1. Declarations and
Initializations
2. Structures, Unions,
and Enumerations
3. Expressions
4. Pointers
5. Null Pointers
6. Arrays and Pointers
7. Memory Allocation
8. Characters and
Strings
9. Boolean Expressions
and Variables
10. C Preprocessor
11. ANSI/ISO Standard C
12. Stdio
13. Library Functions
14. Floating Point
15. Variable-Length Argument
Lists
16. Strange Problems
17. Style
18. Tools and Resources
19. System Dependencies
20. Miscellaneous
(The question numbers within each section are not always continuous,
because they are aligned with the aforementioned book-length version,
which contains even more questions.)
Herewith, some frequently-asked questions and their answers:
Section 1. Declarations and Initializations
1.1: How do you decide which integer type to use?
A: If you might need large values (above
32,767 or below -32,767),
use long. Otherwise,
if space is very important (i.e. if there
are large arrays or many
structures), use short. Otherwise, use
int. If well-defined
overflow characteristics are important and
negative values are not,
or if you want to steer clear of sign-
extension problems when
manipulating bits or bytes, use one of
the corresponding unsigned
types. (Beware when mixing signed
and unsigned values in expressions,
though.)
Although character types
(especially unsigned char) can be used
as "tiny" integers, doing
so is sometimes more trouble than it's
worth, due to unpredictable
sign extension and increased code
size. (Using unsigned
char can help; see question 12.1 for a
related problem.)
A similar space/time tradeoff
applies when deciding between
float and double.
None of the above rules apply if the address
of a variable is taken and
must have a particular type.
If for some reason you need
to declare something with an *exact*
size (usually the only good
reason for doing so is when
attempting to conform to
some externally-imposed storage layout,
but see question 20.5),
be sure to encapsulate the choice behind
an appropriate typedef.
References: K&R1 Sec.
2.2 p. 34; K&R2 Sec. 2.2 p. 36, Sec. A4.2
pp. 195-6, Sec. B11 p. 257;
ANSI Sec. 2.2.4.2.1, Sec. 3.1.2.5;
ISO Sec. 5.2.4.2.1, Sec.
6.1.2.5; H&S Secs. 5.1,5.2 pp. 110-114.
1.4: What should the 64-bit type on new, 64-bit machines be?
A: Some vendors of C products for 64-bit
machines support 64-bit
long ints. Others
fear that too much existing code is written
to assume that ints and
longs are the same size, or that one or
the other of them is exactly
32 bits, and introduce a new,
nonstandard, 64-bit long
long (or __longlong) type instead.
Programmers interested in
writing portable code should therefore
insulate their 64-bit type
needs behind appropriate typedefs.
Vendors who feel compelled
to introduce a new, longer integral
type should advertise it
as being "at least 64 bits" (which is
truly new, a type traditional
C does not have), and not "exactly
64 bits."
References: ANSI Sec. F.5.6; ISO Sec. G.5.6.
1.7: What's the best way to declare and define global variables?
A: First, though there can be many "declarations"
(and in many
translation units) of a
single "global" (strictly speaking,
"external") variable or
function, there must be exactly one
"definition". (The
definition is the declaration that actually
allocates space, and provides
an initialization value, if any.)
The best arrangement is
to place each definition in some
relevant .c file, with an
external declaration in a header
(".h") file, which is #included
wherever the declaration is
needed. The .c file
containing the definition should also
#include the same header
file, so that the compiler can check
that the definition matches
the declarations.
This rule promotes a high
degree of portability: it is
consistent with the requirements
of the ANSI C Standard, and is
also consistent with most
pre-ANSI compilers and linkers. (Unix
compilers and linkers typically
use a "common model" which
allows multiple definitions,
as long as at most one is
initialized; this behavior
is mentioned as a "common extension"
by the ANSI Standard, no
pun intended. A few very odd systems
may require an explicit
initializer to distinguish a definition
from an external declaration.)
It is possible to use preprocessor
tricks to arrange that a line
like
DEFINE(int, i);
need only be entered once
in one header file, and turned into a
definition or a declaration
depending on the setting of some
macro, but it's not clear
if this is worth the trouble.
It's especially important
to put global declarations in header
files if you want the compiler
to catch inconsistent
declarations for you.
In particular, never place a prototype
for an external function
in a .c file: it wouldn't generally be
checked for consistency
with the definition, and an incompatible
prototype is worse than
useless.
See also questions 10.6 and 18.8.
References: K&R1 Sec.
4.5 pp. 76-7; K&R2 Sec. 4.4 pp. 80-1; ANSI
Sec. 3.1.2.2, Sec. 3.7,
Sec. 3.7.2, Sec. F.5.11; ISO
Sec. 6.1.2.2, Sec. 6.7,
Sec. 6.7.2, Sec. G.5.11; Rationale
Sec. 3.1.2.2; H&S Sec.
4.8 pp. 101-104, Sec. 9.2.3 p. 267; CT&P
Sec. 4.2 pp. 54-56.
1.11: What does extern mean in a function declaration?
A: It can be used as a stylistic hint
to indicate that the
function's definition is
probably in another source file, but
there is no formal difference
between
extern int f();
and
int f();
References: ANSI Sec. 3.1.2.2,
Sec. 3.5.1; ISO Sec. 6.1.2.2,
Sec. 6.5.1; Rationale Sec.
3.1.2.2; H&S Secs. 4.3,4.3.1 pp. 75-
6.
1.12: What's the auto keyword good for?
A: Nothing; it's archaic. See also question 20.37.
References: K&R1 Sec.
A8.1 p. 193; ANSI Sec. 3.1.2.4,
Sec. 3.5.1; ISO Sec. 6.1.2.4,
Sec. 6.5.1; H&S Sec. 4.3 p. 75,
Sec. 4.3.1 p. 76.
1.14: I can't seem to define a linked list successfully. I tried
typedef struct {
char *item;
NODEPTR next;
} *NODEPTR;
but the compiler gave me
error messages. Can't a structure in C
contain a pointer to itself?
A: Structures in C can certainly contain
pointers to themselves;
the discussion and example
in section 6.5 of K&R make this
clear. The problem
with the NODEPTR example is that the typedef
has not been defined at
the point where the "next" field is
declared. To fix this
code, first give the structure a tag
("struct node"). Then,
declare the "next" field as a simple
"struct node *", or disentangle
the typedef declaration from the
structure definition, or
both. One corrected version would be
struct node {
char *item;
struct node *next;
};
typedef struct node *NODEPTR;
and there are at least three
other equivalently correct ways of
arranging it.
A similar problem, with a
similar solution, can arise when
attempting to declare a
pair of typedef'ed mutually referential
structures.
See also question 2.1.
References: K&R1 Sec.
6.5 p. 101; K&R2 Sec. 6.5 p. 139; ANSI
Sec. 3.5.2, Sec. 3.5.2.3,
esp. examples; ISO Sec. 6.5.2,
Sec. 6.5.2.3; H&S Sec.
5.6.1 pp. 132-3.
1.21: How do I declare an array of N pointers to functions
returning
pointers to functions returning
pointers to characters?
A: The first part of this question can
be answered in at least
three ways:
1. char *(*(*a[N])())();
2. Build the declaration up incrementally, using typedefs:
typedef char *pc; /* pointer to char
*/
typedef pc fpc(); /* function returning
pointer to char */
typedef fpc *pfpc; /* pointer to above */
typedef pfpc fpfpc(); /* function returning... */
typedef fpfpc *pfpfpc; /* pointer to... */
pfpfpc a[N];
/* array of... */
3. Use the cdecl program,
which turns English into C and vice
versa:
cdecl> declare a as array of pointer to function returning
pointer to function returning pointer to char
char *(*(*a[])())()
cdecl
can also explain complicated declarations, help with
casts, and indicate which set of parentheses the arguments
go in (for complicated function definitions, like the one
above). Versions of cdecl are in volume 14 of
comp.sources.unix (see question 18.16) and K&R2.
Any good book on C should
explain how to read these complicated
C declarations "inside out"
to understand them ("declaration
mimics use").
The pointer-to-function declarations
in the examples above have
not included parameter type
information. When the parameters
have complicated types,
declarations can *really* get messy.
(Modern versions of cdecl
can help here, too.)
References: K&R2 Sec.
5.12 p. 122; ANSI Sec. 3.5ff (esp.
Sec. 3.5.4); ISO Sec. 6.5ff
(esp. Sec. 6.5.4); H&S Sec. 4.5
pp. 85-92, Sec. 5.10.1 pp.
149-50.
1.22: How can I declare a function that can return a pointer
to a
function of the same type?
I'm building a state machine with
one function for each state,
each of which returns a pointer to
the function for the next
state. But I can't find a way to
declare the functions.
A: You can't quite do it directly.
Either have the function return
a generic function pointer,
with some judicious casts to adjust
the types as the pointers
are passed around; or have it return a
structure containing only
a pointer to a function returning that
structure.
1.25: My compiler is complaining about an invalid redeclaration
of a
function, but I only define
it once and call it once.
A: Functions which are called without
a declaration in scope
(perhaps because the first
call precedes the function's
definition) are assumed
to be declared as returning int (and
without any argument type
information), leading to discrepancies
if the function is later
declared or defined otherwise. Non-int
functions must be declared
before they are called.
Another possible source of
this problem is that the function has
the same name as another
one declared in some header file.
See also questions 11.3 and 15.1.
References: K&R1 Sec.
4.2 p. 70; K&R2 Sec. 4.2 p. 72; ANSI
Sec. 3.3.2.2; ISO Sec. 6.3.2.2;
H&S Sec. 4.7 p. 101.
1.30: What can I safely assume about the initial values
of variables
which are not explicitly
initialized? If global variables start
out as "zero," is that good
enough for null pointers and
floating-point zeroes?
A: Uninitialized variables with "static"
duration (that is, those
declared outside of functions,
and those declared with the
storage class static), are
guaranteed to start out as zero, as
if the programmer had typed
"= 0". Therefore, such variables
are implicitly initialized
to the null pointer (of the correct
type; see also section 5)
if they are pointers, and to 0.0 if
they are floating-point.
Variables with "automatic"
duration (i.e. local variables
without the static storage
class) start out containing garbage,
unless they are explicitly
initialized. (Nothing useful can be
predicted about the garbage.)
Dynamically-allocated memory
obtained with malloc() and
realloc() is also likely
to contain garbage, and must be
initialized by the calling
program, as appropriate. Memory
obtained with calloc() is
all-bits-0, but this is not
necessarily useful for pointer
or floating-point values (see
question 7.31, and section
5).
References: K&R1 Sec.
4.9 pp. 82-4; K&R2 Sec. 4.9 pp. 85-86;
ANSI Sec. 3.5.7, Sec. 4.10.3.1,
Sec. 4.10.5.3; ISO Sec. 6.5.7,
Sec. 7.10.3.1, Sec. 7.10.5.3;
H&S Sec. 4.2.8 pp. 72-3, Sec. 4.6
pp. 92-3, Sec. 4.6.2 pp.
94-5, Sec. 4.6.3 p. 96, Sec. 16.1 p.
386.
1.31: This code, straight out of a book, isn't compiling:
f()
{
char a[] = "Hello, world!";
}
A: Perhaps you have a pre-ANSI compiler,
which doesn't allow
initialization of "automatic
aggregates" (i.e. non-static local
arrays, structures, and
unions). As a workaround, you can make
the array global or static
(if you won't need a fresh copy
during any subsequent calls),
or replace it with a pointer (if
the array won't be written
to). (You can always initialize
local char * variables to
point to string literals, but see
question 1.32 below.)
If neither of these conditions hold,
you'll have to initialize
the array by hand with strcpy() when
f() is called. See
also question 11.29.
1.31a: What's wrong with this initialization?
char *p = malloc(10);
My compiler is complaining
about an "invalid initializer," or
something.
A: Is it in the declaration of a static
or non-local variable?
Function calls are not allowed
in initializers for such
variables.
1.32: What is the difference between these initializations?
char a[] = "string literal";
char *p = "string literal";
My program crashes if I try to assign a new value to p[i].
A: A string literal can be used in two
slightly different ways. As
an array initializer (as
in the declaration of char a[]), it
specifies the initial values
of the characters in that array.
Anywhere else, it turns
into an unnamed, static array of
characters, which may be
stored in read-only memory, which is
why you can't safely modify
it. In an expression context, the
array is converted at once
to a pointer, as usual (see section
6), so the second declaration
initializes p to point to the
unnamed array's first element.
(For compiling old code,
some compilers have a switch
controlling whether strings
are writable or not.)
See also questions 1.31, 6.1, 6.2, and 6.8.
References: K&R2 Sec.
5.5 p. 104; ANSI Sec. 3.1.4, Sec. 3.5.7;
ISO Sec. 6.1.4, Sec. 6.5.7;
Rationale Sec. 3.1.4; H&S Sec. 2.7.4
pp. 31-2.
1.34: I finally figured out the syntax for declaring pointers
to
functions, but now how do
I initialize one?
A: Use something like
extern int func();
int (*fp)() = func;
When the name of a function
appears in an expression like this,
it "decays" into a pointer
(that is, it has its address
implicitly taken), much
as an array name does.
An explicit declaration for
the function is normally needed,
since implicit external
function declaration does not happen in
this case (because the function
name in the initialization is
not part of a function call).
See also questions 1.25 and
4.12.
Section 2. Structures, Unions, and Enumerations
2.1: What's the difference between these two declarations?
struct x1 { ... };
typedef struct { ... } x2;
A: The first form declares a "structure
tag"; the second declares a
"typedef". The main
difference is that you subsequently refer
to the first type as "struct
x1" and the second as "x2". That
is, the second declaration
is of a slightly more abstract type --
its users don't necessarily
know that it is a structure, and
the keyword struct is not
used when declaring instances of it.
2.2: Why doesn't
struct x { ... };
x thestruct;
work?
A: C is not C++. Typedef names are
not automatically generated for
structure tags. See
also question 2.1 above.
2.3: Can a structure contain a pointer to itself?
A: Most certainly. See question 1.14.
2.4: What's the best way of implementing opaque (abstract)
data types
in C?
A: One good way is for clients to use
structure pointers (perhaps
additionally hidden behind
typedefs) which point to structure
types which are not publicly
defined.
2.6: I came across some code that declared a structure like this:
struct name {
int namelen;
char namestr[1];
};
and then did some tricky
allocation to make the namestr array
act like it had several
elements. Is this legal or portable?
A: This technique is popular, although
Dennis Ritchie has called it
"unwarranted chumminess
with the C implementation." An official
interpretation has deemed
that it is not strictly conforming
with the C Standard.
(A thorough treatment of the arguments
surrounding the legality
of the technique is beyond the scope of
this list.) It does
seem to be portable to all known
implementations. (Compilers
which check array bounds carefully
might issue warnings.)
Another possibility is to
declare the variable-size element very
large, rather than very
small; in the case of the above example:
...
char namestr[MAXSIZE];
...
where MAXSIZE is larger than
any name which will be stored.
However, it looks like this
technique is disallowed by a strict
interpretation of the Standard
as well. Furthermore, either of
these "chummy" structures
must be used with care, since the
programmer knows more about
their size than the compiler does.
(In particular, they can
generally only be manipulated via
pointers.)
References: Rationale Sec. 3.5.4.2.
2.7: I heard that structures could be assigned to
variables and
passed to and from functions,
but K&R1 says not.
A: What K&R1 said was that the restrictions
on structure operations
would be lifted in a forthcoming
version of the compiler, and in
fact structure assignment
and passing were fully functional in
Ritchie's compiler even
as K&R1 was being published. Although a
few early C compilers lacked
these operations, all modern
compilers support them,
and they are part of the ANSI C
standard, so there should
be no reluctance to use them.
(Note that when a structure
is assigned, passed, or returned,
the copying is done monolithically;
anything pointed to by any
pointer fields is *not*
copied.)
References: K&R1 Sec.
6.2 p. 121; K&R2 Sec. 6.2 p. 129; ANSI
Sec. 3.1.2.5, Sec. 3.2.2.1,
Sec. 3.3.16; ISO Sec. 6.1.2.5,
Sec. 6.2.2.1, Sec. 6.3.16;
H&S Sec. 5.6.2 p. 133.
2.8: Why can't you compare structures?
A: There is no single, good way for a
compiler to implement
structure comparison which
is consistent with C's low-level
flavor. A simple byte-by-byte
comparison could founder on
random bits present in unused
"holes" in the structure (such
padding is used to keep
the alignment of later fields correct;
see question 2.12).
A field-by-field comparison might require
unacceptable amounts of
repetitive code for large structures.
If you need to compare two
structures, you'll have to write your
own function to do so, field
by field.
References: K&R2 Sec.
6.2 p. 129; ANSI Sec. 4.11.4.1 footnote
136; Rationale Sec. 3.3.9;
H&S Sec. 5.6.2 p. 133.
2.9: How are structure passing and returning implemented?
A: When structures are passed as arguments
to functions, the entire
structure is typically pushed
on the stack, using as many words
as are required. (Programmers
often choose to use pointers to
structures instead, precisely
to avoid this overhead.) Some
compilers merely pass a
pointer to the structure, though they
may have to make a local
copy to preserve pass-by-value
semantics.
Structures are often returned
from functions in a location
pointed to by an extra,
compiler-supplied "hidden" argument to
the function. Some
older compilers used a special, static
location for structure returns,
although this made structure-
valued functions non-reentrant,
which ANSI C disallows.
References: ANSI Sec. 2.2.3; ISO Sec. 5.2.3.
2.10: How can I pass constant values to functions which
accept
structure arguments?
A: C has no way of generating anonymous
structure values. You will
have to use a temporary
structure variable or a little structure-
building function.
(gcc provides structure constants as an
extension, and the mechanism
will probably be added to a future
revision of the C Standard.)
See also question 4.10.
2.11: How can I read/write structures from/to data files?
A: It is relatively straightforward to
write a structure out using
fwrite():
fwrite(&somestruct, sizeof somestruct, 1, fp);
and a corresponding fread
invocation can read it back in.
(Under pre-ANSI C, a (char
*) cast on the first argument is
required. What's important
is that fwrite() receive a byte
pointer, not a structure
pointer.) However, data files so
written will *not* be portable
(see questions 2.12 and 20.5).
Note also that if the structure
contains any pointers, only the
pointer values will be written,
and they are most unlikely to be
valid when read back in.
Finally, note that for widespread
portability you must use
the "b" flag when fopening the files;
see question 12.38.
A more portable solution,
though it's a bit more work initially,
is to write a pair of functions
for writing and reading a
structure, field-by-field,
in a portable (perhaps even human-
readable) way.
References: H&S Sec. 15.13 p. 381.
2.12: My compiler is leaving holes in structures, which
is wasting
space and preventing "binary"
I/O to external data files. Can I
turn off the padding, or
otherwise control the alignment of
structure fields?
A: Your compiler may provide an extension
to give you this control
(perhaps a #pragma; see
question 11.20), but there is no
standard method.
See also question 20.5.
References: K&R2 Sec. 6.4 p. 138; H&S Sec. 5.6.4 p. 135.
2.13: Why does sizeof report a larger size than I expect
for a
structure type, as if there
were padding at the end?
A: Structures may have this padding (as
well as internal padding),
if necessary, to ensure
that alignment properties will be
preserved when an array
of contiguous structures is allocated.
Even when the structure
is not part of an array, the end padding
remains, so that sizeof
can always return a consistent size.
See question 2.12 above.
References: H&S Sec. 5.6.7 pp. 139-40.
2.14: How can I determine the byte offset of a field within
a
structure?
A: ANSI C defines the offsetof() macro,
which should be used if
available; see <stddef.h>.
If you don't have it, one possible
implementation is
#define offsetof(type, mem) ((size_t) \
((char *)&((type *)0)->mem - (char *)(type *)0))
This implementation is not
100% portable; some compilers may
legitimately refuse to accept
it.
See question 2.15 below for a usage hint.
References: ANSI Sec. 4.1.5;
ISO Sec. 7.1.6; Rationale
Sec. 3.5.4.2; H&S Sec.
11.1 pp. 292-3.
2.15: How can I access structure fields by name at run time?
A: Build a table of names and offsets,
using the offsetof() macro.
The offset of field b in
struct a is
offsetb = offsetof(struct a, b)
If structp is a pointer to
an instance of this structure, and
field b is an int (with
offset as computed above), b's value can
be set indirectly with
*(int *)((char *)structp + offsetb) = value;
2.18: This program works correctly, but it dumps core after
it
finishes. Why?
struct list {
char *item;
struct list *next;
}
/* Here is the main program. */
main(argc, argv)
{ ... }
A: A missing semicolon causes main() to
be declared as returning a
structure. (The connection
is hard to see because of the
intervening comment.)
Since structure-valued functions are
usually implemented by adding
a hidden return pointer (see
question 2.9), the generated
code for main() tries to accept
three arguments, although
only two are passed (in this case, by
the C start-up code).
See also questions 10.9 and 16.4.
References: CT&P Sec. 2.3 pp. 21-2.
2.20: Can I initialize unions?
A: ANSI Standard C allows an initializer
for the first-named member
of a union. There
is no standard way of initializing any other
member (nor, under a pre-ANSI
compiler, is there generally any
way of initializing a union
at all).
References: K&R2 Sec.
6.8 pp. 148-9; ANSI Sec. 3.5.7; ISO
Sec. 6.5.7; H&S Sec.
4.6.7 p. 100.
2.22: What is the difference between an enumeration and
a set of
preprocessor #defines?
A: At the present time, there is little
difference. Although many
people might have wished
otherwise, the C Standard says that
enumerations may be freely
intermixed with other integral types,
without errors. (If
such intermixing were disallowed without
explicit casts, judicious
use of enumerations could catch
certain programming errors.)
Some advantages of enumerations
are that the numeric values are
automatically assigned,
that a debugger may be able to display
the symbolic values when
enumeration variables are examined, and
that they obey block scope.
(A compiler may also generate
nonfatal warnings when enumerations
and integers are
indiscriminately mixed,
since doing so can still be considered
bad style even though it
is not strictly illegal.) A
disadvantage is that the
programmer has little control over
those nonfatal warnings;
some programmers also resent not having
control over the sizes of
enumeration variables.
References: K&R2 Sec.
2.3 p. 39, Sec. A4.2 p. 196; ANSI
Sec. 3.1.2.5, Sec. 3.5.2,
Sec. 3.5.2.2, Appendix E; ISO
Sec. 6.1.2.5, Sec. 6.5.2,
Sec. 6.5.2.2, Annex F; H&S Sec. 5.5
pp. 127-9, Sec. 5.11.2 p.
153.
2.24: Is there an easy way to print enumeration values symbolically?
A: No. You can write a little function
to map an enumeration
constant to a string.
(If all you're worried about is
debugging, a good debugger
should automatically print
enumeration constants symbolically.)
Section 3. Expressions
3.1: Why doesn't this code:
a[i] = i++;
work?
A: The subexpression i++ causes a side
effect -- it modifies i's
value -- which leads to
undefined behavior since i is also
referenced elsewhere in
the same expression. (Note that
although the language in
K&R suggests that the behavior of this
expression is unspecified,
the C Standard makes the stronger
statement that it is undefined
-- see question 11.33.)
References: K&R1 Sec.
2.12; K&R2 Sec. 2.12; ANSI Sec. 3.3; ISO
Sec. 6.3.
3.2: Under my compiler, the code
int i = 7;
printf("%d\n", i++ * i++);
prints 49. Regardless
of the order of evaluation, shouldn't it
print 56?
A: Although the postincrement and postdecrement
operators ++ and --
perform their operations
after yielding the former value, the
implication of "after" is
often misunderstood. It is *not*
guaranteed that an increment
or decrement is performed
immediately after giving
up the previous value and before any
other part of the expression
is evaluated. It is merely
guaranteed that the update
will be performed sometime before the
expression is considered
"finished" (before the next "sequence
point," in ANSI C's terminology;
see question 3.8). In the
example, the compiler chose
to multiply the previous value by
itself and to perform both
increments afterwards.
The behavior of code which
contains multiple, ambiguous side
effects has always been
undefined. (Loosely speaking, by
"multiple, ambiguous side
effects" we mean any combination of
++, --, =, +=, -=, etc.
in a single expression which causes the
same object either to be
modified twice or modified and then
inspected. This is
a rough definition; see question 3.8 for a
precise one, and question
11.33 for the meaning of "undefined.")
Don't even try to find out
how your compiler implements such
things (contrary to the
ill-advised exercises in many C
textbooks); as K&R wisely
point out, "if you don't know *how*
they are done on various
machines, that innocence may help to
protect you."
References: K&R1 Sec.
2.12 p. 50; K&R2 Sec. 2.12 p. 54; ANSI
Sec. 3.3; ISO Sec. 6.3;
CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp.
120-1.
3.3: I've experimented with the code
int i = 3;
i = i++;
on several compilers.
Some gave i the value 3, some gave 4, but
one gave 7. I know
the behavior is undefined, but how could it
give 7?
A: Undefined behavior means *anything*
can happen. See questions
3.9 and 11.33. (Also,
note that neither i++ nor ++i is the same
as i+1. If you want
to increment i, use i=i+1, i+=1, i++, or
++i, not some combination.
See also question 3.12.)
3.4: Can I use explicit parentheses to force the order
of evaluation
I want? Even if I
don't, doesn't precedence dictate it?
A: Not in general.
Operator precedence and explicit
parentheses impose only a
partial ordering on the
evaluation of an expression. In the
expression
f() + g() * h()
although we know that the
multiplication will happen before the
addition, there is no telling
which of the three functions will
be called first.
When you need to ensure the
order of subexpression evaluation,
you may need to use explicit
temporary variables and separate
statements.
References: K&R1 Sec.
2.12 p. 49, Sec. A.7 p. 185; K&R2
Sec. 2.12 pp. 52-3, Sec.
A.7 p. 200.
3.5: But what about the && and || operators?
I see code like "while((c
= getchar()) != EOF && c != '\n')" ...
A: There is a special exception for those
operators (as well as the
?: and comma operators):
left-to-right evaluation is guaranteed
(as is an intermediate sequence
point, see question 3.8). Any
book on C should make this
clear.
References: K&R1 Sec.
2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R2
Sec. 2.6 p. 41, Secs. A7.14-15
pp. 207-8; ANSI Sec. 3.3.13,
Sec. 3.3.14, Sec. 3.3.15;
ISO Sec. 6.3.13, Sec. 6.3.14,
Sec. 6.3.15; H&S Sec.
7.7 pp. 217-8, Sec. 7.8 pp. 218-20,
Sec. 7.12.1 p. 229; CT&P
Sec. 3.7 pp. 46-7.
3.8: How can I understand these complex expressions?
What's a
"sequence point"?
A: A sequence point is the point (at the
end of a full expression,
or at the ||, &&,
?:, or comma operators, or just before a
function call) at which
the dust has settled and all side
effects are guaranteed to
be complete. The ANSI/ISO C Standard
states that
Between the previous and next sequence point an
object shall have its stored value modified at
most once by the evaluation of an expression.
Furthermore, the prior value shall be accessed
only to determine the value to be stored.
The second sentence can be
difficult to understand. It says
that if an object is written
to within a full expression, any
and all accesses to it within
the same expression must be for
the purposes of computing
the value to be written. This rule
effectively constrains legal
expressions to those in which the
accesses demonstrably precede
the modification.
See also question 3.9 below.
References: ANSI Sec. 2.1.2.3,
Sec. 3.3, Appendix B; ISO
Sec. 5.1.2.3, Sec. 6.3,
Annex C; Rationale Sec. 2.1.2.3; H&S
Sec. 7.12.1 pp. 228-9.
3.9: So given
a[i] = i++;
we don't know which cell
of a[] gets written to, but i does get
incremented by one, right?
A: *No.* Once an expression or program
becomes undefined, *all*
aspects of it become undefined.
See questions 3.2, 3.3, 11.33,
and 11.35.
3.12: If I'm not using the value of the expression, should
I use i++
or ++i to increment a variable?
A: Since the two forms differ only in
the value yielded, they are
entirely equivalent when
only their side effect is needed.
(However, the prefix form
is preferred in C++.)
See also question 3.3.
References: K&R1 Sec.
2.8 p. 43; K&R2 Sec. 2.8 p. 47; ANSI
Sec. 3.3.2.4, Sec. 3.3.3.1;
ISO Sec. 6.3.2.4, Sec. 6.3.3.1; H&S
Sec. 7.4.4 pp. 192-3, Sec.
7.5.8 pp. 199-200.
3.14: Why doesn't the code
int a = 1000, b = 1000;
long int c = a * b;
work?
A: Under C's integral promotion rules,
the multiplication is
carried out using int arithmetic,
and the result may overflow or
be truncated before being
promoted and assigned to the long int
left-hand side. Use
an explicit cast to force long arithmetic:
long int c = (long int)a * b;
Note that (long int)(a * b) would *not* have the desired effect.
A similar problem can arise
when two integers are divided, with
the result assigned to a
floating-point variable.
References: K&R1 Sec.
2.7 p. 41; K&R2 Sec. 2.7 p. 44; ANSI
Sec. 3.2.1.5; ISO Sec. 6.2.1.5;
H&S Sec. 6.3.4 p. 176; CT&P
Sec. 3.9 pp. 49-50.
3.16: I have a complicated expression which I have to assign
to one of
two variables, depending
on a condition. Can I use code like
this?
((condition) ? a : b) = complicated_expression;
A: No. The ?: operator, like most
operators, yields a value, and
you can't assign to a value.
(In other words, ?: does not yield
an "lvalue".) If you
really want to, you can try something like
*((condition) ? &a : &b) = complicated_expression;
although this is admittedly not as pretty.
References: ANSI Sec. 3.3.15
esp. footnote 50; ISO Sec. 6.3.15;
H&S Sec. 7.1 pp. 179-180.
Section 4. Pointers
4.2: I'm trying to declare a pointer and allocate
some space for it,
but it's not working.
What's wrong with this code?
char *p;
*p = malloc(10);
A: The pointer you declared is p, not
*p. To make a pointer point
somewhere, you just use
the name of the pointer:
p = malloc(10);
It's when you're manipulating
the pointed-to memory that you use
* as an indirection operator:
*p = 'H';
See also questions 1.21, 7.1, and 8.3.
References: CT&P Sec. 3.1 p. 28.
4.3: Does *p++ increment p, or what it points to?
A: Unary operators like *, ++, and --
all associate (group) from
right to left. Therefore,
*p++ increments p (and returns the
value pointed to by p before
the increment). To increment the
value pointed to by p, use
(*p)++ (or perhaps ++*p, if the order
of the side effect doesn't
matter).
References: K&R1 Sec.
5.1 p. 91; K&R2 Sec. 5.1 p. 95; ANSI
Sec. 3.3.2, Sec. 3.3.3;
ISO Sec. 6.3.2, Sec. 6.3.3; H&S
Sec. 7.4.4 pp. 192-3, Sec.
7.5 p. 193, Secs. 7.5.7,7.5.8 pp. 199-
200.
4.5: I have a char * pointer that happens to point
to some ints, and
I want to step it over them.
Why doesn't
((int *)p)++;
work?
A: In C, a cast operator does not mean
"pretend these bits have a
different type, and treat
them accordingly"; it is a conversion
operator, and by definition
it yields an rvalue, which cannot be
assigned to, or incremented
with ++. (It is an anomaly in pcc-
derived compilers, and an
extension in gcc, that expressions
such as the above are ever
accepted.) Say what you mean: use
p = (char *)((int *)p + 1);
or (since p is a char *) simply
p += sizeof(int);
Whenever possible, you should
choose appropriate pointer types
in the first place, instead
of trying to treat one type as
another.
References: K&R2 Sec.
A7.5 p. 205; ANSI Sec. 3.3.4 (esp.
footnote 14); ISO Sec. 6.3.4;
Rationale Sec. 3.3.2.4; H&S
Sec. 7.1 pp. 179-80.
4.8: I have a function which accepts, and is supposed
to initialize,
a pointer:
void f(ip)
int *ip;
{
static int dummy = 5;
ip = &dummy;
}
But when I call it like this:
int *ip;
f(ip);
the pointer in the caller remains unchanged.
A: Are you sure the function initialized
what you thought it did?
Remember that arguments
in C are passed by value. The called
function altered only the
passed copy of the pointer. You'll
either want to pass the
address of the pointer (the function
will end up accepting a
pointer-to-a-pointer), or have the
function return the pointer.
See also questions 4.9 and 4.11.
4.9: Can I use a void ** pointer to pass a generic
pointer to a
function by reference?
A: Not portably. There is no generic
pointer-to-pointer type in C.
void * acts as a generic
pointer only because conversions are
applied automatically when
other pointer types are assigned to
and from void *'s; these
conversions cannot be performed (the
correct underlying pointer
type is not known) if an attempt is
made to indirect upon a
void ** value which points at something
other than a void *.
4.10: I have a function
extern int f(int *);
which accepts a pointer to
an int. How can I pass a constant by
reference? A call
like
f(&5);
doesn't seem to work.
A: You can't do this directly. You
will have to declare a
temporary variable, and
then pass its address to the function:
int five = 5;
f(&five);
See also questions 2.10, 4.8, and 20.1.
4.11: Does C even have "pass by reference"?
A: Not really. Strictly speaking,
C always uses pass by value.
You can simulate pass by
reference yourself, by defining
functions which accept pointers
and then using the & operator
when calling, and the compiler
will essentially simulate it for
you when you pass an array
to a function (by passing a pointer
instead, see question 6.4
et al.), but C has nothing truly
equivalent to formal pass
by reference or C++ reference
parameters. (However,
function-like preprocessor macros do
provide a form of "call
by name".)
See also questions 4.8 and 20.1.
References: K&R1 Sec.
1.8 pp. 24-5, Sec. 5.2 pp. 91-3; K&R2
Sec. 1.8 pp. 27-8, Sec.
5.2 pp. 91-3; ANSI Sec. 3.3.2.2, esp.
footnote 39; ISO Sec. 6.3.2.2;
H&S Sec. 9.5 pp. 273-4.
4.12: I've seen different methods used for calling functions
via
pointers. What's the
story?
A: Originally, a pointer to a function
had to be "turned into" a
"real" function, with the
* operator (and an extra pair of
parentheses, to keep the
precedence straight), before calling:
int r, func(), (*fp)() = func;
r = (*fp)();
It can also be argued that
functions are always called via
pointers, and that "real"
function names always decay implicitly
into pointers (in expressions,
as they do in initializations;
see question 1.34).
This reasoning, made widespread through pcc
and adopted in the ANSI
standard, means that
r = fp();
is legal and works correctly,
whether fp is the name of a
function or a pointer to
one. (The usage has always been
unambiguous; there is nothing
you ever could have done with a
function pointer followed
by an argument list except call the
function pointed to.)
An explicit * is still allowed (and
recommended, if portability
to older compilers is important).
See also question 1.34.
References: K&R1 Sec.
5.12 p. 116; K&R2 Sec. 5.11 p. 120; ANSI
Sec. 3.3.2.2; ISO Sec. 6.3.2.2;
Rationale Sec. 3.3.2.2; H&S
Sec. 5.8 p. 147, Sec. 7.4.3
p. 190.
Section 5. Null Pointers
5.1: What is this infamous null pointer, anyway?
A: The language definition states that
for each pointer type, there
is a special value -- the
"null pointer" -- which is
distinguishable from all
other pointer values and which is
"guaranteed to compare unequal
to a pointer to any object or
function." That is,
the address-of operator & will never yield
a null pointer, nor will
a successful call to malloc().
(malloc() does return a
null pointer when it fails, and this is
a typical use of null pointers:
as a "special" pointer value
with some other meaning,
usually "not allocated" or "not
pointing anywhere yet.")
A null pointer is conceptually
different from an uninitialized
pointer. A null pointer
is known not to point to any object or
function; an uninitialized
pointer might point anywhere. See
also questions 1.30, 7.1,
and 7.31.
As mentioned above, there
is a null pointer for each pointer
type, and the internal values
of null pointers for different
types may be different.
Although programmers need not know the
internal values, the compiler
must always be informed which type
of null pointer is required,
so that it can make the distinction
if necessary (see questions
5.2, 5.5, and 5.6 below).
References: K&R1 Sec.
5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ANSI
Sec. 3.2.2.3; ISO Sec. 6.2.2.3;
Rationale Sec. 3.2.2.3; H&S
Sec. 5.3.2 pp. 121-3.
5.2: How do I get a null pointer in my programs?
A: According to the language definition,
a constant 0 in a pointer
context is converted into
a null pointer at compile time. That
is, in an initialization,
assignment, or comparison when one
side is a variable or expression
of pointer type, the compiler
can tell that a constant
0 on the other side requests a null
pointer, and generate the
correctly-typed null pointer value.
Therefore, the following
fragments are perfectly legal:
char *p = 0;
if(p != 0)
(See also question 5.3.)
However, an argument being
passed to a function is not
necessarily recognizable
as a pointer context, and the compiler
may not be able to tell
that an unadorned 0 "means" a null
pointer. To generate
a null pointer in a function call context,
an explicit cast may be
required, to force the 0 to be
recognized as a pointer.
For example, the Unix system call
execl takes a variable-length,
null-pointer-terminated list of
character pointer arguments,
and is correctly called like this:
execl("/bin/sh", "sh", "-c", "date", (char *)0);
If the (char *) cast on the
last argument were omitted, the
compiler would not know
to pass a null pointer, and would pass
an integer 0 instead.
(Note that many Unix manuals get this
example wrong .)
When function prototypes
are in scope, argument passing becomes
an "assignment context,"
and most casts may safely be omitted,
since the prototype tells
the compiler that a pointer is
required, and of which type,
enabling it to correctly convert an
unadorned 0. Function
prototypes cannot provide the types for
variable arguments in variable-length
argument lists however, so
explicit casts are still
required for those arguments. (See
also question 15.3.)
It is safest to properly cast all null
pointer constants in function
calls: to guard against varargs
functions or those without
prototypes, to allow interim use of
non-ANSI compilers, and
to demonstrate that you know what you
are doing. (Incidentally,
it's also a simpler rule to
remember.)
Summary:
Unadorned 0 okay: Explicit cast required:
initialization function
call,
no prototype in scope
assignment
variable argument in
comparison
varargs function call
function call,
prototype in scope,
fixed argument
References: K&R1 Sec.
A7.7 p. 190, Sec. A7.14 p. 192; K&R2
Sec. A7.10 p. 207, Sec.
A7.17 p. 209; ANSI Sec. 3.2.2.3; ISO
Sec. 6.2.2.3; H&S Sec.
4.6.3 p. 95, Sec. 6.2.7 p. 171.
5.3: Is the abbreviated pointer comparison "if(p)"
to test for non-
null pointers valid?
What if the internal representation for
null pointers is nonzero?
A: When C requires the Boolean value of
an expression (in the if,
while, for, and do statements,
and with the &&, ||, !, and ?:
operators), a false value
is inferred when the expression
compares equal to zero,
and a true value otherwise. That is,
whenever one writes
if(expr)
where "expr" is any expression
at all, the compiler essentially
acts as if it had been written
as
if((expr) != 0)
Substituting the trivial
pointer expression "p" for "expr," we
have
if(p) is equivalent to if(p != 0)
and this is a comparison
context, so the compiler can tell that
the (implicit) 0 is actually
a null pointer constant, and use
the correct null pointer
value. There is no trickery involved
here; compilers do work
this way, and generate identical code
for both constructs.
The internal representation of a null
pointer does *not* matter.
The boolean negation operator, !, can be described as follows:
!expr is essentially equivalent to (expr)?0:1
or to
((expr) == 0)
which leads to the conclusion that
if(!p) is equivalent to if(p == 0)
"Abbreviations" such as if(p),
though perfectly legal, are
considered by some to be
bad style (and by others to be good
style; see question 17.10).
See also question 9.2.
References: K&R2 Sec.
A7.4.7 p. 204; ANSI Sec. 3.3.3.3,
Sec. 3.3.9, Sec. 3.3.13,
Sec. 3.3.14, Sec. 3.3.15, Sec. 3.6.4.1,
Sec. 3.6.5; ISO Sec. 6.3.3.3,
Sec. 6.3.9, Sec. 6.3.13,
Sec. 6.3.14, Sec. 6.3.15,
Sec. 6.6.4.1, Sec. 6.6.5; H&S
Sec. 5.3.2 p. 122.
5.4: What is NULL and how is it #defined?
A: As a matter of style, many programmers
prefer not to have
unadorned 0's scattered
through their programs. Therefore, the
preprocessor macro NULL
is #defined (by <stdio.h> or <stddef.h>)
with the value 0, possibly
cast to (void *) (see also question
5.6). A programmer
who wishes to make explicit the distinction
between 0 the integer and
0 the null pointer constant can then
use NULL whenever a null
pointer is required.
Using NULL is a stylistic
convention only; the preprocessor
turns NULL back into 0 which
is then recognized by the compiler,
in pointer contexts, as
before. In particular, a cast may still
be necessary before NULL
(as before 0) in a function call
argument. The table
under question 5.2 above applies for NULL
as well as 0 (an unadorned
NULL is equivalent to an unadorned
0).
NULL should *only* be used for pointers; see question 5.9.
References: K&R1 Sec.
5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102; ANSI
Sec. 4.1.5, Sec. 3.2.2.3;
ISO Sec. 7.1.6, Sec. 6.2.2.3;
Rationale Sec. 4.1.5; H&S
Sec. 5.3.2 p. 122, Sec. 11.1 p. 292.
5.5: How should NULL be defined on a machine which
uses a nonzero bit
pattern as the internal
representation of a null pointer?
A: The same as on any other machine: as 0 (or ((void *)0)).
Whenever a programmer requests
a null pointer, either by writing
"0" or "NULL," it is the
compiler's responsibility to generate
whatever bit pattern the
machine uses for that null pointer.
Therefore, #defining NULL
as 0 on a machine for which internal
null pointers are nonzero
is as valid as on any other: the
compiler must always be
able to generate the machine's correct
null pointers in response
to unadorned 0's seen in pointer
contexts. See also
questions 5.2, 5.10, and 5.17.
References: ANSI Sec. 4.1.5;
ISO Sec. 7.1.6; Rationale
Sec. 4.1.5.
5.6: If NULL were defined as follows:
#define NULL ((char *)0)
wouldn't that make function
calls which pass an uncast NULL
work?
A: Not in general. The problem is
that there are machines which
use different internal representations
for pointers to different
types of data. The
suggested definition would make uncast NULL
arguments to functions expecting
pointers to characters work
correctly, but pointer arguments
of other types would still be
problematical, and legal
constructions such as
FILE *fp = NULL;
could fail.
Nevertheless, ANSI C allows the alternate definition
#define NULL ((void *)0)
for NULL. Besides potentially
helping incorrect programs to
work (but only on machines
with homogeneous pointers, thus
questionably valid assistance),
this definition may catch
programs which use NULL
incorrectly (e.g. when the ASCII NUL
character was really intended;
see question 5.9).
References: Rationale Sec. 4.1.5.
5.9: If NULL and 0 are equivalent as null pointer
constants, which
should I use?
A: Many programmers believe that NULL
should be used in all pointer
contexts, as a reminder
that the value is to be thought of as a
pointer. Others feel
that the confusion surrounding NULL and 0
is only compounded by hiding
0 behind a macro, and prefer to use
unadorned 0 instead.
There is no one right answer. (See also
questions 9.2 and 17.10.)
C programmers must understand that
NULL and 0 are interchangeable
in pointer contexts, and that an
uncast 0 is perfectly acceptable.
Any usage of NULL (as opposed
to 0) should be considered
a gentle reminder that a pointer is
involved; programmers should
not depend on it (either for their
own understanding or the
compiler's) for distinguishing pointer
0's from integer 0's.
NULL should *not* be used
when another kind of 0 is required,
even though it might work,
because doing so sends the wrong
stylistic message.
(Furthermore, ANSI allows the definition of
NULL to be ((void *)0),
which will not work at all in non-
pointer contexts.)
In particular, do not use NULL when the
ASCII null character (NUL)
is desired. Provide your own
definition
#define NUL '\0'
if you must.
References: K&R1 Sec. 5.4 pp. 97-8; K&R2 Sec. 5.4 p. 102.
5.10: But wouldn't it be better to use NULL (rather than
0), in case
the value of NULL changes,
perhaps on a machine with nonzero
internal null pointers?
A: No. (Using NULL may be preferable,
but not for this reason.)
Although symbolic constants
are often used in place of numbers
because the numbers might
change, this is *not* the reason that
NULL is used in place of
0. Once again, the language guarantees
that source-code 0's (in
pointer contexts) generate null
pointers. NULL is
used only as a stylistic convention. See
questions 5.5 and 9.2.
5.12: I use the preprocessor macro
#define Nullptr(type) (type *)0
to help me build null pointers of the correct type.
A: This trick, though popular and superficially
attractive, does
not buy much. It is
not needed in assignments and comparisons;
see question 5.2.
It does not even save keystrokes. Its use
may suggest to the reader
that the program's author is shaky on
the subject of null pointers,
requiring that the #definition of
the macro, its invocations,
and *all* other pointer usages be
checked. See also
questions 9.1 and 10.2.
5.13: This is strange. NULL is guaranteed to be 0,
but the null
pointer is not?
A: When the term "null" or "NULL" is casually
used, one of several
things may be meant:
1.
The conceptual null pointer, the abstract language concept
defined in question 5.1. It is implemented with...
2.
The internal (or run-time) representation of a null
pointer, which may or may not be all-bits-0 and which may
be different for different pointer types. The actual
values should be of concern only to compiler writers.
Authors of C programs never see them, since they use...
3.
The null pointer constant, which is a constant integer 0
(see question 5.2). It is often hidden behind...
4.
The NULL macro, which is #defined to be "0" or
"((void *)0)" (see question 5.4). Finally, as red
herrings, we have...
5.
The ASCII null character (NUL), which does have all bits
zero, but has no necessary relation to the null pointer
except in name; and...
6.
The "null string," which is another name for the empty
string (""). Using the term "null string" can be
confusing in C, because an empty string involves a null
('\0') character, but *not* a null pointer, which brings
us full circle...
This article uses the phrase
"null pointer" (in lower case) for
sense 1, the character "0"
or the phrase "null pointer constant"
for sense 3, and the capitalized
word "NULL" for sense 4.
5.14: Why is there so much confusion surrounding null pointers?
Why
do these questions come
up so often?
A: C programmers traditionally like to
know more than they need to
about the underlying machine
implementation. The fact that null
pointers are represented
both in source code, and internally to
most machines, as zero invites
unwarranted assumptions. The use
of a preprocessor macro
(NULL) may seem to suggest that the
value could change some
day, or on some weird machine. The
construct "if(p == 0)" is
easily misread as calling for
conversion of p to an integral
type, rather than 0 to a pointer
type, before the comparison.
Finally, the distinction between
the several uses of the
term "null" (listed in question 5.13
above) is often overlooked.
One good way to wade out
of the confusion is to imagine that C
used a keyword (perhaps
"nil", like Pascal) as a null pointer
constant. The compiler
could either turn "nil" into the correct
type of null pointer when
it could determine the type from the
source code, or complain
when it could not. Now in fact, in C
the keyword for a null pointer
constant is not "nil" but "0",
which works almost as well,
except that an uncast "0" in a non-
pointer context generates
an integer zero instead of an error
message, and if that uncast
0 was supposed to be a null pointer
constant, the code may not
work.
5.15: I'm confused. I just can't understand all this
null pointer
stuff.
A: Follow these two simple rules:
1.
When you want a null pointer constant in source code,
use "0" or "NULL".
2.
If the usage of "0" or "NULL" is an argument in a
function call, cast it to the pointer type expected by
the function being called.
The rest of the discussion
has to do with other people's
misunderstandings, with
the internal representation of null
pointers (which you shouldn't
need to know), and with ANSI C
refinements. Understand
questions 5.1, 5.2, and 5.4, and
consider 5.3, 5.9, 5.13,
and 5.14, and you'll do fine.
5.16: Given all the confusion surrounding null pointers,
wouldn't it
be easier simply to require
them to be represented internally by
zeroes?
A: If for no other reason, doing so would
be ill-advised because it
would unnecessarily constrain
implementations which would
otherwise naturally represent
null pointers by special, nonzero
bit patterns, particularly
when those values would trigger
automatic hardware traps
for invalid accesses.
Besides, what would such
a requirement really accomplish?
Proper understanding of
null pointers does not require knowledge
of the internal representation,
whether zero or nonzero.
Assuming that null pointers
are internally zero does not make
any code easier to write
(except for a certain ill-advised usage
of calloc(); see question
7.31). Known-zero internal pointers
would not obviate casts
in function calls, because the *size* of
the pointer might still
be different from that of an int. (If
"nil" were used to request
null pointers, as mentioned in
question 5.14 above, the
urge to assume an internal zero
representation would not
even arise.)
5.17: Seriously, have any actual machines really used nonzero
null
pointers, or different representations
for pointers to different
types?
A: The Prime 50 series used segment 07777,
offset 0 for the null
pointer, at least for PL/I.
Later models used segment 0, offset
0 for null pointers in C,
necessitating new instructions such as
TCNP (Test C Null Pointer),
evidently as a sop to all the extant
poorly-written C code which
made incorrect assumptions. Older,
word-addressed Prime machines
were also notorious for requiring
larger byte pointers (char
*'s) than word pointers (int *'s).
The Eclipse MV series from
Data General has three
architecturally supported
pointer formats (word, byte, and bit
pointers), two of which
are used by C compilers: byte pointers
for char * and void *, and
word pointers for everything else.
Some Honeywell-Bull mainframes
use the bit pattern 06000 for
(internal) null pointers.
The CDC Cyber 180 Series
has 48-bit pointers consisting of a
ring, segment, and offset.
Most users (in ring 11) have null
pointers of 0xB00000000000.
It was common on old CDC ones-
complement machines to use
an all-one-bits word as a special
flag for all kinds of data,
including invalid addresses.
The old HP 3000 series uses
a different addressing scheme for
byte addresses than for
word addresses; like several of the
machines above it therefore
uses different representations for
char * and void * pointers
than for other pointers.
The Symbolics Lisp Machine,
a tagged architecture, does not even
have conventional numeric
pointers; it uses the pair <NIL, 0>
(basically a nonexistent
<object, offset> handle) as a C null
pointer.
Depending on the "memory
model" in use, 8086-family processors
(PC compatibles) may use
16-bit data pointers and 32-bit
function pointers, or vice
versa.
Some 64-bit Cray machines
represent int * in the lower 48 bits
of a word; char * additionally
uses the upper 16 bits to
indicate a byte address
within a word.
References: K&R1 Sec. A14.4 p. 211.
5.20: What does a run-time "null pointer assignment" error
mean? How
do I track it down?
A: This message, which typically occurs
with MS-DOS compilers (see,
therefore, section 19) means
that you've written, via a null
(perhaps because uninitialized)
pointer, to an invalid location
(probably offset 0 in the
default data segment).
A debugger may let you set
a data breakpoint or watchpoint or
something on location 0.
Alternatively, you could write a bit
of code to stash away a
copy of 20 or so bytes from location 0,
and periodically check that
the memory at location 0 hasn't
changed. See also
question 16.8.
Section 6. Arrays and Pointers
6.1: I had the definition char a[6] in one source
file, and in
another I declared extern
char *a. Why didn't it work?
A: The declaration extern char *a simply
does not match the actual
definition. The type
pointer-to-type-T is not the same as array-
of-type-T. Use extern
char a[].
References: ANSI Sec. 3.5.4.2;
ISO Sec. 6.5.4.2; CT&P Sec. 3.3
pp. 33-4, Sec. 4.5 pp. 64-5.
6.2: But I heard that char a[] was identical to char *a.
A: Not at all. (What you heard has
to do with formal parameters to
functions; see question
6.4.) Arrays are not pointers. The
array declaration char a[6]
requests that space for six
characters be set aside,
to be known by the name "a." That is,
there is a location named
"a" at which six characters can sit.
The pointer declaration
char *p, on the other hand, requests a
place which holds a pointer,
to be known by the name "p". This
pointer can point almost
anywhere: to any char, or to any
contiguous array of chars,
or nowhere (see also questions 5.1
and 1.30).
As usual, a picture is worth a thousand words. The declarations
char a[] = "hello";
char *p = "world";
would initialize data structures
which could be represented like
this:
+---+---+---+---+---+---+
a: | h | e | l | l | o |\0 |
+---+---+---+---+---+---+
+-----+ +---+---+---+---+---+---+
p: | *======> | w | o | r | l | d |\0 |
+-----+ +---+---+---+---+---+---+
It is important to realize
that a reference like x[3] generates
different code depending
on whether x is an array or a pointer.
Given the declarations above,
when the compiler sees the
expression a[3], it emits
code to start at the location "a,"
move three past it, and
fetch the character there. When it sees
the expression p[3], it
emits code to start at the location "p,"
fetch the pointer value
there, add three to the pointer, and
finally fetch the character
pointed to. In other words, a[3] is
three places past (the start
of) the object *named* a, while
p[3] is three places past
the object *pointed to* by p. In the
example above, both a[3]
and p[3] happen to be the character
'l', but the compiler gets
there differently. (The essential
difference is that the values
of an array like a and a pointer
like p are computed differently
*whenever* they appear in
expressions, whether or
not they are being subscripted, as
explained further in the
next question.)
References: K&R2 Sec. 5.5 p. 104; CT&P Sec. 4.5 pp. 64-5.
6.3: So what is meant by the "equivalence of pointers
and arrays" in
C?
A: Much of the confusion surrounding arrays
and pointers in C can
be traced to a misunderstanding
of this statement. Saying that
arrays and pointers are
"equivalent" means neither that they are
identical nor even interchangeable.
"Equivalence" refers to the following key definition:
An lvalue of type array-of-T which appears in an
expression decays (with three exceptions) into a
pointer to its first element; the type of the
resultant pointer is pointer-to-T.
(The exceptions are when
the array is the operand of a sizeof or
& operator, or is a
string literal initializer for a character
array.)
As a consequence of this
definition, the compiler doesn't apply
the array subscripting operator
[] that differently to arrays
and pointers, after all.
In an expression of the form a[i], the
array decays into a pointer,
following the rule above, and is
then subscripted just as
would be a pointer variable in the
expression p[i] (although
the eventual memory accesses will be
different, as explained
in question 6.2). If you were to assign
the array's address to the
pointer:
p = a;
then p[3] and a[3] would access the same element.
See also question 6.8.
References: K&R1 Sec.
5.3 pp. 93-6; K&R2 Sec. 5.3 p. 99; ANSI
Sec. 3.2.2.1, Sec. 3.3.2.1,
Sec. 3.3.6; ISO Sec. 6.2.2.1,
Sec. 6.3.2.1, Sec. 6.3.6;
H&S Sec. 5.4.1 p. 124.
6.4: Then why are array and pointer declarations interchangeable
as
function formal parameters?
A: It's supposed to be a convenience.
Since arrays decay immediately
into pointers, an array is never
actually passed to a function.
Allowing pointer parameters to
be declared as arrays is
a simply a way of making it look as
though the array was being
passed -- a programmer may wish to
emphasize that a parameter
is traditionally treated as if it
were an array, or that an
array (strictly speaking, the address)
is traditionally passed.
As a convenience, therefore, any
parameter declarations which
"look like" arrays, e.g.
f(a)
char a[];
{ ... }
are treated by the compiler
as if they were pointers, since that
is what the function will
receive if an array is passed:
f(a)
char *a;
{ ... }
This conversion holds only
within function formal parameter
declarations, nowhere else.
If the conversion bothers you,
avoid it; many people have
concluded that the confusion it
causes outweighs the small
advantage of having the declaration
"look like" the call or
the uses within the function.
See also question 6.21.
References: K&R1 Sec.
5.3 p. 95, Sec. A10.1 p. 205; K&R2
Sec. 5.3 p. 100, Sec. A8.6.3
p. 218, Sec. A10.1 p. 226; ANSI
Sec. 3.5.4.3, Sec. 3.7.1,
Sec. 3.9.6; ISO Sec. 6.5.4.3,
Sec. 6.7.1, Sec. 6.9.6;
H&S Sec. 9.3 p. 271; CT&P Sec. 3.3 pp.
33-4.
6.7: How can an array be an lvalue, if you can't assign to it?
A: The ANSI C Standard defines a "modifiable
lvalue," which an
array is not.
References: ANSI Sec. 3.2.2.1;
ISO Sec. 6.2.2.1; Rationale
Sec. 3.2.2.1; H&S Sec.
7.1 p. 179.
6.8: Practically speaking, what is the difference
between arrays and
pointers?
A: Arrays automatically allocate space,
but can't be relocated or
resized. Pointers
must be explicitly assigned to point to
allocated space (perhaps
using malloc), but can be reassigned
(i.e. pointed at different
objects) at will, and have many other
uses besides serving as
the base of blocks of memory.
Due to the so-called equivalence
of arrays and pointers (see
question 6.3), arrays and
pointers often seem interchangeable,
and in particular a pointer
to a block of memory assigned by
malloc is frequently treated
(and can be referenced using [])
exactly as if it were a
true array. See questions 6.14 and
6.16. (Be careful
with sizeof, though.)
See also questions 1.32 and 20.14.
6.9: Someone explained to me that arrays were really
just constant
pointers.
A: This is a bit of an oversimplification.
An array name is
"constant" in that it cannot
be assigned to, but an array is
*not* a pointer, as the
discussion and pictures in question 6.2
should make clear.
See also questions 6.3 and 6.8.
6.11: I came across some "joke" code containing the "expression"
5["abcdef"] . How
can this be legal C?
A: Yes, Virginia, array subscripting is
commutative in C. This
curious fact follows from
the pointer definition of array
subscripting, namely that
a[e] is identical to *((a)+(e)), for
*any* two expressions a
and e, as long as one of them is a
pointer expression and one
is integral. This unsuspected
commutativity is often mentioned
in C texts as if it were
something to be proud of,
but it finds no useful application
outside of the Obfuscated
C Contest (see question 20.36).
References: Rationale Sec.
3.3.2.1; H&S Sec. 5.4.1 p. 124,
Sec. 7.4.1 pp. 186-7.
6.12: Since array references decay into pointers, if arr
is an array,
what's the difference between
arr and &arr?
A: The type.
In Standard C, &arr yields
a pointer, of type pointer-to-array-
of-T, to the entire array.
(In pre-ANSI C, the & in &arr
generally elicited a warning,
and was generally ignored.) Under
all C compilers, a simple
reference (without an explicit &) to
an array yields a pointer,
of type pointer-to-T, to the array's
first element. (See
also questions 6.3, 6.13, and 6.18.)
References: ANSI Sec. 3.2.2.1,
Sec. 3.3.3.2; ISO Sec. 6.2.2.1,
Sec. 6.3.3.2; Rationale
Sec. 3.3.3.2; H&S Sec. 7.5.6 p. 198.
6.13: How do I declare a pointer to an array?
A: Usually, you don't want to. When
people speak casually of a
pointer to an array, they
usually mean a pointer to its first
element.
Instead of a pointer to an
array, consider using a pointer to
one of the array's elements.
Arrays of type T decay into
pointers to type T (see
question 6.3), which is convenient;
subscripting or incrementing
the resultant pointer will access
the individual members of
the array. True pointers to arrays,
when subscripted or incremented,
step over entire arrays, and
are generally useful only
when operating on arrays of arrays, if
at all. (See question
6.18.)
If you really need to declare
a pointer to an entire array, use
something like "int (*ap)[N];"
where N is the size of the array.
(See also question 1.21.)
If the size of the array is unknown,
N can in principle be omitted,
but the resulting type, "pointer
to array of unknown size,"
is useless.
See also question 6.12 above.
References: ANSI Sec. 3.2.2.1; ISO Sec. 6.2.2.1.
6.14: How can I set an array's size at run time?
How can I avoid fixed-sized
arrays?
A: The equivalence between arrays and
pointers (see question 6.3)
allows a pointer to malloc'ed
memory to simulate an array
quite effectively.
After executing
#include <stdlib.h>
int *dynarray;
dynarray = malloc(10 * sizeof(int));
(and if the call to malloc()
succeeds), you can reference
dynarray[i] (for i from
0 to 9) just as if dynarray were a
conventional, statically-allocated
array (int a[10]). See also
questions 1.31a, 6.16, and
7.7.
6.15: How can I declare local arrays of a size matching
a passed-in
array?
A: You can't, in C. Array dimensions
must be compile-time
constants. (gcc provides
parameterized arrays as an extension.)
You'll have to use malloc(),
and remember to call free() before
the function returns.
See also questions 6.14, 6.16, 6.19,
7.22, and maybe 7.32.
References: ANSI Sec. 3.4,
Sec. 3.5.4.2; ISO Sec. 6.4,
Sec. 6.5.4.2.
6.16: How can I dynamically allocate a multidimensional array?
A: It is usually best to allocate an array
of pointers, and then
initialize each pointer
to a dynamically-allocated "row." Here
is a two-dimensional example:
#include <stdlib.h>
int **array1 = (int **)malloc(nrows * sizeof(int *));
for(i = 0; i < nrows; i++)
array1[i] = (int *)malloc(ncolumns * sizeof(int));
(In real code, of course,
all of malloc's return values would
be checked.)
You can keep the array's
contents contiguous, at the cost of
making later reallocation
of individual rows more difficult,
with a bit of explicit pointer
arithmetic:
int **array2 = (int **)malloc(nrows * sizeof(int *));
array2[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
for(i = 1; i < nrows; i++)
array2[i] = array2[0] + i * ncolumns;
In either case, the elements
of the dynamic array can be
accessed with normal-looking
array subscripts: arrayx[i][j] (for
0 <= i < NROWS and
0 <= j < NCOLUMNS).
If the double indirection
implied by the above schemes is for
some reason unacceptable,
you can simulate a two-dimensional
array with a single, dynamically-allocated
one-dimensional
array:
int *array3 = (int *)malloc(nrows * ncolumns * sizeof(int));
However, you must now perform
subscript calculations manually,
accessing the i,jth element
with array3[i * ncolumns + j]. (A
macro could hide the explicit
calculation, but invoking it would
require parentheses and
commas which wouldn't look exactly like
multidimensional array syntax,
and the macro would need access
to at least one of the dimensions,
as well. See also question
6.19.)
Finally, you could use pointers to arrays:
int (*array4)[NCOLUMNS] =
(int (*)[NCOLUMNS])malloc(nrows * sizeof(*array4));
but the syntax starts getting
horrific and at most one dimension
may be specified at run
time.
With all of these techniques,
you may of course need to remember
to free the arrays (which
may take several steps; see question
7.23) when they are no longer
needed, and you cannot necessarily
intermix dynamically-allocated
arrays with conventional,
statically-allocated ones
(see question 6.20, and also question
6.18).
All of these techniques can
also be extended to three or more
dimensions.
6.17: Here's a neat trick: if I write
int realarray[10];
int *array = &realarray[-1];
I can treat "array" as if it were a 1-based array.
A: Although this technique is attractive
(and was used in old
editions of the book _Numerical
Recipes in C_), it does not
conform to the C standards.
Pointer arithmetic is defined only
as long as the pointer points
within the same allocated block of
memory, or to the imaginary
"terminating" element one past it;
otherwise, the behavior
is undefined, *even if the pointer is
not dereferenced*.
The code above could fail if, while
subtracting the offset,
an illegal address were generated
(perhaps because the address
tried to "wrap around" past the
beginning of some memory
segment).
References: K&R2 Sec.
5.3 p. 100, Sec. 5.4 pp. 102-3, Sec. A7.7
pp. 205-6; ANSI Sec. 3.3.6;
ISO Sec. 6.3.6; Rationale
Sec. 3.2.2.3.
6.18: My compiler complained when I passed a two-dimensional
array to
a function expecting a pointer
to a pointer.
A: The rule (see question 6.3) by which
arrays decay into pointers
is not applied recursively.
An array of arrays (i.e. a two-
dimensional array in C)
decays into a pointer to an array, not a
pointer to a pointer.
Pointers to arrays can be confusing, and
must be treated carefully;
see also question 6.13. (The
confusion is heightened
by the existence of incorrect compilers,
including some old versions
of pcc and pcc-derived lints, which
improperly accept assignments
of multi-dimensional arrays to
multi-level pointers.)
If you are passing a two-dimensional array to a function:
int array[NROWS][NCOLUMNS];
f(array);
the function's declaration must match:
f(int a[][NCOLUMNS])
{ ... }
or
f(int (*ap)[NCOLUMNS]) /* ap is a pointer to an array */
{ ... }
In the first declaration,
the compiler performs the usual
implicit parameter rewriting
of "array of array" to "pointer to
array" (see questions 6.3
and 6.4); in the second form the
pointer declaration is explicit.
Since the called function does
not allocate space for the
array, it does not need to know the
overall size, so the number
of rows, NROWS, can be omitted. The
"shape" of the array is
still important, so the column dimension
NCOLUMNS (and, for three-
or more dimensional arrays, the
intervening ones) must be
retained.
If a function is already
declared as accepting a pointer to a
pointer, it is probably
meaningless to pass a two-dimensional
array directly to it.
See also questions 6.12 and 6.15.
References: K&R1 Sec.
5.10 p. 110; K&R2 Sec. 5.9 p. 113; H&S
Sec. 5.4.3 p. 126.
6.19: How do I write functions which accept two-dimensional
arrays
when the "width" is not
known at compile time?
A: It's not easy. One way is to
pass in a pointer to the [0][0]
element, along with the
two dimensions, and simulate array
subscripting "by hand:"
f2(aryp, nrows, ncolumns)
int *aryp;
int nrows, ncolumns;
{ ... array[i][j] is accessed as aryp[i * ncolumns + j] ... }
This function could be called
with the array from question 6.18
as
f2(&array[0][0], NROWS, NCOLUMNS);
It must be noted, however,
that a program which performs
multidimensional array subscripting
"by hand" in this way is not
in strict conformance with
the ANSI C Standard; according to an
official interpretation,
the behavior of accessing
(&array[0][0])[x] is
not defined for x >= NCOLUMNS.
gcc allows local arrays to
be declared having sizes which are
specified by a function's
arguments, but this is a nonstandard
extension.
When you want to be able
to use a function on multidimensional
arrays of various sizes,
one solution is to simulate all the
arrays dynamically, as in
question 6.16.
See also questions 6.18, 6.20, and 6.15.
References: ANSI Sec. 3.3.6; ISO Sec. 6.3.6.
6.20: How can I use statically- and dynamically-allocated
multidimensional arrays
interchangeably when passing them to
functions?
A: There is no single perfect method. Given the declarations
int array[NROWS][NCOLUMNS];
int **array1;
/* ragged */
int **array2;
/* contiguous */
int *array3;
/* "flattened" */
int (*array4)[NCOLUMNS];
with the pointers initialized
as in the code fragments in
question 6.16, and functions
declared as
f1(int a[][NCOLUMNS], int nrows, int ncolumns);
f2(int *aryp, int nrows, int ncolumns);
f3(int **pp, int nrows, int ncolumns);
where f1() accepts a conventional
two-dimensional array, f2()
accepts a "flattened" two-dimensional
array, and f3() accepts a
pointer-to-pointer, simulated
array (see also questions 6.18 and
6.19), the following calls
should work as expected:
f1(array, NROWS, NCOLUMNS);
f1(array4, nrows, NCOLUMNS);
f2(&array[0][0], NROWS, NCOLUMNS);
f2(*array, NROWS, NCOLUMNS);
f2(*array2, nrows, ncolumns);
f2(array3, nrows, ncolumns);
f2(*array4, nrows, NCOLUMNS);
f3(array1, nrows, ncolumns);
f3(array2, nrows, ncolumns);
The following two calls would
probably work on most systems, but
involve questionable casts,
and work only if the dynamic
ncolumns matches the static
NCOLUMNS:
f1((int (*)[NCOLUMNS])(*array2), nrows, ncolumns);
f1((int (*)[NCOLUMNS])array3, nrows, ncolumns);
It must again be noted that
passing &array[0][0] (or,
equivalently, *array) to
f2() is not strictly conforming; see
question 6.19.
If you can understand why
all of the above calls work and are
written as they are, and
if you understand why the combinations
that are not listed would
not work, then you have a *very* good
understanding of arrays
and pointers in C.
Rather than worrying about
all of this, one approach to using
multidimensional arrays
of various sizes is to make them *all*
dynamic, as in question
6.16. If there are no static
multidimensional arrays
-- if all arrays are allocated like
array1 or array2 in question
6.16 -- then all functions can be
written like f3().
6.21: Why doesn't sizeof properly report the size of an
array when the
array is a parameter to
a function?
A: The compiler pretends that the array
parameter was declared as a
pointer (see question 6.4),
and sizeof reports the size of the
pointer.
References: H&S Sec.
7.5.2 p. 195.
Section 7. Memory Allocation
7.1: Why doesn't this fragment work?
char *answer;
printf("Type something:\n");
gets(answer);
printf("You typed \"%s\"\n", answer);
A: The pointer variable answer(), which
is handed to gets() as the
location into which the
response should be stored, has not been
set to point to any valid
storage. That is, we cannot say where
the pointer answer() points.
(Since local variables are not
initialized, and typically
contain garbage, it is not even
guaranteed that answer()
starts out as a null pointer. See
questions 1.30 and 5.1.)
The simplest way to correct
the question-asking program is to
use a local array, instead
of a pointer, and let the compiler
worry about allocation:
#include <stdio.h>
#include <string.h>
char answer[100], *p;
printf("Type something:\n");
fgets(answer, sizeof answer, stdin);
if((p = strchr(answer, '\n')) != NULL)
*p = '\0';
printf("You typed \"%s\"\n", answer);
This example also uses fgets()
instead of gets(), so that the
end of the array cannot
be overwritten. (See question 12.23.
Unfortunately for this example,
fgets() does not automatically
delete the trailing \n,
as gets() would.) It would also be
possible to use malloc()
to allocate the answer buffer.
7.2: I can't get strcat() to work. I tried
char *s1 = "Hello, ";
char *s2 = "world!";
char *s3 = strcat(s1, s2);
but I got strange results.
A: As in question 7.1 above, the main
problem here is that space
for the concatenated result
is not properly allocated. C does
not provide an automatically-managed
string type. C compilers
only allocate memory for
objects explicitly mentioned in the
source code (in the case
of "strings," this includes character
arrays and string literals).
The programmer must arrange for
sufficient space for the
results of run-time operations such as
string concatenation, typically
by declaring arrays, or by
calling malloc().
strcat() performs no allocation;
the second string is appended
to the first one, in place.
Therefore, one fix would be to
declare the first string
as an array:
char s1[20] = "Hello, ";
Since strcat() returns the
value of its first argument (s1, in
this case), the variable
s3 is superfluous.
The original call to strcat()
in the question actually has two
problems: the string literal
pointed to by s1, besides not being
big enough for any concatenated
text, is not necessarily
writable at all. See
question 1.32.
References: CT&P Sec. 3.2 p. 32.
7.3: But the man page for strcat() says that it takes
two char *'s as
arguments. How am
I supposed to know to allocate things?
A: In general, when using pointers you
*always* have to consider
memory allocation, if only
to make sure that the compiler is
doing it for you.
If a library function's documentation does
not explicitly mention allocation,
it is usually the caller's
problem.
The Synopsis section at the
top of a Unix-style man page or in
the ANSI C standard can
be misleading. The code fragments
presented there are closer
to the function definitions used by
an implementor than the
invocations used by the caller. In
particular, many functions
which accept pointers (e.g. to
structures or strings) are
usually called with the address of
some object (a structure,
or an array -- see questions 6.3 and
6.4). Other common
examples are time() (see question 13.12)
and stat().
7.5: I have a function that is supposed to return
a string, but when
it returns to its caller,
the returned string is garbage.
A: Make sure that the pointed-to memory
is properly allocated. The
returned pointer should
be to a statically-allocated buffer, or
to a buffer passed in by
the caller, or to memory obtained with
malloc(), but *not* to a
local (automatic) array. In other
words, never do something
like
char *itoa(int n)
{
char retbuf[20];
/* WRONG */
sprintf(retbuf, "%d", n);
return retbuf;
/* WRONG */
}
One fix (which is imperfect,
especially if the function in
question is called recursively,
or if several of its return
values are needed simultaneously)
would be to declare the return
buffer as
static char retbuf[20];
See also questions 12.21 and 20.1.
References: ANSI Sec. 3.1.2.4; ISO Sec. 6.1.2.4.
7.6: Why am I getting "warning: assignment of pointer
from integer
lacks a cast" for calls
to malloc()?
A: Have you #included <stdlib.h>, or
otherwise arranged for
malloc() to be declared
properly? See also question 1.25.
References: H&S Sec. 4.7 p. 101.
7.7: Why does some code carefully cast the values
returned by malloc
to the pointer type being
allocated?
A: Before ANSI/ISO Standard C introduced
the void * generic pointer
type, these casts were typically
required to silence warnings
(and perhaps induce conversions)
when assigning between
incompatible pointer types.
Under ANSI/ISO Standard C,
these casts are no longer necessary,
and in fact modern practice
discourages them, since they can
camouflage important warnings
which would otherwise be generated
if malloc() happened not
to be declared correctly; see question
7.6 above.
References: H&S Sec. 16.1 pp. 386-7.
7.8: I see code like
char *p = malloc(strlen(s) + 1);
strcpy(p, s);
Shouldn't that be malloc((strlen(s) + 1) * sizeof(char))?
A: It's never necessary to multiply by
sizeof(char), since
sizeof(char) is, by definition,
exactly 1. (On the other hand,
multiplying by sizeof(char)
doesn't hurt, and in some
circumstances may help by
introducing a size_t into the
expression.) See also
question 8.9.
References: ANSI Sec. 3.3.3.4;
ISO Sec. 6.3.3.4; H&S Sec. 7.5.2
p. 195.
7.14: I've heard that some operating systems don't actually
allocate
malloc'ed memory until the
program tries to use it. Is this
legal?
A: It's hard to say. The Standard
doesn't say that systems can act
this way, but it doesn't
explicitly say that they can't, either.
References: ANSI Sec. 4.10.3; ISO Sec. 7.10.3.
7.16: I'm allocating a large array for some numeric work,
using the
line
double *array = malloc(300 * 300 * sizeof(double));
malloc() isn't returning
null, but the program is acting
strangely, as if it's overwriting
memory, or malloc() isn't
allocating as much as I
asked for, or something.
A: Notice that 300 x 300 is 90,000, which
will not fit in a 16-bit
int, even before you multiply
it by sizeof(double) (see question
1.1). If you need
to allocate this much memory, you'll have to
be careful. If size_t
(the type accepted by malloc()) is a 32-
bit type on your machine,
but int is 16 bits, you might be able
to get away with writing
300 * (300 * sizeof(double)) (see
question 3.14). Otherwise,
you'll have to break your data
structure up into smaller
chunks, or use a 32-bit machine, or
use some nonstandard memory
allocation routines. See also
question 19.23.
7.17: I've got 8 meg of memory in my PC. Why can I
only seem to
malloc() 640K or so?
A: Under the segmented architecture of
PC compatibles, it can be
difficult to use more than
640K with any degree of transparency.
See also question 19.23.
7.19: My program is crashing, apparently somewhere down
inside malloc,
but I can't see anything
wrong with it.
A: It is unfortunately very easy to corrupt
malloc's internal data
structures, and the resulting
problems can be stubborn. The
most common source of problems
is writing more to a malloc'ed
region than it was allocated
to hold; a particularly common bug
is to malloc(strlen(s))
instead of strlen(s) + 1. Other
problems may involve using
pointers to freed storage, freeing
pointers twice, freeing
pointers not obtained from malloc, or
trying to realloc a null
pointer (see question 7.30).
See also questions 7.26, 16.8, and 18.2.
7.20: You can't use dynamically-allocated memory after you
free it,
can you?
A: No. Some early documentation
for malloc() stated that the
contents of freed memory
were "left undisturbed," but this ill-
advised guarantee was never
universal and is not required by the
C Standard.
Few programmers would use
the contents of freed memory
deliberately, but it is
easy to do so accidentally. Consider
the following (correct)
code for freeing a singly-linked list:
struct list *listp, *nextp;
for(listp = base; listp != NULL; listp = nextp) {
nextp = listp->next;
free((void *)listp);
}
and notice what would happen
if the more-obvious loop iteration
expression listp = listp->next
were used, without the temporary
nextp pointer.
References: K&R2 Sec.
7.8.5 p. 167; ANSI Sec. 4.10.3; ISO
Sec. 7.10.3; Rationale Sec.
4.10.3.2; H&S Sec. 16.2 p. 387; CT&P
Sec. 7.10 p. 95.
7.21: Why isn't a pointer null after calling free()?
How unsafe is it to use
(assign, compare) a pointer value after
it's been freed?
A: When you call free(), the memory pointed
to by the passed
pointer is freed, but the
value of the pointer in the caller
probably remains unchanged,
because C's pass-by-value semantics
mean that called functions
never permanently change the values
of their arguments.
(See also question 4.8.)
A pointer value which has
been freed is, strictly speaking,
invalid, and *any* use of
it, even if is not dereferenced can
theoretically lead to trouble,
though as a quality of
implementation issue, most
implementations will probably not go
out of their way to generate
exceptions for innocuous uses of
invalid pointers.
References: ANSI Sec. 4.10.3;
ISO Sec. 7.10.3; Rationale
Sec. 3.2.2.3.
7.22: When I call malloc() to allocate memory for a local
pointer, do
I have to explicitly free()
it?
A: Yes. Remember that a pointer
is different from what it points
to. Local variables
are deallocated when the function returns,
but in the case of a pointer
variable, this means that the
pointer is deallocated,
*not* what it points to. Memory
allocated with malloc()
always persists until you explicitly
free it. In general,
for every call to malloc(), there should
be a corresponding call
to free().
7.23: I'm allocating structures which contain pointers to
other
dynamically-allocated objects.
When I free a structure, do I
also have to free each subsidiary
pointer?
A: Yes. In general, you must arrange
that each pointer returned
from malloc() be individually
passed to free(), exactly once (if
it is freed at all).
A good rule of thumb is that for each call
to malloc() in a program,
you should be able to point at the
call to free() which frees
the memory allocated by that malloc()
call.
See also question 7.24.
7.24: Must I free allocated memory before the program exits?
A: You shouldn't have to. A real
operating system definitively
reclaims all memory when
a program exits. Nevertheless, some
personal computers are said
not to reliably recover memory, and
all that can be inferred
from the ANSI/ISO C Standard is that
this is a "quality of implementation
issue."
References: ANSI Sec. 4.10.3.2; ISO Sec. 7.10.3.2.
7.25: I have a program which mallocs and later frees a lot
of memory,
but memory usage (as reported
by ps) doesn't seem to go back
down.
A: Most implementations of malloc/free
do not return freed memory
to the operating system
(if there is one), but merely make it
available for future malloc()
calls within the same program.
7.26: How does free() know how many bytes to free?
A: The malloc/free implementation remembers
the size of each block
allocated and returned,
so it is not necessary to remind it of
the size when freeing.
7.27: So can I query the malloc package to find out how
big an
allocated block is?
A: Not portably.
7.30: Is it legal to pass a null pointer as the first argument
to
realloc()? Why would
you want to?
A: ANSI C sanctions this usage (and the
related realloc(..., 0),
which frees), although several
earlier implementations do not
support it, so it may not
be fully portable. Passing an
initially-null pointer to
realloc() can make it easier to write
a self-starting incremental
allocation algorithm.
References: ANSI Sec. 4.10.3.4;
ISO Sec. 7.10.3.4; H&S Sec. 16.3
p. 388.
7.31: What's the difference between calloc() and malloc()?
Is it safe
to take advantage of calloc's
zero-filling? Does free() work
on memory allocated with
calloc(), or do you need a cfree()?
A: calloc(m, n) is essentially equivalent to
p = malloc(m * n);
memset(p, 0, m * n);
The zero fill is all-bits-zero,
and does *not* therefore
guarantee useful null pointer
values (see section 5 of this
list) or floating-point
zero values. free() is properly used to
free the memory allocated
by calloc().
References: ANSI Sec. 4.10.3
to 4.10.3.2; ISO Sec. 7.10.3 to
7.10.3.2; H&S Sec. 16.1
p. 386, Sec. 16.2 p. 386; PCS Sec. 11
pp. 141,142.
7.32: What is alloca() and why is its use discouraged?
A: alloca() allocates memory which is
automatically freed when the
function which called alloca()
returns. That is, memory
allocated with alloca is
local to a particular function's "stack
frame" or context.
alloca() cannot be written
portably, and is difficult to
implement on machines without
a conventional stack. Its use is
problematical (and the obvious
implementation on a stack-based
machine fails) when its
return value is passed directly to
another function, as in
fgets(alloca(100), 100, stdin).
For these reasons, alloca()
is not Standard and cannot be used
in programs which must be
widely portable, no matter how useful
it might be.
See also question 7.22.
References: Rationale Sec.
4.10.3.
Section 8. Characters and Strings
8.1: Why doesn't
strcat(string, '!');
work?
A: There is a very real difference between
characters and strings,
and strcat() concatenates
*strings*.
Characters in C are represented
by small integers corresponding
to their character set values
(see also question 8.6 below).
Strings are represented
by arrays of characters; you usually
manipulate a pointer to
the first character of the array. It is
never correct to use one
when the other is expected. To append
a ! to a string, use
strcat(string, "!");
See also questions 1.32, 7.2, and 16.6.
References: CT&P Sec. 1.5 pp. 9-10.
8.2: I'm checking a string to see if it matches a
particular value.
Why isn't this code working?
char *string;
...
if(string == "value") {
/* string matches "value" */
...
}
A: Strings in C are represented as arrays
of characters, and C
never manipulates (assigns,
compares, etc.) arrays as a whole.
The == operator in the code
fragment above compares two pointers
-- the value of the pointer
variable string and a pointer to the
string literal "value" --
to see if they are equal, that is, if
they point to the same place.
They probably don't, so the
comparison never succeeds.
To compare two strings, you
generally use the library function
strcmp():
if(strcmp(string, "value") == 0) {
/* string matches "value" */
...
}
8.3: If I can say
char a[] = "Hello, world!";
why can't I say
char a[14];
a = "Hello, world!";
A: Strings are arrays, and you can't assign
arrays directly. Use
strcpy() instead:
strcpy(a, "Hello, world!");
See also questions 1.32, 4.2, and 7.2.
8.6: How can I get the numeric (character set) value
corresponding to
a character, or vice versa?
A: In C, characters are represented by
small integers corresponding
to their values (in the
machine's character set), so you don't
need a conversion routine:
if you have the character, you have
its value.
8.9: I think something's wrong with my compiler: I
just noticed that
sizeof('a') is 2, not 1
(i.e. not sizeof(char)).
A: Perhaps surprisingly, character constants
in C are of type int,
so sizeof('a') is sizeof(int)
(though it's different in C++).
See also question 7.8.
References: ANSI Sec. 3.1.3.4;
ISO Sec. 6.1.3.4; H&S Sec. 2.7.3
p. 29.
Section 9. Boolean Expressions
9.1: What is the right type to use for Boolean values
in C? Why
isn't it a standard type?
Should I use #defines or enums for
the true and false values?
A: C does not provide a standard Boolean
type, in part because
picking one involves a space/time
tradeoff which can best be
decided by the programmer.
(Using an int may be faster, while
using char may save data
space. Smaller types may make the
generated code bigger or
slower, though, if they require lots of
conversions to and from
int.)
The choice between #defines
and enumeration constants for the
true/false values is arbitrary
and not terribly interesting (see
also questions 2.22 and
17.10). Use any of
#define TRUE 1
#define YES 1
#define FALSE 0
#define NO 0
enum bool {false, true}; enum bool {no, yes};
or use raw 1 and 0, as long
as you are consistent within one
program or project.
(An enumeration may be preferable if your
debugger shows the names
of enumeration constants when examining
variables.)
Some people prefer variants like
#define TRUE (1==1)
#define FALSE (!TRUE)
or define "helper" macros such as
#define Istrue(e) ((e) != 0)
These don't buy anything
(see question 9.2 below; see also
questions 5.12 and 10.2).
9.2: Isn't #defining TRUE to be 1 dangerous, since
any nonzero value
is considered "true" in
C? What if a built-in logical or
relational operator "returns"
something other than 1?
A: It is true (sic) that any nonzero value
is considered true in C,
but this applies only "on
input", i.e. where a Boolean value is
expected. When a Boolean
value is generated by a built-in
operator, it is guaranteed
to be 1 or 0. Therefore, the test
if((a == b) == TRUE)
would work as expected (as
long as TRUE is 1), but it is
obviously silly. In
general, explicit tests against TRUE and
FALSE are inappropriate,
because some library functions (notably
isupper(), isalpha(), etc.)
return, on success, a nonzero
value which is *not* necessarily
1. (Besides, if you believe
that "if((a == b) == TRUE)"
is an improvement over "if(a == b)",
why stop there? Why
not use "if(((a == b) == TRUE) == TRUE)"?)
A good rule of thumb is
to use TRUE and FALSE (or the like) only
for assignment to a Boolean
variable or function parameter, or
as the return value from
a Boolean function, but never in a
comparison.
The preprocessor macros TRUE
and FALSE (and, of course, NULL)
are used for code readability,
not because the underlying values
might ever change.
(See also questions 5.3 and 5.10.)
On the other hand, Boolean
values and definitions can evidently
be confusing, and some programmers
feel that TRUE and FALSE
macros only compound the
confusion. (See also question 5.9.)
References: K&R1 Sec.
2.6 p. 39, Sec. 2.7 p. 41; K&R2 Sec. 2.6
p. 42, Sec. 2.7 p. 44, Sec.
A7.4.7 p. 204, Sec. A7.9 p. 206;
ANSI Sec. 3.3.3.3, Sec.
3.3.8, Sec. 3.3.9, Sec. 3.3.13,
Sec. 3.3.14, Sec. 3.3.15,
Sec. 3.6.4.1, Sec. 3.6.5; ISO
Sec. 6.3.3.3, Sec. 6.3.8,
Sec. 6.3.9, Sec. 6.3.13, Sec. 6.3.14,
Sec. 6.3.15, Sec. 6.6.4.1,
Sec. 6.6.5; H&S Sec. 7.5.4 pp. 196-7,
Sec. 7.6.4 pp. 207-8, Sec.
7.6.5 pp. 208-9, Sec. 7.7 pp. 217-8,
Sec. 7.8 pp. 218-9, Sec.
8.5 pp. 238-9, Sec. 8.6 pp. 241-4;
"What the Tortoise Said
to Achilles".
9.3: Is if(p), where p is a pointer, a valid conditional?
A: Yes. See question 5.3.
Section 10. C Preprocessor
10.2: Here are some cute preprocessor macros:
#define begin {
#define end }
What do y'all think?
A: Bleah. See also section 17.
10.3: How can I write a generic macro to swap two values?
A: There is no good answer to this question.
If the values are
integers, a well-known trick
using exclusive-OR could perhaps be
used, but it will not work
for floating-point values or
pointers, or if the two
values are the same variable (and the
"obvious" supercompressed
implementation for integral types
a^=b^=a^=b is illegal due
to multiple side-effects; see question
3.2). If the macro
is intended to be used on values of
arbitrary type (the usual
goal), it cannot use a temporary,
since it does not know what
type of temporary it needs (and
would have a hard time naming
it if it did), and standard C does
not provide a typeof operator.
The best all-around solution
is probably to forget about using a
macro, unless you're willing
to pass in the type as a third
argument.
10.4: What's the best way to write a multi-statement macro?
A: The usual goal is to write a macro
that can be invoked as if it
were a statement consisting
of a single function call. This
means that the "caller"
will be supplying the final semicolon,
so the macro body should
not. The macro body cannot therefore
be a simple brace-enclosed
compound statement, because syntax
errors would result if it
were invoked (apparently as a single
statement, but with a resultant
extra semicolon) as the if
branch of an if/else statement
with an explicit else clause.
The traditional solution, therefore, is to use
#define MACRO(arg1, arg2) do { \
/* declarations */ \
stmt1;
\
stmt2;
\
/* ... */
\
} while(0) /* (no trailing ; ) */
When the caller appends a
semicolon, this expansion becomes a
single statement regardless
of context. (An optimizing compiler
will remove any "dead" tests
or branches on the constant
condition 0, although lint
may complain.)
If all of the statements
in the intended macro are simple
expressions, with no declarations
or loops, another technique is
to write a single, parenthesized
expression using one or more
comma operators. (For
an example, see the first DEBUG() macro
in question 10.26.)
This technique also allows a value to be
"returned."
References: H&S Sec. 3.3.2 p. 45; CT&P Sec. 6.3 pp. 82-3.
10.6: I'm splitting up a program into multiple source files
for the
first time, and I'm wondering
what to put in .c files and what
to put in .h files.
(What does ".h" mean, anyway?)
A: As a general rule, you should put these
things in header (.h)
files:
macro definitions (preprocessor #defines)
structure, union, and enumeration declarations
typedef declarations
external function declarations (see also question 1.11)
global variable declarations
It's especially important
to put a declaration or definition in
a header file when it will
be shared between several other
files. (In particular,
never put external function prototypes
in .c files. See also
question 1.7.)
On the other hand, when a
definition or declaration should
remain private to one source
file, it's fine to leave it there.
See also questions 1.7 and 10.7.
References: K&R2 Sec.
4.5 pp. 81-2; H&S Sec. 9.2.3 p. 267; CT&P
Sec. 4.6 pp. 66-7.
10.7: Is it acceptable for one header file to #include another?
A: It's a question of style, and thus
receives considerable debate.
Many people believe that
"nested #include files" are to be
avoided: the prestigious
Indian Hill Style Guide (see question
17.9) disparages them; they
can make it harder to find relevant
definitions; they can lead
to multiple-definition errors if a
file is #included twice;
and they make manual Makefile
maintenance very difficult.
On the other hand, they make it
possible to use header files
in a modular way (a header file can
#include what it needs itself,
rather than requiring each
#includer to do so); a tool
like grep (or a tags file) makes it
easy to find definitions
no matter where they are; a popular
trick along the lines of:
#ifndef HFILENAME_USED
#define HFILENAME_USED
...header file contents...
#endif
(where a different bracketing
macro name is used for each header
file) makes a header file
"idempotent" so that it can safely be
#included multiple times;
and automated Makefile maintenance
tools (which are a virtual
necessity in large projects anyway;
see question 18.1) handle
dependency generation in the face of
nested #include files easily.
See also question 17.10.
References: Rationale Sec. 4.1.2.
10.8: Where are header ("#include") files searched for?
A: The exact behavior is implementation-defined
(which means that
it is supposed to be documented;
see question 11.33).
Typically, headers named
with <> syntax are searched for in one
or more standard places.
Header files named with "" syntax are
first searched for in the
"current directory," then (if not
found) in the same standard
places.
Traditionally (especially
under Unix compilers), the current
directory is taken to be
the directory containing the file
containing the #include
directive. Under other compilers,
however, the current directory
(if any) is the directory in
which the compiler was initially
invoked. Check your compiler
documentation.
References: K&R2 Sec.
A12.4 p. 231; ANSI Sec. 3.8.2; ISO
Sec. 6.8.2; H&S Sec.
3.4 p. 55.
10.9: I'm getting strange syntax errors on the very first
declaration
in a file, but it looks
fine.
A: Perhaps there's a missing semicolon
at the end of the last
declaration in the last
header file you're #including. See also
questions 2.18, 11.29, and
16.2a.
10.11: I seem to be missing the system header file <sgtty.h>.
Can
someone send me a copy?
A: Standard headers exist in part so that
definitions appropriate
to your compiler, operating
system, and processor can be
supplied. You cannot
just pick up a copy of someone else's
header file and expect it
to work, unless that person is using
exactly the same environment.
Ask your compiler vendor why the
file was not provided (or
to send a replacement copy).
10.12: How can I construct preprocessor #if expressions which
compare
strings?
A: You can't do it directly; preprocessor
#if arithmetic uses only
integers. You can
#define several manifest constants, however,
and implement conditionals
on those.
See also question 20.17.
References: K&R2 Sec.
4.11.3 p. 91; ANSI Sec. 3.8.1; ISO
Sec. 6.8.1; H&S Sec.
7.11.1 p. 225.
10.13: Does the sizeof operator work in preprocessor #if directives?
A: No. Preprocessing happens during
an earlier phase of
compilation, before type
names have been parsed. Instead of
sizeof, consider using the
predefined constants in ANSI's
<limits.h>, if applicable,
or perhaps a "configure" script.
(Better yet, try to write
code which is inherently insensitive
to type sizes.)
References: ANSI Sec. 2.1.1.2,
Sec. 3.8.1 footnote 83; ISO
Sec. 5.1.1.2, Sec. 6.8.1;
H&S Sec. 7.11.1 p. 225.
10.14: Can I use an #ifdef in a #define line, to define something
two
different ways?
A: No. You can't "run the preprocessor
on itself," so to speak.
What you can do is use one
of two completely separate #define
lines, depending on the
#ifdef setting.
References: ANSI Sec. 3.8.3,
Sec. 3.8.3.4; ISO Sec. 6.8.3,
Sec. 6.8.3.4; H&S Sec.
3.2 pp. 40-1.
10.15: Is there anything like an #ifdef for typedefs?
A: Unfortunately, no. You may have
to keep sets of preprocessor
macros (e.g. MY_TYPE_DEFINED)
recording whether certain typedefs
have been declared.
(See also question 10.13.)
References: ANSI Sec. 2.1.1.2,
Sec. 3.8.1 footnote 83; ISO
Sec. 5.1.1.2, Sec. 6.8.1;
H&S Sec. 7.11.1 p. 225.
10.16: How can I use a preprocessor #if expression to tell if
a machine
is big-endian or little-endian?
A: You probably can't. (Preprocessor
arithmetic uses only long
integers, and there is no
concept of addressing. ) Are you
sure you need to know the
machine's endianness explicitly?
Usually it's better to write
code which doesn't care ). See
also question 20.9.
References: ANSI Sec. 3.8.1;
ISO Sec. 6.8.1; H&S Sec. 7.11.1
p. 225.
10.18: I inherited some code which contains far too many #ifdef's
for
my taste. How can
I preprocess the code to leave only one
conditional compilation
set, without running it through the
preprocessor and expanding
all of the #include's and #define's
as well?
A: There are programs floating around
called unifdef, rmifdef, and
scpp ("selective C preprocessor")
which do exactly this. See
question 18.16.
10.19: How can I list all of the pre#defined identifiers?
A: There's no standard way, although it
is a common need. If the
compiler documentation is
unhelpful, the most expedient way is
probably to extract printable
strings from the compiler or
preprocessor executable
with something like the Unix strings
utility. Beware that
many traditional system-specific
pre#defined identifiers
(e.g. "unix") are non-Standard (because
they clash with the user's
namespace) and are being removed or
renamed.
10.20: I have some old code that tries to construct identifiers
with a
macro like
#define Paste(a, b) a/**/b
but it doesn't work any more.
A: It was an undocumented feature of some
early preprocessor
implementations (notably
John Reiser's) that comments
disappeared entirely and
could therefore be used for token
pasting. ANSI affirms
(as did K&R1) that comments are replaced
with white space.
However, since the need for pasting tokens
was demonstrated and real,
ANSI introduced a well-defined token-
pasting operator, ##, which
can be used like this:
#define Paste(a, b) a##b
See also question 11.17.
References: ANSI Sec. 3.8.3.3;
ISO Sec. 6.8.3.3; Rationale
Sec. 3.8.3.3; H&S Sec.
3.3.9 p. 52.
10.22: Why is the macro
#define TRACE(n) printf("TRACE: %d\n", n)
giving me the warning "macro
replacement within a string
literal"? It seems
to be expanding
TRACE(count);
as
printf("TRACE: %d\count", count);
A: See question 11.18.
10.23-4: I'm having trouble using macro arguments inside string
literals, using the `#'
operator.
A: See questions 11.17 and 11.18.
10.25: I've got this tricky preprocessing I want to do and I can't
figure out a way to do it.
A: C's preprocessor is not intended as
a general-purpose tool.
(Note also that it is not
guaranteed to be available as a
separate program.)
Rather than forcing it to do something
inappropriate, consider
writing your own little special-purpose
preprocessing tool, instead.
You can easily get a utility like
make(1) to run it for you
automatically.
If you are trying to preprocess
something other than C, consider
using a general-purpose
preprocessor. (One older one available
on most Unix systems is
m4.)
10.26: How can I write a macro which takes a variable number of
arguments?
A: One popular trick is to define and
invoke the macro with a
single, parenthesized "argument"
which in the macro expansion
becomes the entire argument
list, parentheses and all, for a
function such as printf():
#define DEBUG(args) (printf("DEBUG: "), printf args)
if(n != 0) DEBUG(("n is %d\n", n));
The obvious disadvantage
is that the caller must always remember
to use the extra parentheses.
gcc has an extension which
allows a function-like macro to
accept a variable number
of arguments, but it's not standard.
Other possible solutions
are to use different macros (DEBUG1,
DEBUG2, etc.) depending
on the number of arguments, to play
games with commas:
#define DEBUG(args) (printf("DEBUG: "), printf(args))
#define _ ,
DEBUG("i = %d" _ i)
It is often better to use
a bona-fide function, which can take a
variable number of arguments
in a well-defined way. See
questions 15.4 and 15.5.
(If you needed a macro replacement,
try using a function plus
a non-function-like macro, e.g.
#define printf myprintf
.)
Section 11. ANSI/ISO Standard C
11.1: What is the "ANSI C Standard?"
A: In 1983, the American National Standards
Institute (ANSI)
commissioned a committee,
X3J11, to standardize the C language.
After a long, arduous process,
including several widespread
public reviews, the committee's
work was finally ratified as ANS
X3.159-1989 on December
14, 1989, and published in the spring of
1990. For the
most part, ANSI C standardizes existing practice,
with a few additions from
C++ (most notably function prototypes)
and support for multinational
character sets (including the
controversial trigraph sequences).
The ANSI C standard also
formalizes the C run-time
library support routines.
More recently, the Standard
has been adopted as an international
standard, ISO/IEC 9899:1990,
and this ISO Standard replaces the
earlier X3.159 even within
the United States (where it is known
as ANSI/ISO 9899-1990 [1992]).
Its sections are numbered
differently (briefly, ISO
sections 5 through 7 correspond
roughly to the old ANSI
sections 2 through 4). As an ISO
Standard, it is subject
to ongoing revision through the release
of Technical Corrigenda
and Normative Addenda.
In 1994, Technical Corrigendum
1 amended the Standard in about
40 places, most of them
minor corrections or clarifications.
More recently, Normative
Addendum 1 added about 50 pages of new
material, mostly specifying
new library functions for
internationalization.
The production of Technical Corrigenda is
an ongoing process, and
a second one is expected in late 1995.
In addition, both ANSI and
ISO require periodic review of their
standards. This process
began in 1995, and will likely result
in a completely revised
standard (nicknamed "C9X" on the
assumption of completion
by 1999).
The original ANSI Standard
included a "Rationale," explaining
many of its decisions, and
discussing a number of subtle points,
including several of those
covered here. (The Rationale was
"not part of ANSI Standard
X3.159-1989, but... included for
information only," and is
not included with the ISO Standard.)
11.2: How can I get a copy of the Standard?
A: Copies are available in the United States from
American National Standards Institute
11 W. 42nd St., 13th floor
New York, NY 10036 USA
(+1) 212 642 4900
and
Global Engineering Documents
15 Inverness Way E
Englewood, CO 80112 USA
(+1) 303 397 2715
(800) 854 7179 (U.S. & Canada)
In other countries, contact
the appropriate national standards
body, or ISO in Geneva at:
ISO Sales
Case Postale 56
CH-1211 Geneve 20
Switzerland
(or see URL http://www.iso.ch
or check the comp.std.internat FAQ
list, Standards.Faq).
At the time of this writing,
the cost is $130.00 from ANSI or
$400.50 from Global.
Copies of the original X3.159 (including
the Rationale) may still
be available at $205.00 from ANSI or
$162.50 from Global.
Note that ANSI derives revenues to support
its operations from the
sale of printed standards, so electronic
copies are *not* available.
In the U.S., it may be possible
to get a copy of the original
ANSI X3.159 (including the
Rationale) as "FIPS PUB 160" from
National Technical Information Service (NTIS)
U.S. Department of Commerce
Springfield, VA 22161
703 487 4650
The mistitled _Annotated
ANSI C Standard_, with annotations by
Herbert Schildt, contains
most of the text of ISO 9899; it is
published by Osborne/McGraw-Hill,
ISBN 0-07-881952-0, and sells
in the U.S. for approximately
$40. It has been suggested that
the price differential between
this work and the official
standard reflects the value
of the annotations: they are plagued
by numerous errors and omissions,
and a few pages of the
Standard itself are missing.
Many people on the net recommend
ignoring the annotations
entirely. A review of the annotations
("annotated annotations")
by Clive Feather can be found on the
web at http://www.lysator.liu.se/c/schildt.html
.
The text of the Rationale
(not the full Standard) can be
obtained by anonymous ftp
from ftp.uu.net (see question 18.16)
in directory doc/standards/ansi/X3.159-1989,
and is also
available on the web at
http://www.lysator.liu.se/c/rat/title.html
. The Rationale has
also been printed by Silicon
Press, ISBN 0-929306-07-4.
See also question 11.2a below.
11.2a: Where can I get information about updates to the Standard?
A: You can find some information at the
web sites
http://www.lysator.liu.se/c/index.html
and http://www.dmk.com/ .
11.3: My ANSI compiler complains about a mismatch when it sees
extern int func(float);
int func(x)
float x;
{ ...
A: You have mixed the new-style prototype
declaration
"extern int func(float);"
with the old-style definition
"int func(x) float x;".
It is usually safe to mix the two
styles (see question 11.4),
but not in this case.
Old C (and ANSI C, in the
absence of prototypes, and in variable-
length argument lists; see
question 15.2) "widens" certain
arguments when they are
passed to functions. floats are
promoted to double, and
characters and short integers are
promoted to int. (For
old-style function definitions, the
values are automatically
converted back to the corresponding
narrower types within the
body of the called function, if they
are declared that way there.)
This problem can be fixed
either by using new-style syntax
consistently in the definition:
int func(float x) { ... }
or by changing the new-style
prototype declaration to match the
old-style definition:
extern int func(double);
(In this case, it would be
clearest to change the old-style
definition to use double
as well, as long as the address of that
parameter is not taken.)
It may also be safer to avoid
"narrow" (char, short int, and
float) function arguments
and return types altogether.
See also question 1.25.
References: K&R1 Sec.
A7.1 p. 186; K&R2 Sec. A7.3.2 p. 202; ANSI
Sec. 3.3.2.2, Sec. 3.5.4.3;
ISO Sec. 6.3.2.2, Sec. 6.5.4.3;
Rationale Sec. 3.3.2.2,
Sec. 3.5.4.3; H&S Sec. 9.2 pp. 265-7,
Sec. 9.4 pp. 272-3.
11.4: Can you mix old-style and new-style function syntax?
A: Doing so is perfectly legal, as long
as you're careful (see
especially question 11.3).
Note however that old-style syntax
is marked as obsolescent,
so official support for it may be
removed some day.
References: ANSI Sec. 3.7.1,
Sec. 3.9.5; ISO Sec. 6.7.1,
Sec. 6.9.5; H&S Sec.
9.2.2 pp. 265-7, Sec. 9.2.5 pp. 269-70.
11.5: Why does the declaration
extern f(struct x *p);
give me an obscure warning
message about "struct x introduced in
prototype scope"?
A: In a quirk of C's normal block scoping
rules, a structure
declared (or even mentioned)
for the first time within a
prototype cannot be compatible
with other structures declared in
the same source file (it
goes out of scope at the end of the
prototype).
To resolve the problem, precede
the prototype with the vacuous-
looking declaration
struct x;
which places an (incomplete)
declaration of struct x at file
scope, so that all following
declarations involving struct x can
at least be sure they're
referring to the same struct x.
References: ANSI Sec. 3.1.2.1,
Sec. 3.1.2.6, Sec. 3.5.2.3; ISO
Sec. 6.1.2.1, Sec. 6.1.2.6,
Sec. 6.5.2.3.
11.8: I don't understand why I can't use const values in
initializers
and array dimensions, as
in
const int n = 5;
int a[n];
A: The const qualifier really means "read-only;"
an object so
qualified is a run-time
object which cannot (normally) be
assigned to. The value
of a const-qualified object is therefore
*not* a constant expression
in the full sense of the term. (C
is unlike C++ in this regard.)
When you need a true compile-
time constant, use a preprocessor
#define (or perhaps an enum).
References: ANSI Sec. 3.4;
ISO Sec. 6.4; H&S Secs. 7.11.2,7.11.3
pp. 226-7.
11.9: What's the difference between "const char *p" and
"char * const p"?
A: "char const *p" declares a pointer
to a constant character (you
can't change the character);
"char * const p" declares a
constant pointer to a (variable)
character (i.e. you can't
change the pointer).
Read these "inside out" to
understand them; see also question
1.21.
References: ANSI Sec. 3.5.4.1
examples; ISO Sec. 6.5.4.1;
Rationale Sec. 3.5.4.1;
H&S Sec. 4.4.4 p. 81.
11.10: Why can't I pass a char ** to a function which expects
a
const char **?
A: You can use a pointer-to-T (for any
type T) where a pointer-to-
const-T is expected.
However, the rule (an explicit exception)
which permits slight mismatches
in qualified pointer types is
not applied recursively,
but only at the top level.
You must use explicit casts
(e.g. (const char **) in this case)
when assigning (or passing)
pointers which have qualifier
mismatches at other than
the first level of indirection.
References: ANSI Sec. 3.1.2.6,
Sec. 3.3.16.1, Sec. 3.5.3; ISO
Sec. 6.1.2.6, Sec. 6.3.16.1,
Sec. 6.5.3; H&S Sec. 7.9.1 pp. 221-
2.
11.12: Can I declare main() as void, to shut off these annoying
"main
returns no value" messages?
A: No. main() must be declared as
returning an int, and as taking
either zero or two arguments,
of the appropriate types. If
you're calling exit() but
still getting warnings, you may have
to insert a redundant return
statement (or use some kind of "not
reached" directive, if available).
Declaring a function as void
does not merely shut off or
rearrange warnings: it may
also result in a different function
call/return sequence, incompatible
with what the caller (in
main's case, the C run-time
startup code) expects.
(Note that this discussion
of main() pertains only to "hosted"
implementations; none of
it applies to "freestanding"
implementations, which may
not even have main(). However,
freestanding implementations
are comparatively rare, and if
you're using one, you probably
know it. If you've never heard
of the distinction, you're
probably using a hosted
implementation, and the
above rules apply.)
References: ANSI Sec. 2.1.2.2.1,
Sec. F.5.1; ISO Sec. 5.1.2.2.1,
Sec. G.5.1; H&S Sec.
20.1 p. 416; CT&P Sec. 3.10 pp. 50-51.
11.13: But what about main's third argument, envp?
A: It's a non-standard (though common)
extension. If you really
need to access the environment
in ways beyind what the standard
getenv() function provides,
though, the global variable environ
is probably a better avenue
(though it's equally non-standard).
References: ANSI Sec. F.5.1;
ISO Sec. G.5.1; H&S Sec. 20.1 pp.
416-7.
11.14: I believe that declaring void main() can't fail, since
I'm
calling exit() instead of
returning, and anyway my operating
system ignores a program's
exit/return status.
A: It doesn't matter whether main() returns
or not, or whether
anyone looks at the status;
the problem is that when main() is
misdeclared, its caller
(the runtime startup code) may not even
be able to *call* it correctly
(due to the potential clash of
calling conventions; see
question 11.12). Your operating system
may ignore the exit status,
and void main() may work for you,
but it is not portable and
not correct.
11.15: The book I've been using, _C Programing for the Compleat
Idiot_,
always uses void main().
A: Perhaps its author counts himself
among the target audience.
Many books unaccountably
use void main() in examples. They're
wrong.
11.16: Is exit(status) truly equivalent to returning the same
status
from main()?
A: Yes and no. The Standard says
that they are equivalent.
However, a few older, nonconforming
systems may have problems
with one or the other form.
Also, a return from main() cannot
be expected to work if data
local to main() might be needed
during cleanup; see also
question 16.4. (Finally, the two forms
are obviously not equivalent
in a recursive call to main().)
References: K&R2 Sec.
7.6 pp. 163-4; ANSI Sec. 2.1.2.2.3; ISO
Sec. 5.1.2.2.3.
11.17: I'm trying to use the ANSI "stringizing" preprocessing
operator
`#' to insert the value
of a symbolic constant into a message,
but it keeps stringizing
the macro's name rather than its value.
A: You can use something like the following
two-step procedure to
force a macro to be expanded
as well as stringized:
#define Str(x) #x
#define Xstr(x) Str(x)
#define OP plus
char *opname = Xstr(OP);
This code sets opname to "plus" rather than "OP".
An equivalent circumlocution
is necessary with the token-pasting
operator ## when the values
(rather than the names) of two
macros are to be concatenated.
References: ANSI Sec. 3.8.3.2,
Sec. 3.8.3.5 example; ISO
Sec. 6.8.3.2, Sec. 6.8.3.5.
11.18: What does the message "warning: macro replacement within
a
string literal" mean?
A: Some pre-ANSI compilers/preprocessors
interpreted macro
definitions like
#define TRACE(var, fmt) printf("TRACE: var = fmt\n", var)
such that invocations like
TRACE(i, %d);
were expanded as
printf("TRACE: i = %d\n", i);
In other words, macro parameters
were expanded even inside
string literals and character
constants.
Macro expansion is *not*
defined in this way by K&R or by
Standard C. When you
do want to turn macro arguments into
strings, you can use the
new # preprocessing operator, along
with string literal concatenation
(another new ANSI feature):
#define TRACE(var, fmt) \
printf("TRACE: " #var " = " #fmt "\n", var)
See also question 11.17 above.
References: H&S Sec. 3.3.8 p. 51.
11.19: I'm getting strange syntax errors inside lines I've #ifdeffed
out.
A: Under ANSI C, the text inside a "turned
off" #if, #ifdef, or
#ifndef must still consist
of "valid preprocessing tokens."
This means that the characters
" and ' must each be paired just
as in real C code, and the
pairs mustn't cross line boundaries.
(Note particularly that
an apostrophe within a contracted word
looks like the beginning
of a character constant.) Therefore,
natural-language comments
and pseudocode should always be
written between the "official"
comment delimiters /* and */.
(But see question 20.20,
and also 10.25.)
References: ANSI Sec. 2.1.1.2,
Sec. 3.1; ISO Sec. 5.1.1.2,
Sec. 6.1; H&S Sec. 3.2
p. 40.
11.20: What are #pragmas and what are they good for?
A: The #pragma directive provides a single,
well-defined "escape
hatch" which can be used
for all sorts of (nonportable)
implementation-specific
controls and extensions: source listing
control, structure packing,
warning suppression (like lint's old
/* NOTREACHED */ comments),
etc.
References: ANSI Sec. 3.8.6; ISO Sec. 6.8.6; H&S Sec. 3.7 p. 61.
11.21: What does "#pragma once" mean? I found it in some header files.
A: It is an extension implemented by some
preprocessors to help
make header files idempotent;
it is equivalent to the #ifndef
trick mentioned in question
10.7, though less portable.
11.22: Is char a[3] = "abc"; legal? What does it mean?
A: It is legal in ANSI C (and perhaps
in a few pre-ANSI systems),
though useful only in rare
circumstances. It declares an array
of size three, initialized
with the three characters 'a', 'b',
and 'c', *without* the usual
terminating '\0' character. The
array is therefore not a
true C string and cannot be used with
strcpy, printf %s, etc.
Most of the time, you should
let the compiler count the
initializers when initializing
arrays (in the case of the
initializer "abc", of course,
the computed size will be 4).
References: ANSI Sec. 3.5.7;
ISO Sec. 6.5.7; H&S Sec. 4.6.4 p.
98.
11.24: Why can't I perform arithmetic on a void * pointer?
A: The compiler doesn't know the size
of the pointed-to objects.
Before performing arithmetic,
convert the pointer either to
char * or to the pointer
type you're trying to manipulate (but
see also question 4.5).
References: ANSI Sec. 3.1.2.5,
Sec. 3.3.6; ISO Sec. 6.1.2.5,
Sec. 6.3.6; H&S Sec.
7.6.2 p. 204.
11.25: What's the difference between memcpy() and memmove()?
A: memmove() offers guaranteed behavior
if the source and
destination arguments overlap.
memcpy() makes no such
guarantee, and may therefore
be more efficiently implementable.
When in doubt, it's safer
to use memmove().
References: K&R2 Sec.
B3 p. 250; ANSI Sec. 4.11.2.1,
Sec. 4.11.2.2; ISO Sec.
7.11.2.1, Sec. 7.11.2.2; Rationale
Sec. 4.11.2; H&S Sec.
14.3 pp. 341-2; PCS Sec. 11 pp. 165-6.
11.26: What should malloc(0) do? Return a null pointer or
a pointer to
0 bytes?
A: The ANSI/ISO Standard says that it
may do either; the behavior
is implementation-defined
(see question 11.33).
References: ANSI Sec. 4.10.3;
ISO Sec. 7.10.3; PCS Sec. 16.1 p.
386.
11.27: Why does the ANSI Standard not guarantee more than six
case-
insensitive characters of
external identifier significance?
A: The problem is older linkers which
are under the control of
neither the ANSI/ISO Standard
nor the C compiler developers on
the systems which have them.
The limitation is only that
identifiers be *significant*
in the first six characters, not
that they be restricted
to six characters in length. This
limitation is annoying,
but certainly not unbearable, and is
marked in the Standard as
"obsolescent," i.e. a future revision
will likely relax it.
This concession to current,
restrictive linkers really had to be
made, no matter how vehemently
some people oppose it. (The
Rationale notes that its
retention was "most painful.") If you
disagree, or have thought
of a trick by which a compiler
burdened with a restrictive
linker could present the C
programmer with the appearance
of more significance in external
identifiers, read the excellently-worded
section 3.1.2 in the
X3.159 Rationale (see question
11.1), which discusses several
such schemes and explains
why they could not be mandated.
References: ANSI Sec. 3.1.2,
Sec. 3.9.1; ISO Sec. 6.1.2,
Sec. 6.9.1; Rationale Sec.
3.1.2; H&S Sec. 2.5 pp. 22-3.
11.29: My compiler is rejecting the simplest possible test programs,
with all kinds of syntax
errors.
A: Perhaps it is a pre-ANSI compiler,
unable to accept function
prototypes and the like.
See also questions 1.31, 10.9, 11.30, and 16.2a.
11.30: Why are some ANSI/ISO Standard library routines showing
up as
undefined, even though I've
got an ANSI compiler?
A: It's possible to have a compiler available
which accepts ANSI
syntax, but not to have
ANSI-compatible header files or run-time
libraries installed.
(In fact, this situation is rather common
when using a non-vendor-supplied
compiler such as gcc.) See
also questions 11.29, 13.25,
and 13.26.
11.31: Does anyone have a tool for converting old-style C programs
to
ANSI C, or vice versa, or
for automatically generating
prototypes?
A: Two programs, protoize and unprotoize,
convert back and forth
between prototyped and "old
style" function definitions and
declarations. (These
programs do *not* handle full-blown
translation between "Classic"
C and ANSI C.) These programs are
part of the FSF's GNU C
compiler distribution; see question
18.3.
The unproto program (/pub/unix/unproto5.shar.Z
on
ftp.win.tue.nl) is a filter
which sits between the preprocessor
and the next compiler pass,
converting most of ANSI C to
traditional C on-the-fly.
The GNU GhostScript package
comes with a little program called
ansi2knr.
Before converting ANSI C
back to old-style, beware that such a
conversion cannot always
be made both safely and automatically.
ANSI C introduces new features
and complexities not found in K&R
C. You'll especially
need to be careful of prototyped function
calls; you'll probably need
to insert explicit casts. See also
questions 11.3 and 11.29.
Several prototype generators
exist, many as modifications to
lint. A program called
CPROTO was posted to comp.sources.misc
in March, 1992. There
is another program called "cextract."
Many vendors supply simple
utilities like these with their
compilers. See also
question 18.16. (But be careful when
generating prototypes for
old functions with "narrow"
parameters; see question
11.3.)
Finally, are you sure you
really need to convert lots of old
code to ANSI C? The
old-style function syntax is still
acceptable (except for variadic
functions; see section 15), and
a hasty conversion can easily
introduce bugs. (See question
11.3.)
11.32: Why won't the Frobozz Magic C Compiler, which claims to
be ANSI
compliant, accept this code?
I know that the code is ANSI,
because gcc accepts it.
A: Many compilers support a few non-Standard
extensions, gcc more
so than most. Are
you sure that the code being rejected doesn't
rely on such an extension?
It is usually a bad idea to perform
experiments with a particular
compiler to determine properties
of a language; the applicable
standard may permit variations, or
the compiler may be wrong.
See also question 11.35.
11.33: People seem to make a point of distinguishing between
implementation-defined,
unspecified, and undefined behavior.
What's the difference?
A: Briefly: implementation-defined means
that an implementation
must choose some behavior
and document it. Unspecified means
that an implementation should
choose some behavior, but need not
document it. Undefined
means that absolutely anything might
happen. In no case
does the Standard impose requirements; in
the first two cases it occasionally
suggests (and may require a
choice from among) a small
set of likely behaviors.
Note that since the Standard
imposes *no* requirements on the
behavior of a compiler faced
with an instance of undefined
behavior, the compiler can
do absolutely anything. In
particular, there is no
guarantee that the rest of the program
will perform normally.
It's perilous to think that you can
tolerate undefined behavior
in a program; see question 3.2 for a
relatively simple example.
If you're interested in writing
portable code, you can ignore
the distinctions, as you'll
want to avoid code that depends on
any of the three behaviors.
See also questions 3.9, and 11.34.
References: ANSI Sec. 1.6;
ISO Sec. 3.10, Sec. 3.16, Sec. 3.17;
Rationale Sec. 1.6.
11.34: I'm appalled that the ANSI Standard leaves so many issues
undefined. Isn't a
Standard's whole job to standardize these
things?
A: It has always been a characteristic
of C that certain constructs
behaved in whatever way
a particular compiler or a particular
piece of hardware chose
to implement them. This deliberate
imprecision often allows
compilers to generate more efficient
code for common cases, without
having to burden all programs
with extra code to assure
well-defined behavior of cases deemed
to be less reasonable.
Therefore, the Standard is simply
codifying existing practice.
A programming language standard
can be thought of as a treaty
between the language user
and the compiler implementor. Parts
of that treaty consist of
features which the compiler
implementor agrees to provide,
and which the user may assume
will be available.
Other parts, however, consist of rules which
the user agrees to follow
and which the implementor may assume
will be followed.
As long as both sides uphold their
guarantees, programs have
a fighting chance of working
correctly. If *either*
side reneges on any of its commitments,
nothing is guaranteed to
work.
See also question 11.35.
References: Rationale Sec. 1.1.
11.35: People keep saying that the behavior of i = i++ is undefined,
but I just tried it on an
ANSI-conforming compiler, and got the
results I expected.
A: A compiler may do anything it likes
when faced with undefined
behavior (and, within limits,
with implementation-defined and
unspecified behavior), including
doing what you expect. It's
unwise to depend on it,
though. See also questions 11.32,
11.33, and 11.34.
Section 12. Stdio
12.1: What's wrong with this code?
char c;
while((c = getchar()) != EOF) ...
A: For one thing, the variable to hold
getchar's return value
must be an int. getchar()
can return all possible character
values, as well as EOF.
By passing getchar's return value
through a char, either a
normal character might be
misinterpreted as EOF, or
the EOF might be altered (particularly
if type char is unsigned)
and so never seen.
References: K&R1 Sec.
1.5 p. 14; K&R2 Sec. 1.5.1 p. 16; ANSI
Sec. 3.1.2.5, Sec. 4.9.1,
Sec. 4.9.7.5; ISO Sec. 6.1.2.5,
Sec. 7.9.1, Sec. 7.9.7.5;
H&S Sec. 5.1.3 p. 116, Sec. 15.1,
Sec. 15.6; CT&P Sec.
5.1 p. 70; PCS Sec. 11 p. 157.
12.2: Why does the code
while(!feof(infp)) {
fgets(buf, MAXLINE, infp);
fputs(buf, outfp);
}
copy the last line twice?
A: In C, EOF is only indicated *after*
an input routine has tried
to read, and has reached
end-of-file. (In other words, C's I/O
is not like Pascal's.)
Usually, you should just check the
return value of the input
routine (fgets() in this case); often,
you don't need to use feof()
at all.
References: K&R2 Sec.
7.6 p. 164; ANSI Sec. 4.9.3, Sec. 4.9.7.1,
Sec. 4.9.10.2; ISO Sec.
7.9.3, Sec. 7.9.7.1, Sec. 7.9.10.2; H&S
Sec. 15.14 p. 382.
12.4: My program's prompts and intermediate output don't
always show
up on the screen, especially
when I pipe the output through
another program.
A: It's best to use an explicit fflush(stdout)
whenever output
should definitely be visible.
Several mechanisms attempt to
perform the fflush() for
you, at the "right time," but they tend
to apply only when stdout
is an interactive terminal. (See also
question 12.24.)
References: ANSI Sec. 4.9.5.2; ISO Sec. 7.9.5.2.
12.5: How can I read one character at a time, without waiting
for the
RETURN key?
A: See question 19.1.
12.6: How can I print a '%' character in a printf format
string? I
tried \%, but it didn't
work.
A: Simply double the percent sign: %% .
\% can't work, because the
backslash \ is the *compiler's*
escape character, while
here our problem is that the % is
printf's escape character.
See also question 19.17.
References: K&R1 Sec.
7.3 p. 147; K&R2 Sec. 7.2 p. 154; ANSI
Sec. 4.9.6.1; ISO Sec. 7.9.6.1.
12.9: Someone told me it was wrong to use %lf with printf().
How can
printf() use %f for type
double, if scanf() requires %lf?
A: It's true that printf's %f specifier
works with both float and
double arguments.
Due to the "default argument promotions"
(which apply in variable-length
argument lists such as
printf's, whether or not
prototypes are in scope), values of
type float are promoted
to double, and printf() therefore sees
only doubles. (printf()
does accept %Lf, for long double.) See
also questions 12.13 and
15.2.
References: K&R1 Sec.
7.3 pp. 145-47, Sec. 7.4 pp. 147-50; K&R2
Sec. 7.2 pp. 153-44, Sec.
7.4 pp. 157-59; ANSI Sec. 4.9.6.1,
Sec. 4.9.6.2; ISO Sec. 7.9.6.1,
Sec. 7.9.6.2; H&S Sec. 15.8 pp.
357-64, Sec. 15.11 pp. 366-78;
CT&P Sec. A.1 pp. 121-33.
12.10: How can I implement a variable field width with printf?
That
is, instead of %8d, I want
the width to be specified at run
time.
A: printf("%*d", width, n) will do just
what you want. See also
question 12.15.
References: K&R1 Sec.
7.3; K&R2 Sec. 7.2; ANSI Sec. 4.9.6.1; ISO
Sec. 7.9.6.1; H&S Sec.
15.11.6; CT&P Sec. A.1.
12.11: How can I print numbers with commas separating the thousands?
What about currency formatted
numbers?
A: The routines in <locale.h> begin
to provide some support for
these operations, but there
is no standard routine for doing
either task. (The
only thing printf() does in response to a
custom locale setting is
to change its decimal-point character.)
References: ANSI Sec. 4.4; ISO Sec. 7.4; H&S Sec. 11.6 pp. 301-4.
12.12: Why doesn't the call scanf("%d", i) work?
A: The arguments you pass to scanf() must
always be pointers.
To fix the fragment above,
change it to scanf("%d", &i) .
12.13: Why doesn't this code:
double d;
scanf("%f", &d);
work?
A: Unlike printf(), scanf() uses %lf for
values of type double, and
%f for float. See
also question 12.9.
12.15: How can I specify a variable width in a scanf() format string?
A: You can't; an asterisk in a scanf()
format string means to
suppress assignment.
You may be able to use ANSI stringizing
and string concatenation
to accomplish about the same thing, or
to construct a scanf format
string on-the-fly.
12.17: When I read numbers from the keyboard with scanf "%d\n",
it
seems to hang until I type
one extra line of input.
A: Perhaps surprisingly, \n in a scanf
format string does *not*
mean to expect a newline,
but rather to read and discard
characters as long as each
is a whitespace character. See also
question 12.20.
References: K&R2 Sec.
B1.3 pp. 245-6; ANSI Sec. 4.9.6.2; ISO
Sec. 7.9.6.2; H&S Sec.
15.8 pp. 357-64.
12.18: I'm reading a number with scanf %d and then a string with
gets(), but the compiler
seems to be skipping the call to
gets()!
A: scanf %d won't consume a trailing newline.
If the input number
is immediately followed
by a newline, that newline will
immediately satisfy the
gets().
As a general rule, you shouldn't
try to interlace calls to
scanf() with calls to gets()
(or any other input routines);
scanf's peculiar treatment
of newlines almost always leads to
trouble. Either use
scanf() to read everything or nothing.
See also questions 12.20 and 12.23.
References: ANSI Sec. 4.9.6.2;
ISO Sec. 7.9.6.2; H&S Sec. 15.8
pp. 357-64.
12.19: I figured I could use scanf() more safely if I checked
its
return value to make sure
that the user typed the numeric values
I expect, but sometimes
it seems to go into an infinite loop.
A: When scanf() is attempting to convert
numbers, any non-numeric
characters it encounters
terminate the conversion *and are left
on the input stream*.
Therefore, unless some other steps are
taken, unexpected non-numeric
input "jams" scanf() again and
again: scanf() never gets
past the bad character(s) to encounter
later, valid data.
If the user types a character like `x' in
response to a numeric scanf
format such as %d or %f, code that
simply re-prompts and retries
the same scanf() call will
immediately reencounter
the same `x'.
See also question 12.20.
References: ANSI Sec. 4.9.6.2;
ISO Sec. 7.9.6.2; H&S Sec. 15.8
pp. 357-64.
12.20: Why does everyone say not to use scanf()? What should
I use
instead?
A: scanf() has a number of problems --
see questions 12.17, 12.18,
and 12.19. Also, its
%s format has the same problem that gets()
has (see question 12.23)
-- it's hard to guarantee that the
receiving buffer won't overflow.
More generally, scanf() is
designed for relatively structured,
formatted input (its name
is in fact derived from "scan
formatted"). If you
pay attention, it will tell you whether it
succeeded or failed, but
it can tell you only approximately
where it failed, and not
at all how or why. It's nearly
impossible to do decent
error recovery with scanf(); usually
it's far easier to read
entire lines (with fgets() or the like),
then interpret them, either
using sscanf() or some other
techniques. (Functions
like strtol(), strtok(), and atoi() are
often useful; see also question
13.6.) If you do use sscanf(),
be sure to check the return
value to make sure that the expected
number of items were found.
Also, if you use %s, be sure to
guard against buffer overflow.
References: K&R2 Sec. 7.4 p. 159.
12.21: How can I tell how much destination buffer space I'll need
for
an arbitrary sprintf call?
How can I avoid overflowing the
destination buffer with
sprintf()?
A: There are not (yet) any good answers
to either of these
excellent questions, and
this represents perhaps the biggest
deficiency in the traditional
stdio library.
When the format string being
used with sprintf() is known and
relatively simple, you can
usually predict a buffer size in an
ad-hoc way. If the
format consists of one or two %s's, you can
count the fixed characters
in the format string yourself (or let
sizeof count them for you)
and add in the result of calling
strlen() on the string(s)
to be inserted. The number of
characters produced by %d
is no more than
((sizeof(int) * CHAR_BIT + 2) / 3 + 1) /* +1 for '-' */
(CHAR_BIT is in <limits.h>),
though this computation may be over-
conservative. (It
computes the number of characters required for
a base-8 representation
of a number; a base-10 expansion is
guaranteed to take as much
room or less.)
When the format string is
more complicated, or is not even known
until run time, predicting
the buffer size becomes as difficult
as reimplementing sprintf(),
and correspondingly error-prone
(and inadvisable).
A last-ditch technique which is sometimes
suggested is to use fprintf()
to print the same text to a bit
bucket or temporary file,
and then to look at fprintf's return
value or the size of the
file (but see question 19.12, and worry
about write errors).
If there's any chance that
the buffer might not be big enough,
you won't want to call sprintf()
without some guarantee that the
buffer will not overflow
and overwrite some other part of
memory. If the format
string is known, you can limit %s
expansion by using %.Ns
for some N, or %.*s (see also question
12.10). Several stdio's
(including GNU and 4.4bsd) provide the
obvious snprintf() function,
which can be used like this:
snprintf(buf, bufsize, "You typed \"%s\"", answer);
and we can hope that a future
revision of the ANSI/ISO C
Standard will include this
function.
12.23: Why does everyone say not to use gets()?
A: Unlike fgets(), gets() cannot be told
the size of the buffer
it's to read into, so it
cannot be prevented from overflowing
that buffer. As a
general rule, always use fgets(). See
question 7.1 for a code
fragment illustrating the replacement of
gets() with fgets().
References: Rationale Sec. 4.9.7.2; H&S Sec. 15.7 p. 356.
12.24: Why does errno contain ENOTTY after a call to printf()?
A: Many implementations of the stdio package
adjust their behavior
slightly if stdout is a
terminal. To make the determination,
these implementations perform
some operation which happens to
fail (with ENOTTY) if stdout
is not a terminal. Although the
output operation goes on
to complete successfully, errno still
contains ENOTTY. (Note
that it is only meaningful for a program
to inspect the contents
of errno after an error has been
reported; errno is not guaranteed
to be 0 otherwise.)
References: ANSI Sec. 4.1.3,
Sec. 4.9.10.3; ISO Sec. 7.1.4,
Sec. 7.9.10.3; CT&P
Sec. 5.4 p. 73; PCS Sec. 14 p. 254.
12.25: What's the difference between fgetpos/fsetpos and ftell/fseek?
What are fgetpos() and fsetpos()
good for?
A: ftell() and fseek() use type long int
to represent offsets
(positions) in a file, and
are therefore limited to offsets of
about 2 billion (2**31-1).
The newer fgetpos() and fsetpos()
functions, on the other
hand, use a special typedef, fpos_t, to
represent the offsets.
The type behind this typedef, if chosen
appropriately, can represent
arbitrarily large offsets, so
fgetpos() and fsetpos()
can be used with arbitrarily huge files.
See also question 1.4.
References: K&R2 Sec.
B1.6 p. 248; ANSI Sec. 4.9.1,
Secs. 4.9.9.1,4.9.9.3; ISO
Sec. 7.9.1, Secs. 7.9.9.1,7.9.9.3;
H&S Sec. 15.5 p. 252.
12.26: How can I flush pending input so that a user's typeahead
isn't
read at the next prompt?
Will fflush(stdin) work?
A: fflush() is defined only for output
streams. Since its
definition of "flush" is
to complete the writing of buffered
characters (not to discard
them), discarding unread input would
not be an analogous meaning
for fflush on input streams.
There is no standard way
to discard unread characters from a
stdio input stream, nor
would such a way be sufficient, since
unread characters can also
accumulate in other, OS-level input
buffers. You may be
able to read and discard characters until
\n, or use the curses flushinp()
function, or use some system-
specific technique.
See also questions 19.1 and 19.2.
References: ANSI Sec. 4.9.5.2; ISO Sec. 7.9.5.2; H&S Sec. 15.2.
12.30: I'm trying to update a file in place, by using fopen mode
"r+",
reading a certain string,
and writing back a modified string,
but it's not working.
A: Be sure to call fseek before you write,
both to seek back to the
beginning of the string
you're trying to overwrite, and because
an fseek or fflush is always
required between reading and
writing in the read/write
"+" modes. Also, remember that you
can only overwrite characters
with the same number of
replacement characters,
and that overwriting in text mode may
truncate the file at that
point. See also question 19.14.
References: ANSI Sec. 4.9.5.3; ISO Sec. 7.9.5.3.
12.33: How can I redirect stdin or stdout to a file from within
a
program?
A: Use freopen() (but see question 12.34 below).
References: ANSI Sec. 4.9.5.4; ISO Sec. 7.9.5.4; H&S Sec. 15.2.
12.34: Once I've used freopen(), how can I get the original stdout
(or
stdin) back?
A: There isn't a good way. If you
need to switch back, the best
solution is not to have
used freopen() in the first place. Try
using your own explicit
output (or input) stream variable, which
you can reassign at will,
while leaving the original stdout (or
stdin) undisturbed.
12.38: How can I read a binary data file properly? I'm occasionally
seeing 0x0a and 0x0d values
getting garbled, and it seems to hit
EOF prematurely if the data
contains the value 0x1a.
A: When you're reading a binary data file,
you should specify "rb"
mode when calling fopen(),
to make sure that text file
translations do not occur.
Similarly, when writing binary data
files, use "wb".
Note that the text/binary
distinction is made when you open the
file: once a file is open,
it doesn't matter which I/O calls you
use on it. See also
question 20.5.
References: ANSI Sec. 4.9.5.3;
ISO Sec. 7.9.5.3; H&S Sec. 15.2.1
p. 348.
Section 13. Library Functions
13.1: How can I convert numbers to strings (the opposite
of atoi)?
Is there an itoa function?
A: Just use sprintf(). (Don't worry
that sprintf() may be
overkill, potentially wasting
run time or code space; it works
well in practice.)
See the examples in the answer to question
7.5; see also question 12.21.
You can obviously use sprintf()
to convert long or floating-
point numbers to strings
as well (using %ld or %f).
References: K&R1 Sec. 3.6 p. 60; K&R2 Sec. 3.6 p. 64.
13.2: Why does strncpy() not always place a '\0' terminator
in the
destination string?
A: strncpy() was first designed to handle
a now-obsolete data
structure, the fixed-length,
not-necessarily-\0-terminated
"string." (A related
quirk of strncpy's is that it pads short
strings with multiple \0's,
out to the specified length.)
strncpy() is admittedly
a bit cumbersome to use in other
contexts, since you must
often append a '\0' to the destination
string by hand. You
can get around the problem by using
strncat() instead of strncpy():
if the destination string starts
out empty, strncat() does
what you probably wanted strncpy() to
do. Another possibility
is sprintf(dest, "%.*s", n, source) .
When arbitrary bytes (as
opposed to strings) are being copied,
memcpy() is usually a more
appropriate routine to use than
strncpy().
13.5: Why do some versions of toupper() act strangely if
given an
upper-case letter?
Why does some code call
islower() before toupper()?
A: Older versions of toupper() and tolower()
did not always work
correctly on arguments which
did not need converting (i.e. on
digits or punctuation or
letters already of the desired case).
In ANSI/ISO Standard C,
these functions are guaranteed to work
appropriately on all character
arguments.
References: ANSI Sec. 4.3.2;
ISO Sec. 7.3.2; H&S Sec. 12.9 pp.
320-1; PCS p. 182.
13.6: How can I split up a string into whitespace-separated
fields?
How can I duplicate the
process by which main() is handed argc
and argv?
A: The only Standard routine available
for this kind of
"tokenizing" is strtok(),
although it can be tricky to use and
it may not do everything
you want it to. (For instance, it does
not handle quoting.)
References: K&R2 Sec.
B3 p. 250; ANSI Sec. 4.11.5.8; ISO
Sec. 7.11.5.8; H&S Sec.
13.7 pp. 333-4; PCS p. 178.
13.7: I need some code to do regular expression and wildcard matching.
A: Make sure you recognize the difference
between classic regular
expressions (variants of
which are used in such Unix utilities
as ed and grep), and filename
wildcards (variants of which are
used by most operating systems).
There are a number of packages
available for matching regular
expressions. Most
packages use a pair of functions, one for
"compiling" the regular
expression, and one for "executing" it
(i.e. matching strings against
it). Look for header files named
<regex.h> or <regexp.h>,
and functions called regcmp/regex,
regcomp/regexec, or re_comp/re_exec.
(These functions
may exist in a separate
regexp library.) A popular, freely-
redistributable regexp package
by Henry Spencer is available
from ftp.cs.toronto.edu
in pub/regexp.shar.Z or in several other
archives. The GNU
project has a package called rx. See also
question 18.16.
Filename wildcard matching
(sometimes called "globbing") is done
in a variety of ways on
different systems. On Unix, wildcards
are automatically expanded
by the shell before a process is
invoked, so programs rarely
have to worry about them explicitly.
Under MS-DOS compilers,
there is often a special object file
which can be linked in to
a program to expand wildcards while
argv is being built.
Several systems (including MS-DOS and VMS)
provide system services
for listing or opening files specified
by wildcards. Check
your compiler/library documentation. See
also questions 19.20 and
20.3.
13.8: I'm trying to sort an array of strings with qsort(),
using
strcmp() as the comparison
function, but it's not working.
A: By "array of strings" you probably
mean "array of pointers to
char." The arguments
to qsort's comparison function are
pointers to the objects
being sorted, in this case, pointers to
pointers to char.
strcmp(), however, accepts simple pointers to
char. Therefore, strcmp()
can't be used directly. Write an
intermediate comparison
function like this:
/* compare strings via pointers */
int pstrcmp(const void *p1, const void *p2)
{
return strcmp(*(char * const *)p1, *(char * const *)p2);
}
The comparison function's
arguments are expressed as "generic
pointers," const void *.
They are converted back to what they
"really are" (char **) and
dereferenced, yielding char *'s which
can be passed to strcmp().
(Under a pre-ANSI compiler, declare
the pointer parameters as
char * instead of void *, and drop the
consts.)
(Don't be misled by the discussion
in K&R2 Sec. 5.11 pp. 119-20,
which is not discussing
the Standard library's qsort).
References: ANSI Sec. 4.10.5.2;
ISO Sec. 7.10.5.2; H&S Sec. 20.5
p. 419.
13.9: Now I'm trying to sort an array of structures with
qsort(). My
comparison function takes
pointers to structures, but the
compiler complains that
the function is of the wrong type for
qsort(). How can I
cast the function pointer to shut off the
warning?
A: The conversions must be in the comparison
function, which must
be declared as accepting
"generic pointers" (const void *) as
discussed in question 13.8
above. The comparison function might
look like
int mystructcmp(const void *p1, const void *p2)
{
const struct mystruct *sp1 = p1;
const struct mystruct *sp2 = p2;
/* now compare sp1->whatever and sp2-> ... */
(The conversions from generic
pointers to struct mystruct
pointers happen in the initializations
sp1 = p1 and sp2 = p2;
the compiler performs the
conversions implicitly since p1 and p2
are void pointers.
Explicit casts, and char * pointers, would
be required under a pre-ANSI
compiler. See also question 7.7.)
If, on the other hand, you're
sorting pointers to structures,
you'll need indirection,
as in question 13.8:
sp1 = *(struct mystruct
**)p1 .
In general, it is a bad idea
to insert casts just to "shut the
compiler up." Compiler
warnings are usually trying to tell you
something, and unless you
really know what you're doing, you
ignore or muzzle them at
your peril. See also question 4.9.
References: ANSI Sec. 4.10.5.2;
ISO Sec. 7.10.5.2; H&S Sec. 20.5
p. 419.
13.10: How can I sort a linked list?
A: Sometimes it's easier to keep the list
in order as you build it
(or perhaps to use a tree
instead). Algorithms like insertion
sort and merge sort lend
themselves ideally to use with linked
lists. If you want
to use a standard library function, you can
allocate a temporary array
of pointers, fill it in with pointers
to all your list nodes,
call qsort(), and finally rebuild the
list pointers based on the
sorted array.
References: Knuth Sec. 5.2.1
pp. 80-102, Sec. 5.2.4 pp. 159-168;
Sedgewick Sec. 8 pp. 98-100,
Sec. 12 pp. 163-175.
13.11: How can I sort more data than will fit in memory?
A: You want an "external sort," which
you can read about in Knuth,
Volume 3. The basic
idea is to sort the data in chunks (as much
as will fit in memory at
one time), write each sorted chunk to a
temporary file, and then
merge the files. Your operating system
may provide a general-purpose
sort utility, and if so, you can
try invoking it from within
your program: see questions 19.27
and 19.30.
References: Knuth Sec. 5.4
pp. 247-378; Sedgewick Sec. 13 pp.
177-187.
13.12: How can I get the current date or time of day in a C program?
A: Just use the time(), ctime(), and/or
localtime() functions.
(These functions have been
around for years, and are in the ANSI
standard.) Here is
a simple example:
#include <stdio.h>
#include <time.h>
main()
{
time_t now;
time(&now);
printf("It's %.24s.\n", ctime(&now));
return 0;
}
References: K&R2 Sec.
B10 pp. 255-7; ANSI Sec. 4.12; ISO
Sec. 7.12; H&S Sec.
18.
13.13: I know that the library routine localtime() will convert
a
time_t into a broken-down
struct tm, and that ctime() will
convert a time_t to a printable
string. How can I perform the
inverse operations of converting
a struct tm or a string into a
time_t?
A: ANSI C specifies a library routine,
mktime(), which converts a
struct tm to a time_t.
Converting a string to a
time_t is harder, because of the wide
variety of date and time
formats which might be encountered.
Some systems provide a strptime()
function, which is basically
the inverse of strftime().
Other popular routines are partime()
(widely distributed with
the RCS package) and getdate() (and a
few others, from the C news
distribution). See question 18.16.
References: K&R2 Sec.
B10 p. 256; ANSI Sec. 4.12.2.3; ISO
Sec. 7.12.2.3; H&S Sec.
18.4 pp. 401-2.
13.14: How can I add N days to a date? How can I find the
difference
between two dates?
A: The ANSI/ISO Standard C mktime() and
difftime() functions
provide some support for
both problems. mktime() accepts non-
normalized dates, so it
is straightforward to take a filled-in
struct tm, add or subtract
from the tm_mday field, and call
mktime() to normalize the
year, month, and day fields (and
incidentally convert to
a time_t value). difftime() computes
the difference, in seconds,
between two time_t values; mktime()
can be used to compute time_t
values for two dates to be
subtracted.
These solutions are only
guaranteed to work correctly for dates
in the range which can be
represented as time_t's. The tm_mday
field is an int, so day
offsets of more than 32,736 or so may
cause overflow. Note
also that at daylight saving time
changeovers, local days
are not 24 hours long (so don't assume
that division by 86400 will
be exact).
Another approach to both
problems is to use "Julian day"
numbers. Implementations
of Julian day routines can be found in
the file JULCAL10.ZIP from
the Simtel/Oakland archives (see
question 18.16) and the
"Date conversions" article mentioned in
the References.
See also questions 13.13, 20.31, and 20.32.
References: K&R2 Sec.
B10 p. 256; ANSI Secs. 4.12.2.2,4.12.2.3;
ISO Secs. 7.12.2.2,7.12.2.3;
H&S Secs. 18.4,18.5 pp. 401-2;
David Burki, "Date Conversions".
13.15: I need a random number generator.
A: The Standard C library has one: rand().
The implementation on
your system may not be perfect,
but writing a better one isn't
necessarily easy, either.
If you do find yourself needing
to implement your own random
number generator, there
is plenty of literature out there; see
the References. There
are also any number of packages on the
net: look for r250, RANLIB,
and FSULTRA (see question 18.16).
References: K&R2 Sec.
2.7 p. 46, Sec. 7.8.7 p. 168; ANSI
Sec. 4.10.2.1; ISO Sec.
7.10.2.1; H&S Sec. 17.7 p. 393; PCS
Sec. 11 p. 172; Knuth Vol.
2 Chap. 3 pp. 1-177; Park and Miller,
"Random Number Generators:
Good Ones are hard to Find".
13.16: How can I get random integers in a certain range?
A: The obvious way,
rand() % N /* POOR */
(which tries to return numbers
from 0 to N-1) is poor, because
the low-order bits of many
random number generators are
distressingly *non*-random.
(See question 13.18.) A better
method is something like
(int)((double)rand() / ((double)RAND_MAX + 1) * N)
If you're worried about using floating point, you could use
rand() / (RAND_MAX / N + 1)
Both methods obviously require
knowing RAND_MAX (which ANSI
#defines in <stdlib.h>),
and assume that N is much less than
RAND_MAX.
(Note, by the way, that RAND_MAX
is a *constant* telling you
what the fixed range of
the C library rand() function is. You
cannot set RAND_MAX to some
other value, and there is no way of
requesting that rand() return
numbers in some other range.)
If you're starting with a
random number generator which returns
floating-point values between
0 and 1, all you have to do to get
integers from 0 to N-1 is
multiply the output of that generator
by N.
References: K&R2 Sec. 7.8.7 p. 168; PCS Sec. 11 p. 172.
13.17: Each time I run my program, I get the same sequence of
numbers
back from rand().
A: You can call srand() to seed the pseudo-random
number generator
with a truly random initial
value. Popular seed values are the
time of day, or the elapsed
time before the user presses a key
(although keypress times
are hard to determine portably; see
question 19.37). (Note
also that it's rarely useful to call
srand() more than once during
a run of a program; in particular,
don't try calling srand()
before each call to rand(), in an
attempt to get "really random"
numbers.)
References: K&R2 Sec.
7.8.7 p. 168; ANSI Sec. 4.10.2.2; ISO
Sec. 7.10.2.2; H&S Sec.
17.7 p. 393.
13.18: I need a random true/false value, so I'm just taking rand()
% 2,
but it's alternating 0,
1, 0, 1, 0...
A: Poor pseudorandom number generators
(such as the ones
unfortunately supplied with
some systems) are not very random in
the low-order bits.
Try using the higher-order bits: see
question 13.16.
References: Knuth Sec. 3.2.1.1 pp. 12-14.
13.20: How can I generate random numbers with a normal or Gaussian
distribution?
A: Here is one method, by Box and Muller, and recommended by Knuth:
#include <stdlib.h>
#include <math.h>
double gaussrand()
{
static double V1, V2, S;
static int phase = 0;
double X;
if(phase == 0) {
do {
double U1 = (double)rand() / RAND_MAX;
double U2 = (double)rand() / RAND_MAX;
V1 = 2 * U1 - 1;
V2 = 2 * U2 - 1;
S = V1 * V1 + V2 * V2;
} while(S >= 1 || S == 0);
X = V1 * sqrt(-2 * log(S) / S);
} else
X = V2 * sqrt(-2 * log(S) / S);
phase = 1 - phase;
return X;
}
See the extended versions
of this list (see question 20.40) for
other ideas.
References: Knuth Sec. 3.4.1
p. 117; Box and Muller, "A Note on
the Generation of Random
Normal Deviates"; Press et al.,
_Numerical Recipes in C_
Sec. 7.2 pp. 288-290.
13.24: I'm trying to port this A:
Those routines are variously
old program. Why do
I obsolete; you should
get "undefined external"
instead:
errors for:
index?
use strchr.
rindex?
use strrchr.
bcopy?
use memmove, after
interchanging the first and
second arguments (see also
question 11.25).
bcmp?
use memcmp.
bzero?
use memset, with a second
argument of 0.
Contrariwise, if you're using
an older system which is missing
the functions in the second
column, you may be able to implement
them in terms of, or substitute,
the functions in the first.
References: PCS Sec. 11.