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The Wurms

The main thing you want to do with this deck is get out as many enchantments and spells as you can until you have enough mana to play a wurm. The Llanowar Elves should help speed this process up. Overruns can really hurt your opponent, Giant Growth is a good hidden threat, and Instill Energy helps you keep an offense and a defense using one wurm. Primal Rage is a good addition as it makes your Spined Wurm a little more dangerous. And when you need to finish off your opponent, pur Lure on a Llanowar, then lead a full out attack. Stay clear of Black destroyer and discard decks as well as fast creature and enchantment heavy decks. The sideboard should take care of the weenie and permission decks. Overall, this deck is pretty limited. So don't lose your wurms.

  • 26 forests

  • Creatures- 15
  • 4 Llanowwar Elves
  • 4 Craw Wurm
  • 3 Rootbreaker Wurm
  • 2 Spined Wurm
  • 1 Harvest Wurm
  • 1 Scaled Wurm

  • Other- 19
  • 4 Giant Growth
  • 1 Lure
  • 1 Overrun
  • 3 Fog
  • 2 Broken Fall
  • 1 Instill Energy
  • 1 Mirri's Guile
  • 3 Regeneratioin
  • 2 Primal Rage
  • 1 Monstrous Growth

  • Sideboard- 15
  • 4 Choke
  • 4 City of Solitude
  • 3 Hurricane
  • 5 Barbed Foliage
  • Back toThe STRONGHOLD

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