AN INSIDER INTERVIEW WITH PHIL TIPPETT
by Jamie Painter - Star Wars Insider issue #33 1997 and Star Wars #10 1997
Special effects expert Phil Tippett has witnessed a profound evolution in the way films
have been made over the past four decades. Tippett, who began his career as a
stop-motion animator in the late 1960s, has successfully managed to ride the
technological wave that has swept his field. While the demand for stop-motion
animation has nearly become obsolete, this industry veteran and his company,
Tippett Studio, have remained on the forefront of effects work.
Tippett – whose credits include the
Star Wars trilogy, Jurassic Park, Dragonslayer, Indiana Jones and the Temple of
doom, RoboCop (1 through 3), Willow, Howard the Duck, Ghostbusters 2,
Coneheads, Honey, I shrunk the kids, and Dragonheart – was first drawn to
stop-motion animation as a kid growing up in Berkeley and San Diego, California
in the 1950s.
As a child, he recalls being greatly affected
by two films, in particular: Willis O’Brien’s King Kong (which he saw on TV)
and The 7th voyage of Sinbad, the latter which displayed the
stop-motion achievements of effects maestro Ray Harryhausen.
“I couldn’t figure out how these effects were
done, but I knew I had to try to find out. From that moment on, it was a matter
of figuring out how to construct, design, and find out the nuances of
stop-motion photography,” recalled Tippett from his Berkeley-based studio,
where he is currently overseeing special effects for the upcoming Paul
Verhoeven sci-fi thriller Starship Troopers.
Unlike most kids, he carried his fascination
for these classic films further and began experimenting with stop-motion
photography using 8mm film. In fact, most of his early education in the effects
field was self-taught.
“I got my training in the garage,” he said.
“There were no effects periodicals at the time. Ray was very secretive and nobody
else cared about this stuff – although there was one publication, Famous
Monsters of Filmland, that would occasionally print photographs about this, but
that was about is.
“The rest was figuring it out on my own until I
was in high school and was able to contact a few practitioners of the craft –
Jim Danforth and Dave Allen, who were working at a commercial facility in
Hollywood at the time called Cascade Pictures. I connected with them and,
through them, learned the craft of stop-motion animation and effects
photography.”
By the age of 17, Tippett had become a
professional animator for television commercials. Setting aside his career for
a few years to attend the University of California at Irvine, he returned to
Cascade, where he met future Star Wars alumni Jon Berg and Dennis Muren During
his time at Cascade, Tippett helped animate Poppin’ Fresh, the Pillsbury
Doughboy.
As fate had it, Muren – who was hired to shoot
the stop-motion scenes of the starships in Star Wars – would soon alter
Tippett’s course forever.
Recalled Tippett, “George Lucas had mentioned
that he needed to do some insert shots for the Cantina sequence, so [upon
Muren’s suggestion] he hired a group of us that worked under the auspices of
make-up artist Rick Baker at ILM. As it turned out, all of the people hired
were part of this group at Cascade Pictures and we were all stop-motion
animators. As George was coming by to see the Cantina creatures that we were
working on, he saw some of my stop-motion work.”
Impressed, Lucas hired Tippett and Berg to
create the famous chess match between Chewbacca and R2-D2. According to
Tippett, Lucas had initially planned to shoot the chess figures using
live-action footage, but was later swayed to utilize the magic of stop-motion
animation.
“I think George had another version of this
chess sequence in Star Wars that was going to be done with people in outfits or
masks,” said the effects expert. “Futureworld (1976) had a hologram scene that
had people in outfits, so George was wondering whether or not he should try to
do it with stop-motion animation.”
Luckily for Tippett, Lucas opted to go with
stop-motion.
After a brief departure from ILM – during which
time Tippett and Berg created effects for the low-budget Roger Corman film,
Piranha – the two artists returned to ILM to work on The Empire strikes back.
Among his contributions to the second installment in the trilogy, Tippett
helped design the wampa ice creature and the animated Imperial walkers and the
tauntaun.
Setting a new standard in stop-motion, Tippett
and Berg also developed a technique to reduce the problem of strobing, a common
problem inherent in stop-motion animation. By using computer-controlled motors
to blur the motion of the manually-animated models during photography of
individual frames of film, the team brought stop-motion animation to a new
level of realism.
By 1983, Tippett was head of the Lucasfilm
“creature shop,” designing, developing, and constructing a wide variety of
aliens for Return of the Jedi, including Jabba the Hutt and the rancor. For his
work on the final chapter of the Star Wars trilogy, Tippett was awarded the
Oscar for Best Visual Effects, having been nominated the previous year for his
creation of Vermathrax Perjorative, the mythological winged serpent in the
medieval adventure Dragonslayer. For Jedi, Tippett also animated the bipedal
Imperial scout walkers.
In 1983, Tippett left Industrial Light &
Magic to launch his own studio, which has flourished over the past 15 years. Of
his association with ILM and Star Wars, he had only words of praise.
“I look back very fondly on that period. It was
a very unusual, groundbreaking time,” said Tippett. “George Lucas was so gutsy
in starting up something like this. Dennis Muren and the others who were
employed at Cascade Pictures – we found ourselves as department heads or in
supervisory capacities after the first Star Wars film. It couldn’t have been a
better time.”
His relationship with Lucas was equally
pleasant. “George was always benevolent and a really good leader. He was pretty
much bankrolling the shows [on Empire and Jedi] so there wasn’t any studio
interference, “ added Tippett.
In addition to his contribution to the Star
Wars legacy, Tippett’s other crowning achievement was his effects work for
Jurassic Park, which earned him his second Academy Award in 1994. His success
on Steven Spielberg’s blockbuster represented the culmination of his lifelong
fascination with dinosaurs and paleontology.
In fact, Jurassic Park was not Tippett’s first
time creating dinosaurs. In 1984, he originated his own project, an
experimental short film entitled, Prehistoric Beast. Shot entirely in his
garage, the 10-minute action drama depicts the now-extinct Cretaceous Epoch,
which occurred 65-70 million years ago. Nearly two years in the making, Prehistoric
Beast represented Tippett’s first attempt at creating cinematic dinosaurs. The
film aired as part of the 1985 CBS TV special Dinosaur, for which Tippett was
bestowed with an Emmy.
While Tippett was an integral part of the
dinosaur design team on Jurassic Park, his role as a stop-motion animator was
about to be altered. With the growing popularity of computer graphics imagery,
stop-motion was on the verge of near-extinction. He needed to adapt to this new
technology if he was going to remain a part of the film community.
Said Tippett of this dramatic change in the
special effects world, “Emotionally it was very difficult because any time
there’s a technological change, when the new comes in, it has a tendency to
suggest that all the practitioners of the previous craft are obsolete. There
was certainly a contingency if the ‘New Age techno gurus’ that wanted to try to
sell themselves as geniuses and the rest of us as fools. That made things very
emotionally awkward, but it didn’t take much more than six or eight months to
turn it around.”
For Jurassic Park, Tippett spent two years
collaborating with Stan Winston, Michael Lantieri, and ILM’s Muren. The end
results were some of the most stunning special effects ever seen on film. While
the dinosaurs on view in the film are either Winston’s live-action, full-scale
props or ILM’s digital imagery, Tippett provided a key tool for creating
realistic movement, particularly in bringing to life the giant Tyrannosaurus
Rex and the terrifying velociraptors.
“Steven was very concerned about getting the
dinosaurs sanctioned by the paleontological community,” claimed Tippett, who
for years had studied the behavioral aspects of dinosaurs. “He knew that he had
a monster movie on his hands but he wanted to try to give it some background
and depth. So there was a great deal of techniques that we employed to try and
make the behavioural background of the creatures more realistic.”
In addition to working with Spielberg and
Winston on the set to help choreograph the action, Tippett’s studio designed a
“dinosaur direct input device,” which he describes as a “motion-capture device
that allows stop-motion animators to manipulate a skeleton that’s in the
configuration of a dinosaur.” Simply put, he found a way for stop-motion animators
to communicate via the computer.
Having made a successful transition into the
digital age, Tippett has mixed feelings about the technological advancement of
special effects. On one hand, computers open up more possibilities for
animators. However, what was once accomplished by a few good men, now requires
a virtual army of technicians.
Said the special effects veteran, “Computer
animation is extremely labor intensive and requires more people and a larger
community of folks. It’s technically oriented to the degree that for a large
production it requires a complete studio setup. When I broke away from ILM to
start my company all I needed was a camera and 1,500 feet of warehouse space.
Now I’ve got many thousands of feet and 100 employees. So it’s a very different
setup. Stop-motion work was a very viable, relatively low-budget technique,
while the computer graphics stuff is inordinately expensive.”
One of his fears is that high-tech special
effects are over-saturating the film market and what was once mind-blowing
entertainment is now becoming common-place.
“I think the danger is that the proliferation
of all these theatrical features create a climate that’s like television or
magazine culture where there’s so much stuff and nothing is special, “he
commented. “The week after a $100 million release comes out, another $100
million release comes out. It’s not memorable. Whereas with something like Star
Wars, it stuck in your mind for weeks, months, or years after you saw it the
first time.”
While stop-motion animation is no longer a
popular tool for the creation of motion picture effects, this art form still
retains a place in the film industry. Such filmmakers as Tim Burton (Nightmare
before Christmas) and Oscar recipient Nick Park (Close Shave) continue to use
stop-motion in their projects. For those interested in becoming stop-motion
artists, Tippett stressed the understanding of photography, lightning,
construction, continuous motion, and above all else, concentration.
“Sometimes a shot can take days and you can be
animating for 15 hours at a stretch. If you make one mistake, you have to do it
all over again,” said Tippett, adding that modern technology has aided
animators with such helpful tools as video recorders.
As for the theatrical release of the Star Wars
Trilogy Special Edition this year, Tippett said that he was not involved with
any of the updates that were made, nor is he planning to work on the new Star
Wars films. However, he is looking forward to experiencing the magic of these
films as an audience member, and not as a special effects artist.
“It’s really hard when you’re working on these
things to enjoy them,” he said. “At the time, I was just worried about the
work. Now that I have kids and looking back 20 years later, I can sit back and
enjoy them. So I’m looking forward to seeing the Star Wars pictures and not
working on them.”
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