AIRSHIP ADVENTURES
INTRODUCTION
Board game for 2-4+ players.
Players control fanciful Victorian Airships used to complete various
Missions around the Globe.
BACKGROUND
The year is 1850 and Airships rule the Skies!
VICTORY
The first player to accumulate 20 Victory Points (VP) is the winner.
SETUP
Each player controls an Airship.
Each player starts with 5 Crew cards and 5 Attachment cards randomly drawn.
These are placed face up in front of the player.
Crew are the exceptional people aboard the Airship.
Attachments include Weapons, Tools, Rooms, and Equipment built into the Airship.
Players should name their Airship and its Captain.
Roll high on 1D100 to determine turn Order.
Each player places a pawn representing their Airship onto an empty location on the Map.
AIRSHIPS
An Airship can have a max of 10 Crew.
An Airship can have a max of 15 Attachments.
You may discard old/unwanted Crew/Attachments to make room for new ones.
THE DECKS
There are 3 Decks:
The Mission Deck
The Crew Deck
The Attachment Deck
DICE
10-sided dice are needed to roll percentages (D100).
THE MAP
Procure a “Victorian” Map of the World to be divided up into the following locations:
North Pole (Arctic)
South Pole (Antarctic)
North Atlantic Ocean
South Atlantic Ocean
Indian Ocean
North Pacific Ocean
South Pacific Ocean
South China Sea
Australia
Indonesia
India
China
Japan
Russia
Middle East
North Africa
South Africa
Europe
United Kingdom
North America
Central America
South America
TRAITS
Each Airship has 6 Basic Traits:
1. Military (M)
2. Exploration (X)
3. Diplomacy (D)
4. Transportation (T)
5. Rescue (R)
6. Speed (S)
Attachments and Crew will give bonuses to these Traits.
TURN SEQUENCE
Players take turns.
Each turn has 5 Phases:
Mission Phase
Travel Phase
Adventure Phase
Reputation Phase
Spoilage Phase
MISSION PHASE
Skip this Phase every other turn.
Draw the top Mission card from the mission Deck and Place it face-up on the table.
Every Mission card has a Location where any Airship in that location can attempt it.
TRAVEL PHASE
Roll 1D100 (The Travel Roll):
1D100 Result:
01-25 Do not Move (Storm, Mechanical Problems, Resupply...)
26-75 You may move your Airship Pawn to an adjacent Location
76+ You may move your Airship Pawn 1 or 2 spaces
Add your total speed trait bonus to your roll.
ADVENTURE PHASE
If there is an Mission card in the Location your Airship is in, you may attempt it.
Roll 1D100 (The Adventure Roll):
1D100 Result:
01-30 Failure
31-70 Partial Success
71+ Total Success
Add to your roll any bonuses you have in traits that are appropriate to that Mission.
(For example in the Mission: “Race with Monoplane” the Trait associated with
This mission is Speed. If you have the Sails Attachment, you would get +4 to your roll)
If a mission has multiple Traits, all bonuses apply.
No matter what the result, discard the Mission card.
If there are multiple Mission cards available for this
Location, you may attempt each in turn this Phase.
REPUTATION PHASE
Every time you fail a mission lose 2 VP and 1 crew or attachment.
For a partially successful mission gain 1 VP.
For complete success on a mission, gain 3 VP and 1 crew or attachment.
When losing a Crew or attachment, shuffle your cards together and draw 1 at random.
If gaining a Crew or attachment draw a random card from the Crew or Attachment deck.
SPOILAGE PHASE
For every Face-up Mission that is older than 2 Turns roll 1D6:
On a roll of 6 remove the Mission from the Map.
MISSION DECK CARD LIST
Card Name: Location: Traits:
Escort the Rajah India D
Gupta Uprising India M
Zulu Uprising S. Africa M
Boer Uprising S. Africa M/Prisoners
Rescue Ocean Liner N Atlantic R/S/T/Ocean
Explore Arctic Circle N Pole X/Ocean
Congo Expedition S Africa X/Animals
Rescue Mountaineers India S/R
Egyptology Expedition N Africa S/R
Explore Polynesia Indonesia X/Ocean
Transport Convicts Australia M/T/Prisoners
Barrier Reef Expedition Australia X/Ocean
Galapagos Expedition N Pacific X
Race to the S Pole S Pole S
Survey N Pole N Pole X
Survey S Pole S Pole X
Grand Safari S Africa R/Animals
Emergency Supplies S Pole T/S/R
Cross the Himalayas India S
Race the Orient Express Russia S
Uprising in the Sudan N Africa M
Deliver Medicines India S/R
Deliver Food N Africa T
Race Monoplane N America S
Explore the Amazon S America X
Escort American President N America S/D
Escort Russian Royalty Russia D
Escort Chinese Emperor China D
Rescue Garrison N Africa T/M/R
Trapped Ice Breaker N Pole S/R/Ocean
Chase South Sea Pirates S China Sea M/Ocean
Japanese Envoy Japan D
Deliver Art Treasures Europe D/T
Transport National Treasure N America D/T
Afghan Rebels M East M
French Prime Minister Europe D
Rescue Political Dissident Europe S/R
CREW DECK CARD LIST
Card Name: Traits:
Indian Guide India +4
Aeronaut S +4
Diplomat D +4
Scientist X +4
Naval Officer M +1 R +1 Oceans +2
Foreign Agent M +2 D +1 R +1
Engineer S +2 T +2
Big Game Hunter M +1 R +2 Animals +2
Explorer M +1 R +1 X +2
Dilettante X +1 D +2 R +1
Adventuress D +2 R +1 M +1
Reporter D +2 X +2
Inventor X +2 R +1 S +1
Mechanic S +2 T +1 R +1
Doctor D +2 R +2
African Guide Africa +4
Eskimo Guide Poles +4
Navigator S +2 R +1 X +1
Cowboy M +1 R +2 N America +2
Meteorologist S +2 X +2
Marine Contingent M +3 R +1
Army Sharpshooters M +4
ATTACHMENTS DECK CARD LIST
Card Name: Traits:
Luxury Stateroom D +3 T+1
Observation Platform D +1 M +1 X +1 R +1
Telescope M +2 X +2
Propellers S +4
Sails S +4
Gatling Gun M +4
Cages X +1 T +1 Animals & Prisoners +4
Library D +2 X +2
Elevator Platform X +2 R +2
Laboratory X +4
Operating Room X +2 R +2
Cargo Bay T +4
Passenger Berths T+2 D+1 R +1
Formal Dining Room D +4
Gilded Ornamentation D +4
Cannon M +4
Bombs M +4
Mini-Balloon M +1 X +2 R +1
Hang Glider M +2 X +1 R +1
Gyrocopter 2-Seater M +1 X +1 R +2
Steam Engine S +4
Wings S +4
Armor Plates M +4
Arctic Gear Polar +4
Howitzer M +4
Rockets M +2 S +2
Large Nets R +2 T +1 Animals +2
Rescue Boat Oceans +4
CARDSET AVAILABLE!!!
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LINKS
La Minerve
Airships
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