysalsoul)
Mermaids/Mermen- Fishmen and Fishwomen, living beneath the oceans and seas.
There are some who would call them the decendants of the people of Atlantis,
which is believed to have sunken into the ocean. They often avoid seeing surface
dwellers out of fear and secrecy. (xvdreadnaughtvx)
Minotaur - Creature with the body
of a man, and the head and horns of a bull. **
Nereids - The Nereids are the fifty daughters of Nereus and Doris who dwell in the Mediterranean Sea. These beautiful women were always friendly and helpful towards sailors fighting perilous storms. They are believed to be able to prophesize. (goldenmayden)
Ni'Lua'Geth- These are beasts designed with only one purpose in mind and can only be found when summoned, though are often hard to unsummon once successful. The first to be seen was designed by several of the most powerful mages of the time, all specified to a magical field that the others were not. Now all that remains are legendary accounts, known only by very few. Their form is often bulky, sturdy, and yet somehow agile. Their outter flesh is guarded by heavy bone plates, which serve a secondary effect of grounding out electrical currents as strong as the most powerful lightning. Their tail as well has a large boned growth at the end, often with rounded spikes pressing out, which it uses to crush things- rocks, ramparts, walls, and the bones of enemies. It possess one horn, smooth and straight, upon it's forehead, always pointing forward to whichever way it faces. For this reason, the beasts eyes are upon the sides of the head, and also their are no apparent earholes. The nose is directly forward, but is guarded by barriers of muscle which can be clamped shut should their be toxic fumes before it. The creature is somehow able to hold it's breath, given the need, for what seems to be hours. They have tusks along their bottom jaw, short but sharp, which they often use to gore enemies as well as scooping up rocks and dirt. Their tongue is said to be several meters long, capable of shooting out and coiling around the unsuspecting and dragging them into it's mouth, which is lined with three rows of teeth, all razor sharp and of varying height, though still maintaining a symetry. As well, their mouth is said to drip a venom which will disorient a man just by breathing in the fumes from the drops that fall out, and can decay flesh even as it bites down. Their boned hide is jointed in a manner that when they lower and pull in, they can be completely protected from fire or ice, which if encased in can be broken by it's emmense strength. Acid as well is repelled by their boned exterior. It is said that they are as well, very clever in battle and reflexively destructive. They should never be fought alone, or in a small or large group.. in fact, just run. (xvdreadnaughtvx)
Nightmare- A horse of black,
often roaming the skies at night with flaming mane, tail and hooves. Their eyes
are often blackened orbs of coal, while blazing still with an unearthly fury.
Some credit them with bad dreams, others with keeping the night in order. Their
fires often trail behind them, even when not on the ground, making something of
a pathway across whatever it was they recently ran across, and allowing them to
move up across air itself. The flames of the nightmare will burn anyone it
wishes not to ride it, however there are a rare few occassions in which riders
are allowed to take it's back. It will not, however, allow itself to be claimed
or tamed or broken like a traditional horse due to a strong will to be free.
It's flames will not go out by way of water, though it is said that they perish
if their flames were quenched, and that the same is true in reverse(their flames
go out when they pass on). (xvdreadnaughtvx)
Nixies - Nixies are one of the
larger Little People, the largest being around eighteen inches and weighing ten
pounds in frog form. They start their adult lives as thin light green humanoids,
about ten inches tall. Nixies are hermaphroditic. As they grow older, they
become taller and fatter, but remain capable of astounding leaps. Nixies live in
the ponds in which the Amphibious Faeries breed and leave their eggs, but the
instinct is more territorial than parental. Young Nixies are quick tempered and
jumpy, but as they grow older, they mellow out and gain a Buddha like calm (and
physique). Nixies usually live one or two to an average pond, but as many as ten
have been found living together in small lakes. Nixies communicate, both with
their pond mates and with other ponds by Singing at night, which is quite loud.
Nixies eat fish, when they care to, though like all Faeries they have no
need of daily sustenance. They make no active efforts to care for their young,
and larger Nixies have been known to eat Tadpoles. (goldenmayden)
Nymphs- These human sized creatures love sexual games. They have an overly developed sex drive that strives them to do anything with any species they can. Mostly prying on humans with their similar sex drives. Though, Nymph's are known to climax more then twenty times before being satisfied. They have many different breeds that live in different area's of the world. Hyper creatures they are that tend to be upbeat at almost all times. Skin color, as well as hair color will depend on the breed. They spend most of their time in sexualy based games to keep them satisfied as well as busy. A lonely nymph would be one to keep from, as they'd mostly anything to get what they want. (ubergoldfish)
Nymphs - In Greek mythology, nymphs are spirits of nature. They are minor female deities and the protectors of springs, mountains, and rivers. Nymphs are represented as young, pretty girls. Each subtype presides over a certain aspect of nature. Depending of their habitat, there are: Dryads (forests), Naiads (springs and rivers), Nereid (the Mediterranean), Oceanids (the sea) and Oreads (mountains), Limoniads (meadows), Limniads (lakes, marshes and swamps) and Napaea (valleys). They were worshipped in a nymphaeum, a monumental fountain which was raised in the vicinity of a well. The male counterpart of a nymph is the satyr. (goldenmayden)
Orcs: Cousins to goblins and
trolls they are larger than a goblin being more muscular and induldging in
massive combat, they generally wear crudely fashioned armor and travel in packs
of more than 5 (abysalsoul)
Pegasus-In Greek mythology, a gift of the gods to
Belerophon, said to be the greatest horse-tamer in the world. Pegasi are usually
white, with large wings and a proud demeanor. They are creatures of magick and
enchantment, and are said to be the messengers and hands of the gods. They are
generally associated with Light-aligned Gods, though some Pegasi are evil, and
those are generally black. There have, however, been good Pegasi that were
black, and so should not be stereotyped. (tenchimouyo1)
Pegasus - A large white winged horse that is companioned to only
one person during their life time. They are immortal and have long white wings
like that of a bird with feathers. (thedeadlyflower)
Pegasus(Traditional)- A heard of
winged horses, spurred by Zues, King of the Greek Gods. They were made
originally of clouds and then let to wander and be free. They are and
traditionally have been of entirely white hide and wings, and are majestic
fliers. However, being of great nobility and purity, they would not allow a
rider who is of unclean hearts or wicked minds. As well, like a Nightmare, they
refuse to be broken like a stable horse. (xvdreadnaughtvx)
Phoenix-A very large bird, about
the size of a small dragon, that has flames coursing its form. They are said to
be the bringers of life and to heal any that are hurt, and give life to the
dead. Mostly harmless, yet when protecting it's young or themselfs they will use
fire based magics and their flaming wings to plunder their enemys. (ubergoldfish)
Phoenix(Traditional)- While it
was believed, originally, only one was ever in existance at any time, there have
been evidence of others. Phoenix traditionally are birds who live for certain
periods, of any ranging size, and at their life's end, burst into flames and
leave only ash behind. From this ash, another phoenix rises to replace the
former and restart the entire cycle, dying and being reborn forever. Their down
is said to restore the dead to life, their tears to heal all wounds and cure all
poisons, and their fire said to be able to both defend the innocent and destroy
the wicked. Those of pure hearts and minds are said to have nothing to fear,
ever, of a phoenix's fire. (xvdreadnaughtvx)
Pixies - The troublemakers of the spirit world. They are tiny, no
bigger than the length of your middle finger with small wings and usually
inhabit forests or other nature infested areas. They lure men to their deaths
alone at night much like that of a siren. (thedeadlyflower)
Pooka - The Pooka, or phooka is a type of Irish hobgoblin who can
appear in many different shapes and forms. Usually he has red eyes and
some sort of fire-breathing properties. He usually appears in the shape of
a dark coloured large animal, resembling a horse or a pony, or even a very large
goat. Sometimes he appears as a giant bull with eyes and nostrils gleaming
fire. He has even been described as a very large eagle-like creature such
as the great winged Roc of the legends of Sinbad in the Arabian nights.
The time of year particularly associated with the pooka is Samhain or Halloween
the last day of October. This is the time when the Celts believed the
barriers between our material world and the otherworld to be at their
weakest.The Pooka usually crept up silently behind his victim and if he
succeeded in getting his head between the victim's legs they were whisked up on
his back, then he could take his victim anywhere - to the highest peak or
the lowest depth or to any place on the face of the earth.In Gaelic the pooka is
sometimes called "Gruagach" - the hairy one. (thedeadlyflower)
Red Cap - The evil goblin who often inhabits old abandoned castles or watchtowers. He has large fiery red eyes, and a red cap. He wears iron boots, and is seen as a short, stocky old man with long grey hair and eagle's claws instead of hands. He seeks human prey to renew the color of his cap which he dips in the blood of his victims. He can overcome even the strongest of his foes unless they can remember even the smallest quote from the Bible before Red Cap can sink his talons into him. At the sound of the words, Red Cap disappears. **
Roc- Giant Birds, said to have wings large enough to block out the sun, they are a fierce and brutal creature, often resembling hawks. The feathers of their young are said to create whirl winds when flapped, or swung if used by people. This of course if the chicks only defense when mommy is out. (xvdreadnaughtvx)
Roc- In Arabian legends, the Roc are gigantic birds, often referred to as 'the Great', and capable of carrying off elephants for food. They are found in various stories of 'The Thousand and One Nights', and are also mentioned to by Marco Polo on his travels. Their eggs, according to Sinbad the Sailor, could measure up to 50 paces in circumference. (Thedeadlyflower)
Ryth,
one of the animals coming out of the Realm of Greeum Naytrum, the size of an
adult female dragon, but dark black with red talons, and a split tongue like a
snake. They have the power to transform into different forms, and different
sizes, they can speak three languages: Naytric (The language so far that only
249 different beings posses, all of them Vampyres from Greeum Naytrum) Common
Tongue, and a third of their choice, depending on the years they were born.
Rythzar, Fayan's Ryth speaks Elven ) They have mind control abilities, and are
connected telepathically to the one they were bonded to. They have a weakness
which is they Respon horribly to goblins, and often are driven into rages, and
may crush their owner. (martinsword)
Satyrs - A half man-half beast.
Has the legs, hooves and tail of a goat, body, arms and groin of a man, and a
monkey like face with goat's ears. They are cruel, greedy, lazy, lustful and
malicous. They perpetuate their race by raping nymphs (except for water nymphs,
they fear water). They indulge in drunken orgies, and delight in terrifying
lonely travellers by pouncing on them. The only redeeming feature of satyrs is
that they love music and dancing. **
Shapeshifters- Just like their
name implies, they are able to take on different shapes at will. They cannot be
exactly defined in many cases because they are all so very different, though
there are those who may even transform parts of their body into weaponry, such
as arms or fingers becoming blades. Each one is usually unique, personality
wise, though it is a trend that they can be either evil or mischievous, allowed
mostly by their shapechanging properties. Some are limitted by size, but others
are not(ie. Some can become dragons, others can't.) (xvdreadnaughtvx)
Sirens-These creatures have many
forms. Most give a human form and would rather be nude then clothed. They strive
around sandy beaches with a large coral and use their beautifull voices to
attract unsuspecting people to them. A simple song sung by a siren would draw
anyone near, as it's seduction powers are undoubtibly the best around. Their
wants with the "pray" they find is unclear. Some say they use them for
pleasure, as others say they simply turn on them and eat them for dinner. Yet,
the ones that lived to tell the tail wouldn't remember anyway. Due to the
effects of the spell they cast by their songs they so love to sing. (ubergoldfish)
Skeletons- Obviously, just like
they sound. Skeletons are just like Zombies in that they are returned from the
dead, usually by a necromancer, but are different in the respect that they have
lost most if not all the flesh on their body. The advantage, however, that they
possess over their fleshy counterparts is often their ability to use weaponry of
a more sophisticated design, and even at times equip themselves with armor. As
well they are swifter and more devilish. Their disadvantage comes against bladed
weapons and more so against things like cudgels, which can dismantle them
easily, by breaking away important bones that would normally hold the skeleton
upright. Even so, they can oft be reconstructed by a skillful necromancer, and
fight even without their arms or heads or even singular legs. (xvdreadnaughtvx)
slaugh-
A horde of evil spirits, who fly in groups like birds. According to Irish
legends, they are the souls of deceased sinners and they try to take other souls
with them. They come flying from the west and therefore, when someone is dying,
people keep the windows on the west-side closed. This way, the soul of the
deceased can not be intercepted before it reaches heaven. (thedeadlyflower)
Snotlings
Snotlings are the smallest of the greened skinned races. Orcs & Goblins use them as slaves for simple tasks as they are not intelligent creatures at about the same size of a Gnome. They are not a threat on their own to other creatures. They realise this so they form gangs that again can attack a target with numbers. (furyofwinds)
Sylph
- Air Elementals are spirits of the air, generally they cannot assume a solid
form although they can cause storms and heavy winds which can blow ships at sea
off course. They are part of the Fae folk that carry wings and are very skittish
around other species. They rarely speak yet are from extremely noble blood in
the Seelie Court. (thedeadlyflower)
Sphinx- A beast with a lion's
body and a woman's face. When they appear, it is usually with a riddle and then
they sit upon a mountain and wait for their prey to come and take a jab at the
riddle. Those who fail are killed, by various means. When the riddle is
answered, the sphinx either destroys itself or leaves peacefully. (xvdreadnaughtvx)
Sylph - air elemental
Succubus- The female counterpart
of the Incubus, targetting males rather than females. The Succubus is said to be
something closer to an enchantress or seductress however, and often times are
smarter and more powerful. It may be because their targets contain more physical
strength but more easily manipulated minds. Others speculate that it is because
Succubus feeds off the lust of her victims and grows stronger. (xvdreadnaughtvx)
The
Treant
Habitat: Forests
Temperament: Neutral, Solitary
Might: Deadly
The most ancient of all living things save Dragons, these greatest of trees are
filled with the wisdom of time, moving and speaking like enlightened beings.
Long have they watched the history of the World unfold, tending the great
forests and murmuring praises to the Green Mother. Of late, the Treants have
looked out of the shrinking forests with growing ire, and some have grown
spiteful. Any who travel in deep woods are warned never, NEVER to raise an axe
against a living tree, lest these stewards of the forests rain their fury down
upon you. The hardwood of a Treant's trunk is proof against all but the
strongest blows, and their limbs smite with the strength of a Giant. Fire is the
Treant's greatest bane, but beware; Treants cannot feel pain, and take long to
burn. While a fire will almost surely destroy them, it will also enrage them
like nothing else.
(Submitted by Tsak Ilythiiri)