SPACE SCOUTS
INTRODUCTION
Card and Bookkeeping game.
Explore the mysteries of outer space with your trusty ship and intrepid crew.
THE CARDS
Players draw from a common deck that includes:
Mission, Threat, Mishap, and Aid cards.
SETUP
Randomly determine and record the 6 systems on your ship.
Randomly determine and record the skills of your 6 crew members.
Your captain has 3 skills.
You have two officers with 2 skills each, and 3 crew with 1 skill each.
When determining crew skills, you may roll on any of the 3 Skill determination Tables.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Draw Phase
2. Action Phase
3. End Phase
OBJECT
Have the most mission and threat cards in your Completion Pile by
the end of the game.
DRAW PHASE
Draw one card from the deck.
The game ends when a player goes to draw a card and there are none left.
ACTION PHASE
You may decide whether to go on a mission or return to Starbase.
If you return to Starbase you may replace any killed Crewmembers and
repair any Ship damage.
If you go on a mission, play a mission card onto the table face up.
Your opponent may play a Threat card from his hand.
If your crew and ship have skills and systems that match those on the
threat card, you have overcome the threat successfully.
Place threats you have overcome in a separate Completion pile.
You may also play Aid cards to give your crew and ship extra skills.
Your opponents may play Mishap cards to cause your crew and ship to lose skills.
Aid and mishap cards effect only the current threat or mission.
Discard Aid and mishap cards as soon as they have been played.
If you do not have the required skills you fail the threat.
If you fail the threat, discard the threat card and the mission card and
roll once on the Threat Failure Result Table.
Your opponents may keep playing threats until they run out or you fail one.
You may play threats on yourself.
If you overcome all the threats you may try the mission.
If you have the required skills, you complete the mission and get to
keep the mission card.
Keep your completed mission cards in your Completion pile.
If you fail the mission discard it. You do not have to roll on the failure table.
END PHASE
Discard cards in excess of 10 cards from your hand.
Scan cards may be played in this phase.
CREW MEMBER COMMAND SKILL DETERMINATION TABLE 1
1D6 Skill
1 Integrity
2 Diplomacy
3 Cunning
4 Security
5 Combat
6 Pick
CREW MEMBER SCIENTIFIC SKILL DETERMINATION TABLE 2
1D6 Skill
1 Physical Science
2 Medical
3 Biology
4 Communications
5 Psychology
6 Pick
CREW MEMBER TECHNICAL SKILL DETERMINATION TABLE 3
1D6 Skill
1 Engineering
2 Computers
3 Astrogation
4-5 Roll on Ship systems table
6 Pick
SHIP SYSTEMS (SKILLS) DETERMINATION TABLE
1D6 System
1 Ship Shields
2 Ship Weapons
3 Ship Speed
4 Computers
5 Astrogation
6 Pick
RANDOM CREWMEMBER DETERMINATION TABLE
1D6 Crewmember
1 Captain
2 Officer #1
3 Officer #2
4 Crew 1#
5 Crew 2#
6 Crew 3#
THREAT FAILURE RESULT TABLE
1D6 Result Effect
1-2 Ship Damaged 2 random ship systems destroyed
3-4 Mission Delayed Miss next Turn
5-6 Crewmember Killed 1 Random Crewmember killed (lost, disabled, converted)
MISSION CARD LIST
Name Skills Required
Deliver Vaccine Medical
Evacuate Colony Speed X2
Chart Star Cluster Astrogation X2
Nebula Gas Samples Physical Science
Strange New World Biology & Physical Science
Diplomatic Mission Diplomacy X2
Prisoner Transfer Security X2
Mediate Dispute Diplomacy & Communications
Peace Talks Diplomacy & Integrity
Trade Negotiations Diplomacy & Cunning
Repair Satellite Engineering
First Contact Communication X2
Rescue Mission Medical, Security, & Engineering
Border Patrol Ship Shields & Weapons
Intercept Smugglers Security & Communications
Monitor Primitives Communication & Psychology
Distress Signal Communication & Speed
Salvage Space Hulk Engineering
Reconnaisance Mission Astrogation & Security
Escort Mission Ship Speed & Weapons
Assist Refugees Medical & Psychology
Quarantine Plague Ship Medical & Weapons
Bug Hunt Combat & Biology
Apprehend Criminal Security & Cunning
Espionage Mission Cunning X2
Survey Mission Astrogation & Physical Science
Explore Dyson Sphere Ship Speed & Astrogation
Investigate Alien Ruins Communication & Engineering
Pursue Military Raiders Ship Speed & Weapons
Forbidden Planet Physical Science & Diplomacy
Investigate Lost Ship Astrogation & Security
Reestablish Contact Communication
THREAT CARD LIST
Threat Name Skill Test
Gravitic Anomaly Physical Science & Astrogation or Speed X2
Supernova Shields & Speed
Blackhole Speed X2 or Astrogation X2
Meteor Shower Shields & Weapons or Astrogation & Speed
Solar Flare Shields X2 or Astrogation & Speed
Worm Hole Speed X2 or Astrogation X2
Space Pirates Weapons & Shields or Security & Combat
Ancient Defense System Computers & Communications or Shields X2
Radiation Leak Engineering or Physical Sciences & Computers
Dimensional Rift Cunning & Astrogation or Cunning & Physical Science
Paradox Cunning & 1 random skill
Enigma Cunning & Integrity
Time Loop Cunning
World Eater Engineering & Physical Science
Hostile Natives Diplomacy & Communications or Combat & Security
Brain Parasites Security & Medical
Alien Mind Control Psychology & Communications
Terrorist Psychology & Diplomacy or Security & Combat
Drak Battlecruiser Ship Shields X2 & Weapons X2 or Speed X2
Psychological Expermnt Integrity and Psychology
Dream Manifestations Psychology X2
Alien Shapeshifter Biology & Cunning
Alien Predator Security X2 or Combat X2 or Biology X2
Penalcolony Descendants Cunning & Security
Xeno Infestation Biology & Security or Medical & Security
Alien Induced Madness Psychology & Security
Alien Paradise Integrity & Psychology
Alien Mind Trap Integrity & Psychology
Alien Collector Cunning & Psychology
Planetary Volcanism Physical Science
Alien Slave Traders Weapons X2 or Cunning & Combat
Exotic Narcotic Medical & Security
Computer Society Computers & Psychology
Love Interest Integrity
Court Martial Trial Integrity X2
Neutral Zone Trespass Communications & Diplomacy or Speed X2
Traitor Integrity & Psychology
Tech Scavengers Combat & Communications
Duel to the Death Combat X2 or Cunning X2
Cookbook for Man Communications & Cunning
Terraforming Disaster Physical Science & Biology
Alien Possession Psychology & Medical
Mad Scientist Cunning & Engineering
Edge of the Universe Speed X2
Bored Gods Integrity X2 or Cunning X2 or Psychology X2
Hostage situation Security X2
Hedonist Society Integrity & Security
Rogue Android Computer & Engineering
Deadly Computer Virus Computer X2
Murder Trial Integrity & Cunning or Diplomacy X2
Stowaway Security
Space Gypsies Cunning & Diplomacy
Rebel Saboteur Security & Engineering
Assassin Security & Combat
Criminal Mastermind Security & Cunning
Disturb Cosmic Entity Diplomacy X2
Accelerated Aging Medical X2
Power Core Meltdown Engineering X2
Cyborg Menace Computers & Cunning
Fungal Spores Medical & Biology
Nanotech Swarm Computers & Engineering
Naked Singularity Physical Science & Astrogation
Event Horizon Cunning & Astrogation
Evil Duplicate Combat & Psychology
Brainwashing Machine Psychology & Engineering
Religous Fanatics Diplomacy & Combat
Nemesis Cunning & Psychology
Transhuman Veteran Cunning & Combat
Shipwreck Survivors Security & Medical
Hostage Situation Security & Psychology or Security & Diplomacy
Abduction Communication & Security
De-evolution Biology X2 or Medical & Biology
Hologram Computers
Teleportation Accident Engineering & Medical
Exponential Growth Biology & Engineering
Asteroid Field Astrogation & Ship Shields
Test of Honor Integrity & Combat
AID CARDS
Card Name Skill or Ability gained:
Medikit Medical
Antidote Medical
Anti-Matter Torpedo Ship Weapons
Navigation Beacon Astrogation
Star Charts Astrogation
The Slingshot Effect Ship Speed
Special Maneuver Ship Speed
Frequency Modulation Ship Shields
Reboot Computer
The Right Tool Engineering
Convincing Bluff Diplomacy
Brilliant Oration Diplomacy
Outwit Cunning
Logic Cunning
Inspiration Cunning
Linguistics Communications
Alien Warning Buoy Communications
Labkit Biology
Psychometrics Analysis Psychology
Psych Profiles Psychology
Poignant Revelation Psychology
Continuous Wave Laser Combat
Surprise Attack Combat
Instincts Combat
Life Form Scan Security
Codebreaker Security
Red Alert Security
Experimental Data Physical Science
Rules of Engagement Integrity
Humanity Integrity
Passive Scan Look at next 10 cards in deck
Active Scan Look at opponents hand
Time Travel Cunning & Security
MISHAP CARDS
Card Name Skill Lost:
Gullibility Cunning
Weapons are Useless Ship Weapons
Hesitate Combat
Computer Bug Computers
Give in to Temptation Integrity
Lax Security Security
Arrogance Diplomacy
Malfunction Engineering
Mathematical Error Astrogation
Unknown to Science Physical Science
Medical Error Medical
Xenophobia Communication
Alien Power Drain Ship Shields
SOLO-PLAY RULES
Only keep Aid cards in your hand.
You must face missions and threats as you draw them.
You may only go to Starbase in End phase after you have failed a mission.
Mishap cards apply to the next drawn mission or threat, then discard the Mishap.
OPTIONAL RULE - EXPERIENCE
After completing a mission roll 1D6. On a roll of 1-2 one random crewmember
gains one random skill.
GAME DESIGNERS NOTES
You may want to name and draw pictures of your ship & crew members before play starts.
ALTERNATE RULES FOR SPACE SCOUTS
Click here.
7 set Missions with threats. An action deck with only Aid & Mishap cards.
NON-CARD VERSION OF SPACE SCOUTS
Click here.
Card lists are replaced with tables.
CARD SET AVAILABLE
Thanks Zak for another great card set!
Thoth Card Game Engine