JERUSALEM 70 AD
INTRODUCTION
Jewish Revolt of in the Roman Province of Judea.
Siege of Jerusalem by the Romans.
Two player card game.
THE DECKS
Each player has his own unique deck.
PERIODS
The game length is divided into 6 Assault Periods, each lasting 1-3 hands.
If the Romans win a hand, the Period is automatically over, and the next period starts.
If the Rebels ever win 3 hands in a row they win the game.
If the Romans win a total of 6 hands, they win the game.
FIRST ASSAULT PERIOD
Judean surprise attacks on the Roman camps.
Neither player can use Siege cards.
SECOND ASSAULT PERIOD
First penetration of the city. The Romans are pushed back.
THIRD ASSAULT PERIOD
Additional Breaches. Romans capture & raze the Tyropean Quarter.
FOURTH ASSAULT PERIOD
Roman capture of the Temple.
FIFTH ASSAULT PERIOD
Romans capture Jerusalem. Surviving Rebels flee.
SIXTH ASSAULT PERIOD
20,000 Romans defeat 900 Zealots at the Masada desert Fortress.
TURN SEQUENCE
Each turn or Hand has 4 phases:
1. Draw Phase
2. Reinforce Phase
3. Reveal Phase
4. Discard Phase
DRAW PHASE
Each Player fills their hand to 9 cards from their own deck.
If the deck runs out, shuffle the discard and draw from it.
REINFORCE PHASE
Both players discard up to 3 cards and draw replacements.
If the deck runs out, shuffle the discard and draw from it.
REVEAL PHASE
Both players reveal their hands except for cards they want to or must keep in reserve.
Each player may play:
- One Leader card.
- Up to 3 Unit cards.
- Up to 2 Morale cards.
- Up to 3 Siege cards.
Each player totals the score of their revealed cards.
Players add up the force of their individual cards revealed to get their total score.
The player with the highest score wins the hand.
If tied, no one wins, replay the hand.
DISCARD PHASE
All cards revealed in Reveal Phase are discarded.
Players may discard any reserve cards they don’t want or can’t keep.
A player may only keep a maximum of 3 cards in reserve.
CARD LIST NOTATION
L = Leader
S = Siege
U = Unit
M = Morale
# = Number of that card in the deck.
ROMAN CARD LIST
Card Name # Type Force
Flavius Titus 4 L 12
Tiberius Alexander 4 L 8
Hellenic Auxiliaries 2 U 3
Velitae Light Infantry 3 U 3 +1 if played with Legionnaries
Foederatti Light Infantry 3 U 3
Syrian Archers 2 U 4
Cavalry 2 U 4
Vth Legion 3 U 5 +1 if played with other Vth Legion
Xth Legion 3 U 5 +1 if played with other Xth Legion
XIIth Legion 3 U 5 +1 if played with other XIIth Legion
XVth Legion 3 U 5 +1 if played with other XVth Legion
Siege Works 1 S 4
Undermine Walls 2 S 5
Battering Rams 2 S 4
Secure a Breach 2 S 5
Blockade 1 S 3
Catapults 1 S 3
Ballistae 1 S 3
Onagers 1 S 3
Siege Wall 1 S 4
Overrun Positions 2 S 5
Direct Assault 2 S 3
Siege Towers 1 S 4
Testudo Formation 1 S 3
Armored Towers 1 S 6
Escalade Ladders 1 S 2
Battle of Attrition 1 S 5
Earthen Ramp 1 S 4
Set Fires 1 S 4
Engineers 1 S 4
Stirring Oration 1 M 6
Rebel Factional Strife 2 M 8
Rebel Disunity 1 M 7
Relieve Tired Troops 2 M 7
Rebel Famine 2 M 7
Emboldened 2 M 6
Cohort Discipline 2 M 7
Cohort Cohesion 2 M 7
Rebel Starvation 2 M 8
JEWISH CARD LIST
Card Name # Type Force Notes
Eliezer ben Yair 3 L 11
Shimon ben Giora 3 L 10
Joseph ben Gurion 3 L 9
Yair Zealots 3 U 4 +2 if played with Yair
Giora Zealots 3 U 4 +2 if played with Giora
Gurion Zealots 3 U 4 +2 if played with Gurion
Judean Freedom Fighters 2 U 4
Archers & Slingers 4 U 4
Reserves 2 U 3
Babylonian Volunteers 2 U 3
Militia 4 U 2
Powerful Fortifications 2 S 5
Judean Sortie 1 S 4
Captured Artillery 2 S 3
Cauldrons 1 S 3
Counterattack 2 S 4
Maze of Narrow Streets 1 S 3
Towers 1 S 6
Fortresses 1 S 4
Man the Walls 2 S 3
Missile Fire 2 S 4
Firepower Advantage 2 S 4
Counter Mining Tunnels 1 S 4
Interior Walls 2 S 5
Drop Rocks 2 S 4
Repulse Attack 2 S 4
Roman Morale Low 4 M 7
Inflict Heavy Casualties 4 M 6
Fanatical Defense 4 M 8
Rally the Populace 4 M 7
CARDSET & RULES IN ITALIAN
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