ESKIMO






INTRODUCTION
Card, Board, & Dice game for 2-4+ players.
Each player is an Eskimo (Inuit) Hunter.

IMPROVED & EXPANDED VERSION
By Mike Marinos
ESKIMO
Great additional Material for RPG & Solo play

WINNING 
At the end of the game, the player with the most Food Points wins.
Food points are gained by collecting (hunting) Animal cards.
The game ends when all Animal cards have been collected.
Get 1 FP for each Special card in your hand at the end of the game.

THE BOARD
The Board is a circular track divided into 16 spaces:
Space #	Name:		Type	Notes:
1.	Ice		I
2.	Coast		H
3. 	Ice		I
4. 	Igloo		S	Snowhouse (Season of Dark)
5. 	Ice		I
6. 	Thin Ice  	H
7.	Ice		I
8. 	Domoid		S	Sod & Whalebone (Year round)
9. 	Ice		I
10. 	Tundra		H
11. 	Ice		I
12. 	Tent		S	Skin Covered (Season of Light)
13. 	Ice		I
14. 	Ice Bergs	H
15. 	Ice		I
16. 	Stonehouse	S	Stone & Driftwood (Year round)
S = Shelter
H = Hunting Grounds
I = Ice 

PIECES
Each player has a pawn to represent his Eskimo Hunter
Six sided dice are needed.

THE DECKS
There are 2 Decks:
1. The Animal Deck
2. The Hunter Deck

THE ANIMAL DECK
Each Animal card has a Food value from 1 to 4.
Each Animal can only be hunted with certain types of Weapons.

THE HUNTER DECK
The Hunter deck includes 3 card types: 
1. Hunting Weapons
2. Transportation
3. Special

SETUP
Each player places his Eskimo Pawn in a Shelter Space.
Each player draws to cards from the Hunter Deck.
Roll high on 1D6 to see who goes first.

HUNTING GROUND SPACES
Each Hunting Ground Space must have an Animal Card on it Face up.
If at any time a Hunting Ground is empty, immediately draw the next 
Animal card from the Animal Deck and place it on the Hunting Ground.

TURN SEQUENCE
Players take turns.
Each turn has 5 Phases
1. Travel Phase
2. Ice Phase
3. Shelter Phase
4. Hunt Phase
5. Transport Phase

TRAVEL PHASE
Roll 1D6 and move that many Spaces clockwise or counterclockwise.

ICE PHASE
If you land on an “Ice” Space nothing happens.

SHELTER PHASE
If you land on a Shelter Space draw one card from the 
Hunter deck, Show it to all players & put it in your hand.
If you drew a Special card, you may not move again until after your 
Next turn (At home not hunting); However you may search the deck for 
A Weapon & a Transport card & put them in your hand. 
You may carry a maximum of 4 Hunter cards.
Discard excess cards.

HUNT PHASE
If you land on a Hunting Ground space, you may hunt the Animal there.
To get the Animal, discard an appropriate Weapon card.
Your Eskimo has caught the Animal and must carry it back to any Shelter.
The Eskimo cannot hunt again until after it visits a Shelter.
Keep all Animals you’ve hunted in a pile beside you.
To catch a Walrus or Whale you must also discard a Boat card.

TRANSPORT PHASE
You may discard a Transport card to move again (Go back to Travel Phase). 

CARD LIST NOTATION
# = Copies of that card in the Deck
FP = Food Points
H = Hunting Weapons
T = Transportation
S = Special 


ANIMAL DECK CARD LIST
Animal Name		#	FP	Notes
Seal			4	2	Sea Mammal
Sea Lion	        2	2	Sea Mammal
Walrus			1	4	Sea Mammal
Bowhead Whale		1	4	Whale
Bottlenose Whale  	1	4	Whale
Narwhal   		1	4	Whale
Beluga    		1	4	Whale
Char			1	2	Fish
Salmon			1	2	Fish
Whitefish		1	2	Fish
Pike			1	2	Fish
Forage			1	1	Roots, Greens, Wild Berries*
Sea Birds		1	1	Birds (Penguins)
Waterfowl		1	1	Birds (Ducks, Geese, Quail)
Migrating Birds		1	1	Birds (Eggs)*
Bird Eggs		1	1	No Weapon card needed
Caribou			1	3	Hoofed
Reindeer	        1	3	Hoofed
Moose     		1	3	Hoofed
Musk Ox			1	3	Hoofed
Small Game		2	1	Wolves, Foxes, Hares
Polar Bear		1	4	Hibernating (Kill in sleep)
* = No Weapon card needed (Bare Hands)

HUNTER DECK CARD LIST
Card Name		#	Type	Notes
Harpoon			4	W	Sea Mammals & Whales only
Spear			4	W	Any
Bow & Arrows		2	W	Any
Bait & Snare		2	W	Small Game & Birds only
Fish Hooks		2	W	Fish only
Sledge			2	T	Dogs
Sled Dogs		2	T	Dogs
Huskies			2	T	Dogs
Kayak			4	T	One Seat Boat
Umiak			2	T	Deep Rowboat
Clothing  		1	S	Fur Parka, Mittens, Boots
Sports			1	S	Ball, Blanket Toss, Hand Football
Games			1	S	Cats Cradle, Bones
Fun			1	S	Storyteller, Tongue Twisters, Funny Faces
Music			1	S	Tambourine, Singing, Pentatonic Scale
Customs			1	S	Ridicule Contest, Hospitality
Food Preservation	1	S	Frozen, Air Dried, Decayed, Smoked
Food Preparation 	1	S	Eat Raw Flesh or Lightly Boiled
Tools			1	S	Seal oil Lamp, Knives, Pots, Ivory Needle
Carvings	        1	S	Toys, Fetishes, Ivory, Bone, Soapstone
Language	        1	S	Aleut, Eskimoan, Syllable Language
Religion	        1	S	Medicine Man, Food Taboos, Ceremonies










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