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The questions answered here are divided into several categories:

         1. Declarations and Initializations
         2. Structures, Unions, and Enumerations
         3. Expressions
         4. Pointers
         5. Null Pointers
         6. Arrays and Pointers
         7. Memory Allocation
         8. Characters and Strings
         9. Boolean Expressions and Variables
        10. C Preprocessor
        11. ANSI/ISO Standard C
        12. Stdio
        13. Library Functions
        14. Floating Point
        15. Variable-Length Argument Lists
        16. Strange Problems
        17. Style
        18. Tools and Resources
        19. System Dependencies
        20. Miscellaneous

(The question numbers within each section are not always continuous,
because they are aligned with the aforementioned book-length version,
which contains even more questions.)

Herewith, some frequently-asked questions and their answers:
 

Section 1. Declarations and Initializations

1.1:    How do you decide which integer type to use?

A:      If you might need large values (above 32,767 or below -32,767),
        use long.  Otherwise, if space is very important (i.e. if there
        are large arrays or many structures), use short.  Otherwise, use
        int.  If well-defined overflow characteristics are important and
        negative values are not, or if you want to steer clear of sign-
        extension problems when manipulating bits or bytes, use one of
        the corresponding unsigned types.  (Beware when mixing signed
        and unsigned values in expressions, though.)

        Although character types (especially unsigned char) can be used
        as "tiny" integers, doing so is sometimes more trouble than it's
        worth, due to unpredictable sign extension and increased code
        size.  (Using unsigned char can help; see question 12.1 for a
        related problem.)

        A similar space/time tradeoff applies when deciding between
        float and double.  None of the above rules apply if the address
        of a variable is taken and must have a particular type.

        If for some reason you need to declare something with an *exact*
        size (usually the only good reason for doing so is when
        attempting to conform to some externally-imposed storage layout,
        but see question 20.5), be sure to encapsulate the choice behind
        an appropriate typedef.

        References: K&R1 Sec. 2.2 p. 34; K&R2 Sec. 2.2 p. 36, Sec. A4.2
        pp. 195-6, Sec. B11 p. 257; ANSI Sec. 2.2.4.2.1, Sec. 3.1.2.5;
        ISO Sec. 5.2.4.2.1, Sec. 6.1.2.5; H&S Secs. 5.1,5.2 pp. 110-114.

1.4:    What should the 64-bit type on new, 64-bit machines be?

A:      Some vendors of C products for 64-bit machines support 64-bit
        long ints.  Others fear that too much existing code is written
        to assume that ints and longs are the same size, or that one or
        the other of them is exactly 32 bits, and introduce a new,
        nonstandard, 64-bit long long (or __longlong) type instead.

        Programmers interested in writing portable code should therefore
        insulate their 64-bit type needs behind appropriate typedefs.
        Vendors who feel compelled to introduce a new, longer integral
        type should advertise it as being "at least 64 bits" (which is
        truly new, a type traditional C does not have), and not "exactly
        64 bits."

        References: ANSI Sec. F.5.6; ISO Sec. G.5.6.

1.7:    What's the best way to declare and define global variables?

A:      First, though there can be many "declarations" (and in many
        translation units) of a single "global" (strictly speaking,
        "external") variable or function, there must be exactly one
        "definition".  (The definition is the declaration that actually
        allocates space, and provides an initialization value, if any.)
        The best arrangement is to place each definition in some
        relevant .c file, with an external declaration in a header
        (".h") file, which is #included wherever the declaration is
        needed.  The .c file containing the definition should also
        #include the same header file, so that the compiler can check
        that the definition matches the declarations.

        This rule promotes a high degree of portability: it is
        consistent with the requirements of the ANSI C Standard, and is
        also consistent with most pre-ANSI compilers and linkers.  (Unix
        compilers and linkers typically use a "common model" which
        allows multiple definitions, as long as at most one is
        initialized; this behavior is mentioned as a "common extension"
        by the ANSI Standard, no pun intended.  A few very odd systems
        may require an explicit initializer to distinguish a definition
        from an external declaration.)

        It is possible to use preprocessor tricks to arrange that a line
        like

                DEFINE(int, i);

        need only be entered once in one header file, and turned into a
        definition or a declaration depending on the setting of some
        macro, but it's not clear if this is worth the trouble.

        It's especially important to put global declarations in header
        files if you want the compiler to catch inconsistent
        declarations for you.  In particular, never place a prototype
        for an external function in a .c file: it wouldn't generally be
        checked for consistency with the definition, and an incompatible
        prototype is worse than useless.

        See also questions 10.6 and 18.8.

        References: K&R1 Sec. 4.5 pp. 76-7; K&R2 Sec. 4.4 pp. 80-1; ANSI
        Sec. 3.1.2.2, Sec. 3.7, Sec. 3.7.2, Sec. F.5.11; ISO
        Sec. 6.1.2.2, Sec. 6.7, Sec. 6.7.2, Sec. G.5.11; Rationale
        Sec. 3.1.2.2; H&S Sec. 4.8 pp. 101-104, Sec. 9.2.3 p. 267; CT&P
        Sec. 4.2 pp. 54-56.

1.11:   What does extern mean in a function declaration?

A:      It can be used as a stylistic hint to indicate that the
        function's definition is probably in another source file, but
        there is no formal difference between

                extern int f();

        and

                int f();

        References: ANSI Sec. 3.1.2.2, Sec. 3.5.1; ISO Sec. 6.1.2.2,
        Sec. 6.5.1; Rationale Sec. 3.1.2.2; H&S Secs. 4.3,4.3.1 pp. 75-
        6.

1.12:   What's the auto keyword good for?

A:      Nothing; it's archaic.  See also question 20.37.

        References: K&R1 Sec. A8.1 p. 193; ANSI Sec. 3.1.2.4,
        Sec. 3.5.1; ISO Sec. 6.1.2.4, Sec. 6.5.1; H&S Sec. 4.3 p. 75,
        Sec. 4.3.1 p. 76.

1.14:   I can't seem to define a linked list successfully.  I tried

                typedef struct {
                        char *item;
                        NODEPTR next;
                } *NODEPTR;

        but the compiler gave me error messages.  Can't a structure in C
        contain a pointer to itself?

A:      Structures in C can certainly contain pointers to themselves;
        the discussion and example in section 6.5 of K&R make this
        clear.  The problem with the NODEPTR example is that the typedef
        has not been defined at the point where the "next" field is
        declared.  To fix this code, first give the structure a tag
        ("struct node").  Then, declare the "next" field as a simple
        "struct node *", or disentangle the typedef declaration from the
        structure definition, or both.  One corrected version would be

                struct node {
                        char *item;
                        struct node *next;
                };

                typedef struct node *NODEPTR;

        and there are at least three other equivalently correct ways of
        arranging it.

        A similar problem, with a similar solution, can arise when
        attempting to declare a pair of typedef'ed mutually referential
        structures.

        See also question 2.1.

        References: K&R1 Sec. 6.5 p. 101; K&R2 Sec. 6.5 p. 139; ANSI
        Sec. 3.5.2, Sec. 3.5.2.3, esp. examples; ISO Sec. 6.5.2,
        Sec. 6.5.2.3; H&S Sec. 5.6.1 pp. 132-3.

1.21:   How do I declare an array of N pointers to functions returning
        pointers to functions returning pointers to characters?

A:      The first part of this question can be answered in at least
        three ways:

        1.  char *(*(*a[N])())();

        2.  Build the declaration up incrementally, using typedefs:

                typedef char *pc;       /* pointer to char */
                typedef pc fpc();       /* function returning pointer to char */
                typedef fpc *pfpc;      /* pointer to above */
                typedef pfpc fpfpc();   /* function returning... */
                typedef fpfpc *pfpfpc;  /* pointer to... */
                pfpfpc a[N];            /* array of... */

        3.  Use the cdecl program, which turns English into C and vice
            versa:

                cdecl> declare a as array of pointer to function returning
                        pointer to function returning pointer to char
                char *(*(*a[])())()

            cdecl can also explain complicated declarations, help with
            casts, and indicate which set of parentheses the arguments
            go in (for complicated function definitions, like the one
            above).  Versions of cdecl are in volume 14 of
            comp.sources.unix (see question 18.16) and K&R2.

        Any good book on C should explain how to read these complicated
        C declarations "inside out" to understand them ("declaration
        mimics use").

        The pointer-to-function declarations in the examples above have
        not included parameter type information.  When the parameters
        have complicated types, declarations can *really* get messy.
        (Modern versions of cdecl can help here, too.)

        References: K&R2 Sec. 5.12 p. 122; ANSI Sec. 3.5ff (esp.
        Sec. 3.5.4); ISO Sec. 6.5ff (esp. Sec. 6.5.4); H&S Sec. 4.5
        pp. 85-92, Sec. 5.10.1 pp. 149-50.

1.22:   How can I declare a function that can return a pointer to a
        function of the same type?  I'm building a state machine with
        one function for each state, each of which returns a pointer to
        the function for the next state.  But I can't find a way to
        declare the functions.

A:      You can't quite do it directly.  Either have the function return
        a generic function pointer, with some judicious casts to adjust
        the types as the pointers are passed around; or have it return a
        structure containing only a pointer to a function returning that
        structure.

1.25:   My compiler is complaining about an invalid redeclaration of a
        function, but I only define it once and call it once.
A:      Functions which are called without a declaration in scope
        (perhaps because the first call precedes the function's
        definition) are assumed to be declared as returning int (and
        without any argument type information), leading to discrepancies
        if the function is later declared or defined otherwise.  Non-int
        functions must be declared before they are called.

        Another possible source of this problem is that the function has
        the same name as another one declared in some header file.

        See also questions 11.3 and 15.1.

        References: K&R1 Sec. 4.2 p. 70; K&R2 Sec. 4.2 p. 72; ANSI
        Sec. 3.3.2.2; ISO Sec. 6.3.2.2; H&S Sec. 4.7 p. 101.

1.30:   What can I safely assume about the initial values of variables
        which are not explicitly initialized?  If global variables start
        out as "zero," is that good enough for null pointers and
        floating-point zeroes?

A:      Uninitialized variables with "static" duration (that is, those
        declared outside of functions, and those declared with the
        storage class static), are guaranteed to start out as zero, as
        if the programmer had typed "= 0".  Therefore, such variables
        are implicitly initialized to the null pointer (of the correct
        type; see also section 5) if they are pointers, and to 0.0 if
        they are floating-point.

        Variables with "automatic" duration (i.e. local variables
        without the static storage class) start out containing garbage,
        unless they are explicitly initialized.  (Nothing useful can be
        predicted about the garbage.)

        Dynamically-allocated memory obtained with malloc() and
        realloc() is also likely to contain garbage, and must be
        initialized by the calling program, as appropriate.  Memory
        obtained with calloc() is all-bits-0, but this is not
        necessarily useful for pointer or floating-point values (see
        question 7.31, and section 5).

        References: K&R1 Sec. 4.9 pp. 82-4; K&R2 Sec. 4.9 pp. 85-86;
        ANSI Sec. 3.5.7, Sec. 4.10.3.1, Sec. 4.10.5.3; ISO Sec. 6.5.7,
        Sec. 7.10.3.1, Sec. 7.10.5.3; H&S Sec. 4.2.8 pp. 72-3, Sec. 4.6
        pp. 92-3, Sec. 4.6.2 pp. 94-5, Sec. 4.6.3 p. 96, Sec. 16.1 p.
        386.

1.31:   This code, straight out of a book, isn't compiling:

                f()
                {
                        char a[] = "Hello, world!";
                }

A:      Perhaps you have a pre-ANSI compiler, which doesn't allow
        initialization of "automatic aggregates" (i.e. non-static local
        arrays, structures, and unions).  As a workaround, you can make
        the array global or static (if you won't need a fresh copy
        during any subsequent calls), or replace it with a pointer (if
        the array won't be written to).  (You can always initialize
        local char * variables to point to string literals, but see
        question 1.32 below.)  If neither of these conditions hold,
        you'll have to initialize the array by hand with strcpy() when
        f() is called.  See also question 11.29.

1.31a:  What's wrong with this initialization?

                char *p = malloc(10);

        My compiler is complaining about an "invalid initializer," or
        something.

A:      Is it in the declaration of a static or non-local variable?
        Function calls are not allowed in initializers for such
        variables.

1.32:   What is the difference between these initializations?

                char a[] = "string literal";
                char *p  = "string literal";

        My program crashes if I try to assign a new value to p[i].

A:      A string literal can be used in two slightly different ways.  As
        an array initializer (as in the declaration of char a[]), it
        specifies the initial values of the characters in that array.
        Anywhere else, it turns into an unnamed, static array of
        characters, which may be stored in read-only memory, which is
        why you can't safely modify it.  In an expression context, the
        array is converted at once to a pointer, as usual (see section
        6), so the second declaration initializes p to point to the
        unnamed array's first element.

        (For compiling old code, some compilers have a switch
        controlling whether strings are writable or not.)

        See also questions 1.31, 6.1, 6.2, and 6.8.

        References: K&R2 Sec. 5.5 p. 104; ANSI Sec. 3.1.4, Sec. 3.5.7;
        ISO Sec. 6.1.4, Sec. 6.5.7; Rationale Sec. 3.1.4; H&S Sec. 2.7.4
        pp. 31-2.

1.34:   I finally figured out the syntax for declaring pointers to
        functions, but now how do I initialize one?

A:      Use something like

                extern int func();
                int (*fp)() = func;

        When the name of a function appears in an expression like this,
        it "decays" into a pointer (that is, it has its address
        implicitly taken), much as an array name does.

        An explicit declaration for the function is normally needed,
        since implicit external function declaration does not happen in
        this case (because the function name in the initialization is
        not part of a function call).

        See also questions 1.25 and 4.12.
 

Section 2. Structures, Unions, and Enumerations

2.1:    What's the difference between these two declarations?

                struct x1 { ... };
                typedef struct { ... } x2;

A:      The first form declares a "structure tag"; the second declares a
        "typedef".  The main difference is that you subsequently refer
        to the first type as "struct x1" and the second as "x2".  That
        is, the second declaration is of a slightly more abstract type --
        its users don't necessarily know that it is a structure, and
        the keyword struct is not used when declaring instances of it.

2.2:    Why doesn't

                struct x { ... };
                x thestruct;

        work?

A:      C is not C++.  Typedef names are not automatically generated for
        structure tags.  See also question 2.1 above.

2.3:    Can a structure contain a pointer to itself?

A:      Most certainly.  See question 1.14.

2.4:    What's the best way of implementing opaque (abstract) data types
        in C?

A:      One good way is for clients to use structure pointers (perhaps
        additionally hidden behind typedefs) which point to structure
        types which are not publicly defined.

2.6:    I came across some code that declared a structure like this:

                struct name {
                        int namelen;
                        char namestr[1];
                };

        and then did some tricky allocation to make the namestr array
        act like it had several elements.  Is this legal or portable?

A:      This technique is popular, although Dennis Ritchie has called it
        "unwarranted chumminess with the C implementation."  An official
        interpretation has deemed that it is not strictly conforming
        with the C Standard.  (A thorough treatment of the arguments
        surrounding the legality of the technique is beyond the scope of
        this list.)  It does seem to be portable to all known
        implementations.  (Compilers which check array bounds carefully
        might issue warnings.)

        Another possibility is to declare the variable-size element very
        large, rather than very small; in the case of the above example:

                ...
                char namestr[MAXSIZE];
                ...

        where MAXSIZE is larger than any name which will be stored.
        However, it looks like this technique is disallowed by a strict
        interpretation of the Standard as well.  Furthermore, either of
        these "chummy" structures must be used with care, since the
        programmer knows more about their size than the compiler does.
        (In particular, they can generally only be manipulated via
        pointers.)

        References: Rationale Sec. 3.5.4.2.

2.7:    I heard that structures could be assigned to variables and
        passed to and from functions, but K&R1 says not.

A:      What K&R1 said was that the restrictions on structure operations
        would be lifted in a forthcoming version of the compiler, and in
        fact structure assignment and passing were fully functional in
        Ritchie's compiler even as K&R1 was being published.  Although a
        few early C compilers lacked these operations, all modern
        compilers support them, and they are part of the ANSI C
        standard, so there should be no reluctance to use them.

        (Note that when a structure is assigned, passed, or returned,
        the copying is done monolithically; anything pointed to by any
        pointer fields is *not* copied.)

        References: K&R1 Sec. 6.2 p. 121; K&R2 Sec. 6.2 p. 129; ANSI
        Sec. 3.1.2.5, Sec. 3.2.2.1, Sec. 3.3.16; ISO Sec. 6.1.2.5,
        Sec. 6.2.2.1, Sec. 6.3.16; H&S Sec. 5.6.2 p. 133.

2.8:    Why can't you compare structures?

A:      There is no single, good way for a compiler to implement
        structure comparison which is consistent with C's low-level
        flavor.  A simple byte-by-byte comparison could founder on
        random bits present in unused "holes" in the structure (such
        padding is used to keep the alignment of later fields correct;
        see question 2.12).  A field-by-field comparison might require
        unacceptable amounts of repetitive code for large structures.

        If you need to compare two structures, you'll have to write your
        own function to do so, field by field.

        References: K&R2 Sec. 6.2 p. 129; ANSI Sec. 4.11.4.1 footnote
        136; Rationale Sec. 3.3.9; H&S Sec. 5.6.2 p. 133.

2.9:    How are structure passing and returning implemented?

A:      When structures are passed as arguments to functions, the entire
        structure is typically pushed on the stack, using as many words
        as are required.  (Programmers often choose to use pointers to
        structures instead, precisely to avoid this overhead.)  Some
        compilers merely pass a pointer to the structure, though they
        may have to make a local copy to preserve pass-by-value
        semantics.

        Structures are often returned from functions in a location
        pointed to by an extra, compiler-supplied "hidden" argument to
        the function.  Some older compilers used a special, static
        location for structure returns, although this made structure-
        valued functions non-reentrant, which ANSI C disallows.

        References: ANSI Sec. 2.2.3; ISO Sec. 5.2.3.

2.10:   How can I pass constant values to functions which accept
        structure arguments?

A:      C has no way of generating anonymous structure values.  You will
        have to use a temporary structure variable or a little structure-
        building function.  (gcc provides structure constants as an
        extension, and the mechanism will probably be added to a future
        revision of the C Standard.)  See also question 4.10.

2.11:   How can I read/write structures from/to data files?

A:      It is relatively straightforward to write a structure out using
        fwrite():

                fwrite(&somestruct, sizeof somestruct, 1, fp);

        and a corresponding fread invocation can read it back in.
        (Under pre-ANSI C, a (char *) cast on the first argument is
        required.  What's important is that fwrite() receive a byte
        pointer, not a structure pointer.)  However, data files so
        written will *not* be portable (see questions 2.12 and 20.5).
        Note also that if the structure contains any pointers, only the
        pointer values will be written, and they are most unlikely to be
        valid when read back in.  Finally, note that for widespread
        portability you must use the "b" flag when fopening the files;
        see question 12.38.

        A more portable solution, though it's a bit more work initially,
        is to write a pair of functions for writing and reading a
        structure, field-by-field, in a portable (perhaps even human-
        readable) way.

        References: H&S Sec. 15.13 p. 381.

2.12:   My compiler is leaving holes in structures, which is wasting
        space and preventing "binary" I/O to external data files.  Can I
        turn off the padding, or otherwise control the alignment of
        structure fields?

A:      Your compiler may provide an extension to give you this control
        (perhaps a #pragma; see question 11.20), but there is no
        standard method.

        See also question 20.5.

        References: K&R2 Sec. 6.4 p. 138; H&S Sec. 5.6.4 p. 135.

2.13:   Why does sizeof report a larger size than I expect for a
        structure type, as if there were padding at the end?

A:      Structures may have this padding (as well as internal padding),
        if necessary, to ensure that alignment properties will be
        preserved when an array of contiguous structures is allocated.
        Even when the structure is not part of an array, the end padding
        remains, so that sizeof can always return a consistent size.
        See question 2.12 above.

        References: H&S Sec. 5.6.7 pp. 139-40.

2.14:   How can I determine the byte offset of a field within a
        structure?

A:      ANSI C defines the offsetof() macro, which should be used if
        available; see <stddef.h>.  If you don't have it, one possible
        implementation is

                #define offsetof(type, mem) ((size_t) \
                        ((char *)&((type *)0)->mem - (char *)(type *)0))

        This implementation is not 100% portable; some compilers may
        legitimately refuse to accept it.

        See question 2.15 below for a usage hint.

        References: ANSI Sec. 4.1.5; ISO Sec. 7.1.6; Rationale
        Sec. 3.5.4.2; H&S Sec. 11.1 pp. 292-3.

2.15:   How can I access structure fields by name at run time?

A:      Build a table of names and offsets, using the offsetof() macro.
        The offset of field b in struct a is

                offsetb = offsetof(struct a, b)

        If structp is a pointer to an instance of this structure, and
        field b is an int (with offset as computed above), b's value can
        be set indirectly with

                *(int *)((char *)structp + offsetb) = value;

2.18:   This program works correctly, but it dumps core after it
        finishes.  Why?

                struct list {
                        char *item;
                        struct list *next;
                }

                /* Here is the main program. */

                main(argc, argv)
                { ... }

A:      A missing semicolon causes main() to be declared as returning a
        structure.  (The connection is hard to see because of the
        intervening comment.)  Since structure-valued functions are
        usually implemented by adding a hidden return pointer (see
        question 2.9), the generated code for main() tries to accept
        three arguments, although only two are passed (in this case, by
        the C start-up code).  See also questions 10.9 and 16.4.

        References: CT&P Sec. 2.3 pp. 21-2.

2.20:   Can I initialize unions?

A:      ANSI Standard C allows an initializer for the first-named member
        of a union.  There is no standard way of initializing any other
        member (nor, under a pre-ANSI compiler, is there generally any
        way of initializing a union at all).

        References: K&R2 Sec. 6.8 pp. 148-9; ANSI Sec. 3.5.7; ISO
        Sec. 6.5.7; H&S Sec. 4.6.7 p. 100.

2.22:   What is the difference between an enumeration and a set of
        preprocessor #defines?

A:      At the present time, there is little difference.  Although many
        people might have wished otherwise, the C Standard says that
        enumerations may be freely intermixed with other integral types,
        without errors.  (If such intermixing were disallowed without
        explicit casts, judicious use of enumerations could catch
        certain programming errors.)

        Some advantages of enumerations are that the numeric values are
        automatically assigned, that a debugger may be able to display
        the symbolic values when enumeration variables are examined, and
        that they obey block scope.  (A compiler may also generate
        nonfatal warnings when enumerations and integers are
        indiscriminately mixed, since doing so can still be considered
        bad style even though it is not strictly illegal.)  A
        disadvantage is that the programmer has little control over
        those nonfatal warnings; some programmers also resent not having
        control over the sizes of enumeration variables.

        References: K&R2 Sec. 2.3 p. 39, Sec. A4.2 p. 196; ANSI
        Sec. 3.1.2.5, Sec. 3.5.2, Sec. 3.5.2.2, Appendix E; ISO
        Sec. 6.1.2.5, Sec. 6.5.2, Sec. 6.5.2.2, Annex F; H&S Sec. 5.5
        pp. 127-9, Sec. 5.11.2 p. 153.

2.24:   Is there an easy way to print enumeration values symbolically?

A:      No.  You can write a little function to map an enumeration
        constant to a string.  (If all you're worried about is
        debugging, a good debugger should automatically print
        enumeration constants symbolically.)
 

Section 3. Expressions

3.1:    Why doesn't this code:

                a[i] = i++;

        work?

A:      The subexpression i++ causes a side effect -- it modifies i's
        value -- which leads to undefined behavior since i is also
        referenced elsewhere in the same expression.  (Note that
        although the language in K&R suggests that the behavior of this
        expression is unspecified, the C Standard makes the stronger
        statement that it is undefined -- see question 11.33.)

        References: K&R1 Sec. 2.12; K&R2 Sec. 2.12; ANSI Sec. 3.3; ISO
        Sec. 6.3.

3.2:    Under my compiler, the code

                int i = 7;
                printf("%d\n", i++ * i++);

        prints 49.  Regardless of the order of evaluation, shouldn't it
        print 56?

A:      Although the postincrement and postdecrement operators ++ and --
        perform their operations after yielding the former value, the
        implication of "after" is often misunderstood.  It is *not*
        guaranteed that an increment or decrement is performed
        immediately after giving up the previous value and before any
        other part of the expression is evaluated.  It is merely
        guaranteed that the update will be performed sometime before the
        expression is considered "finished" (before the next "sequence
        point," in ANSI C's terminology; see question 3.8).  In the
        example, the compiler chose to multiply the previous value by
        itself and to perform both increments afterwards.

        The behavior of code which contains multiple, ambiguous side
        effects has always been undefined.  (Loosely speaking, by
        "multiple, ambiguous side effects" we mean any combination of
        ++, --, =, +=, -=, etc. in a single expression which causes the
        same object either to be modified twice or modified and then
        inspected.  This is a rough definition; see question 3.8 for a
        precise one, and question 11.33 for the meaning of "undefined.")
        Don't even try to find out how your compiler implements such
        things (contrary to the ill-advised exercises in many C
        textbooks); as K&R wisely point out, "if you don't know *how*
        they are done on various machines, that innocence may help to
        protect you."

        References: K&R1 Sec. 2.12 p. 50; K&R2 Sec. 2.12 p. 54; ANSI
        Sec. 3.3; ISO Sec. 6.3; CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp.
        120-1.

3.3:    I've experimented with the code

                int i = 3;
                i = i++;

        on several compilers.  Some gave i the value 3, some gave 4, but
        one gave 7.  I know the behavior is undefined, but how could it
        give 7?

A:      Undefined behavior means *anything* can happen.  See questions
        3.9 and 11.33.  (Also, note that neither i++ nor ++i is the same
        as i+1.  If you want to increment i, use i=i+1, i+=1, i++, or
        ++i, not some combination.  See also question 3.12.)

3.4:    Can I use explicit parentheses to force the order of evaluation
        I want?  Even if I don't, doesn't precedence dictate it?

A:      Not in general.

        Operator precedence and explicit parentheses impose only a
        partial ordering on the evaluation of an expression.  In the
        expression

                f() + g() * h()

        although we know that the multiplication will happen before the
        addition, there is no telling which of the three functions will
        be called first.

        When you need to ensure the order of subexpression evaluation,
        you may need to use explicit temporary variables and separate
        statements.

        References: K&R1 Sec. 2.12 p. 49, Sec. A.7 p. 185; K&R2
        Sec. 2.12 pp. 52-3, Sec. A.7 p. 200.

3.5:    But what about the && and || operators?
        I see code like "while((c = getchar()) != EOF && c != '\n')" ...

A:      There is a special exception for those operators (as well as the
        ?: and comma operators): left-to-right evaluation is guaranteed
        (as is an intermediate sequence point, see question 3.8).  Any
        book on C should make this clear.

        References: K&R1 Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R2
        Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ANSI Sec. 3.3.13,
        Sec. 3.3.14, Sec. 3.3.15; ISO Sec. 6.3.13, Sec. 6.3.14,
        Sec. 6.3.15; H&S Sec. 7.7 pp. 217-8, Sec. 7.8 pp. 218-20,
        Sec. 7.12.1 p. 229; CT&P Sec. 3.7 pp. 46-7.

3.8:    How can I understand these complex expressions?  What's a
        "sequence point"?

A:      A sequence point is the point (at the end of a full expression,
        or at the ||, &&, ?:, or comma operators, or just before a
        function call) at which the dust has settled and all side
        effects are guaranteed to be complete.  The ANSI/ISO C Standard
        states that

                Between the previous and next sequence point an
                object shall have its stored value modified at
                most once by the evaluation of an expression.
                Furthermore, the prior value shall be accessed
                only to determine the value to be stored.

        The second sentence can be difficult to understand.  It says
        that if an object is written to within a full expression, any
        and all accesses to it within the same expression must be for
        the purposes of computing the value to be written.  This rule
        effectively constrains legal expressions to those in which the
        accesses demonstrably precede the modification.

        See also question 3.9 below.

        References: ANSI Sec. 2.1.2.3, Sec. 3.3, Appendix B; ISO
        Sec. 5.1.2.3, Sec. 6.3, Annex C; Rationale Sec. 2.1.2.3; H&S
        Sec. 7.12.1 pp. 228-9.

3.9:    So given

                a[i] = i++;

        we don't know which cell of a[] gets written to, but i does get
        incremented by one, right?

A:      *No.*  Once an expression or program becomes undefined, *all*
        aspects of it become undefined.  See questions 3.2, 3.3, 11.33,
        and 11.35.

3.12:   If I'm not using the value of the expression, should I use i++
        or ++i to increment a variable?

A:      Since the two forms differ only in the value yielded, they are
        entirely equivalent when only their side effect is needed.
        (However, the prefix form is preferred in C++.)

        See also question 3.3.

        References: K&R1 Sec. 2.8 p. 43; K&R2 Sec. 2.8 p. 47; ANSI
        Sec. 3.3.2.4, Sec. 3.3.3.1; ISO Sec. 6.3.2.4, Sec. 6.3.3.1; H&S
        Sec. 7.4.4 pp. 192-3, Sec. 7.5.8 pp. 199-200.

3.14:   Why doesn't the code

                int a = 1000, b = 1000;
                long int c = a * b;

        work?

A:      Under C's integral promotion rules, the multiplication is
        carried out using int arithmetic, and the result may overflow or
        be truncated before being promoted and assigned to the long int
        left-hand side.  Use an explicit cast to force long arithmetic:

                long int c = (long int)a * b;

        Note that (long int)(a * b) would *not* have the desired effect.

        A similar problem can arise when two integers are divided, with
        the result assigned to a floating-point variable.

        References: K&R1 Sec. 2.7 p. 41; K&R2 Sec. 2.7 p. 44; ANSI
        Sec. 3.2.1.5; ISO Sec. 6.2.1.5; H&S Sec. 6.3.4 p. 176; CT&P
        Sec. 3.9 pp. 49-50.

3.16:   I have a complicated expression which I have to assign to one of
        two variables, depending on a condition.  Can I use code like
        this?

                ((condition) ? a : b) = complicated_expression;

A:      No.  The ?: operator, like most operators, yields a value, and
        you can't assign to a value.  (In other words, ?: does not yield
        an "lvalue".)  If you really want to, you can try something like

                *((condition) ? &a : &b) = complicated_expression;

        although this is admittedly not as pretty.

        References: ANSI Sec. 3.3.15 esp. footnote 50; ISO Sec. 6.3.15;
        H&S Sec. 7.1 pp. 179-180.
 

Section 4. Pointers

4.2:    I'm trying to declare a pointer and allocate some space for it,
        but it's not working.  What's wrong with this code?

                char *p;
                *p = malloc(10);

A:      The pointer you declared is p, not *p.  To make a pointer point
        somewhere, you just use the name of the pointer:

                p = malloc(10);

        It's when you're manipulating the pointed-to memory that you use
        * as an indirection operator:

                *p = 'H';

        See also questions 1.21, 7.1, and 8.3.

        References: CT&P Sec. 3.1 p. 28.

4.3:    Does *p++ increment p, or what it points to?

A:      Unary operators like *, ++, and -- all associate (group) from
        right to left.  Therefore, *p++ increments p (and returns the
        value pointed to by p before the increment).  To increment the
        value pointed to by p, use (*p)++ (or perhaps ++*p, if the order
        of the side effect doesn't matter).

        References: K&R1 Sec. 5.1 p. 91; K&R2 Sec. 5.1 p. 95; ANSI
        Sec. 3.3.2, Sec. 3.3.3; ISO Sec. 6.3.2, Sec. 6.3.3; H&S
        Sec. 7.4.4 pp. 192-3, Sec. 7.5 p. 193, Secs. 7.5.7,7.5.8 pp. 199-
        200.

4.5:    I have a char * pointer that happens to point to some ints, and
        I want to step it over them.  Why doesn't

                ((int *)p)++;
 work?

A:      In C, a cast operator does not mean "pretend these bits have a
        different type, and treat them accordingly"; it is a conversion
        operator, and by definition it yields an rvalue, which cannot be
        assigned to, or incremented with ++.  (It is an anomaly in pcc-
        derived compilers, and an extension in gcc, that expressions
        such as the above are ever accepted.)  Say what you mean: use

                p = (char *)((int *)p + 1);

        or (since p is a char *) simply

                p += sizeof(int);

        Whenever possible, you should choose appropriate pointer types
        in the first place, instead of trying to treat one type as
        another.

        References: K&R2 Sec. A7.5 p. 205; ANSI Sec. 3.3.4 (esp.
        footnote 14); ISO Sec. 6.3.4; Rationale Sec. 3.3.2.4; H&S
        Sec. 7.1 pp. 179-80.

4.8:    I have a function which accepts, and is supposed to initialize,
        a pointer:

                void f(ip)
                int *ip;
                {
                        static int dummy = 5;
                        ip = &dummy;
                }

        But when I call it like this:

                int *ip;
                f(ip);

        the pointer in the caller remains unchanged.

A:      Are you sure the function initialized what you thought it did?
        Remember that arguments in C are passed by value.  The called
        function altered only the passed copy of the pointer.  You'll
        either want to pass the address of the pointer (the function
        will end up accepting a pointer-to-a-pointer), or have the
        function return the pointer.

        See also questions 4.9 and 4.11.

4.9:    Can I use a void ** pointer to pass a generic pointer to a
        function by reference?

A:      Not portably.  There is no generic pointer-to-pointer type in C.
        void * acts as a generic pointer only because conversions are
        applied automatically when other pointer types are assigned to
        and from void *'s; these conversions cannot be performed (the
        correct underlying pointer type is not known) if an attempt is
        made to indirect upon a void ** value which points at something
        other than a void *.

4.10:   I have a function

                extern int f(int *);

        which accepts a pointer to an int.  How can I pass a constant by
        reference?  A call like

                f(&5);

        doesn't seem to work.

A:      You can't do this directly.  You will have to declare a
        temporary variable, and then pass its address to the function:

                int five = 5;
                f(&five);

        See also questions 2.10, 4.8, and 20.1.

4.11:   Does C even have "pass by reference"?

A:      Not really.  Strictly speaking, C always uses pass by value.
        You can simulate pass by reference yourself, by defining
        functions which accept pointers and then using the & operator
        when calling, and the compiler will essentially simulate it for
        you when you pass an array to a function (by passing a pointer
        instead, see question 6.4 et al.), but C has nothing truly
        equivalent to formal pass by reference or C++ reference
        parameters.  (However, function-like preprocessor macros do
        provide a form of "call by name".)

        See also questions 4.8 and 20.1.

        References: K&R1 Sec. 1.8 pp. 24-5, Sec. 5.2 pp. 91-3; K&R2
        Sec. 1.8 pp. 27-8, Sec. 5.2 pp. 91-3; ANSI Sec. 3.3.2.2, esp.
        footnote 39; ISO Sec. 6.3.2.2; H&S Sec. 9.5 pp. 273-4.

4.12:   I've seen different methods used for calling functions via
        pointers.  What's the story?

A:      Originally, a pointer to a function had to be "turned into" a
        "real" function, with the * operator (and an extra pair of
        parentheses, to keep the precedence straight), before calling:

                int r, func(), (*fp)() = func;
                r = (*fp)();

        It can also be argued that functions are always called via
        pointers, and that "real" function names always decay implicitly
        into pointers (in expressions, as they do in initializations;
        see question 1.34).  This reasoning, made widespread through pcc
        and adopted in the ANSI standard, means that

                r = fp();

        is legal and works correctly, whether fp is the name of a
        function or a pointer to one.  (The usage has always been
        unambiguous; there is nothing you ever could have done with a
        function pointer followed by an argument list except call the
        function pointed to.)  An explicit * is still allowed (and
        recommended, if portability to older compilers is important).

        See also question 1.34.

        References: K&R1 Sec. 5.12 p. 116; K&R2 Sec. 5.11 p. 120; ANSI
        Sec. 3.3.2.2; ISO Sec. 6.3.2.2; Rationale Sec. 3.3.2.2; H&S
        Sec. 5.8 p. 147, Sec. 7.4.3 p. 190.
 

Section 5. Null Pointers

5.1:    What is this infamous null pointer, anyway?

A:      The language definition states that for each pointer type, there
        is a special value -- the "null pointer" -- which is
        distinguishable from all other pointer values and which is
        "guaranteed to compare unequal to a pointer to any object or
        function."  That is, the address-of operator & will never yield
        a null pointer, nor will a successful call to malloc().
        (malloc() does return a null pointer when it fails, and this is
        a typical use of null pointers: as a "special" pointer value
        with some other meaning, usually "not allocated" or "not
        pointing anywhere yet.")

        A null pointer is conceptually different from an uninitialized
        pointer.  A null pointer is known not to point to any object or
        function; an uninitialized pointer might point anywhere.  See
        also questions 1.30, 7.1, and 7.31.

        As mentioned above, there is a null pointer for each pointer
        type, and the internal values of null pointers for different
        types may be different.  Although programmers need not know the
        internal values, the compiler must always be informed which type
        of null pointer is required, so that it can make the distinction
        if necessary (see questions 5.2, 5.5, and 5.6 below).

        References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ANSI
        Sec. 3.2.2.3; ISO Sec. 6.2.2.3; Rationale Sec. 3.2.2.3; H&S
        Sec. 5.3.2 pp. 121-3.

5.2:    How do I get a null pointer in my programs?

A:      According to the language definition, a constant 0 in a pointer
        context is converted into a null pointer at compile time.  That
        is, in an initialization, assignment, or comparison when one
        side is a variable or expression of pointer type, the compiler
        can tell that a constant 0 on the other side requests a null
        pointer, and generate the correctly-typed null pointer value.
        Therefore, the following fragments are perfectly legal:

                char *p = 0;
                if(p != 0)

        (See also question 5.3.)

        However, an argument being passed to a function is not
        necessarily recognizable as a pointer context, and the compiler
        may not be able to tell that an unadorned 0 "means" a null
        pointer.  To generate a null pointer in a function call context,
        an explicit cast may be required, to force the 0 to be
        recognized as a pointer.  For example, the Unix system call
        execl takes a variable-length, null-pointer-terminated list of
        character pointer arguments, and is correctly called like this:

                execl("/bin/sh", "sh", "-c", "date", (char *)0);

        If the (char *) cast on the last argument were omitted, the
        compiler would not know to pass a null pointer, and would pass
        an integer 0 instead.  (Note that many Unix manuals get this
        example wrong .)

        When function prototypes are in scope, argument passing becomes
        an "assignment context," and most casts may safely be omitted,
        since the prototype tells the compiler that a pointer is
        required, and of which type, enabling it to correctly convert an
        unadorned 0.  Function prototypes cannot provide the types for
        variable arguments in variable-length argument lists however, so
        explicit casts are still required for those arguments.  (See
        also question 15.3.)  It is safest to properly cast all null
        pointer constants in function calls: to guard against varargs
        functions or those without prototypes, to allow interim use of
        non-ANSI compilers, and to demonstrate that you know what you
        are doing.  (Incidentally, it's also a simpler rule to
        remember.)

        Summary:

                Unadorned 0 okay:       Explicit cast required:

                initialization          function call,
                                        no prototype in scope
                assignment
                                        variable argument in
                comparison              varargs function call

                function call,
                prototype in scope,
                fixed argument

        References: K&R1 Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R2
        Sec. A7.10 p. 207, Sec. A7.17 p. 209; ANSI Sec. 3.2.2.3; ISO
        Sec. 6.2.2.3; H&S Sec. 4.6.3 p. 95, Sec. 6.2.7 p. 171.

5.3:    Is the abbreviated pointer comparison "if(p)" to test for non-
        null pointers valid?  What if the internal representation for
        null pointers is nonzero?

A:      When C requires the Boolean value of an expression (in the if,
        while, for, and do statements, and with the &&, ||, !, and ?:
        operators), a false value is inferred when the expression
        compares equal to zero, and a true value otherwise.  That is,
        whenever one writes

                if(expr)

        where "expr" is any expression at all, the compiler essentially
        acts as if it had been written as

                if((expr) != 0)

        Substituting the trivial pointer expression "p" for "expr," we
        have

                if(p)   is equivalent to                if(p != 0)

        and this is a comparison context, so the compiler can tell that
        the (implicit) 0 is actually a null pointer constant, and use
        the correct null pointer value.  There is no trickery involved
        here; compilers do work this way, and generate identical code
        for both constructs.  The internal representation of a null
        pointer does *not* matter.

        The boolean negation operator, !, can be described as follows:

                !expr   is essentially equivalent to    (expr)?0:1
                        or to                           ((expr) == 0)

        which leads to the conclusion that

                if(!p)  is equivalent to                if(p == 0)

        "Abbreviations" such as if(p), though perfectly legal, are
        considered by some to be bad style (and by others to be good
        style; see question 17.10).

        See also question 9.2.

        References: K&R2 Sec. A7.4.7 p. 204; ANSI Sec. 3.3.3.3,
        Sec. 3.3.9, Sec. 3.3.13, Sec. 3.3.14, Sec. 3.3.15, Sec. 3.6.4.1,
        Sec. 3.6.5; ISO Sec. 6.3.3.3, Sec. 6.3.9, Sec. 6.3.13,
        Sec. 6.3.14, Sec. 6.3.15, Sec. 6.6.4.1, Sec. 6.6.5; H&S
        Sec. 5.3.2 p. 122.

5.4:    What is NULL and how is it #defined?

A:      As a matter of style, many programmers prefer not to have
        unadorned 0's scattered through their programs.  Therefore, the
        preprocessor macro NULL is #defined (by <stdio.h> or <stddef.h>)
        with the value 0, possibly cast to (void *) (see also question
        5.6).  A programmer who wishes to make explicit the distinction
        between 0 the integer and 0 the null pointer constant can then
        use NULL whenever a null pointer is required.

        Using NULL is a stylistic convention only; the preprocessor
        turns NULL back into 0 which is then recognized by the compiler,
        in pointer contexts, as before.  In particular, a cast may still
        be necessary before NULL (as before 0) in a function call
        argument.  The table under question 5.2 above applies for NULL
        as well as 0 (an unadorned NULL is equivalent to an unadorned
        0).

        NULL should *only* be used for pointers; see question 5.9.

        References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ANSI
        Sec. 4.1.5, Sec. 3.2.2.3; ISO Sec. 7.1.6, Sec. 6.2.2.3;
        Rationale Sec. 4.1.5; H&S Sec. 5.3.2 p. 122, Sec. 11.1 p. 292.

5.5:    How should NULL be defined on a machine which uses a nonzero bit
        pattern as the internal representation of a null pointer?

A:      The same as on any other machine: as 0 (or ((void *)0)).

        Whenever a programmer requests a null pointer, either by writing
        "0" or "NULL," it is the compiler's responsibility to generate
        whatever bit pattern the machine uses for that null pointer.
        Therefore, #defining NULL as 0 on a machine for which internal
        null pointers are nonzero is as valid as on any other: the
        compiler must always be able to generate the machine's correct
        null pointers in response to unadorned 0's seen in pointer
        contexts.  See also questions 5.2, 5.10, and 5.17.

        References: ANSI Sec. 4.1.5; ISO Sec. 7.1.6; Rationale
        Sec. 4.1.5.

5.6:    If NULL were defined as follows:

                #define NULL ((char *)0)

        wouldn't that make function calls which pass an uncast NULL
        work?

A:      Not in general.  The problem is that there are machines which
        use different internal representations for pointers to different
        types of data.  The suggested definition would make uncast NULL
        arguments to functions expecting pointers to characters work
        correctly, but pointer arguments of other types would still be
        problematical, and legal constructions such as

                FILE *fp = NULL;

        could fail.

        Nevertheless, ANSI C allows the alternate definition

                #define NULL ((void *)0)

        for NULL.  Besides potentially helping incorrect programs to
        work (but only on machines with homogeneous pointers, thus
        questionably valid assistance), this definition may catch
        programs which use NULL incorrectly (e.g. when the ASCII NUL
        character was really intended; see question 5.9).

        References: Rationale Sec. 4.1.5.

5.9:    If NULL and 0 are equivalent as null pointer constants, which
        should I use?

A:      Many programmers believe that NULL should be used in all pointer
        contexts, as a reminder that the value is to be thought of as a
        pointer.  Others feel that the confusion surrounding NULL and 0
        is only compounded by hiding 0 behind a macro, and prefer to use
        unadorned 0 instead.  There is no one right answer.  (See also
        questions 9.2 and 17.10.)  C programmers must understand that
        NULL and 0 are interchangeable in pointer contexts, and that an
        uncast 0 is perfectly acceptable.  Any usage of NULL (as opposed
        to 0) should be considered a gentle reminder that a pointer is
        involved; programmers should not depend on it (either for their
        own understanding or the compiler's) for distinguishing pointer
        0's from integer 0's.

        NULL should *not* be used when another kind of 0 is required,
        even though it might work, because doing so sends the wrong
        stylistic message.  (Furthermore, ANSI allows the definition of
        NULL to be ((void *)0), which will not work at all in non-
        pointer contexts.)  In particular, do not use NULL when the
        ASCII null character (NUL) is desired.  Provide your own
        definition

                #define NUL '\0'

        if you must.

        References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102.

5.10:   But wouldn't it be better to use NULL (rather than 0), in case
        the value of NULL changes, perhaps on a machine with nonzero
        internal null pointers?

A:      No.  (Using NULL may be preferable, but not for this reason.)
        Although symbolic constants are often used in place of numbers
        because the numbers might change, this is *not* the reason that
        NULL is used in place of 0.  Once again, the language guarantees
        that source-code 0's (in pointer contexts) generate null
        pointers.  NULL is used only as a stylistic convention.  See
        questions 5.5 and 9.2.

5.12:   I use the preprocessor macro

                #define Nullptr(type) (type *)0

        to help me build null pointers of the correct type.

A:      This trick, though popular and superficially attractive, does
        not buy much.  It is not needed in assignments and comparisons;
        see question 5.2.  It does not even save keystrokes.  Its use
        may suggest to the reader that the program's author is shaky on
        the subject of null pointers, requiring that the #definition of
        the macro, its invocations, and *all* other pointer usages be
        checked.  See also questions 9.1 and 10.2.

5.13:   This is strange.  NULL is guaranteed to be 0, but the null
        pointer is not?

A:      When the term "null" or "NULL" is casually used, one of several
        things may be meant:

        1.      The conceptual null pointer, the abstract language concept
                defined in question 5.1.  It is implemented with...

        2.      The internal (or run-time) representation of a null
                pointer, which may or may not be all-bits-0 and which may
                be different for different pointer types.  The actual
                values should be of concern only to compiler writers.
                Authors of C programs never see them, since they use...

        3.      The null pointer constant, which is a constant integer 0
                (see question 5.2).  It is often hidden behind...

        4.      The NULL macro, which is #defined to be "0" or
                "((void *)0)" (see question 5.4).  Finally, as red
                herrings, we have...

        5.      The ASCII null character (NUL), which does have all bits
                zero, but has no necessary relation to the null pointer
                except in name; and...

        6.      The "null string," which is another name for the empty
                string ("").  Using the term "null string" can be
                confusing in C, because an empty string involves a null
                ('\0') character, but *not* a null pointer, which brings
                us full circle...

        This article uses the phrase "null pointer" (in lower case) for
        sense 1, the character "0" or the phrase "null pointer constant"
        for sense 3, and the capitalized word "NULL" for sense 4.

5.14:   Why is there so much confusion surrounding null pointers?  Why
        do these questions come up so often?

A:      C programmers traditionally like to know more than they need to
        about the underlying machine implementation.  The fact that null
        pointers are represented both in source code, and internally to
        most machines, as zero invites unwarranted assumptions.  The use
        of a preprocessor macro (NULL) may seem to suggest that the
        value could change some day, or on some weird machine.  The
        construct "if(p == 0)" is easily misread as calling for
        conversion of p to an integral type, rather than 0 to a pointer
        type, before the comparison.  Finally, the distinction between
        the several uses of the term "null" (listed in question 5.13
        above) is often overlooked.

        One good way to wade out of the confusion is to imagine that C
        used a keyword (perhaps "nil", like Pascal) as a null pointer
        constant.  The compiler could either turn "nil" into the correct
        type of null pointer when it could determine the type from the
        source code, or complain when it could not.  Now in fact, in C
        the keyword for a null pointer constant is not "nil" but "0",
        which works almost as well, except that an uncast "0" in a non-
        pointer context generates an integer zero instead of an error
        message, and if that uncast 0 was supposed to be a null pointer
        constant, the code may not work.

5.15:   I'm confused.  I just can't understand all this null pointer
        stuff.

A:      Follow these two simple rules:

        1.      When you want a null pointer constant in source code,
                use "0" or "NULL".

        2.      If the usage of "0" or "NULL" is an argument in a
                function call, cast it to the pointer type expected by
                the function being called.

        The rest of the discussion has to do with other people's
        misunderstandings, with the internal representation of null
        pointers (which you shouldn't need to know), and with ANSI C
        refinements.  Understand questions 5.1, 5.2, and 5.4, and
        consider 5.3, 5.9, 5.13, and 5.14, and you'll do fine.

5.16:   Given all the confusion surrounding null pointers, wouldn't it
        be easier simply to require them to be represented internally by
        zeroes?

A:      If for no other reason, doing so would be ill-advised because it
        would unnecessarily constrain implementations which would
        otherwise naturally represent null pointers by special, nonzero
        bit patterns, particularly when those values would trigger
        automatic hardware traps for invalid accesses.

        Besides, what would such a requirement really accomplish?
        Proper understanding of null pointers does not require knowledge
        of the internal representation, whether zero or nonzero.
        Assuming that null pointers are internally zero does not make
        any code easier to write (except for a certain ill-advised usage
        of calloc(); see question 7.31).  Known-zero internal pointers
        would not obviate casts in function calls, because the *size* of
        the pointer might still be different from that of an int.  (If
        "nil" were used to request null pointers, as mentioned in
        question 5.14 above, the urge to assume an internal zero
        representation would not even arise.)

5.17:   Seriously, have any actual machines really used nonzero null
        pointers, or different representations for pointers to different
        types?

A:      The Prime 50 series used segment 07777, offset 0 for the null
        pointer, at least for PL/I.  Later models used segment 0, offset
        0 for null pointers in C, necessitating new instructions such as
        TCNP (Test C Null Pointer), evidently as a sop to all the extant
        poorly-written C code which made incorrect assumptions.  Older,
        word-addressed Prime machines were also notorious for requiring
        larger byte pointers (char *'s) than word pointers (int *'s).

        The Eclipse MV series from Data General has three
        architecturally supported pointer formats (word, byte, and bit
        pointers), two of which are used by C compilers: byte pointers
        for char * and void *, and word pointers for everything else.

        Some Honeywell-Bull mainframes use the bit pattern 06000 for
        (internal) null pointers.

        The CDC Cyber 180 Series has 48-bit pointers consisting of a
        ring, segment, and offset.  Most users (in ring 11) have null
        pointers of 0xB00000000000.  It was common on old CDC ones-
        complement machines to use an all-one-bits word as a special
        flag for all kinds of data, including invalid addresses.

        The old HP 3000 series uses a different addressing scheme for
        byte addresses than for word addresses; like several of the
        machines above it therefore uses different representations for
        char * and void * pointers than for other pointers.

        The Symbolics Lisp Machine, a tagged architecture, does not even
        have conventional numeric pointers; it uses the pair <NIL, 0>
        (basically a nonexistent <object, offset> handle) as a C null
        pointer.

        Depending on the "memory model" in use, 8086-family processors
        (PC compatibles) may use 16-bit data pointers and 32-bit
        function pointers, or vice versa.

        Some 64-bit Cray machines represent int * in the lower 48 bits
        of a word; char * additionally uses the upper 16 bits to
        indicate a byte address within a word.

        References: K&R1 Sec. A14.4 p. 211.

5.20:   What does a run-time "null pointer assignment" error mean?  How
        do I track it down?

A:      This message, which typically occurs with MS-DOS compilers (see,
        therefore, section 19) means that you've written, via a null
        (perhaps because uninitialized) pointer, to an invalid location
        (probably offset 0 in the default data segment).

        A debugger may let you set a data breakpoint or watchpoint or
        something on location 0.  Alternatively, you could write a bit
        of code to stash away a copy of 20 or so bytes from location 0,
        and periodically check that the memory at location 0 hasn't
        changed.  See also question 16.8.
 

Section 6.  Arrays and Pointers

6.1:    I had the definition char a[6] in one source file, and in
        another I declared extern char *a.  Why didn't it work?

A:      The declaration extern char *a simply does not match the actual
        definition.  The type pointer-to-type-T is not the same as array-
        of-type-T.  Use extern char a[].

        References: ANSI Sec. 3.5.4.2; ISO Sec. 6.5.4.2; CT&P Sec. 3.3
        pp. 33-4, Sec. 4.5 pp. 64-5.

6.2:    But I heard that char a[] was identical to char *a.

A:      Not at all.  (What you heard has to do with formal parameters to
        functions; see question 6.4.)  Arrays are not pointers.  The
        array declaration char a[6] requests that space for six
        characters be set aside, to be known by the name "a."  That is,
        there is a location named "a" at which six characters can sit.
        The pointer declaration char *p, on the other hand, requests a
        place which holds a pointer, to be known by the name "p".  This
        pointer can point almost anywhere: to any char, or to any
        contiguous array of chars, or nowhere (see also questions 5.1
        and 1.30).

        As usual, a picture is worth a thousand words.  The declarations

                char a[] = "hello";
                char *p = "world";

        would initialize data structures which could be represented like
        this:
                   +---+---+---+---+---+---+
                a: | h | e | l | l | o |\0 |
                   +---+---+---+---+---+---+
                   +-----+     +---+---+---+---+---+---+
                p: |  *======> | w | o | r | l | d |\0 |
                   +-----+     +---+---+---+---+---+---+

        It is important to realize that a reference like x[3] generates
        different code depending on whether x is an array or a pointer.
        Given the declarations above, when the compiler sees the
        expression a[3], it emits code to start at the location "a,"
        move three past it, and fetch the character there.  When it sees
        the expression p[3], it emits code to start at the location "p,"
        fetch the pointer value there, add three to the pointer, and
        finally fetch the character pointed to.  In other words, a[3] is
        three places past (the start of) the object *named* a, while
        p[3] is three places past the object *pointed to* by p.  In the
        example above, both a[3] and p[3] happen to be the character
        'l', but the compiler gets there differently.  (The essential
        difference is that the values of an array like a and a pointer
        like p are computed differently *whenever* they appear in
        expressions, whether or not they are being subscripted, as
        explained further in the next question.)

        References: K&R2 Sec. 5.5 p. 104; CT&P Sec. 4.5 pp. 64-5.

6.3:    So what is meant by the "equivalence of pointers and arrays" in
        C?

A:      Much of the confusion surrounding arrays and pointers in C can
        be traced to a misunderstanding of this statement.  Saying that
        arrays and pointers are "equivalent" means neither that they are
        identical nor even interchangeable.

        "Equivalence" refers to the following key definition:

                An lvalue of type array-of-T which appears in an
                expression decays (with three exceptions) into a
                pointer to its first element; the type of the
                resultant pointer is pointer-to-T.

        (The exceptions are when the array is the operand of a sizeof or
        & operator, or is a string literal initializer for a character
        array.)

        As a consequence of this definition, the compiler doesn't apply
        the array subscripting operator [] that differently to arrays
        and pointers, after all.  In an expression of the form a[i], the
        array decays into a pointer, following the rule above, and is
        then subscripted just as would be a pointer variable in the
        expression p[i] (although the eventual memory accesses will be
        different, as explained in question 6.2).  If you were to assign
        the array's address to the pointer:

                p = a;

        then p[3] and a[3] would access the same element.

        See also question 6.8.

        References: K&R1 Sec. 5.3 pp. 93-6; K&R2 Sec. 5.3 p. 99; ANSI
        Sec. 3.2.2.1, Sec. 3.3.2.1, Sec. 3.3.6; ISO Sec. 6.2.2.1,
        Sec. 6.3.2.1, Sec. 6.3.6; H&S Sec. 5.4.1 p. 124.

6.4:    Then why are array and pointer declarations interchangeable as
        function formal parameters?

A:      It's supposed to be a convenience.

        Since arrays decay immediately into pointers, an array is never
        actually passed to a function.  Allowing pointer parameters to
        be declared as arrays is a simply a way of making it look as
        though the array was being passed -- a programmer may wish to
        emphasize that a parameter is traditionally treated as if it
        were an array, or that an array (strictly speaking, the address)
        is traditionally passed.  As a convenience, therefore, any
        parameter declarations which "look like" arrays, e.g.

                f(a)
                char a[];
                { ... }

        are treated by the compiler as if they were pointers, since that
        is what the function will receive if an array is passed:

                f(a)
                char *a;
                { ... }

        This conversion holds only within function formal parameter
        declarations, nowhere else.  If the conversion bothers you,
        avoid it; many people have concluded that the confusion it
        causes outweighs the small advantage of having the declaration
        "look like" the call or the uses within the function.

        See also question 6.21.

        References: K&R1 Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R2
        Sec. 5.3 p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; ANSI
        Sec. 3.5.4.3, Sec. 3.7.1, Sec. 3.9.6; ISO Sec. 6.5.4.3,
        Sec. 6.7.1, Sec. 6.9.6; H&S Sec. 9.3 p. 271; CT&P Sec. 3.3 pp.
        33-4.

6.7:    How can an array be an lvalue, if you can't assign to it?

A:      The ANSI C Standard defines a "modifiable lvalue," which an
        array is not.

        References: ANSI Sec. 3.2.2.1; ISO Sec. 6.2.2.1; Rationale
        Sec. 3.2.2.1; H&S Sec. 7.1 p. 179.

6.8:    Practically speaking, what is the difference between arrays and
        pointers?

A:      Arrays automatically allocate space, but can't be relocated or
        resized.  Pointers must be explicitly assigned to point to
        allocated space (perhaps using malloc), but can be reassigned
        (i.e. pointed at different objects) at will, and have many other
        uses besides serving as the base of blocks of memory.

        Due to the so-called equivalence of arrays and pointers (see
        question 6.3), arrays and pointers often seem interchangeable,
        and in particular a pointer to a block of memory assigned by
        malloc is frequently treated (and can be referenced using [])
        exactly as if it were a true array.  See questions 6.14 and
        6.16.  (Be careful with sizeof, though.)

        See also questions 1.32 and 20.14.

6.9:    Someone explained to me that arrays were really just constant
        pointers.

A:      This is a bit of an oversimplification.  An array name is
        "constant" in that it cannot be assigned to, but an array is
        *not* a pointer, as the discussion and pictures in question 6.2
        should make clear.  See also questions 6.3 and 6.8.

6.11:   I came across some "joke" code containing the "expression"
        5["abcdef"] .  How can this be legal C?

A:      Yes, Virginia, array subscripting is commutative in C.  This
        curious fact follows from the pointer definition of array
        subscripting, namely that a[e] is identical to *((a)+(e)), for
        *any* two expressions a and e, as long as one of them is a
        pointer expression and one is integral.  This unsuspected
        commutativity is often mentioned in C texts as if it were
        something to be proud of, but it finds no useful application
        outside of the Obfuscated C Contest (see question 20.36).

        References: Rationale Sec. 3.3.2.1; H&S Sec. 5.4.1 p. 124,
        Sec. 7.4.1 pp. 186-7.

6.12:   Since array references decay into pointers, if arr is an array,
        what's the difference between arr and &arr?

A:      The type.

        In Standard C, &arr yields a pointer, of type pointer-to-array-
        of-T, to the entire array.  (In pre-ANSI C, the & in &arr
        generally elicited a warning, and was generally ignored.)  Under
        all C compilers, a simple reference (without an explicit &) to
        an array yields a pointer, of type pointer-to-T, to the array's
        first element.  (See also questions 6.3, 6.13, and 6.18.)

        References: ANSI Sec. 3.2.2.1, Sec. 3.3.3.2; ISO Sec. 6.2.2.1,
        Sec. 6.3.3.2; Rationale Sec. 3.3.3.2; H&S Sec. 7.5.6 p. 198.

6.13:   How do I declare a pointer to an array?

A:      Usually, you don't want to.  When people speak casually of a
        pointer to an array, they usually mean a pointer to its first
        element.

        Instead of a pointer to an array, consider using a pointer to
        one of the array's elements.  Arrays of type T decay into
        pointers to type T (see question 6.3), which is convenient;
        subscripting or incrementing the resultant pointer will access
        the individual members of the array.  True pointers to arrays,
        when subscripted or incremented, step over entire arrays, and
        are generally useful only when operating on arrays of arrays, if
        at all.  (See question 6.18.)

        If you really need to declare a pointer to an entire array, use
        something like "int (*ap)[N];" where N is the size of the array.
        (See also question 1.21.)  If the size of the array is unknown,
        N can in principle be omitted, but the resulting type, "pointer
        to array of unknown size," is useless.

        See also question 6.12 above.

        References: ANSI Sec. 3.2.2.1; ISO Sec. 6.2.2.1.

6.14:   How can I set an array's size at run time?
        How can I avoid fixed-sized arrays?

A:      The equivalence between arrays and pointers (see question 6.3)
        allows a pointer to malloc'ed memory to simulate an array
        quite effectively.  After executing

                #include <stdlib.h>
                int *dynarray;
                dynarray = malloc(10 * sizeof(int));

        (and if the call to malloc() succeeds), you can reference
        dynarray[i] (for i from 0 to 9) just as if dynarray were a
        conventional, statically-allocated array (int a[10]).  See also
        questions 1.31a, 6.16, and 7.7.

6.15:   How can I declare local arrays of a size matching a passed-in
        array?

A:      You can't, in C.  Array dimensions must be compile-time
        constants.  (gcc provides parameterized arrays as an extension.)
        You'll have to use malloc(), and remember to call free() before
        the function returns.  See also questions 6.14, 6.16, 6.19,
        7.22, and maybe 7.32.

        References: ANSI Sec. 3.4, Sec. 3.5.4.2; ISO Sec. 6.4,
        Sec. 6.5.4.2.

6.16:   How can I dynamically allocate a multidimensional array?

A:      It is usually best to allocate an array of pointers, and then
        initialize each pointer to a dynamically-allocated "row."  Here
        is a two-dimensional example:

                #include <stdlib.h>

                int **array1 = (int **)malloc(nrows * sizeof(int *));
                for(i = 0; i < nrows; i++)
                        array1[i] = (int *)malloc(ncolumns * sizeof(int));

        (In real code, of course, all of malloc's return values would
        be checked.)

        You can keep the array's contents contiguous, at the cost of
        making later reallocation of individual rows more difficult,
        with a bit of explicit pointer arithmetic:

                int **array2 = (int **)malloc(nrows * sizeof(int *));
                array2[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
                for(i = 1; i < nrows; i++)
                        array2[i] = array2[0] + i * ncolumns;

        In either case, the elements of the dynamic array can be
        accessed with normal-looking array subscripts: arrayx[i][j] (for
        0 <= i < NROWS and 0 <= j < NCOLUMNS).

        If the double indirection implied by the above schemes is for
        some reason unacceptable, you can simulate a two-dimensional
        array with a single, dynamically-allocated one-dimensional
        array:

                int *array3 = (int *)malloc(nrows * ncolumns * sizeof(int));

        However, you must now perform subscript calculations manually,
        accessing the i,jth element with array3[i * ncolumns + j].  (A
        macro could hide the explicit calculation, but invoking it would
        require parentheses and commas which wouldn't look exactly like
        multidimensional array syntax, and the macro would need access
        to at least one of the dimensions, as well.  See also question
        6.19.)

        Finally, you could use pointers to arrays:

                int (*array4)[NCOLUMNS] =
                        (int (*)[NCOLUMNS])malloc(nrows * sizeof(*array4));

        but the syntax starts getting horrific and at most one dimension
        may be specified at run time.

        With all of these techniques, you may of course need to remember
        to free the arrays (which may take several steps; see question
        7.23) when they are no longer needed, and you cannot necessarily
        intermix dynamically-allocated arrays with conventional,
        statically-allocated ones (see question 6.20, and also question
        6.18).

        All of these techniques can also be extended to three or more
        dimensions.

6.17:   Here's a neat trick: if I write

                int realarray[10];
                int *array = &realarray[-1];

        I can treat "array" as if it were a 1-based array.

A:      Although this technique is attractive (and was used in old
        editions of the book _Numerical Recipes in C_), it does not
        conform to the C standards.  Pointer arithmetic is defined only
        as long as the pointer points within the same allocated block of
        memory, or to the imaginary "terminating" element one past it;
        otherwise, the behavior is undefined, *even if the pointer is
        not dereferenced*.  The code above could fail if, while
        subtracting the offset, an illegal address were generated
        (perhaps because the address tried to "wrap around" past the
        beginning of some memory segment).

        References: K&R2 Sec. 5.3 p. 100, Sec. 5.4 pp. 102-3, Sec. A7.7
        pp. 205-6; ANSI Sec. 3.3.6; ISO Sec. 6.3.6; Rationale
        Sec. 3.2.2.3.

6.18:   My compiler complained when I passed a two-dimensional array to
        a function expecting a pointer to a pointer.

A:      The rule (see question 6.3) by which arrays decay into pointers
        is not applied recursively.  An array of arrays (i.e. a two-
        dimensional array in C) decays into a pointer to an array, not a
        pointer to a pointer.  Pointers to arrays can be confusing, and
        must be treated carefully; see also question 6.13.  (The
        confusion is heightened by the existence of incorrect compilers,
        including some old versions of pcc and pcc-derived lints, which
        improperly accept assignments of multi-dimensional arrays to
        multi-level pointers.)

        If you are passing a two-dimensional array to a function:

                int array[NROWS][NCOLUMNS];
                f(array);

        the function's declaration must match:

                f(int a[][NCOLUMNS])
                { ... }

        or

                f(int (*ap)[NCOLUMNS])  /* ap is a pointer to an array */
                { ... }

        In the first declaration, the compiler performs the usual
        implicit parameter rewriting of "array of array" to "pointer to
        array" (see questions 6.3 and 6.4); in the second form the
        pointer declaration is explicit.  Since the called function does
        not allocate space for the array, it does not need to know the
        overall size, so the number of rows, NROWS, can be omitted.  The
        "shape" of the array is still important, so the column dimension
        NCOLUMNS (and, for three- or more dimensional arrays, the
        intervening ones) must be retained.

        If a function is already declared as accepting a pointer to a
        pointer, it is probably meaningless to pass a two-dimensional
        array directly to it.

        See also questions 6.12 and 6.15.

        References: K&R1 Sec. 5.10 p. 110; K&R2 Sec. 5.9 p. 113; H&S
        Sec. 5.4.3 p. 126.

6.19:   How do I write functions which accept two-dimensional arrays
        when the "width" is not known at compile time?

A:      It's not easy.  One way is to pass in a pointer to the [0][0]
        element, along with the two dimensions, and simulate array
        subscripting "by hand:"

                f2(aryp, nrows, ncolumns)
                int *aryp;
                int nrows, ncolumns;
                { ... array[i][j] is accessed as aryp[i * ncolumns + j] ... }

        This function could be called with the array from question 6.18
        as

                f2(&array[0][0], NROWS, NCOLUMNS);

        It must be noted, however, that a program which performs
        multidimensional array subscripting "by hand" in this way is not
        in strict conformance with the ANSI C Standard; according to an
        official interpretation, the behavior of accessing
        (&array[0][0])[x] is not defined for x >= NCOLUMNS.

        gcc allows local arrays to be declared having sizes which are
        specified by a function's arguments, but this is a nonstandard
        extension.

        When you want to be able to use a function on multidimensional
        arrays of various sizes, one solution is to simulate all the
        arrays dynamically, as in question 6.16.

        See also questions 6.18, 6.20, and 6.15.

        References: ANSI Sec. 3.3.6; ISO Sec. 6.3.6.

6.20:   How can I use statically- and dynamically-allocated
        multidimensional arrays interchangeably when passing them to
        functions?

A:      There is no single perfect method.  Given the declarations

                int array[NROWS][NCOLUMNS];
                int **array1;                   /* ragged */
                int **array2;                   /* contiguous */
                int *array3;                    /* "flattened" */
                int (*array4)[NCOLUMNS];

        with the pointers initialized as in the code fragments in
        question 6.16, and functions declared as

                f1(int a[][NCOLUMNS], int nrows, int ncolumns);
                f2(int *aryp, int nrows, int ncolumns);
                f3(int **pp, int nrows, int ncolumns);

        where f1() accepts a conventional two-dimensional array, f2()
        accepts a "flattened" two-dimensional array, and f3() accepts a
        pointer-to-pointer, simulated array (see also questions 6.18 and
        6.19), the following calls should work as expected:

                f1(array, NROWS, NCOLUMNS);
                f1(array4, nrows, NCOLUMNS);
                f2(&array[0][0], NROWS, NCOLUMNS);
                f2(*array, NROWS, NCOLUMNS);
                f2(*array2, nrows, ncolumns);
                f2(array3, nrows, ncolumns);
                f2(*array4, nrows, NCOLUMNS);
                f3(array1, nrows, ncolumns);
                f3(array2, nrows, ncolumns);

        The following two calls would probably work on most systems, but
        involve questionable casts, and work only if the dynamic
        ncolumns matches the static NCOLUMNS:

                f1((int (*)[NCOLUMNS])(*array2), nrows, ncolumns);
                f1((int (*)[NCOLUMNS])array3, nrows, ncolumns);

        It must again be noted that passing &array[0][0] (or,
        equivalently, *array) to f2() is not strictly conforming; see
        question 6.19.

        If you can understand why all of the above calls work and are
        written as they are, and if you understand why the combinations
        that are not listed would not work, then you have a *very* good
        understanding of arrays and pointers in C.

        Rather than worrying about all of this, one approach to using
        multidimensional arrays of various sizes is to make them *all*
        dynamic, as in question 6.16.  If there are no static
        multidimensional arrays -- if all arrays are allocated like
        array1 or array2 in question 6.16 -- then all functions can be
        written like f3().

6.21:   Why doesn't sizeof properly report the size of an array when the
        array is a parameter to a function?

A:      The compiler pretends that the array parameter was declared as a
        pointer (see question 6.4), and sizeof reports the size of the
        pointer.

        References: H&S Sec. 7.5.2 p. 195.
 

Section 7. Memory Allocation

7.1:    Why doesn't this fragment work?

                char *answer;
                printf("Type something:\n");
                gets(answer);
                printf("You typed \"%s\"\n", answer);

A:      The pointer variable answer(), which is handed to gets() as the
        location into which the response should be stored, has not been
        set to point to any valid storage.  That is, we cannot say where
        the pointer answer() points.  (Since local variables are not
        initialized, and typically contain garbage, it is not even
        guaranteed that answer() starts out as a null pointer.  See
        questions 1.30 and 5.1.)

        The simplest way to correct the question-asking program is to
        use a local array, instead of a pointer, and let the compiler
        worry about allocation:

                #include <stdio.h>
                #include <string.h>

                char answer[100], *p;
                printf("Type something:\n");
                fgets(answer, sizeof answer, stdin);
                if((p = strchr(answer, '\n')) != NULL)
                        *p = '\0';
                printf("You typed \"%s\"\n", answer);

        This example also uses fgets() instead of gets(), so that the
        end of the array cannot be overwritten.  (See question 12.23.
        Unfortunately for this example, fgets() does not automatically
        delete the trailing \n, as gets() would.)  It would also be
        possible to use malloc() to allocate the answer buffer.

7.2:    I can't get strcat() to work.  I tried

                char *s1 = "Hello, ";
                char *s2 = "world!";
                char *s3 = strcat(s1, s2);

        but I got strange results.

A:      As in question 7.1 above, the main problem here is that space
        for the concatenated result is not properly allocated.  C does
        not provide an automatically-managed string type.  C compilers
        only allocate memory for objects explicitly mentioned in the
        source code (in the case of "strings," this includes character
        arrays and string literals).  The programmer must arrange for
        sufficient space for the results of run-time operations such as
        string concatenation, typically by declaring arrays, or by
        calling malloc().

        strcat() performs no allocation; the second string is appended
        to the first one, in place.  Therefore, one fix would be to
        declare the first string as an array:

                char s1[20] = "Hello, ";

        Since strcat() returns the value of its first argument (s1, in
        this case), the variable s3 is superfluous.

        The original call to strcat() in the question actually has two
        problems: the string literal pointed to by s1, besides not being
        big enough for any concatenated text, is not necessarily
        writable at all.  See question 1.32.

        References: CT&P Sec. 3.2 p. 32.

7.3:    But the man page for strcat() says that it takes two char *'s as
        arguments.  How am I supposed to know to allocate things?

A:      In general, when using pointers you *always* have to consider
        memory allocation, if only to make sure that the compiler is
        doing it for you.  If a library function's documentation does
        not explicitly mention allocation, it is usually the caller's
        problem.

        The Synopsis section at the top of a Unix-style man page or in
        the ANSI C standard can be misleading.  The code fragments
        presented there are closer to the function definitions used by
        an implementor than the invocations used by the caller.  In
        particular, many functions which accept pointers (e.g. to
        structures or strings) are usually called with the address of
        some object (a structure, or an array -- see questions 6.3 and
        6.4).  Other common examples are time() (see question 13.12)
        and stat().

7.5:    I have a function that is supposed to return a string, but when
        it returns to its caller, the returned string is garbage.

A:      Make sure that the pointed-to memory is properly allocated.  The
        returned pointer should be to a statically-allocated buffer, or
        to a buffer passed in by the caller, or to memory obtained with
        malloc(), but *not* to a local (automatic) array.  In other
        words, never do something like

                char *itoa(int n)
                {
                        char retbuf[20];                /* WRONG */
                        sprintf(retbuf, "%d", n);
                        return retbuf;                  /* WRONG */
                }

        One fix (which is imperfect, especially if the function in
        question is called recursively, or if several of its return
        values are needed simultaneously) would be to declare the return
        buffer as

                        static char retbuf[20];

        See also questions 12.21 and 20.1.

        References: ANSI Sec. 3.1.2.4; ISO Sec. 6.1.2.4.

7.6:    Why am I getting "warning: assignment of pointer from integer
        lacks a cast" for calls to malloc()?

A:      Have you #included <stdlib.h>, or otherwise arranged for
        malloc() to be declared properly?  See also question 1.25.

        References: H&S Sec. 4.7 p. 101.

7.7:    Why does some code carefully cast the values returned by malloc
        to the pointer type being allocated?

A:      Before ANSI/ISO Standard C introduced the void * generic pointer
        type, these casts were typically required to silence warnings
        (and perhaps induce conversions) when assigning between
        incompatible pointer types.

        Under ANSI/ISO Standard C, these casts are no longer necessary,
        and in fact modern practice discourages them, since they can
        camouflage important warnings which would otherwise be generated
        if malloc() happened not to be declared correctly; see question
        7.6 above.

        References: H&S Sec. 16.1 pp. 386-7.

7.8:    I see code like

                char *p = malloc(strlen(s) + 1);
                strcpy(p, s);

        Shouldn't that be malloc((strlen(s) + 1) * sizeof(char))?

A:      It's never necessary to multiply by sizeof(char), since
        sizeof(char) is, by definition, exactly 1.  (On the other hand,
        multiplying by sizeof(char) doesn't hurt, and in some
        circumstances may help by introducing a size_t into the
        expression.)  See also question 8.9.

        References: ANSI Sec. 3.3.3.4; ISO Sec. 6.3.3.4; H&S Sec. 7.5.2
        p. 195.

7.14:   I've heard that some operating systems don't actually allocate
        malloc'ed memory until the program tries to use it.  Is this
        legal?

A:      It's hard to say.  The Standard doesn't say that systems can act
        this way, but it doesn't explicitly say that they can't, either.

        References: ANSI Sec. 4.10.3; ISO Sec. 7.10.3.

7.16:   I'm allocating a large array for some numeric work, using the
        line

                double *array = malloc(300 * 300 * sizeof(double));

        malloc() isn't returning null, but the program is acting
        strangely, as if it's overwriting memory, or malloc() isn't
        allocating as much as I asked for, or something.

A:      Notice that 300 x 300 is 90,000, which will not fit in a 16-bit
        int, even before you multiply it by sizeof(double) (see question
        1.1).  If you need to allocate this much memory, you'll have to
        be careful.  If size_t (the type accepted by malloc()) is a 32-
        bit type on your machine, but int is 16 bits, you might be able
        to get away with writing 300 * (300 * sizeof(double)) (see
        question 3.14).  Otherwise, you'll have to break your data
        structure up into smaller chunks, or use a 32-bit machine, or
        use some nonstandard memory allocation routines.  See also
        question 19.23.

7.17:   I've got 8 meg of memory in my PC.  Why can I only seem to
        malloc() 640K or so?

A:      Under the segmented architecture of PC compatibles, it can be
        difficult to use more than 640K with any degree of transparency.
        See also question 19.23.

7.19:   My program is crashing, apparently somewhere down inside malloc,
        but I can't see anything wrong with it.

A:      It is unfortunately very easy to corrupt malloc's internal data
        structures, and the resulting problems can be stubborn.  The
        most common source of problems is writing more to a malloc'ed
        region than it was allocated to hold; a particularly common bug
        is to malloc(strlen(s)) instead of strlen(s) + 1.  Other
        problems may involve using pointers to freed storage, freeing
        pointers twice, freeing pointers not obtained from malloc, or
        trying to realloc a null pointer (see question 7.30).

        See also questions 7.26, 16.8, and 18.2.

7.20:   You can't use dynamically-allocated memory after you free it,
        can you?

A:      No.  Some early documentation for malloc() stated that the
        contents of freed memory were "left undisturbed," but this ill-
        advised guarantee was never universal and is not required by the
        C Standard.

        Few programmers would use the contents of freed memory
        deliberately, but it is easy to do so accidentally.  Consider
        the following (correct) code for freeing a singly-linked list:

                struct list *listp, *nextp;
                for(listp = base; listp != NULL; listp = nextp) {
                        nextp = listp->next;
                        free((void *)listp);
                }

        and notice what would happen if the more-obvious loop iteration
        expression listp = listp->next were used, without the temporary
        nextp pointer.

        References: K&R2 Sec. 7.8.5 p. 167; ANSI Sec. 4.10.3; ISO
        Sec. 7.10.3; Rationale Sec. 4.10.3.2; H&S Sec. 16.2 p. 387; CT&P
        Sec. 7.10 p. 95.

7.21:   Why isn't a pointer null after calling free()?
        How unsafe is it to use (assign, compare) a pointer value after
        it's been freed?

A:      When you call free(), the memory pointed to by the passed
        pointer is freed, but the value of the pointer in the caller
        probably remains unchanged, because C's pass-by-value semantics
        mean that called functions never permanently change the values
        of their arguments.  (See also question 4.8.)

        A pointer value which has been freed is, strictly speaking,
        invalid, and *any* use of it, even if is not dereferenced can
        theoretically lead to trouble, though as a quality of
        implementation issue, most implementations will probably not go
        out of their way to generate exceptions for innocuous uses of
        invalid pointers.

        References: ANSI Sec. 4.10.3; ISO Sec. 7.10.3; Rationale
        Sec. 3.2.2.3.

7.22:   When I call malloc() to allocate memory for a local pointer, do
        I have to explicitly free() it?

A:      Yes.  Remember that a pointer is different from what it points
        to.  Local variables are deallocated when the function returns,
        but in the case of a pointer variable, this means that the
        pointer is deallocated, *not* what it points to.  Memory
        allocated with malloc() always persists until you explicitly
        free it.  In general, for every call to malloc(), there should
        be a corresponding call to free().

7.23:   I'm allocating structures which contain pointers to other
        dynamically-allocated objects.  When I free a structure, do I
        also have to free each subsidiary pointer?

A:      Yes.  In general, you must arrange that each pointer returned
        from malloc() be individually passed to free(), exactly once (if
        it is freed at all).  A good rule of thumb is that for each call
        to malloc() in a program, you should be able to point at the
        call to free() which frees the memory allocated by that malloc()
        call.

        See also question 7.24.

7.24:   Must I free allocated memory before the program exits?

A:      You shouldn't have to.  A real operating system definitively
        reclaims all memory when a program exits.  Nevertheless, some
        personal computers are said not to reliably recover memory, and
        all that can be inferred from the ANSI/ISO C Standard is that
        this is a "quality of implementation issue."

        References: ANSI Sec. 4.10.3.2; ISO Sec. 7.10.3.2.

7.25:   I have a program which mallocs and later frees a lot of memory,
        but memory usage (as reported by ps) doesn't seem to go back
        down.

A:      Most implementations of malloc/free do not return freed memory
        to the operating system (if there is one), but merely make it
        available for future malloc() calls within the same program.

7.26:   How does free() know how many bytes to free?

A:      The malloc/free implementation remembers the size of each block
        allocated and returned, so it is not necessary to remind it of
        the size when freeing.

7.27:   So can I query the malloc package to find out how big an
        allocated block is?

A:      Not portably.

7.30:   Is it legal to pass a null pointer as the first argument to
        realloc()?  Why would you want to?

A:      ANSI C sanctions this usage (and the related realloc(..., 0),
        which frees), although several earlier implementations do not
        support it, so it may not be fully portable.  Passing an
        initially-null pointer to realloc() can make it easier to write
        a self-starting incremental allocation algorithm.

        References: ANSI Sec. 4.10.3.4; ISO Sec. 7.10.3.4; H&S Sec. 16.3
        p. 388.

7.31:   What's the difference between calloc() and malloc()?  Is it safe
        to take advantage of calloc's zero-filling?  Does free() work
        on memory allocated with calloc(), or do you need a cfree()?

A:      calloc(m, n) is essentially equivalent to

                p = malloc(m * n);
                memset(p, 0, m * n);

        The zero fill is all-bits-zero, and does *not* therefore
        guarantee useful null pointer values (see section 5 of this
        list) or floating-point zero values.  free() is properly used to
        free the memory allocated by calloc().

        References: ANSI Sec. 4.10.3 to 4.10.3.2; ISO Sec. 7.10.3 to
        7.10.3.2; H&S Sec. 16.1 p. 386, Sec. 16.2 p. 386; PCS Sec. 11
        pp. 141,142.

7.32:   What is alloca() and why is its use discouraged?

A:      alloca() allocates memory which is automatically freed when the
        function which called alloca() returns.  That is, memory
        allocated with alloca is local to a particular function's "stack
        frame" or context.

        alloca() cannot be written portably, and is difficult to
        implement on machines without a conventional stack.  Its use is
        problematical (and the obvious implementation on a stack-based
        machine fails) when its return value is passed directly to
        another function, as in fgets(alloca(100), 100, stdin).

        For these reasons, alloca() is not Standard and cannot be used
        in programs which must be widely portable, no matter how useful
        it might be.

        See also question 7.22.

        References: Rationale Sec. 4.10.3.
 

Section 8. Characters and Strings

8.1:    Why doesn't
strcat(string, '!');

        work?

A:      There is a very real difference between characters and strings,
        and strcat() concatenates *strings*.

        Characters in C are represented by small integers corresponding
        to their character set values (see also question 8.6 below).
        Strings are represented by arrays of characters; you usually
        manipulate a pointer to the first character of the array.  It is
        never correct to use one when the other is expected.  To append
        a ! to a string, use

                strcat(string, "!");

        See also questions 1.32, 7.2, and 16.6.

        References: CT&P Sec. 1.5 pp. 9-10.

8.2:    I'm checking a string to see if it matches a particular value.
        Why isn't this code working?

                char *string;
                ...
                if(string == "value") {
                        /* string matches "value" */
                        ...
                }

A:      Strings in C are represented as arrays of characters, and C
        never manipulates (assigns, compares, etc.) arrays as a whole.
        The == operator in the code fragment above compares two pointers
        -- the value of the pointer variable string and a pointer to the
        string literal "value" -- to see if they are equal, that is, if
        they point to the same place.  They probably don't, so the
        comparison never succeeds.

        To compare two strings, you generally use the library function
        strcmp():

                if(strcmp(string, "value") == 0) {
                        /* string matches "value" */
                        ...
                }

8.3:    If I can say

                char a[] = "Hello, world!";

        why can't I say

                char a[14];
                a = "Hello, world!";

A:      Strings are arrays, and you can't assign arrays directly.  Use
        strcpy() instead:

                strcpy(a, "Hello, world!");

        See also questions 1.32, 4.2, and 7.2.

8.6:    How can I get the numeric (character set) value corresponding to
        a character, or vice versa?

A:      In C, characters are represented by small integers corresponding
        to their values (in the machine's character set), so you don't
        need a conversion routine: if you have the character, you have
        its value.

8.9:    I think something's wrong with my compiler: I just noticed that
        sizeof('a') is 2, not 1 (i.e. not sizeof(char)).

A:      Perhaps surprisingly, character constants in C are of type int,
        so sizeof('a') is sizeof(int) (though it's different in C++).
        See also question 7.8.

        References: ANSI Sec. 3.1.3.4; ISO Sec. 6.1.3.4; H&S Sec. 2.7.3
        p. 29.
 

Section 9. Boolean Expressions

9.1:    What is the right type to use for Boolean values in C?  Why
        isn't it a standard type?  Should I use #defines or enums for
        the true and false values?

A:      C does not provide a standard Boolean type, in part because
        picking one involves a space/time tradeoff which can best be
        decided by the programmer.  (Using an int may be faster, while
        using char may save data space.  Smaller types may make the
        generated code bigger or slower, though, if they require lots of
        conversions to and from int.)

        The choice between #defines and enumeration constants for the
        true/false values is arbitrary and not terribly interesting (see
        also questions 2.22 and 17.10).  Use any of

                #define TRUE  1                 #define YES 1
                #define FALSE 0                 #define NO  0

                enum bool {false, true};        enum bool {no, yes};

        or use raw 1 and 0, as long as you are consistent within one
        program or project.  (An enumeration may be preferable if your
        debugger shows the names of enumeration constants when examining
        variables.)

        Some people prefer variants like

                #define TRUE (1==1)
                #define FALSE (!TRUE)

        or define "helper" macros such as

                #define Istrue(e) ((e) != 0)

        These don't buy anything (see question 9.2 below; see also
        questions 5.12 and 10.2).

9.2:    Isn't #defining TRUE to be 1 dangerous, since any nonzero value
        is considered "true" in C?  What if a built-in logical or
        relational operator "returns" something other than 1?

A:      It is true (sic) that any nonzero value is considered true in C,
        but this applies only "on input", i.e. where a Boolean value is
        expected.  When a Boolean value is generated by a built-in
        operator, it is guaranteed to be 1 or 0.  Therefore, the test

                if((a == b) == TRUE)

        would work as expected (as long as TRUE is 1), but it is
        obviously silly.  In general, explicit tests against TRUE and
        FALSE are inappropriate, because some library functions (notably
        isupper(), isalpha(), etc.) return, on success, a nonzero
        value which is *not* necessarily 1.  (Besides, if you believe
        that "if((a == b) == TRUE)" is an improvement over "if(a == b)",
        why stop there?  Why not use "if(((a == b) == TRUE) == TRUE)"?)
        A good rule of thumb is to use TRUE and FALSE (or the like) only
        for assignment to a Boolean variable or function parameter, or
        as the return value from a Boolean function, but never in a
        comparison.

        The preprocessor macros TRUE and FALSE (and, of course, NULL)
        are used for code readability, not because the underlying values
        might ever change.  (See also questions 5.3 and 5.10.)

        On the other hand, Boolean values and definitions can evidently
        be confusing, and some programmers feel that TRUE and FALSE
        macros only compound the confusion.  (See also question 5.9.)

        References: K&R1 Sec. 2.6 p. 39, Sec. 2.7 p. 41; K&R2 Sec. 2.6
        p. 42, Sec. 2.7 p. 44, Sec. A7.4.7 p. 204, Sec. A7.9 p. 206;
        ANSI Sec. 3.3.3.3, Sec. 3.3.8, Sec. 3.3.9, Sec. 3.3.13,
        Sec. 3.3.14, Sec. 3.3.15, Sec. 3.6.4.1, Sec. 3.6.5; ISO
        Sec. 6.3.3.3, Sec. 6.3.8, Sec. 6.3.9, Sec. 6.3.13, Sec. 6.3.14,
        Sec. 6.3.15, Sec. 6.6.4.1, Sec. 6.6.5; H&S Sec. 7.5.4 pp. 196-7,
        Sec. 7.6.4 pp. 207-8, Sec. 7.6.5 pp. 208-9, Sec. 7.7 pp. 217-8,
        Sec. 7.8 pp. 218-9, Sec. 8.5 pp. 238-9, Sec. 8.6 pp. 241-4;
        "What the Tortoise Said to Achilles".

9.3:    Is if(p), where p is a pointer, a valid conditional?

A:      Yes.  See question 5.3.
 

Section 10. C Preprocessor

10.2:   Here are some cute preprocessor macros:

                #define begin   {
                #define end     }

        What do y'all think?

A:      Bleah.  See also section 17.

10.3:   How can I write a generic macro to swap two values?

A:      There is no good answer to this question.  If the values are
        integers, a well-known trick using exclusive-OR could perhaps be
        used, but it will not work for floating-point values or
        pointers, or if the two values are the same variable (and the
        "obvious" supercompressed implementation for integral types
        a^=b^=a^=b is illegal due to multiple side-effects; see question
        3.2).  If the macro is intended to be used on values of
        arbitrary type (the usual goal), it cannot use a temporary,
        since it does not know what type of temporary it needs (and
        would have a hard time naming it if it did), and standard C does
        not provide a typeof operator.

        The best all-around solution is probably to forget about using a
        macro, unless you're willing to pass in the type as a third
        argument.

10.4:   What's the best way to write a multi-statement macro?

A:      The usual goal is to write a macro that can be invoked as if it
        were a statement consisting of a single function call.  This
        means that the "caller" will be supplying the final semicolon,
        so the macro body should not.  The macro body cannot therefore
        be a simple brace-enclosed compound statement, because syntax
        errors would result if it were invoked (apparently as a single
        statement, but with a resultant extra semicolon) as the if
        branch of an if/else statement with an explicit else clause.

        The traditional solution, therefore, is to use

                #define MACRO(arg1, arg2) do {  \
                        /* declarations */      \
                        stmt1;                  \
                        stmt2;                  \
                        /* ... */               \
                        } while(0)      /* (no trailing ; ) */

        When the caller appends a semicolon, this expansion becomes a
        single statement regardless of context.  (An optimizing compiler
        will remove any "dead" tests or branches on the constant
        condition 0, although lint may complain.)

        If all of the statements in the intended macro are simple
        expressions, with no declarations or loops, another technique is
        to write a single, parenthesized expression using one or more
        comma operators.  (For an example, see the first DEBUG() macro
        in question 10.26.)  This technique also allows a value to be
        "returned."

        References: H&S Sec. 3.3.2 p. 45; CT&P Sec. 6.3 pp. 82-3.

10.6:   I'm splitting up a program into multiple source files for the
        first time, and I'm wondering what to put in .c files and what
        to put in .h files.  (What does ".h" mean, anyway?)

A:      As a general rule, you should put these things in header (.h)
        files:

                macro definitions (preprocessor #defines)
                structure, union, and enumeration declarations
                typedef declarations
                external function declarations (see also question 1.11)
                global variable declarations

        It's especially important to put a declaration or definition in
        a header file when it will be shared between several other
        files.  (In particular, never put external function prototypes
        in .c files.  See also question 1.7.)

        On the other hand, when a definition or declaration should
        remain private to one source file, it's fine to leave it there.

        See also questions 1.7 and 10.7.

        References: K&R2 Sec. 4.5 pp. 81-2; H&S Sec. 9.2.3 p. 267; CT&P
        Sec. 4.6 pp. 66-7.

10.7:   Is it acceptable for one header file to #include another?

A:      It's a question of style, and thus receives considerable debate.
        Many people believe that "nested #include files" are to be
        avoided: the prestigious Indian Hill Style Guide (see question
        17.9) disparages them; they can make it harder to find relevant
        definitions; they can lead to multiple-definition errors if a
        file is #included twice; and they make manual Makefile
        maintenance very difficult.  On the other hand, they make it
        possible to use header files in a modular way (a header file can
        #include what it needs itself, rather than requiring each
        #includer to do so); a tool like grep (or a tags file) makes it
        easy to find definitions no matter where they are; a popular
        trick along the lines of:

                #ifndef HFILENAME_USED
                #define HFILENAME_USED
                ...header file contents...
                #endif

        (where a different bracketing macro name is used for each header
        file) makes a header file "idempotent" so that it can safely be
        #included multiple times; and automated Makefile maintenance
        tools (which are a virtual necessity in large projects anyway;
        see question 18.1) handle dependency generation in the face of
        nested #include files easily.  See also question 17.10.

        References: Rationale Sec. 4.1.2.

10.8:   Where are header ("#include") files searched for?

A:      The exact behavior is implementation-defined (which means that
        it is supposed to be documented; see question 11.33).
        Typically, headers named with <> syntax are searched for in one
        or more standard places.  Header files named with "" syntax are
        first searched for in the "current directory," then (if not
        found) in the same standard places.

        Traditionally (especially under Unix compilers), the current
        directory is taken to be the directory containing the file
        containing the #include directive.  Under other compilers,
        however, the current directory (if any) is the directory in
        which the compiler was initially invoked.  Check your compiler
        documentation.

        References: K&R2 Sec. A12.4 p. 231; ANSI Sec. 3.8.2; ISO
        Sec. 6.8.2; H&S Sec. 3.4 p. 55.

10.9:   I'm getting strange syntax errors on the very first declaration
        in a file, but it looks fine.

A:      Perhaps there's a missing semicolon at the end of the last
        declaration in the last header file you're #including.  See also
        questions 2.18, 11.29, and 16.2a.

10.11:  I seem to be missing the system header file <sgtty.h>.  Can
        someone send me a copy?

A:      Standard headers exist in part so that definitions appropriate
        to your compiler, operating system, and processor can be
        supplied.  You cannot just pick up a copy of someone else's
        header file and expect it to work, unless that person is using
        exactly the same environment.  Ask your compiler vendor why the
        file was not provided (or to send a replacement copy).

10.12:  How can I construct preprocessor #if expressions which compare
        strings?

A:      You can't do it directly; preprocessor #if arithmetic uses only
        integers.  You can #define several manifest constants, however,
        and implement conditionals on those.

        See also question 20.17.

        References: K&R2 Sec. 4.11.3 p. 91; ANSI Sec. 3.8.1; ISO
        Sec. 6.8.1; H&S Sec. 7.11.1 p. 225.

10.13:  Does the sizeof operator work in preprocessor #if directives?

A:      No.  Preprocessing happens during an earlier phase of
        compilation, before type names have been parsed.  Instead of
        sizeof, consider using the predefined constants in ANSI's
        <limits.h>, if applicable, or perhaps a "configure" script.
        (Better yet, try to write code which is inherently insensitive
        to type sizes.)

        References: ANSI Sec. 2.1.1.2, Sec. 3.8.1 footnote 83; ISO
        Sec. 5.1.1.2, Sec. 6.8.1; H&S Sec. 7.11.1 p. 225.

10.14:  Can I use an #ifdef in a #define line, to define something two
        different ways?

A:      No.  You can't "run the preprocessor on itself," so to speak.
        What you can do is use one of two completely separate #define
        lines, depending on the #ifdef setting.

        References: ANSI Sec. 3.8.3, Sec. 3.8.3.4; ISO Sec. 6.8.3,
        Sec. 6.8.3.4; H&S Sec. 3.2 pp. 40-1.

10.15:  Is there anything like an #ifdef for typedefs?

A:      Unfortunately, no.  You may have to keep sets of preprocessor
        macros (e.g. MY_TYPE_DEFINED) recording whether certain typedefs
        have been declared.  (See also question 10.13.)

        References: ANSI Sec. 2.1.1.2, Sec. 3.8.1 footnote 83; ISO
        Sec. 5.1.1.2, Sec. 6.8.1; H&S Sec. 7.11.1 p. 225.

10.16:  How can I use a preprocessor #if expression to tell if a machine
        is big-endian or little-endian?

A:      You probably can't.  (Preprocessor arithmetic uses only long
        integers, and there is no concept of addressing.  )  Are you
        sure you need to know the machine's endianness explicitly?
        Usually it's better to write code which doesn't care ).  See
        also question 20.9.

        References: ANSI Sec. 3.8.1; ISO Sec. 6.8.1; H&S Sec. 7.11.1
        p. 225.

10.18:  I inherited some code which contains far too many #ifdef's for
        my taste.  How can I preprocess the code to leave only one
        conditional compilation set, without running it through the
        preprocessor and expanding all of the #include's and #define's
        as well?

A:      There are programs floating around called unifdef, rmifdef, and
        scpp ("selective C preprocessor") which do exactly this.  See
        question 18.16.

10.19:  How can I list all of the pre#defined identifiers?

A:      There's no standard way, although it is a common need.  If the
        compiler documentation is unhelpful, the most expedient way is
        probably to extract printable strings from the compiler or
        preprocessor executable with something like the Unix strings
        utility.  Beware that many traditional system-specific
        pre#defined identifiers (e.g. "unix") are non-Standard (because
        they clash with the user's namespace) and are being removed or
        renamed.

10.20:  I have some old code that tries to construct identifiers with a
        macro like

                #define Paste(a, b) a/**/b

        but it doesn't work any more.

A:      It was an undocumented feature of some early preprocessor
        implementations (notably John Reiser's) that comments
        disappeared entirely and could therefore be used for token
        pasting.  ANSI affirms (as did K&R1) that comments are replaced
        with white space.  However, since the need for pasting tokens
        was demonstrated and real, ANSI introduced a well-defined token-
        pasting operator, ##, which can be used like this:

                #define Paste(a, b) a##b

        See also question 11.17.

        References: ANSI Sec. 3.8.3.3; ISO Sec. 6.8.3.3; Rationale
        Sec. 3.8.3.3; H&S Sec. 3.3.9 p. 52.

10.22:  Why is the macro

                #define TRACE(n) printf("TRACE: %d\n", n)

        giving me the warning "macro replacement within a string
        literal"?  It seems to be expanding

                TRACE(count);
        as
                printf("TRACE: %d\count", count);

A:      See question 11.18.

10.23-4: I'm having trouble using macro arguments inside string
        literals, using the `#' operator.

A:      See questions 11.17 and 11.18.

10.25:  I've got this tricky preprocessing I want to do and I can't
        figure out a way to do it.

A:      C's preprocessor is not intended as a general-purpose tool.
        (Note also that it is not guaranteed to be available as a
        separate program.)  Rather than forcing it to do something
        inappropriate, consider writing your own little special-purpose
        preprocessing tool, instead.  You can easily get a utility like
        make(1) to run it for you automatically.

        If you are trying to preprocess something other than C, consider
        using a general-purpose preprocessor.  (One older one available
        on most Unix systems is m4.)

10.26:  How can I write a macro which takes a variable number of
        arguments?

A:      One popular trick is to define and invoke the macro with a
        single, parenthesized "argument" which in the macro expansion
        becomes the entire argument list, parentheses and all, for a
        function such as printf():

                #define DEBUG(args) (printf("DEBUG: "), printf args)

                if(n != 0) DEBUG(("n is %d\n", n));

        The obvious disadvantage is that the caller must always remember
        to use the extra parentheses.

        gcc has an extension which allows a function-like macro to
        accept a variable number of arguments, but it's not standard.
        Other possible solutions are to use different macros (DEBUG1,
        DEBUG2, etc.) depending on the number of arguments, to play
        games with commas:

                #define DEBUG(args) (printf("DEBUG: "), printf(args))
                #define _ ,

                DEBUG("i = %d" _ i)

        It is often better to use a bona-fide function, which can take a
        variable number of arguments in a well-defined way.  See
        questions 15.4 and 15.5.  (If you needed a macro replacement,
        try using a function plus a non-function-like macro, e.g.
        #define printf myprintf .)
 

Section 11.  ANSI/ISO Standard C

11.1:   What is the "ANSI C Standard?"

A:      In 1983, the American National Standards Institute (ANSI)
        commissioned a committee, X3J11, to standardize the C language.
        After a long, arduous process, including several widespread
        public reviews, the committee's work was finally ratified as ANS
        X3.159-1989 on December 14, 1989, and published in the spring of
        1990.   For the most part, ANSI C standardizes existing practice,
        with a few additions from C++ (most notably function prototypes)
        and support for multinational character sets (including the
        controversial trigraph sequences).  The ANSI C standard also
        formalizes the C run-time library support routines.

        More recently, the Standard has been adopted as an international
        standard, ISO/IEC 9899:1990, and this ISO Standard replaces the
        earlier X3.159 even within the United States (where it is known
        as ANSI/ISO 9899-1990 [1992]).  Its sections are numbered
        differently (briefly, ISO sections 5 through 7 correspond
        roughly to the old ANSI sections 2 through 4).  As an ISO
        Standard, it is subject to ongoing revision through the release
        of Technical Corrigenda and Normative Addenda.

        In 1994, Technical Corrigendum 1 amended the Standard in about
        40 places, most of them minor corrections or clarifications.
        More recently, Normative Addendum 1 added about 50 pages of new
        material, mostly specifying new library functions for
        internationalization.  The production of Technical Corrigenda is
        an ongoing process, and a second one is expected in late 1995.
        In addition, both ANSI and ISO require periodic review of their
        standards.  This process began in 1995, and will likely result
        in a completely revised standard (nicknamed "C9X" on the
        assumption of completion by 1999).

        The original ANSI Standard included a "Rationale," explaining
        many of its decisions, and discussing a number of subtle points,
        including several of those covered here.  (The Rationale was
        "not part of ANSI Standard X3.159-1989, but... included for
        information only," and is not included with the ISO Standard.)

11.2:   How can I get a copy of the Standard?

A:      Copies are available in the United States from

                American National Standards Institute
                11 W. 42nd St., 13th floor
                New York, NY  10036  USA
                (+1) 212 642 4900

        and

                Global Engineering Documents
                15 Inverness Way E
                Englewood, CO  80112  USA
                (+1) 303 397 2715
                (800) 854 7179  (U.S. & Canada)

        In other countries, contact the appropriate national standards
        body, or ISO in Geneva at:

                ISO Sales
                Case Postale 56
                CH-1211 Geneve 20
                Switzerland

        (or see URL http://www.iso.ch or check the comp.std.internat FAQ
        list, Standards.Faq).

        At the time of this writing, the cost is $130.00 from ANSI or
        $400.50 from Global.  Copies of the original X3.159 (including
        the Rationale) may still be available at $205.00 from ANSI or
        $162.50 from Global.  Note that ANSI derives revenues to support
        its operations from the sale of printed standards, so electronic
        copies are *not* available.

        In the U.S., it may be possible to get a copy of the original
        ANSI X3.159 (including the Rationale) as "FIPS PUB 160" from

                National Technical Information Service (NTIS)
                U.S. Department of Commerce
                Springfield, VA  22161
                703 487 4650

        The mistitled _Annotated ANSI C Standard_, with annotations by
        Herbert Schildt, contains most of the text of ISO 9899; it is
        published by Osborne/McGraw-Hill, ISBN 0-07-881952-0, and sells
        in the U.S. for approximately $40.  It has been suggested that
        the price differential between this work and the official
        standard reflects the value of the annotations: they are plagued
        by numerous errors and omissions, and a few pages of the
        Standard itself are missing.  Many people on the net recommend
        ignoring the annotations entirely.  A review of the annotations
        ("annotated annotations") by Clive Feather can be found on the
        web at http://www.lysator.liu.se/c/schildt.html .

        The text of the Rationale (not the full Standard) can be
        obtained by anonymous ftp from ftp.uu.net (see question 18.16)
        in directory doc/standards/ansi/X3.159-1989, and is also
        available on the web at
        http://www.lysator.liu.se/c/rat/title.html .  The Rationale has
        also been printed by Silicon Press, ISBN 0-929306-07-4.

        See also question 11.2a below.

11.2a:  Where can I get information about updates to the Standard?

A:      You can find some information at the web sites
        http://www.lysator.liu.se/c/index.html and http://www.dmk.com/ .

11.3:   My ANSI compiler complains about a mismatch when it sees

                extern int func(float);

                int func(x)
                float x;
                { ...

A:      You have mixed the new-style prototype declaration
        "extern int func(float);" with the old-style definition
        "int func(x) float x;".  It is usually safe to mix the two
        styles (see question 11.4), but not in this case.

        Old C (and ANSI C, in the absence of prototypes, and in variable-
        length argument lists; see question 15.2) "widens" certain
        arguments when they are passed to functions.  floats are
        promoted to double, and characters and short integers are
        promoted to int.  (For old-style function definitions, the
        values are automatically converted back to the corresponding
        narrower types within the body of the called function, if they
        are declared that way there.)

        This problem can be fixed either by using new-style syntax
        consistently in the definition:

                int func(float x) { ... }

        or by changing the new-style prototype declaration to match the
        old-style definition:

                extern int func(double);

        (In this case, it would be clearest to change the old-style
        definition to use double as well, as long as the address of that
        parameter is not taken.)

        It may also be safer to avoid "narrow" (char, short int, and
        float) function arguments and return types altogether.

        See also question 1.25.

        References: K&R1 Sec. A7.1 p. 186; K&R2 Sec. A7.3.2 p. 202; ANSI
        Sec. 3.3.2.2, Sec. 3.5.4.3; ISO Sec. 6.3.2.2, Sec. 6.5.4.3;
        Rationale Sec. 3.3.2.2, Sec. 3.5.4.3; H&S Sec. 9.2 pp. 265-7,
        Sec. 9.4 pp. 272-3.

11.4:   Can you mix old-style and new-style function syntax?

A:      Doing so is perfectly legal, as long as you're careful (see
        especially question 11.3).  Note however that old-style syntax
        is marked as obsolescent, so official support for it may be
        removed some day.

        References: ANSI Sec. 3.7.1, Sec. 3.9.5; ISO Sec. 6.7.1,
        Sec. 6.9.5; H&S Sec. 9.2.2 pp. 265-7, Sec. 9.2.5 pp. 269-70.

11.5:   Why does the declaration

                extern f(struct x *p);

        give me an obscure warning message about "struct x introduced in
        prototype scope"?

A:      In a quirk of C's normal block scoping rules, a structure
        declared (or even mentioned) for the first time within a
        prototype cannot be compatible with other structures declared in
        the same source file (it goes out of scope at the end of the
        prototype).

        To resolve the problem, precede the prototype with the vacuous-
        looking declaration

                struct x;

        which places an (incomplete) declaration of struct x at file
        scope, so that all following declarations involving struct x can
        at least be sure they're referring to the same struct x.

        References: ANSI Sec. 3.1.2.1, Sec. 3.1.2.6, Sec. 3.5.2.3; ISO
        Sec. 6.1.2.1, Sec. 6.1.2.6, Sec. 6.5.2.3.

11.8:   I don't understand why I can't use const values in initializers
        and array dimensions, as in

                const int n = 5;
                int a[n];

A:      The const qualifier really means "read-only;" an object so
        qualified is a run-time object which cannot (normally) be
        assigned to.  The value of a const-qualified object is therefore
        *not* a constant expression in the full sense of the term.  (C
        is unlike C++ in this regard.)  When you need a true compile-
        time constant, use a preprocessor #define (or perhaps an enum).

        References: ANSI Sec. 3.4; ISO Sec. 6.4; H&S Secs. 7.11.2,7.11.3
        pp. 226-7.

11.9:   What's the difference between "const char *p" and
        "char * const p"?

A:      "char const *p" declares a pointer to a constant character (you
        can't change the character); "char * const p" declares a
        constant pointer to a (variable) character (i.e. you can't
        change the pointer).

        Read these "inside out" to understand them; see also question
        1.21.

        References: ANSI Sec. 3.5.4.1 examples; ISO Sec. 6.5.4.1;
        Rationale Sec. 3.5.4.1; H&S Sec. 4.4.4 p. 81.

11.10:  Why can't I pass a char ** to a function which expects a
        const char **?

A:      You can use a pointer-to-T (for any type T) where a pointer-to-
        const-T is expected.  However, the rule (an explicit exception)
        which permits slight mismatches in qualified pointer types is
        not applied recursively, but only at the top level.

        You must use explicit casts (e.g. (const char **) in this case)
        when assigning (or passing) pointers which have qualifier
        mismatches at other than the first level of indirection.

        References: ANSI Sec. 3.1.2.6, Sec. 3.3.16.1, Sec. 3.5.3; ISO
        Sec. 6.1.2.6, Sec. 6.3.16.1, Sec. 6.5.3; H&S Sec. 7.9.1 pp. 221-
        2.

11.12:  Can I declare main() as void, to shut off these annoying "main
        returns no value" messages?

A:      No.  main() must be declared as returning an int, and as taking
        either zero or two arguments, of the appropriate types.  If
        you're calling exit() but still getting warnings, you may have
        to insert a redundant return statement (or use some kind of "not
        reached" directive, if available).

        Declaring a function as void does not merely shut off or
        rearrange warnings: it may also result in a different function
        call/return sequence, incompatible with what the caller (in
        main's case, the C run-time startup code) expects.

        (Note that this discussion of main() pertains only to "hosted"
        implementations; none of it applies to "freestanding"
        implementations, which may not even have main().  However,
        freestanding implementations are comparatively rare, and if
        you're using one, you probably know it.  If you've never heard
        of the distinction, you're probably using a hosted
        implementation, and the above rules apply.)

        References: ANSI Sec. 2.1.2.2.1, Sec. F.5.1; ISO Sec. 5.1.2.2.1,
        Sec. G.5.1; H&S Sec. 20.1 p. 416; CT&P Sec. 3.10 pp. 50-51.

11.13:  But what about main's third argument, envp?

A:      It's a non-standard (though common) extension.  If you really
        need to access the environment in ways beyind what the standard
        getenv() function provides, though, the global variable environ
        is probably a better avenue (though it's equally non-standard).

        References: ANSI Sec. F.5.1; ISO Sec. G.5.1; H&S Sec. 20.1 pp.
        416-7.

11.14:  I believe that declaring void main() can't fail, since I'm
        calling exit() instead of returning, and anyway my operating
        system ignores a program's exit/return status.

A:      It doesn't matter whether main() returns or not, or whether
        anyone looks at the status; the problem is that when main() is
        misdeclared, its caller (the runtime startup code) may not even
        be able to *call* it correctly (due to the potential clash of
        calling conventions; see question 11.12).  Your operating system
        may ignore the exit status, and void main() may work for you,
        but it is not portable and not correct.

11.15:  The book I've been using, _C Programing for the Compleat Idiot_,
        always uses void main().
A:      Perhaps its author counts himself among the target audience.
        Many books unaccountably use void main() in examples.  They're
        wrong.

11.16:  Is exit(status) truly equivalent to returning the same status
        from main()?

A:      Yes and no.  The Standard says that they are equivalent.
        However, a few older, nonconforming systems may have problems
        with one or the other form.  Also, a return from main() cannot
        be expected to work if data local to main() might be needed
        during cleanup; see also question 16.4.  (Finally, the two forms
        are obviously not equivalent in a recursive call to main().)

        References: K&R2 Sec. 7.6 pp. 163-4; ANSI Sec. 2.1.2.2.3; ISO
        Sec. 5.1.2.2.3.

11.17:  I'm trying to use the ANSI "stringizing" preprocessing operator
        `#' to insert the value of a symbolic constant into a message,
        but it keeps stringizing the macro's name rather than its value.

A:      You can use something like the following two-step procedure to
        force a macro to be expanded as well as stringized:

                #define Str(x) #x
                #define Xstr(x) Str(x)
                #define OP plus
                char *opname = Xstr(OP);

        This code sets opname to "plus" rather than "OP".

        An equivalent circumlocution is necessary with the token-pasting
        operator ## when the values (rather than the names) of two
        macros are to be concatenated.

        References: ANSI Sec. 3.8.3.2, Sec. 3.8.3.5 example; ISO
        Sec. 6.8.3.2, Sec. 6.8.3.5.

11.18:  What does the message "warning: macro replacement within a
        string literal" mean?

A:      Some pre-ANSI compilers/preprocessors interpreted macro
        definitions like

                #define TRACE(var, fmt) printf("TRACE: var = fmt\n", var)

        such that invocations like

                TRACE(i, %d);

        were expanded as

                printf("TRACE: i = %d\n", i);

        In other words, macro parameters were expanded even inside
        string literals and character constants.

        Macro expansion is *not* defined in this way by K&R or by
        Standard C.  When you do want to turn macro arguments into
        strings, you can use the new # preprocessing operator, along
        with string literal concatenation (another new ANSI feature):

                #define TRACE(var, fmt) \
                        printf("TRACE: " #var " = " #fmt "\n", var)

        See also question 11.17 above.

        References: H&S Sec. 3.3.8 p. 51.

11.19:  I'm getting strange syntax errors inside lines I've #ifdeffed
        out.

A:      Under ANSI C, the text inside a "turned off" #if, #ifdef, or
        #ifndef must still consist of "valid preprocessing tokens."
        This means that the characters " and ' must each be paired just
        as in real C code, and the pairs mustn't cross line boundaries.
        (Note particularly that an apostrophe within a contracted word
        looks like the beginning of a character constant.)  Therefore,
        natural-language comments and pseudocode should always be
        written between the "official" comment delimiters /* and */.
        (But see question 20.20, and also 10.25.)

        References: ANSI Sec. 2.1.1.2, Sec. 3.1; ISO Sec. 5.1.1.2,
        Sec. 6.1; H&S Sec. 3.2 p. 40.

11.20:  What are #pragmas and what are they good for?

A:      The #pragma directive provides a single, well-defined "escape
        hatch" which can be used for all sorts of (nonportable)
        implementation-specific controls and extensions: source listing
        control, structure packing, warning suppression (like lint's old
        /* NOTREACHED */ comments), etc.

        References: ANSI Sec. 3.8.6; ISO Sec. 6.8.6; H&S Sec. 3.7 p. 61.

11.21:  What does "#pragma once" mean?  I found it in some header files.

A:      It is an extension implemented by some preprocessors to help
        make header files idempotent; it is equivalent to the #ifndef
        trick mentioned in question 10.7, though less portable.

11.22:  Is char a[3] = "abc"; legal?  What does it mean?

A:      It is legal in ANSI C (and perhaps in a few pre-ANSI systems),
        though useful only in rare circumstances.  It declares an array
        of size three, initialized with the three characters 'a', 'b',
        and 'c', *without* the usual terminating '\0' character.  The
        array is therefore not a true C string and cannot be used with
        strcpy, printf %s, etc.

        Most of the time, you should let the compiler count the
        initializers when initializing arrays (in the case of the
        initializer "abc", of course, the computed size will be 4).

        References: ANSI Sec. 3.5.7; ISO Sec. 6.5.7; H&S Sec. 4.6.4 p.
        98.

11.24:  Why can't I perform arithmetic on a void * pointer?

A:      The compiler doesn't know the size of the pointed-to objects.
        Before performing arithmetic, convert the pointer either to
        char * or to the pointer type you're trying to manipulate (but
        see also question 4.5).

        References: ANSI Sec. 3.1.2.5, Sec. 3.3.6; ISO Sec. 6.1.2.5,
        Sec. 6.3.6; H&S Sec. 7.6.2 p. 204.

11.25:  What's the difference between memcpy() and memmove()?

A:      memmove() offers guaranteed behavior if the source and
        destination arguments overlap.  memcpy() makes no such
        guarantee, and may therefore be more efficiently implementable.
        When in doubt, it's safer to use memmove().

        References: K&R2 Sec. B3 p. 250; ANSI Sec. 4.11.2.1,
        Sec. 4.11.2.2; ISO Sec. 7.11.2.1, Sec. 7.11.2.2; Rationale
        Sec. 4.11.2; H&S Sec. 14.3 pp. 341-2; PCS Sec. 11 pp. 165-6.

11.26:  What should malloc(0) do?  Return a null pointer or a pointer to
        0 bytes?

A:      The ANSI/ISO Standard says that it may do either; the behavior
        is implementation-defined (see question 11.33).

        References: ANSI Sec. 4.10.3; ISO Sec. 7.10.3; PCS Sec. 16.1 p.
        386.

11.27:  Why does the ANSI Standard not guarantee more than six case-
        insensitive characters of external identifier significance?

A:      The problem is older linkers which are under the control of
        neither the ANSI/ISO Standard nor the C compiler developers on
        the systems which have them.  The limitation is only that
        identifiers be *significant* in the first six characters, not
        that they be restricted to six characters in length.  This
        limitation is annoying, but certainly not unbearable, and is
        marked in the Standard as "obsolescent," i.e. a future revision
        will likely relax it.

        This concession to current, restrictive linkers really had to be
        made, no matter how vehemently some people oppose it.  (The
        Rationale notes that its retention was "most painful.")  If you
        disagree, or have thought of a trick by which a compiler
        burdened with a restrictive linker could present the C
        programmer with the appearance of more significance in external
        identifiers, read the excellently-worded section 3.1.2 in the
        X3.159 Rationale (see question 11.1), which discusses several
        such schemes and explains why they could not be mandated.

        References: ANSI Sec. 3.1.2, Sec. 3.9.1; ISO Sec. 6.1.2,
        Sec. 6.9.1; Rationale Sec. 3.1.2; H&S Sec. 2.5 pp. 22-3.

11.29:  My compiler is rejecting the simplest possible test programs,
        with all kinds of syntax errors.

A:      Perhaps it is a pre-ANSI compiler, unable to accept function
        prototypes and the like.

        See also questions 1.31, 10.9, 11.30, and 16.2a.

11.30:  Why are some ANSI/ISO Standard library routines showing up as
        undefined, even though I've got an ANSI compiler?

A:      It's possible to have a compiler available which accepts ANSI
        syntax, but not to have ANSI-compatible header files or run-time
        libraries installed.  (In fact, this situation is rather common
        when using a non-vendor-supplied compiler such as gcc.)  See
        also questions 11.29, 13.25, and 13.26.

11.31:  Does anyone have a tool for converting old-style C programs to
        ANSI C, or vice versa, or for automatically generating
        prototypes?

A:      Two programs, protoize and unprotoize, convert back and forth
        between prototyped and "old style" function definitions and
        declarations.  (These programs do *not* handle full-blown
        translation between "Classic" C and ANSI C.)  These programs are
        part of the FSF's GNU C compiler distribution; see question
        18.3.

        The unproto program (/pub/unix/unproto5.shar.Z on
        ftp.win.tue.nl) is a filter which sits between the preprocessor
        and the next compiler pass, converting most of ANSI C to
        traditional C on-the-fly.

        The GNU GhostScript package comes with a little program called
        ansi2knr.

        Before converting ANSI C back to old-style, beware that such a
        conversion cannot always be made both safely and automatically.
        ANSI C introduces new features and complexities not found in K&R
        C.  You'll especially need to be careful of prototyped function
        calls; you'll probably need to insert explicit casts.  See also
        questions 11.3 and 11.29.

        Several prototype generators exist, many as modifications to
        lint.  A program called CPROTO was posted to comp.sources.misc
        in March, 1992.  There is another program called "cextract."
        Many vendors supply simple utilities like these with their
        compilers.  See also question 18.16.  (But be careful when
        generating prototypes for old functions with "narrow"
        parameters; see question 11.3.)

        Finally, are you sure you really need to convert lots of old
        code to ANSI C?  The old-style function syntax is still
        acceptable (except for variadic functions; see section 15), and
        a hasty conversion can easily introduce bugs.  (See question
        11.3.)

11.32:  Why won't the Frobozz Magic C Compiler, which claims to be ANSI
        compliant, accept this code?  I know that the code is ANSI,
        because gcc accepts it.

A:      Many compilers support a few non-Standard extensions, gcc more
        so than most.  Are you sure that the code being rejected doesn't
        rely on such an extension?  It is usually a bad idea to perform
        experiments with a particular compiler to determine properties
        of a language; the applicable standard may permit variations, or
        the compiler may be wrong.  See also question 11.35.

11.33:  People seem to make a point of distinguishing between
        implementation-defined, unspecified, and undefined behavior.
        What's the difference?

A:      Briefly: implementation-defined means that an implementation
        must choose some behavior and document it.  Unspecified means
        that an implementation should choose some behavior, but need not
        document it.  Undefined means that absolutely anything might
        happen.  In no case does the Standard impose requirements; in
        the first two cases it occasionally suggests (and may require a
        choice from among) a small set of likely behaviors.

        Note that since the Standard imposes *no* requirements on the
        behavior of a compiler faced with an instance of undefined
        behavior, the compiler can do absolutely anything.  In
        particular, there is no guarantee that the rest of the program
        will perform normally.  It's perilous to think that you can
        tolerate undefined behavior in a program; see question 3.2 for a
        relatively simple example.

        If you're interested in writing portable code, you can ignore
        the distinctions, as you'll want to avoid code that depends on
        any of the three behaviors.

        See also questions 3.9, and 11.34.

        References: ANSI Sec. 1.6; ISO Sec. 3.10, Sec. 3.16, Sec. 3.17;
        Rationale Sec. 1.6.

11.34:  I'm appalled that the ANSI Standard leaves so many issues
        undefined.  Isn't a Standard's whole job to standardize these
        things?

A:      It has always been a characteristic of C that certain constructs
        behaved in whatever way a particular compiler or a particular
        piece of hardware chose to implement them.  This deliberate
        imprecision often allows compilers to generate more efficient
        code for common cases, without having to burden all programs
        with extra code to assure well-defined behavior of cases deemed
        to be less reasonable.  Therefore, the Standard is simply
        codifying existing practice.

        A programming language standard can be thought of as a treaty
        between the language user and the compiler implementor.  Parts
        of that treaty consist of features which the compiler
        implementor agrees to provide, and which the user may assume
        will be available.  Other parts, however, consist of rules which
        the user agrees to follow and which the implementor may assume
        will be followed.  As long as both sides uphold their
        guarantees, programs have a fighting chance of working
        correctly.  If *either* side reneges on any of its commitments,
        nothing is guaranteed to work.

        See also question 11.35.

        References: Rationale Sec. 1.1.

11.35:  People keep saying that the behavior of i = i++ is undefined,
        but I just tried it on an ANSI-conforming compiler, and got the
        results I expected.

A:      A compiler may do anything it likes when faced with undefined
        behavior (and, within limits, with implementation-defined and
        unspecified behavior), including doing what you expect.  It's
        unwise to depend on it, though.  See also questions 11.32,
        11.33, and 11.34.
 

Section 12. Stdio

12.1:   What's wrong with this code?

                char c;
                while((c = getchar()) != EOF) ...

A:      For one thing, the variable to hold getchar's return value
        must be an int.  getchar() can return all possible character
        values, as well as EOF.  By passing getchar's return value
        through a char, either a normal character might be
        misinterpreted as EOF, or the EOF might be altered (particularly
        if type char is unsigned) and so never seen.

        References: K&R1 Sec. 1.5 p. 14; K&R2 Sec. 1.5.1 p. 16; ANSI
        Sec. 3.1.2.5, Sec. 4.9.1, Sec. 4.9.7.5; ISO Sec. 6.1.2.5,
        Sec. 7.9.1, Sec. 7.9.7.5; H&S Sec. 5.1.3 p. 116, Sec. 15.1,
        Sec. 15.6; CT&P Sec. 5.1 p. 70; PCS Sec. 11 p. 157.

12.2:   Why does the code

                while(!feof(infp)) {
                        fgets(buf, MAXLINE, infp);
                        fputs(buf, outfp);
                }

        copy the last line twice?

A:      In C, EOF is only indicated *after* an input routine has tried
        to read, and has reached end-of-file.  (In other words, C's I/O
        is not like Pascal's.)  Usually, you should just check the
        return value of the input routine (fgets() in this case); often,
        you don't need to use feof() at all.

        References: K&R2 Sec. 7.6 p. 164; ANSI Sec. 4.9.3, Sec. 4.9.7.1,
        Sec. 4.9.10.2; ISO Sec. 7.9.3, Sec. 7.9.7.1, Sec. 7.9.10.2; H&S
        Sec. 15.14 p. 382.

12.4:   My program's prompts and intermediate output don't always show
        up on the screen, especially when I pipe the output through
        another program.

A:      It's best to use an explicit fflush(stdout) whenever output
        should definitely be visible.  Several mechanisms attempt to
        perform the fflush() for you, at the "right time," but they tend
        to apply only when stdout is an interactive terminal.  (See also
        question 12.24.)

        References: ANSI Sec. 4.9.5.2; ISO Sec. 7.9.5.2.

12.5:   How can I read one character at a time, without waiting for the
        RETURN key?

A:      See question 19.1.

12.6:   How can I print a '%' character in a printf format string?  I
        tried \%, but it didn't work.

A:      Simply double the percent sign: %% .

        \% can't work, because the backslash \ is the *compiler's*
        escape character, while here our problem is that the % is
        printf's escape character.

        See also question 19.17.

        References: K&R1 Sec. 7.3 p. 147; K&R2 Sec. 7.2 p. 154; ANSI
        Sec. 4.9.6.1; ISO Sec. 7.9.6.1.

12.9:   Someone told me it was wrong to use %lf with printf().  How can
        printf() use %f for type double, if scanf() requires %lf?

A:      It's true that printf's %f specifier works with both float and
        double arguments.  Due to the "default argument promotions"
        (which apply in variable-length argument lists such as
        printf's, whether or not prototypes are in scope), values of
        type float are promoted to double, and printf() therefore sees
        only doubles.  (printf() does accept %Lf, for long double.)  See
        also questions 12.13 and 15.2.

        References: K&R1 Sec. 7.3 pp. 145-47, Sec. 7.4 pp. 147-50; K&R2
        Sec. 7.2 pp. 153-44, Sec. 7.4 pp. 157-59; ANSI Sec. 4.9.6.1,
        Sec. 4.9.6.2; ISO Sec. 7.9.6.1, Sec. 7.9.6.2; H&S Sec. 15.8 pp.
        357-64, Sec. 15.11 pp. 366-78; CT&P Sec. A.1 pp. 121-33.

12.10:  How can I implement a variable field width with printf?  That
        is, instead of %8d, I want the width to be specified at run
        time.

A:      printf("%*d", width, n) will do just what you want.  See also
        question 12.15.

        References: K&R1 Sec. 7.3; K&R2 Sec. 7.2; ANSI Sec. 4.9.6.1; ISO
        Sec. 7.9.6.1; H&S Sec. 15.11.6; CT&P Sec. A.1.

12.11:  How can I print numbers with commas separating the thousands?
        What about currency formatted numbers?

A:      The routines in <locale.h> begin to provide some support for
        these operations, but there is no standard routine for doing
        either task.  (The only thing printf() does in response to a
        custom locale setting is to change its decimal-point character.)

        References: ANSI Sec. 4.4; ISO Sec. 7.4; H&S Sec. 11.6 pp. 301-4.

12.12:  Why doesn't the call scanf("%d", i) work?

A:      The arguments you pass to scanf() must always be pointers.
        To fix the fragment above, change it to scanf("%d", &i) .

12.13:  Why doesn't this code:

                double d;
                scanf("%f", &d);

        work?

A:      Unlike printf(), scanf() uses %lf for values of type double, and
        %f for float.  See also question 12.9.

12.15:  How can I specify a variable width in a scanf() format string?

A:      You can't; an asterisk in a scanf() format string means to
        suppress assignment.  You may be able to use ANSI stringizing
        and string concatenation to accomplish about the same thing, or
        to construct a scanf format string on-the-fly.

12.17:  When I read numbers from the keyboard with scanf "%d\n", it
        seems to hang until I type one extra line of input.

A:      Perhaps surprisingly, \n in a scanf format string does *not*
        mean to expect a newline, but rather to read and discard
        characters as long as each is a whitespace character.  See also
        question 12.20.

        References: K&R2 Sec. B1.3 pp. 245-6; ANSI Sec. 4.9.6.2; ISO
        Sec. 7.9.6.2; H&S Sec. 15.8 pp. 357-64.

12.18:  I'm reading a number with scanf %d and then a string with
        gets(), but the compiler seems to be skipping the call to
        gets()!

A:      scanf %d won't consume a trailing newline.  If the input number
        is immediately followed by a newline, that newline will
        immediately satisfy the gets().

        As a general rule, you shouldn't try to interlace calls to
        scanf() with calls to gets() (or any other input routines);
        scanf's peculiar treatment of newlines almost always leads to
        trouble.  Either use scanf() to read everything or nothing.

        See also questions 12.20 and 12.23.

        References: ANSI Sec. 4.9.6.2; ISO Sec. 7.9.6.2; H&S Sec. 15.8
        pp. 357-64.

12.19:  I figured I could use scanf() more safely if I checked its
        return value to make sure that the user typed the numeric values
        I expect, but sometimes it seems to go into an infinite loop.

A:      When scanf() is attempting to convert numbers, any non-numeric
        characters it encounters terminate the conversion *and are left
        on the input stream*.  Therefore, unless some other steps are
        taken, unexpected non-numeric input "jams" scanf() again and
        again: scanf() never gets past the bad character(s) to encounter
        later, valid data.  If the user types a character like `x' in
        response to a numeric scanf format such as %d or %f, code that
        simply re-prompts and retries the same scanf() call will
        immediately reencounter the same `x'.

        See also question 12.20.

        References: ANSI Sec. 4.9.6.2; ISO Sec. 7.9.6.2; H&S Sec. 15.8
        pp. 357-64.

12.20:  Why does everyone say not to use scanf()?  What should I use
        instead?

A:      scanf() has a number of problems -- see questions 12.17, 12.18,
        and 12.19.  Also, its %s format has the same problem that gets()
        has (see question 12.23) -- it's hard to guarantee that the
        receiving buffer won't overflow.

        More generally, scanf() is designed for relatively structured,
        formatted input (its name is in fact derived from "scan
        formatted").  If you pay attention, it will tell you whether it
        succeeded or failed, but it can tell you only approximately
        where it failed, and not at all how or why.  It's nearly
        impossible to do decent error recovery with scanf(); usually
        it's far easier to read entire lines (with fgets() or the like),
        then interpret them, either using sscanf() or some other
        techniques.  (Functions like strtol(), strtok(), and atoi() are
        often useful; see also question 13.6.)  If you do use sscanf(),
        be sure to check the return value to make sure that the expected
        number of items were found.  Also, if you use %s, be sure to
        guard against buffer overflow.

        References: K&R2 Sec. 7.4 p. 159.

12.21:  How can I tell how much destination buffer space I'll need for
        an arbitrary sprintf call?  How can I avoid overflowing the
        destination buffer with sprintf()?

A:      There are not (yet) any good answers to either of these
        excellent questions, and this represents perhaps the biggest
        deficiency in the traditional stdio library.

        When the format string being used with sprintf() is known and
        relatively simple, you can usually predict a buffer size in an
        ad-hoc way.  If the format consists of one or two %s's, you can
        count the fixed characters in the format string yourself (or let
        sizeof count them for you) and add in the result of calling
        strlen() on the string(s) to be inserted.  The number of
        characters produced by %d is no more than

                ((sizeof(int) * CHAR_BIT + 2) / 3 + 1)  /* +1 for '-' */

        (CHAR_BIT is in <limits.h>), though this computation may be over-
        conservative.  (It computes the number of characters required for
        a base-8 representation of a number; a base-10 expansion is
        guaranteed to take as much room or less.)

        When the format string is more complicated, or is not even known
        until run time, predicting the buffer size becomes as difficult
        as reimplementing sprintf(), and correspondingly error-prone
        (and inadvisable).  A last-ditch technique which is sometimes
        suggested is to use fprintf() to print the same text to a bit
        bucket or temporary file, and then to look at fprintf's return
        value or the size of the file (but see question 19.12, and worry
        about write errors).

        If there's any chance that the buffer might not be big enough,
        you won't want to call sprintf() without some guarantee that the
        buffer will not overflow and overwrite some other part of
        memory.  If the format string is known, you can limit %s
        expansion by using %.Ns for some N, or %.*s (see also question
        12.10).  Several stdio's (including GNU and 4.4bsd) provide the
        obvious snprintf() function, which can be used like this:

                snprintf(buf, bufsize, "You typed \"%s\"", answer);

        and we can hope that a future revision of the ANSI/ISO C
        Standard will include this function.

12.23:  Why does everyone say not to use gets()?

A:      Unlike fgets(), gets() cannot be told the size of the buffer
        it's to read into, so it cannot be prevented from overflowing
        that buffer.  As a general rule, always use fgets().  See
        question 7.1 for a code fragment illustrating the replacement of
        gets() with fgets().

        References: Rationale Sec. 4.9.7.2; H&S Sec. 15.7 p. 356.

12.24:  Why does errno contain ENOTTY after a call to printf()?

A:      Many implementations of the stdio package adjust their behavior
        slightly if stdout is a terminal.  To make the determination,
        these implementations perform some operation which happens to
        fail (with ENOTTY) if stdout is not a terminal.  Although the
        output operation goes on to complete successfully, errno still
        contains ENOTTY.  (Note that it is only meaningful for a program
        to inspect the contents of errno after an error has been
        reported; errno is not guaranteed to be 0 otherwise.)

        References: ANSI Sec. 4.1.3, Sec. 4.9.10.3; ISO Sec. 7.1.4,
        Sec. 7.9.10.3; CT&P Sec. 5.4 p. 73; PCS Sec. 14 p. 254.

12.25:  What's the difference between fgetpos/fsetpos and ftell/fseek?
        What are fgetpos() and fsetpos() good for?

A:      ftell() and fseek() use type long int to represent offsets
        (positions) in a file, and are therefore limited to offsets of
        about 2 billion (2**31-1).  The newer fgetpos() and fsetpos()
        functions, on the other hand, use a special typedef, fpos_t, to
        represent the offsets.  The type behind this typedef, if chosen
        appropriately, can represent arbitrarily large offsets, so
        fgetpos() and fsetpos() can be used with arbitrarily huge files.
        See also question 1.4.

        References: K&R2 Sec. B1.6 p. 248; ANSI Sec. 4.9.1,
        Secs. 4.9.9.1,4.9.9.3; ISO Sec. 7.9.1, Secs. 7.9.9.1,7.9.9.3;
        H&S Sec. 15.5 p. 252.

12.26:  How can I flush pending input so that a user's typeahead isn't
        read at the next prompt?  Will fflush(stdin) work?

A:      fflush() is defined only for output streams.  Since its
        definition of "flush" is to complete the writing of buffered
        characters (not to discard them), discarding unread input would
        not be an analogous meaning for fflush on input streams.

        There is no standard way to discard unread characters from a
        stdio input stream, nor would such a way be sufficient, since
        unread characters can also accumulate in other, OS-level input
        buffers.  You may be able to read and discard characters until
        \n, or use the curses flushinp() function, or use some system-
        specific technique.  See also questions 19.1 and 19.2.

        References: ANSI Sec. 4.9.5.2; ISO Sec. 7.9.5.2; H&S Sec. 15.2.

12.30:  I'm trying to update a file in place, by using fopen mode "r+",
        reading a certain string, and writing back a modified string,
        but it's not working.

A:      Be sure to call fseek before you write, both to seek back to the
        beginning of the string you're trying to overwrite, and because
        an fseek or fflush is always required between reading and
        writing in the read/write "+" modes.  Also, remember that you
        can only overwrite characters with the same number of
        replacement characters, and that overwriting in text mode may
        truncate the file at that point.  See also question 19.14.

        References: ANSI Sec. 4.9.5.3; ISO Sec. 7.9.5.3.

12.33:  How can I redirect stdin or stdout to a file from within a
        program?

A:      Use freopen() (but see question 12.34 below).

        References: ANSI Sec. 4.9.5.4; ISO Sec. 7.9.5.4; H&S Sec. 15.2.

12.34:  Once I've used freopen(), how can I get the original stdout (or
        stdin) back?

A:      There isn't a good way.  If you need to switch back, the best
        solution is not to have used freopen() in the first place.  Try
        using your own explicit output (or input) stream variable, which
        you can reassign at will, while leaving the original stdout (or
        stdin) undisturbed.

12.38:  How can I read a binary data file properly?  I'm occasionally
        seeing 0x0a and 0x0d values getting garbled, and it seems to hit
        EOF prematurely if the data contains the value 0x1a.

A:      When you're reading a binary data file, you should specify "rb"
        mode when calling fopen(), to make sure that text file
        translations do not occur.  Similarly, when writing binary data
        files, use "wb".

        Note that the text/binary distinction is made when you open the
        file: once a file is open, it doesn't matter which I/O calls you
        use on it.  See also question 20.5.

        References: ANSI Sec. 4.9.5.3; ISO Sec. 7.9.5.3; H&S Sec. 15.2.1
        p. 348.
 

Section 13. Library Functions

13.1:   How can I convert numbers to strings (the opposite of atoi)?
        Is there an itoa function?

A:      Just use sprintf().  (Don't worry that sprintf() may be
        overkill, potentially wasting run time or code space; it works
        well in practice.)  See the examples in the answer to question
        7.5; see also question 12.21.

        You can obviously use sprintf() to convert long or floating-
        point numbers to strings as well (using %ld or %f).

        References: K&R1 Sec. 3.6 p. 60; K&R2 Sec. 3.6 p. 64.

13.2:   Why does strncpy() not always place a '\0' terminator in the
        destination string?

A:      strncpy() was first designed to handle a now-obsolete data
        structure, the fixed-length, not-necessarily-\0-terminated
        "string."  (A related quirk of strncpy's is that it pads short
        strings with multiple \0's, out to the specified length.)
        strncpy() is admittedly a bit cumbersome to use in other
        contexts, since you must often append a '\0' to the destination
        string by hand.  You can get around the problem by using
        strncat() instead of strncpy(): if the destination string starts
        out empty, strncat() does what you probably wanted strncpy() to
        do.  Another possibility is sprintf(dest, "%.*s", n, source) .

        When arbitrary bytes (as opposed to strings) are being copied,
        memcpy() is usually a more appropriate routine to use than
        strncpy().

13.5:   Why do some versions of toupper() act strangely if given an
        upper-case letter?
        Why does some code call islower() before toupper()?

A:      Older versions of toupper() and tolower() did not always work
        correctly on arguments which did not need converting (i.e. on
        digits or punctuation or letters already of the desired case).
        In ANSI/ISO Standard C, these functions are guaranteed to work
        appropriately on all character arguments.

        References: ANSI Sec. 4.3.2; ISO Sec. 7.3.2; H&S Sec. 12.9 pp.
        320-1; PCS p. 182.

13.6:   How can I split up a string into whitespace-separated fields?
        How can I duplicate the process by which main() is handed argc
        and argv?

A:      The only Standard routine available for this kind of
        "tokenizing" is strtok(), although it can be tricky to use and
        it may not do everything you want it to.  (For instance, it does
        not handle quoting.)

        References: K&R2 Sec. B3 p. 250; ANSI Sec. 4.11.5.8; ISO
        Sec. 7.11.5.8; H&S Sec. 13.7 pp. 333-4; PCS p. 178.

13.7:   I need some code to do regular expression and wildcard matching.

A:      Make sure you recognize the difference between classic regular
        expressions (variants of which are used in such Unix utilities
        as ed and grep), and filename wildcards (variants of which are
        used by most operating systems).

        There are a number of packages available for matching regular
        expressions.  Most packages use a pair of functions, one for
        "compiling" the regular expression, and one for "executing" it
        (i.e. matching strings against it).  Look for header files named
        <regex.h> or <regexp.h>, and functions called regcmp/regex,
        regcomp/regexec, or re_comp/re_exec.  (These functions
        may exist in a separate regexp library.)  A popular, freely-
        redistributable regexp package by Henry Spencer is available
        from ftp.cs.toronto.edu in pub/regexp.shar.Z or in several other
        archives.  The GNU project has a package called rx.  See also
        question 18.16.

        Filename wildcard matching (sometimes called "globbing") is done
        in a variety of ways on different systems.  On Unix, wildcards
        are automatically expanded by the shell before a process is
        invoked, so programs rarely have to worry about them explicitly.
        Under MS-DOS compilers, there is often a special object file
        which can be linked in to a program to expand wildcards while
        argv is being built.  Several systems (including MS-DOS and VMS)
        provide system services for listing or opening files specified
        by wildcards.  Check your compiler/library documentation.  See
        also questions 19.20 and 20.3.

13.8:   I'm trying to sort an array of strings with qsort(), using
        strcmp() as the comparison function, but it's not working.

A:      By "array of strings" you probably mean "array of pointers to
        char."  The arguments to qsort's comparison function are
        pointers to the objects being sorted, in this case, pointers to
        pointers to char.  strcmp(), however, accepts simple pointers to
        char.  Therefore, strcmp() can't be used directly.  Write an
        intermediate comparison function like this:

                /* compare strings via pointers */
                int pstrcmp(const void *p1, const void *p2)
                {
                        return strcmp(*(char * const *)p1, *(char * const *)p2);
                }

        The comparison function's arguments are expressed as "generic
        pointers," const void *.  They are converted back to what they
        "really are" (char **) and dereferenced, yielding char *'s which
        can be passed to strcmp().  (Under a pre-ANSI compiler, declare
        the pointer parameters as char * instead of void *, and drop the
        consts.)

        (Don't be misled by the discussion in K&R2 Sec. 5.11 pp. 119-20,
        which is not discussing the Standard library's qsort).

        References: ANSI Sec. 4.10.5.2; ISO Sec. 7.10.5.2; H&S Sec. 20.5
        p. 419.

13.9:   Now I'm trying to sort an array of structures with qsort().  My
        comparison function takes pointers to structures, but the
        compiler complains that the function is of the wrong type for
        qsort().  How can I cast the function pointer to shut off the
        warning?

A:      The conversions must be in the comparison function, which must
        be declared as accepting "generic pointers" (const void *) as
        discussed in question 13.8 above.  The comparison function might
        look like

                int mystructcmp(const void *p1, const void *p2)
                {
                        const struct mystruct *sp1 = p1;
                        const struct mystruct *sp2 = p2;
                        /* now compare sp1->whatever and sp2-> ... */

        (The conversions from generic pointers to struct mystruct
        pointers happen in the initializations sp1 = p1 and sp2 = p2;
        the compiler performs the conversions implicitly since p1 and p2
        are void pointers.  Explicit casts, and char * pointers, would
        be required under a pre-ANSI compiler.  See also question 7.7.)

        If, on the other hand, you're sorting pointers to structures,
        you'll need indirection, as in question 13.8:
        sp1 = *(struct mystruct **)p1 .

        In general, it is a bad idea to insert casts just to "shut the
        compiler up."  Compiler warnings are usually trying to tell you
        something, and unless you really know what you're doing, you
        ignore or muzzle them at your peril.  See also question 4.9.

        References: ANSI Sec. 4.10.5.2; ISO Sec. 7.10.5.2; H&S Sec. 20.5
        p. 419.

13.10:  How can I sort a linked list?

A:      Sometimes it's easier to keep the list in order as you build it
        (or perhaps to use a tree instead).  Algorithms like insertion
        sort and merge sort lend themselves ideally to use with linked
        lists.  If you want to use a standard library function, you can
        allocate a temporary array of pointers, fill it in with pointers
        to all your list nodes, call qsort(), and finally rebuild the
        list pointers based on the sorted array.

        References: Knuth Sec. 5.2.1 pp. 80-102, Sec. 5.2.4 pp. 159-168;
        Sedgewick Sec. 8 pp. 98-100, Sec. 12 pp. 163-175.

13.11:  How can I sort more data than will fit in memory?

A:      You want an "external sort," which you can read about in Knuth,
        Volume 3.  The basic idea is to sort the data in chunks (as much
        as will fit in memory at one time), write each sorted chunk to a
        temporary file, and then merge the files.  Your operating system
        may provide a general-purpose sort utility, and if so, you can
        try invoking it from within your program: see questions 19.27
        and 19.30.

        References: Knuth Sec. 5.4 pp. 247-378; Sedgewick Sec. 13 pp.
        177-187.

13.12:  How can I get the current date or time of day in a C program?

A:      Just use the time(), ctime(), and/or localtime() functions.
        (These functions have been around for years, and are in the ANSI
        standard.)  Here is a simple example:

                #include <stdio.h>
                #include <time.h>

                main()
                {
                        time_t now;
                        time(&now);
                        printf("It's %.24s.\n", ctime(&now));
                        return 0;
                }

        References: K&R2 Sec. B10 pp. 255-7; ANSI Sec. 4.12; ISO
        Sec. 7.12; H&S Sec. 18.

13.13:  I know that the library routine localtime() will convert a
        time_t into a broken-down struct tm, and that ctime() will
        convert a time_t to a printable string.  How can I perform the
        inverse operations of converting a struct tm or a string into a
        time_t?

A:      ANSI C specifies a library routine, mktime(), which converts a
        struct tm to a time_t.

        Converting a string to a time_t is harder, because of the wide
        variety of date and time formats which might be encountered.
        Some systems provide a strptime() function, which is basically
        the inverse of strftime().  Other popular routines are partime()
        (widely distributed with the RCS package) and getdate() (and a
        few others, from the C news distribution).  See question 18.16.

        References: K&R2 Sec. B10 p. 256; ANSI Sec. 4.12.2.3; ISO
        Sec. 7.12.2.3; H&S Sec. 18.4 pp. 401-2.

13.14:  How can I add N days to a date?  How can I find the difference
        between two dates?

A:      The ANSI/ISO Standard C mktime() and difftime() functions
        provide some support for both problems.  mktime() accepts non-
        normalized dates, so it is straightforward to take a filled-in
        struct tm, add or subtract from the tm_mday field, and call
        mktime() to normalize the year, month, and day fields (and
        incidentally convert to a time_t value).  difftime() computes
        the difference, in seconds, between two time_t values; mktime()
        can be used to compute time_t values for two dates to be
        subtracted.

        These solutions are only guaranteed to work correctly for dates
        in the range which can be represented as time_t's.  The tm_mday
        field is an int, so day offsets of more than 32,736 or so may
        cause overflow.  Note also that at daylight saving time
        changeovers, local days are not 24 hours long (so don't assume
        that division by 86400 will be exact).

        Another approach to both problems is to use "Julian day"
        numbers.  Implementations of Julian day routines can be found in
        the file JULCAL10.ZIP from the Simtel/Oakland archives (see
        question 18.16) and the "Date conversions" article mentioned in
        the References.

        See also questions 13.13, 20.31, and 20.32.

        References: K&R2 Sec. B10 p. 256; ANSI Secs. 4.12.2.2,4.12.2.3;
        ISO Secs. 7.12.2.2,7.12.2.3; H&S Secs. 18.4,18.5 pp. 401-2;
        David Burki, "Date Conversions".

13.15:  I need a random number generator.

A:      The Standard C library has one: rand().  The implementation on
        your system may not be perfect, but writing a better one isn't
        necessarily easy, either.

        If you do find yourself needing to implement your own random
        number generator, there is plenty of literature out there; see
        the References.  There are also any number of packages on the
        net: look for r250, RANLIB, and FSULTRA (see question 18.16).

        References: K&R2 Sec. 2.7 p. 46, Sec. 7.8.7 p. 168; ANSI
        Sec. 4.10.2.1; ISO Sec. 7.10.2.1; H&S Sec. 17.7 p. 393; PCS
        Sec. 11 p. 172; Knuth Vol. 2 Chap. 3 pp. 1-177; Park and Miller,
        "Random Number Generators: Good Ones are hard to Find".

13.16:  How can I get random integers in a certain range?

A:      The obvious way,

                rand() % N              /* POOR */

        (which tries to return numbers from 0 to N-1) is poor, because
        the low-order bits of many random number generators are
        distressingly *non*-random.  (See question 13.18.)  A better
        method is something like

                (int)((double)rand() / ((double)RAND_MAX + 1) * N)

        If you're worried about using floating point, you could use

                rand() / (RAND_MAX / N + 1)

        Both methods obviously require knowing RAND_MAX (which ANSI
        #defines in <stdlib.h>), and assume that N is much less than
        RAND_MAX.

        (Note, by the way, that RAND_MAX is a *constant* telling you
        what the fixed range of the C library rand() function is.  You
        cannot set RAND_MAX to some other value, and there is no way of
        requesting that rand() return numbers in some other range.)

        If you're starting with a random number generator which returns
        floating-point values between 0 and 1, all you have to do to get
        integers from 0 to N-1 is multiply the output of that generator
        by N.

        References: K&R2 Sec. 7.8.7 p. 168; PCS Sec. 11 p. 172.

13.17:  Each time I run my program, I get the same sequence of numbers
        back from rand().

A:      You can call srand() to seed the pseudo-random number generator
        with a truly random initial value.  Popular seed values are the
        time of day, or the elapsed time before the user presses a key
        (although keypress times are hard to determine portably; see
        question 19.37).  (Note also that it's rarely useful to call
        srand() more than once during a run of a program; in particular,
        don't try calling srand() before each call to rand(), in an
        attempt to get "really random" numbers.)

        References: K&R2 Sec. 7.8.7 p. 168; ANSI Sec. 4.10.2.2; ISO
        Sec. 7.10.2.2; H&S Sec. 17.7 p. 393.

13.18:  I need a random true/false value, so I'm just taking rand() % 2,
        but it's alternating 0, 1, 0, 1, 0...

A:      Poor pseudorandom number generators (such as the ones
        unfortunately supplied with some systems) are not very random in
        the low-order bits.  Try using the higher-order bits: see
        question 13.16.

        References: Knuth Sec. 3.2.1.1 pp. 12-14.

13.20:  How can I generate random numbers with a normal or Gaussian
        distribution?

A:      Here is one method, by Box and Muller, and recommended by Knuth:

                #include <stdlib.h>
                #include <math.h>

                double gaussrand()
                {
                        static double V1, V2, S;
                        static int phase = 0;
                        double X;

                        if(phase == 0) {
                                do {
                                        double U1 = (double)rand() / RAND_MAX;
                                        double U2 = (double)rand() / RAND_MAX;

                                        V1 = 2 * U1 - 1;
                                        V2 = 2 * U2 - 1;
                                        S = V1 * V1 + V2 * V2;
                                        } while(S >= 1 || S == 0);

                                X = V1 * sqrt(-2 * log(S) / S);
                        } else
                                X = V2 * sqrt(-2 * log(S) / S);

                        phase = 1 - phase;

                        return X;
                }

        See the extended versions of this list (see question 20.40) for
        other ideas.

        References: Knuth Sec. 3.4.1 p. 117; Box and Muller, "A Note on
        the Generation of Random Normal Deviates"; Press et al.,
        _Numerical Recipes in C_ Sec. 7.2 pp. 288-290.

13.24:  I'm trying to port this      A: Those routines are variously
        old program.  Why do I          obsolete; you should
        get "undefined external"        instead:
        errors for:

        index?                          use strchr.
        rindex?                         use strrchr.
        bcopy?                          use memmove, after
                                        interchanging the first and
                                        second arguments (see also
                                        question 11.25).
        bcmp?                           use memcmp.
        bzero?                          use memset, with a second
                                        argument of 0.

        Contrariwise, if you're using an older system which is missing
        the functions in the second column, you may be able to implement
        them in terms of, or substitute, the functions in the first.

        References: PCS Sec. 11.