PERIPLUS








INTRODUCTION
Board & card game for 2 players.
Battle between two Fleets of Greek Warships. 
Abstract skirmish level combat.
Each figure represents a single Ship (unit). 

VICTORY
You win if you Destroy the opposing Quinquereme.

THE MAP
Use an 8x8 chessboard.

THE SHIPS
Use chits or miniatures to represent Ships.
There are 4 types of Ships:
Biremes, Triremes, Quadriremes & Quinqueremes

SHIP TABLE
#	Type 			Hits
2	Bireme			2
3	Trireme			3
2	Quadrireme		4
1	Quinquereme		5
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.

SETUP
Each player places one Ship on each square of his back rows.
Ships may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Orders Phase
Maneuver Phase
Fire Phase

ORDERS PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number. 
This is the number of spaces the Ship moves.
Moves can be diagonal or orthogonal. 
“Knight” type move cards allow a Ship to move like a knight in chess.
Instead of moving just one Ship in any direction, you have the 
option of moving one or more Ships forward the indicated number of 
spaces using a single move card.

FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
Each attack inflicts one point of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.
In order to ram, a ship must move first in the same turn.
A Shear Oars does no damage but the target ship can no longer ram or move.


CARD LIST NOTATION
M = Movement
S = Shooting Attack
R = Ramming Attack
B = Boarding Attack
D = Defense
X = Special 
K = as a Knight would move in Chess
Type = Purpose of card
# = Number of that card in the Deck.


CARD LIST
Card Name:		#	Range	Type	Notes: 
Row			5	1	M
Row Row			5	2	M
Row Row Row		5	3	M
Ramming Speed		5	4	M
Periplus		5	K	M	Outflank
Prongs			2	1	R
Reinforced Ram 		2	1	R
Ram			2	1	R	Special Damage
Shear Oars		2	1	R
Hoplites		2	1	B
Harpax 			1	1	B	Catapult Launched Grapnel
Corvus 			1	1	B	Swing Bridge	
Marines			2	1	B
Full Deck		2	1	B
Archers 		1	3	S
Javelins		1	2	S
Slings			1	2	S
Greek Fire     		1	2	S
Ballistae      		1	4	S
Catapult        	1	5	S
Trebuchet		1	6	S	
Tower Archers		1	K	S
Parablemata 		2	-	D	Negate Shooting Attack
Reinforced Hull		2	-	D	Negate Ram Attack
Disengage		2	-	D	Negate Boarding Attack


CARDSET AVAILABLE
Cards, Counters & Board!
Thanks Alessandro!
Click Here

TERRAIN
Add Islands or an irregular shaped board to make things a little more compicated.



























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