ORBITAL ESCALATION
INTRODUCTION
Board & card game for 2 players.
Battle between Satellites in Earth Orbit.
Each figure represents a satellite, shuttle, Space station or space marine squad.
VICTORY
Destroy or capture the opposing Battle Station.
THE MAP
Use an 8x8 chessboard.
THE MEN
Use chits or miniatures to represent units.
UNITS TABLE NOTATION
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.
Range = The types of Attack Cards the unit can use.
HUMAN UNIT TABLE
Name # Hits Move Range Notes
Battle Station 1 3 1 4 Missiles, Lasers
Attack Shuttle 2 2 4 4 Missiles, Lasers
Hunter Killer Satellite 3 1 3 2 Lasers
Orbital Weapons Platform 3 1 2 4 Missiles, Lasers
Zero-G Space Marines 3 1 2 1 Missiles, Lasers, Capture
Orbital Mine 4 1 1 1 Self-Destruct
SETUP
Each player places one unit on each square of his back two rows.
Units may not stack.
THE CARDS
Players share a common deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Orders Phase
Move Phase
Battle Phase
ORDERS PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your units.
Units cannot move through other units.
The move card has a number.
This is the number of spaces the unit moves.
The Unit tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal.
Instead of moving just one unit in any direction, you have the
option of moving one or more units forward the indicated number of
spaces using a single move card.
BATTLE PHASE
Play (discard) an Attack card to have a unit attack.
The Unit tables list what type of Attack cards each unit can use.
The attack card has a number.
This is the range of the attack.
Attacks are diagonal or orthogonal.
An attack does 1 point of damage.
If the target unit is reduced to zero hit points it is destroyed.
Units may not attack through other units.
The defender may play a Defense card to negate an attack.
A Marine that attacks with a Capture card takes control of the target unit.
A Capture card cannot be used vs Enemy Marines.
If a Mine uses a Self Destruct Attack, it destroys itself.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
Type = Purpose of card
# = Number of that type of card in the deck
CARD LIST
Card Name: # Range Type Notes
Momentum 4 1 M
Thrusters 4 2 M
Engines 2 3 M
Full Burn 2 4 M
Laser 2 1 A
X-Ray Laser 2 2 A
Tactical Missile 2 1 A
Long Range Missile 2 2 A
Cruise Missile 2 3 A
ICBM 2 4 A Missile
Self Destruct 4 1 A Mines only
Capture 2 1 X Marines only
Combat Simulation 2 - X Draw 3 cards
Super Computer 2 - X Look at next 10 cards in deck
Spy Satellite 2 - X Look at opponents Hand
Radio Jamming 2 - X Negate a Missile Attack
Evasion 1 - X Negate a Laser Attack