FAITHS
INTRODUCTION
Board game for 4+ players.
Each player takes on the role of a Major Religion.
BOARD & PIECES
Requires a map of Asia & the Middle East divided into about 20-30+ territories.
Each player has an unlimited set of uniquely colored 'population' chits (PC).
Each Territory can hold a maximum of 10 PC.
THE RELIGIONS
Religion: Starting Territory (Homeland):
Shinto Japan
Taoism South China
Confucianism North China
Buddhism South India
Jainism North India
Hinduism East India
Sikhism West India
Zoroastrianism Iran
Islam Arabia
Judaism South Israel
Christianity North Israel
THE DECK
Players share a common deck.
The deck has 2 types of cards:
Magnitude Cards
Event Cards
SETUP
Shuffle the Deck.
Randomly determine turn order.
A player places 10 population chits in his starting territory.
Each player is dealt 3 cards.
VICTORY
The first player to occupy over 50% of the territories with his chits wins.
TURN SEQUENCE
Players take turns.
Each turn has 4 Phases:
1. Fate Phase
2. Growth Phase
3. Event Phases
4. End phase
FATE PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
GROWTH PHASE
Flip over the Top card of the deck into the discard until you get a Magnitude card.
Gain a number of PC equal to the value of the Magnitude card.
Discard the Magnitude card.
Place these PC in or adjacent to territories where you already have PC
A Territory can hold 10 PC max. These 10 can be from any number of Faiths.
EVENT PHASE
You may play one or more pairs of cards.
A Pair must include 1 Magnitude card and 1 Event card.
Every Event card includes a variable of X.
The Magnitude card provides the numerical value of X.
END PHASE
Hand maximum of 7 cards.
Discard excess cards.
CARD NOTATION
PC = Population Counter
Move = Move target PC you own to a different space
Remove = Remove target opposing PC from the board
Replace = Replace target opposing PC with your own
Adjacent = A Territory without your own PC bordering a Territory with PC you control
Add = Gain PC like in Growth Phase
ATYAO = A Territory you already occupy
AT = Adjacent Territory
YT = Any Territory
MXPCIST = Move X PC into same territory
MAGNITUDE CARD LIST
Card Name: Numerical Value:
Prayers & Rituals 1
Traditions 2
Scriptures 3
Theology 4
Faith & Belief 5
The common deck contains 4 copies of each Magnitude card and 1
copy of each Event card:
EVENT CARD LIST
Card Name: Notes:
Conversion Replace X PC in an AT
Holy War Remove X PC in AT & MXPCIST
Schism Remove X PC in YT
Missionaries Replace X PC in YT
Spread Add X PC to AT
Multiply Add X PC to ATYAO
Great Teacher Draw X cards
Inquisition Remove X PC in ATYAO
Colonization Add X PC to YT
Migration Move X PC to an AT
Crusade Remove X PC in YT & MXPCIST
Jihad Remove X PC in ATYAO & MXPCIST
Intermarriage Replace X PC in ATYAO
Diaspora Move X PC to YT
Heresy Opponent must discard X cards
Reformation Opponent may not play Event cards next X/2 turns
Pilgrimage Move X PC to ATYAO
Mysticism Look at opponents hand & next 2X cards in Deck
Zealots & Fanatics Negate a card just played
NOTE
In all cases you may spread the effects of an event out to multiple legal Territories
For example: Pilgrimage: Move X PC from same or different territories to
Any target location(s).
OPTIONAL HOMELAND BONUS
One Event you play per turn involving your homeland Territory gets Magnitude +1.
Note: a Religion can survive without occupying its own homeland.
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