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NEWS
Wednesday, April 09, 2003

IMR Technology Presents: Ultima IV Dreamcast full version!

NOW FIXED! SORRY FOR THE INCONVENIENCE! ANYONE WHO HAS DOWNLOADED THIS- PLEASE RE-DOWNLOAD PART 3

Posted by reaper

Welcome to this exciting new release! With all the features of the classic PC game, such as: Visual Memory Unit (VMU) saving, full VGA upgraded graphics pack, improved game performance, DC specific functions, like VMU graphic artwork. Full Ultima stereo soundtrack as well.

Warning: It Takes about 17 seconds to load from the Sega bios screen (the one that says consolevision) so please be patient.

This release marks a great improvement in IMR Technologys history.

You can find the download on the SDL Ports page.

reaper

 

Monday, April 07, 2003

IMR Arcade

Posted by reaper

Finally! No longer are we faced with black with white text menus! I've coded a GUI themeable menu system in the style of NesterDC,but done in pure SDL, my first love in coding.

SO whats the game? It's 1943! One of the best shooters of all time, and near perfect! Plus, all the options one could hope for: rotation of the screen left ,right ,up -as well as-(anti-alias: grafix smoothing filter)

The menu works great! I am very proud of it, and I will be using it for all Arcade releases from now on! Here's a screenshot (click for full size):

You can find the download on the Single Game Arcade page.

reaper

 

Saturday, April 05, 2003

Open Goal SDL port (beta?)

Posted by reaper

Isn't this guy great! I've managed to port another Paul Robson game called Open Goal!

I, unfortunately, couldn't find the kick button, but as this is a direct source port, I'm not sure if one was ever implemented? (If anyone has info, please let me know!) I'll call this a beta for now.

"OpenGoal is a top-down football (soccer) game for any OS running under SDL. It bears a visual resemblance to the old computer game "Kick Off" by Anco. OpenGoal is for one or two players. "

You can find the download and the source on the SDL ports page

reaper

 

Deathchase 3D SDL port

Posted by reaper

From the same author as the Trailblazer port a while ago, comes a great Spectrum port! I have been able to port this to the DC.

From the Authors (Paul Robson) site:

"Avoid the trees and shoot the bad guys ahead of you. Deathchase 3D is a remake of the Spectrum game of the same name, which is itself based on the sequence in "Return of the Jedi" chasing Stormtroopers through the forests of Endor on light-speeders. It's a fake perspective 3D game: avoid the trees and shoot the bad guys ahead of you. It uses the SDL library. It is written for Linux but should run on anything SDL supports."

Information on the original game can be found here.

You can find the download and the source on the SDL ports page

reaper

 

Friday, April 04, 2003

Ultima IV DC update

Posted by reaper

I have sucessfully gotten Ultima IV to save to the VMU ( it creates a save named party).I have also added a VMU graphic. I have added the vga graphics, which enables the text to be read better, and adds some textures, making it even more playable and looks better in every way. Please remember to visit the original source port site!

I will release the source patch as soon as I can.

Don't forget, all the documents and covers are still available by following the links on the right side of this page. You may find the link on the SDL ports page

 

reaper

 

SDL_sprite 1.2 Lib ported

Posted by reaper

After about an hour, I have sucessfully ported the SDL_sprite 1.2 Lib!

This library allows sprites to be rendered on the screen. From the authors page (http://membres.lycos.fr/edorul/Othere.htm authors site and more info):

"The SDLSprite library SDLSprite ? What's this ? The SDLSprite library in based on the CDXSprite library from the excellent CDX project (but unlikely it's only for Windows...). This C++ class contains the datas and functions required to display animated sprites. A SDLSprite object is created from BMP picture which is used to strore data for the sprite. Beware : All the sprite's frames must be the same width and height and stored in the same BMP file."

I am including the source and a compiled example, as it may help some coders out there. You can find it on the Examples page of this site.

 

reaper

 

Thursday, April 03, 2003

IMR Tech Demo

Posted by reaper

I have put together some things I have learned over the last 4 months into a tech demo of sorts. This shows things like: SDL fade, music, and a voxel demo which I ported from SDL. Buttons have been mapped for different functions, like playing music.

I am including the source to this, as it may help some coders out there. You can find it on the Examples page of this site.

reaper

 

Sunday, March 30, 2003

Update: Galaga Single Game

Posted by reaper

NEW requested features now

-screen flipping to the left & right & up

-button remapping: insert coin now mapped to (Y)

-button remapping: start game now has 2 buttons (START)&(A) either button starts game or = 1

-slowed the speed down to (I think) fullspeed not 120% speed

-removed images only one image then straight into game select

You can find the download on the Single Game Arcade page. Any requests can be made at the Requests forum.

 

reaper

 

Friday, March 28, 2003

New! by request: Galaga Single Game

Posted by reaper

BurnerO has requested Galaga single game release. Because of all the beta testing and code re-writes Ive done, when I was asked to add sound (the bang sample now works), rotate the screen and make a game full speed, I was able to do this within a few hours. The game can now be horizontal or vertical at a push of a button. ( I think this is good for arcade machines.)

Using code that I re-wrote, and some logic, Galaga is now being released as a single game. The rom is not included. I hope everyone has fun with it!

You can find the download on the Single Game Arcade page. Any requests can be made at the Requests forum.

 

reaper

 

Saturday, March 15, 2003

Beta Testing has begun

Posted by reaper

Thank-you to everyone who has signed up for beta testing for the new System 16 Emulator for Dreamcast.

If you are curious as to how the testing is shaping up, you can visit the forums and see whats going on. There is a subject in the the beta testing forums for each game that is to be tested, so if you're curious as to whats going on with a certain game, you can read about it here.

These are the new intro images from the system 16 emu. Click to enlarge.

 

reaper

 

Monday, March 10, 2003

Fixed RADquake out now

Posted by reaper

This bin is only a bug fix. It's 100% the same as the last release, except now full stereo sound is working. It is no longer mono, and it does look faster to me (though the bench mark is saying 10-15 fps!)

The source code patch is available on request. The full source is not needed as it is just ID Q1.zip plus SDL.tar. You will need both of these and my source patch. If your interested, contact me via the forums or email.

If anyone is interested in helping implement save and controller support, again, contact me via email or the forums.

You can find the download on the Quake page.

reaper

 

News that isn't Ultima IV! RADquake update

Posted by reaper

I have finally figured out the sound bugs and problems in the SDL Quake port RADquake!

It now has full stereo sound, and you can even hear all the background sounds and ambience! It is running faster as well.

I will be releasing it soon, and yes, the friggin' source will be released with it. Anyone feel like hosting it?

reaper

 

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What would be the best release to work on?

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