NUTCRACKER SKIRMISH




INTRODUCTION
2 Player Skirmish Game. Nutcracker Theme. 
One player is the Nutcracker and the toy soldiers. 
The other player is the Mice. 

VICTORY
Destroy opponents Leader. 

THE BOARD
Use an 8x8 Grid. 
The Battlefield is the Living room floor, Christmas time. 

TERRAIN SPACES
Terrain Types: 
--- Clear
--- Obstacles (Boxes, Christmas Tree, Furniture)
Obstacles block all Movement and Attacks.  
Indicate Terrain type for each map space. 

THE DECKS
Each player gets his own unique Deck. 
Card Types include: 
A = Attack
D = Defense
M = Movement
S = Special

UNITS, STACKING, & MOVEMENT
Each side gets a set of units that move around on the board. 
Units cannot stack. 
Friendly units may move through each other. 

NUTCRACKER UNIT LIST
Unit:		#	MM	Hits	Notes:
Nutcracker     	1	3	5	Leader
Infantry       	8	3	1	-
Cavalry		4	5	2	-
Cannon 		2	2	2	-
House Cat      	1	5	5	Beast

MOUSE UNIT LIST
Unit:		#	MM	Hits	Notes:
Mouse King     	1	4	4	Leader
Rat Lieutenants	6	4	2	-
Mice Soldiers  	8	3	1	-
Opossum		1	5	5	Beast

LAST HIT RULE
The last (killing) hit on a leader unit may only be made by the opposing Leader Unit. 

UNIT LIST NOTATION
# = Number of such Units
MM = Maximum Move (Normal)
Hits = When reduced to 0 Hits the Unit is destroyed

SETUP
Each player places his units in any of his 3 last rows. 
Units may not stack. 
Shuffle the deck. 
Flip a coin to see who goes first. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 Phases. 
1. Presents Phase
2. Action Phase
3. End Phase

SUPPLY PHASE
Draw 3 cards from the deck and place them in your hand. 
If the deck runs out shuffle the discard and draw from it. 

ACTION PHASE
Play cards from your hand. 
Use Move cards to move one of your units up to the indicated number of spaces. 
Your opponent may use certain Special cards to negate a Move. 
Use Attack cards to have a unit attack a target unit at the exact range indicated by the card and 
Do 1 point of damage to the target.  
Your opponent may use Defense cards to reduce Hits caused by an Attack.   

END PHASE
Max hand size is 7 cards. 
Discard excess cards. 

COMMON  DECK CARD LIST
Name:			#	Type	Range	Notes:
Take Position  		4	M	1	-
March  			4	M	2	-
Quick Step     		4	M	3	-
Infiltrate     		4	M	K	-
Bugle Call     		2	M	2	Toys only
Drummers       		2	M	3	Toys only
Crawl  			2	M	2	Animals only
Scurry 			2	M	3	Animals only
Charge 			4	M	4	-
Pursue 			3	M	5	-
Flashing Sabers		4	A	1	Leaders & Cavalry & Rats
Bayonets       		2	A	1	Infantry
Spears & Lances		4	A	1	Mice & Cavalry
Thrown Spear   		2	A	2	Mice
Shoot  			4	A	2	Infantry & Cannon
Volley 			2	A	3	Infantry
Enfilade       		2	A	K	Infantry & Cannon
Battery			2	A	3	Cannon
Bombard			2	A	4	Cannon
Pounce 			4	A	1	Beasts
Melee  			2	A	1	-
Block  			1	D	-	-
Parry  			1	D	-	-
Dodge  			1	D	-	-
Duck   			1	D	-	-
Cover  			1	D	-	-
Sugar Plum Fairy       	1	S	-	Nutcracker draws 3 cards
Steal the Cheese       	1	S	-	Mouse King draws 3 cards












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