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This guide wrote with an intention for BEGINNER to Intermediate Player
AwakenedLand is a text based RPG. It is similar to a GTA style game, where Crime and Beat`em up roam across the Awakenedland.
To survive, allies were created, battles were fought daily.
Only the strongest or the wisest will survive.
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This is where the Record Updates are kept. Check it out periodically to see what news!
April 28, 2008 - Beta001 Published!
May 04, 2008 - Modified Some Information
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== Menu and Definition Tutorial - [AL0301] ==
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This is an excellence place to learn the basic concept of this game. It has an description over the Awakenedland's game menu and game definitions. A MUST read for every beginner.
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== Rules and Regulations - [AL0302] ==
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Like every game out there, there are rules that player must follow. These are the rules for all the AL community that was set by the admin. Violating them would result in being sent to Federal Prison.
In another word, you will be BANNED from the game.
This is another MUST read for every beginner.
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== Friend Networking and Connections - [AL0303] ==
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This is an Online Role Playing Game. Take advantage of it! Make friends and have fun.
With a good reputation among all the AL players is a good thing. Friends would provide helps such as the following:
Some of the good ways to make friends are:
As a rule of thumb, everyone should try to avoid attacking player who is ONLINE. Otherwise, the victim could lose their valuable play time. If you kept it up, you will create more enemies and get hated among the community.
There are many Inactive player and offline player to attack. These inactive players can be found in the forum. For convenience, here is a short cut to that page.
AL Inactive Player List - Click Here!
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== Attack Mode - [AL0304]==
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There is several ways to attack player in this game.
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== AwakenedLands Memorial Hospital - [AL0305] ==
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When a player lost a battle, that player is sent to the hospital for an X amount of time. During this time, the player can't do any regular activities and he/she will remain in the hospital until the Hospital releases them. Player, who wishes to get out of the hospital earlier, can purchase Stim Pack prior being attacked.
There are other means to the player to the hospital, such as Gang Crime Failure and Surgery Implant. With the Surgery Implant, the patient has to stay in the hospital with the given amount of time. Stim Pack cannot be use in this case.
-=Tips=-
If you stim out of the hospital instead of waiting it out, you will get half of your HP back.
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== Jail House - The Farm - [AL0306] ==
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The place for the player whom got caught by the AL police from crimes, gang crimes, PvP fights and busting other player out of jail.
If you want to bail out of jail, it is best to bail out by yourself. Self bail will cost 50% less than the third party bail.
-=Tips=-
The longer you stay in the Jail House, the more happiness you will lose. Try to avoid this place at all cost!
Do NOT train while in the Jail House. You will gain Development Point as if you have a cardbox house.
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== AwakenedLands First Federal Bank and Trust - [AL0307] ==
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Every player should start a Bank Account as soon as possible. This is a place to store your money without having to worry about being Mug by other player. The bank is also required for buying an estate property.
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== AwakenedLands Currency - [AL0308] ==
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Awakened Land has 2 type of currency.
One is AL money to purchase items from store.
You make these by doing crimes, mugging other players, sell Credit, and any other way you would think of.
Credits are the second AL Currency. This can be use to sell for AL money, Jail Break, Upgrade Endurance or Intelligent, or buy a donator pack.
Credits can be gained by money donation, referrals, and buying them in the credit market.
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== Donation - [AL0309] ==
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The creator of this game, Zen and Err, needs money to eat and keep the server running. If you like this game, donate a little money to help them and help yourself. =) Donator gets a donator status. With the donator status, you get a faster energy and Action Point refresh rate. This will result in better gym gain per day!
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== Awakened Lands University - [AL0310] ==
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School is here to help individual to increase their stats faster. Some of the hard-to-earn stats, like Int and End, can be earned from AwakenedLands University. Every player should take a course as soon as possible.
-=Tips=-
Every player should focus on intelligent classes first. This will lower the chance of getting caught from the AL police while doing crime. And, it will boost your crime success rate. This translates to more money for you to buy House, Weapon, and Armor.
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== Gambling - [AL0311] ==
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AL offers two types of gambling facility.
One is the Slots Machine. This one is a chance base with pure luck to win.
AL Sports book Forum is the other Gambling Option. It’s simple; you bet money through your favorite sport team. If they win, you win!
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== Item and Credit Market - [AL0312] ==
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Tools to buy and sell item in AL for a fee.
In the Credit Market, make sure you use the tools this game provided for you. There are players out there willing to buy your CR and Mug you for the money right away.
-=Tips=-
Try to use the Forum to sell stuffs. You would deal with the player directly to avoid the market fee. However, there is a small risk. So, be cautious of who you are dealing with.
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== Gang - [AL0313] ==
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Every player can start their own Gang or Join an already established gang.
-=Tips=-
If you are not a person who will dedicate everything into your gang, I do not recommend any new comer to start their own gang. Some gang would LOVE to farm gang point from new established gang. And, you might find yourself spending valuable money in medical item instead of valuable equipment.
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== Calculations - [AL0314] ==
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Energy Refreshes Formula
-=Non-Donator=-
((Max Energy) * 0.08)Rounded
Example: (22) * 0.08 is 1.76.
(1.76)RoundUp is 2.
Your energy refresh rate is 2 per 5 mins.
-=Donator=-
((Max Energy) * 0.154)Rounded
Example: (22) * 0.154 is 3.388.
(3.388)RoundDown is 3.
Your energy refresh rate is 3 per 5 mins.
-=General=-
After the calculation, if your score's first digit after the period is 5 or more, you round up. If digit after the period is less than 5, you will round down the final number.
Happiness Refreshes Formula
Happiness's refreshes rate is base on the following formula.
((Current Level)/2)RoundUp + (Humanity)RoundDown is what your refresh rate for your happiness
Example: For a Lev 13 player with 6.79 humanity.
Action Point Refreshes Formula
Quote: "Zenith: Action Points refresh at a minimum 10% every 5 minutes. Donators get a slight bonus no less than +1 extra AP."
Below is the approximation for the AP refresh rate.
I would confirm that level 12 has 4AP and Lev 16 has 5AP refresh rate.
Hydra9226 has confirmed that Lev 43 has 10AP.
Thanks Hydra9226 for helping me figure out these calculations.
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== Activeness - [AL0401] ==
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To build a strong character in AL, one of the basic criteria is activeness.
Without it, the character will go nowhere. Spend 5 mins out of an hour, and signing in AL several hours a day is a good start.
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== Choose Your Path - [AL0402] ==
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Are you playing this as a long term game, or is it something that you want to do once awhile to kill time? How much time can you put in this game?
These are the determine factors of what build strategy for your character. A Slow Build or Fast Build Strategy.
Slow build Path - Not trying to level up by attacking people at all! Focus on doing stats training and crime. When the stats is good enough, attack and level up. Note: Crime, Career, Training will give you a bit of experience as well.
Fast build Path - Attack with a pattern, such as, Train -> Attack -> Train -> Attack. This utilizes the energy point to the fullest extent. This will result in leveling up faster than the Slow build mode. Also, this will require a planning and money backing for it to succeed.
-=Tips=-
If you have decided to play this game as a long term game, have time to kill, and you like a bit of challenge, I recommend the Fast Build Strategy for the first 10 to 12 levels, then do slow build strategy.
By the time you reach to level 10-12, 1 day of your training and crime would roughly equal to 3 days of the work from the other guy who is using the slow build strategy from day one. Especially if you have money backing for a nice house, you may surpass all the lev 10-12 in a matter of weeks.
-=Level Experience Chart - At a Glance=-
Level | Exp_Req_For_Next_Lev | Level | Exp_Req_For_Next_Lev | Level | Exp_Req_For_Next_Lev |
01 | 20 | 31 | 81920 | 61 | 595820 |
02 | 68 | 32 | 89843 | 62 | 625118 |
03 | 160 | 33 | 98260 | 63 | 655360 |
04 | 313 | 34 | 107188 | 64 | 686563 |
05 | 540 | 35 | 116640 | 65 | 718740 |
06 | 858 | 36 | 126633 | 66 | 751908 |
07 | 1280 | 37 | 137180 | 67 | 786080 |
08 | 1823 | 38 | 148298 | 68 | 821273 |
09 | 2500 | 39 | 16000 | 69 | 857500 |
10 | 3328 | 40 | 172303 | 70 | 894778 |
11 | 4320 | 41 | 185220 | 71 | 933120 |
12 | 5493 | 42 | 198768 | 72 | 972543 |
13 | 6860 | 43 | 212960 | 73 | 1013060 |
14 | 8438 | 44 | 227813 | 74 | 1054688 |
15 | 10240 | 45 | 243340 | 75 | 1097440 |
16 | 12283 | 46 | 259558 | 76 | 1141333 |
17 | 14580 | 47 | 276480 | 77 | 1186380 |
18 | 17148 | 48 | 294123 | 78 | 1232598 |
19 | 20000 | 49 | 312500 | 79 | 1280000 |
20 | 23153 | 50 | 331628 | 80 | 1328603 |
21 | 26620 | 51 | 351520 | 81 | 1378420 |
22 | 30418 | 52 | 372193 | 82 | 1429468 |
23 | 34560 | 53 | 393660 | 83 | 1481760 |
24 | 39063 | 54 | 415938 | 84 | 1535313 |
25 | 43940 | 55 | 439040 | 85 | 1590140 |
26 | 49208 | 56 | 462983 | 86 | 1646258 |
27 | 54880 | 57 | 487780 | 87 | 1703680 |
28 | 60973 | 58 | 513448 | 88 | 1762423 |
29 | 67500 | 59 | 540000 | 89 | 1822500 |
30 | 74478 | 60 | 567453 | 90 | 1883928 |
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== Housing - [AL0403] ==
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In Awakened Lands, housing determines the happiness maximum limit capacity. In another word, the more expensive house cost, the more happiness you get.
Housing is very important. Every player should always put Housing as their first priority.
What does Happiness do?
On average, every 50 happiness give an addition 2 development pt per full train. If you train 30 times a day, that's 60 extra development pt for your character.
-=Tips=-
If you have the money, donate $20.00 and buy a nice house. You will be a month ahead of everyone else in stats gain.
Or
Join a gang, and ask for a housing loan. In return, you offer your activeness and loyalty.
Note: In the beginning, if you do want to join a gang, try to find a Non-War gang for a start to save you the Money, AP and Energy to develop your character.
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== Stats - [AL0404] ==
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This is the Natural strength of every player. The higher stats, the stronger you will be. Here is a brief break down of each stats.
NOTE: Every player's stats should be equal or above your character's level.
For example, here is the average level stats comparison
Level 10 Melee | Level 10 Range | |
Accuracy | 9 to 10 | 11 to 12 |
Dexterity | 11 to 12 | 11 to 12 |
Resistance | 9 to 10 | 9 to 10 |
Strength | 11 to 12 | 9 to 10 |
If you have a specific weapon or armor to work toward to, your stats may be very different from the suggested scenario. However, you can't go wrong with the average stats.
If you are not sure what weapon to use, as a rule of thumb, level up the dexterity. Dex will increase your ability to avoid getting hit. This will lower the chance of the higher level player beating on you. Plus, the GTA crimes’ success rate depends on your Dex and Intel.
-=Tips=-
For starter, the very first stats to train should be Dex and Int. Money is a very important for every beginner. New House, New Weapons, New Armor, and Items, these things are very costly for beginner. With Int, the chance of getting caught by AL police is smaller, especially for the Con crime. In the end, that means more play time and more money.
By the way, Dex is MUST stats for stealing clunker and many other crimes.
-=Stats Experience Chart - At a Glance=-
Level | Dev_Points_Req_For_Next_Level | Level | Dev_Points_Req_For_Next_Level |
01 | 20 | 11 | 720 |
02 | 45 | 12 | 845 |
03 | 80 | 13 | 980 |
04 | 125 | 14 | 1125 |
05 | 180 | 15 | 1280 |
06 | 245 | 16 | 1445 |
07 | 320 | 17 | 1620 |
08 | 405 | 18 | 1805 |
09 | 500 | 19 | 2000 |
10 | 605 | 20 | 2205 |
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== Cyberware Add-On - [AL0405] ==
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Depending on the cyberware, it adds 1 point to your specific stat. However, this extra 1 point will not be added directly to the "Natural Stats". You will see the increase added to the "Modifier".
Note: Only Natural Stats will count for the weapon requirement. Modifier will not help you to gain the ability to weapon high level weapon.
Cyberware will also decrease the humanity of the player. (It meant Lower Happiness and HP regeneration rate)
-=Tips=-
For beginner, Do NOT use the cyberware Add-on. Once you had the implant, you can't take it off! Wait until higher level, then decided for yourself what you really need.
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== Careers - [AL0406] ==
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Every player should have a career in AwakenedLand. A Career generates Career Points. These points can be use to gain special abilities, stats gain, or save for an upgrade in Career Rank. Every AL citizen is only allowed to work 12 hours a day. For more information on Careers, you may visit the AL library.
For your convenience, here is a link to the Career Page. Click Here!
Here is an over view of stats gain bonus per job category.
-=Career Point Conversion Chart=-
Career | Strength | Dexterity | Accuracy | Resistance | Intelligence | Endurance | Reputation | Work_Experience |
Engineering | 1.00 | 1.00 | 4.00 | 0.90 | 0.09 | 0.03 | 0.01 | 0.08 |
Martial Arts | 1.40 | 4.00 | 2.00 | 1.35 | 0.03 | 0.04 | 0.01 | 0.50 |
Military | 2.00 | 1.40 | 2.00 | 2.25 | 0.03 | 0.04 | 0.01 | 0.70 |
Construction | 4.00 | 1.00 | 1.60 | 1.05 | 0.03 | 0.04 | 0.01 | 1.10 |
Medical | 0.80 | 0.80 | 1.80 | 0.45 | 0.15 | 0.03 | 0.02 | 0.70 |
Science | 0.60 | 1.00 | 1.60 | 0.45 | 0.16 | 0.03 | 0.02 | 0.70 |
Athletics | 2.00 | 1.80 | 1.80 | 1.20 | 0.02 | 0.09 | 0.01 | 0.60 |
Politics | 0.60 | 1.80 | 2.00 | 0.60 | 0.06 | 0.04 | 0.04 | 0.70 |
Manufacturing | 1.00 | 1.40 | 1.60 | 0.75 | 0.06 | 0.05 | 0.01 | 2.00 |
This is really all you need.
Saving 500 Career Point for an Rank Upgrade is worth considered.
In theory, every +1 in ranking will get you an addition 12 Career Points per day!!!
For a quick comparison,
Note: I used 35 Career Pt per day is the median is based upon Rank 1 career gained around 25 to 45 a day.
You will NOT lose a rank when you switch Job. Feel free to switch as many time as needed.
IMPORTANT: If you are going to be away for a couple days, you MUST quit your career. Otherwise, your job will demote your rank that you work so hard for.
-=Tips=-
Careers should be done every day! No acceptations. Especially for the beginner, every point is crucial. Save your pt for the next Rank ASAP! In a long run, you will out gain other players who stay at rank 1 by ALOT of career pts.
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== Income and Crime - [AL0307] ==
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How to make money?
In AL, you make money by mugging other player, working on the career, sell credits, or crime.
Crime is the major source of income in AL. For the first 4 levels, you will only see low level crimes. Once you reach to level 5, all the crimes will open up.
Your goal is to be able to steal a clunker as soon as possible. You will need about 7-8 Dex and 2-3 int to have a good success rate.
Here is a quick glance of the average pay rate per certain crime.
Crime | Average_Pay_Rate_Per_Try | AP_Cost | Recommended_Requirement | Stats_Base_Crime |
Follow_a_simple_Target | $0002.47 | 1 | All Level | Dex, Int |
Three Shells Con Game | $0002.30 | 1 | Level 02 | Int |
Two Dice Con Game | $0004.39 | 1 | Level 03 | Int |
Coin Con | $0011.74 | 2 | Level 04 | Int |
Drifter | $0020.25 | 3 | Level 05 | Dex, Acc, Int |
Tourist | $0035.53 | 4 | Level 06 | Dex, Acc, Int |
Monorail Station | $0046.19 | 5 | Level 07 | Dex, Acc, Int |
Liquor Store | $0015.92 | 3 | Level 05 | Dex, Acc, Int |
Car | $0019.13 | 4 | Level 06 | Dex, Int |
Simple Mugging | $0014.73 | 3 | Level 05 | Dex, Acc, Int |
Targeted Mugging | $0030.99 | 4 | Level 06 | Dex, Acc, Int |
Group Mugging | $0045.25 | 5 | Level 07 | Dex, Acc, Int |
Steal an Old Clunker | $0170.83 | 9 | Level 08 | Dex, Int |
Steal a Car | $0267.38 | 12 | Level 11 | Dex, Int |
Another way to get AL money is by donation. 1 Credit would trade for 200 AL Money in the Donation House. Or, you may trade these CR in the Credit Market for the Market Price.
Note: The market price almost always is higher than the AL Donation House Trade in.
-=Tips=-
Every beginner should start with the Follow a simple target crime. Do that for about 50 times. In the following sequence, you should move to the next crime when the crime you are working on achieved a fairly good success rate.
Three Shells Con Game -> Two Dice Con Game -> Coin Con (Til lev 5) -> 3AP Crimes -> 4AP Crimes -> Steal Clunker.
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== Weapon Choices - [AL0308] ==
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There are 2 categories of weapon to choose from. They are Melee and Range.
Melee weapon's damage is base on your strength. Melee weapon does not have a max damage cap. The higher your strength, the more damage you can deal. Melee weapon is harder to master. It requires an average amount of accuracy; high dex and high str for it work effectively.
There are 4 types of Melee weapon. They are Short-Bladed, Long-Bladed, Axe, and Blunt.
Range weapon's damage is base on your accuracy. Range weapon does have a max damage cap. The more accurate with your gun, the more damage you dealt.
There are 4 types of Range weapon. They are Pistol, Sub-Machine Gun, Rifle, and Shot gun.
There is really no Right or Wrong weapon. AL admin balanced everything quite nicely.
For example, if you like high average damage but lower accuracy, choose a shot gun or axe. Some weapon has higher critical hit, other has higher attack rate or higher accuracy. Try out different weapon to see which one work out for you.
-=Tips=-
For non-donor, melee weapon is a more logical choice. The fact is most Mid level melee weapons do not require endurance to use them.
Do not equip both melee and range weapons. 1) You do not know which one weapon the game will use. 2) It will increase the Encumbrance Rate for your character.
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== Armor Choices - [AL0409] ==
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Armor in AL heavily depend on the resistance. The more resistance you have, the more damage your armor resist. Check out the Armor Choices in the AL library.
-=Tips=-
In the first 5 levels, Armor isn't really that important. Save up your money for the Kelvar or AA303 vest.
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== Find Your Victim - [AL0410] ==
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For low level, there are plenty of them around. Simply go to "Explore" -> "User List".
Look around to find some OffLine player with similar level and age.
As a rule of thumb, the younger the player, their stats will be lower in most cases. Start with those first, then work your way up.
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== Skills - [AL0411] ==
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Skill increases the weapon's accuracy and attack damages.
-=Tips=-
Even though you have not decided on your main weapon, it is good to focus your training in one category of study.
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== Trainer - [AL0412] ==
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In the gym, trainer can be hire to increase the stats gain by a percentage.
On average, $5 trainer gives out an extra 5% of the total stats gained per train.
$10 trainer gives out aprox 9% to 10% of the total stats gained per train.
$40 trainer gives out aprox 20% of the total stats gained per train.
-=Tips=-
I do not recommend using trainer in the beginning. Save the money for a better house and work toward a Ranch.
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== Slow Melee Fighter - [AL0501] ==
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~~~Day One~~~
-=Tips=-
Go to the forum, and ask for some cheap low level melee weapon. There are many nice people out there willing to give them to you for free or a for a small fee. All you have to do is ask
Gang - Joining a right gang can get you the weapon, armor, and housing upgrade on day one. Its worth thinking about. However, you might be spending your valuable time and money on war. Beware.
Donation - If you have Real Cash to donate, this is the day. Throw in 20 bucks and sell it in the CR market. Make sure you use the bank direct deposit. Save all of this money to buy a really nice house. Yes, Housing is everything. Please refer to the stats and housing section of this guide for more inforation.
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== Fast Range Shooter - [AL0502] ==
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~~~Day One~~~
-=Tips=-
Go to the forum, and ask for some cheap low level range weapon. There are many nice people out there willing to give them to you for free or a for a small fee. All you have to do is ask.
Gang - This is the moment. Joining a right gang can get you the weapon, armor, and housing on day one. It is worth considers. However, you might be spending your valuable time and money on war. Beware.
Donation - If you have Real Cash to donate, this is the day. Throw in 20 bucks and sell it in the CR market. Make sure you use the bank direct deposit. Save all of this money to buy a really nice house. Yes, Housing is everything. Please refer to the stats and housing section of this guide for more inforation.
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Awakened Land is certainly one of the best text based game I have played.
If there is any suggestion, feel free to email me at 21256.
-=Final Tips=-
Amount of Stats gain or money you make is heavily depended on your Happiness, EP, and AP refresh Rate.
Every 2 level increase will get you +1 Happiness per refresh Every 5 level increase will get you +1 AP per refresh Every 3or4 level increase will get you +1 EP per refresh.
For example, AP refresh of 4 will yield 48 AP per hour VS 60 AP with the AP refresh rate of 5. These 12 extra AP can be use for additional crime. =)
Find your right balance and you will succeed.
Good Luck and Have Fun!