DWARF

Dwarf

Dwarves are short but extremely strong (much more so than humans) and dexterous. They appear to be small, burly humans, and males are never seen without beards and mustaches. Of course, dwarves do not see their lack of physical height as a disadvantage. To the Dwarf, it is simply the way of things. Besides, it is just as satisfying to break kneecaps as it is to break noses.

Dwarves believe in many different things, and each is willing to die for their beliefs. One thing all dwarves share is a common belief in good, strong ale. It would not be strange to witness a dwarf in battle, a weapon in one hand and a frothing mug in the other. To better serve their dwarven patrons, taverns across the lands have specially constructed stools that can take a beating. The innate infravision of the dwarves allows them to see if a mug is half-empty or half-full in even the darkest of rooms. For the safety of those around, the mug better be half nothing and always full!

Dwarves have such a neutral character that even the Teir`Dal will allow them into Neriak, to a point. Of their professions, dwarves may choose to serve their god as clerics, take on the mantles of paladins, harry the enemy as warriors, or pursue the refined arts of the rogue.

The faith of dwarves lies mainly in Brell Serilis, the Duke of Underfoot, but some also serve Bristlebane.

Vital Stats

Starting city: Kaladim on Faydwer

Kunark Port of Call: Fironia Vie

Size: Small

Special powers: Sense Direction 50, Infravision, +5 Poison Resistance and +5 Magic Resistance

Disadvantages: None

Racial Tensions: Dark Elves, Iksar, Ogres and Trolls

Permitted classes: Cleric, Paladin, Rogue, and Warrior

Starting Statistics

Cla Str Sta Agi Dex Wis Int Cha

Cle 95 95 70 90 93 60 45

Pal 100 95 70 90 88 60 55

Rog 90 90 80 100 83 60 45

War 100 100 75 90 83 60 45