ARAB ISRAELI WARS
INTRODUCTION
Solo Card Game System simulating the Arab Israeli Wars 1948+.
Currently only cards set for the Israeli War of Independence is available.
The player takes the role of the Israelis.
Arab deployments are automatic.
FRONTS
There are 3 Fronts:
1. Northern Frontier (Galilee)
2. Central Frontier (Jerusalem)
3. Southern front (Negev)
Each Front requires some table space.
Unit cards are deployed to the Fronts.
TERRITORY TOKENS
Each Front is represented by 6 Territory Tokens (TT)
VICTORY CONDITIONS
Complete Loss – If the Arabs control all 6 TT at any 1 Front you lose.
(The Israelis are pushed into the Sea)
Decisive Victory – If you win all battles at all 3 Fronts 2 turns in a row.
Attrition Victory – If the Arabs have no Unit cards left.
THE DECKS
Each War (conflict) will have its own deckset.
A Deckset consists of three Decks:
1. Israeli Unit Deck
2. Arab Unit Deck
3. Event Deck
UNIT CARDS
Each unit card represents a Military Unit.
Unit cards will either be Arab or Israeli.
Each Unit card has a Force rating.
Unit cards will say what Front the card must be deployed to.
SETUP
The Israelis begin in control of all TT.
Skip Battle phase on the first turn.
TURN SEQUENCE
Each turn has 6 Phases:
1. Arab Phase
2. Event Phase
3. Israeli Phase
4. Transfer Phase
5. Battle Phase
6. End Phase
ARAB PHASE
Draw 3 Arab cards from the Arab deck and
Deploy them to their designated Fronts.
EVENT PHASE
Draw 1 Event card, which will take its effect this turn.
ISRAELI PHASE
Draw 2 cards from the Israeli Deck.
These may be deployed to any 1 or 2 Fronts the player wants.
TRANSFER PHASE
One Israeli Regular Unit may be moved to a different Front.
BATTLE PHASE
Add up the Force Total of both sides at each Front. (3 Fronts = 3 Battles)
If the Totals tie (Stalemate), each side must discard 1 random unit card.
The higher Total wins the battle at that Front.
The winner takes 1 TT from the loser (If the losing side has any)
The loser must discard 1 random Unit card.
If a side had no units at the start of the battle, the other side takes 2 TT.
END PHASE
Check for Victory Conditions.
RANDOMIZATION
Some rules, cards require a random Flank or Unit at a Flank to be selected.
Use dice to aid in randomization.
CARD LIST NOTATION
N = North Front
S = South Front
C = Central Front
R = Random Front
# = Number of copies of card in deck
Target = The player chooses which Flank, Unit, etc will be affected
Notes = Some Notes are rules, some are descriptors, some are just for color
Truce = Skip Battle Phase this Turn
Vehicles = This Regular Unit gets 1 Free Transfer per Turn
Leader = All Non-Leader Units at same Flank get +1 Force
Extremists = They Deploy to a Random Flank
THE 1948 WAR OF ISRAELI INDEPENDENCE DECKSET
In this scenario the Arabs start in control of 3 TT at each Front.
(The Palestinians controlled half of the country)
1948 WAR ISRAELI UNIT CARD LIST
Card Name: # Force Notes:
Moshe Dayan 1 - Leader
Yitzhak Sadeh 1 - Leader
Yigal Allon 1 - Leader
Shimon Avidan 1 - Leader
Kibbutzim 6 4 Communal Farming Settlements
Armed Settlers 4 2 Jewish Militia
Settlement Police 1 3
Haganah Brigades 10 5 Regular
Palmach Shock Troops 4 6 Regular
Mortars 2 2 Regular
Special Night Squads 1 3 Regular
Artillery 1 4 Regular; Antiques
Armored Cars 2 3 Vehicles; Home-made
Convoys 2 2 Vehicles
Tanks 1 4 Vehicles
Piper Airplanes 1 1 Vehicles; Supply Drops
Palmach Air Squad 1 5 Vehicles
Irgun Commandos 4 3 Extremists
Lehi Stern Fighters 1 2 Extremists
1948 WAR ARAB UNIT CARD LIST
Card Name: # Front Force Notes:
Abd el Kader el Husseini 1 N - Leader
Glub Pasha 1 C - Leader
Said Taha Bey 1 S - Leader
Arab Legion 8 C 5 Jordanian; British Led
Trans-Jordan Frontier Force 3 C 4
Iraqi Expeditionary Force 2 C 3
The Army of Salvation 2 C 2 Palestinian
Najada 1 C 1 Paramilitary Scouts
Arab Liberation Army 8 N 3 Syrian
Lebanese Contingent 2 N 2
Egyptian Army 8 S 4
Saudi Forces 2 S 2
Moslem Brotherhood 1 S 1 Irregulars
Artillery Elements 4 R 4
Armored Battalions 3 R 3 Tanks
Air Force 3 R 2
Armored Cars 3 R 1
1948 WAR EVENT CARD LIST
Card Name: Notes:
David Ben Gurion Israelis draw 2 Unit cards
World Zionism Israelis draw 1 Unit card
Czech Weapon Shipments All Israeli Units get +1 Force
Isolated Settlements All Arab Units get +1 Force
Fighting for Survival All Israeli Units get +1 Force
WWII Veterans All Israeli Units get +1 Force
Memory of the Holocaust All Israeli Units get +1 Force
Narrow Coastal Plain All Arab Units get +1 Force
Unified Command All Israeli Units get +1 Force
Major Truce Truce; Israelis draw 2 Unit cards
Long Cease Fire Truce; Israelis draw 2 Unit cards
Palestinian Refugees Negate Battle at North Front
Low on Ammo All Israeli Units get –1 Force
Jihad Arabs draw 1 Unit card
Arab League Arabs draw 1 Unit card
Arab Divisions All Arab Units get –1 Force
Destroy Arab HQ Target Israeli Front gets +5
Cut Off Supply Routes All Israeli Units get –1 Force
Surprise Attack Target Israeli Front gets +5
Major Operation Israelis get 3 Free Transfers
Bridgehead All Arab Units at 1 random Front get +2 Force
Illegal Immigration Israelis draw 1 Unit card
Poor Junior Leadership All Arab Units get –1 Force
Flanking Maneuvers All Israeli Units at Target Front get +2 Force
Arab Withdrawal Remove 1 random Arab Unit from 1 Random Front
Reinforcements Israelis get 1 Free Transfer
Defensive Position All Arab Units at 1 random Front get +2 Force
Smuggle in Arms All Israeli Units get +1 Force
Flexibility Target Israeli Front gets +5
Siege All Israeli Units get –1 Force
Manpower Advantage All Arab Units get +1 Force
British Withdrawal Both sides draw 1 extra Unit card
Internal Lines Israelis get 2 Free Transfers
Failed Assault Battle at 1 Random Front is automatic Stalemate
Bitter Fighting All sides discard 1 random Unit from all Fronts
Desperate Struggle Both sides discard 1 random Unit from 1 Random Front
Police Fortresses Arabs get +5 Force at one random Front
Harassment All Arab Units get +1 Force
Ambush Target Israeli Front gets +5
Shortage of Weapons All Israeli Units get –1 Force
Disrupted Communications All Israeli Units get –1 Force
Demoralized by Setbacks All Arab Units get –1 Force
Inter-Arab Bickering All Arab Units get –1 Force
Night Attack Target Israeli Front gets +5
Captured Equipment All Israeli Units get +1 Force
Self-Sacrifice All Israeli Units get +1 Force
GAME DESIGNERS NOTES
So far only the 1948 War Deckset is available.
LINKS
History
Return to Mainpage