WARCRAFT SKIRMISH
INTRODUCTION
Board & card game for 2+ players.
Battle between 2 opposing Armies of Heroes and Minions.
Abstract Skirmish level combat.
DISCLAIMER
Warcraft is a licensed, copyrighted property.
This is merely a fan site.
VICTORY
Per Individual Scenario Rules. Can include:
1. Kill the opposing Main Hero or Heroes.
2. Take control of Location
3. Recover or Destroy Artifact
4. Some Percentage of Unit losses
5. Rescue or Kill Neutral Units
6. Defend or Destroy Gateway
THE MAP
Use an 8x8 chessboard.
Larger Boards may be preferable.
Hex Maps are also useable.
DICE
Six sided dice (D6) are occasionally needed.
DAMAGE COUNTERS
These are needed to keep track of damage for individual units.
TERRAIN TYPES
Clear: No Modifications.
Rough: Units must stop upon entering.
Road: Unit gains SA: M = 2
Defensible Ground: Unit gains SA: Defend
High Ground: Unit gains SA: A = 1
Low Ground: Adjacent Units get SA: A = 1 vs this Unit
Hiding Place: Unit gains SA: Ambush
Secret Passage: Unit gains SA: M = K
Poor Ground: Unit gains SA: Weak
Hazardous Ground: At end of turn roll 1D6: On 5-6 Unit takes 1 Damage
Vantage Point: Unit gains SA: Scout if enemy unit within 4 spaces
Standing Stones: Unit may use Totem Table
Trash Heap: Unit finds a Minor Item on a roll of 1 on 1D6
Impassable: Non-Flying Units may not enter or Move Through.
Note: Distribute According to taste.
THE UNITS
Use chits or figures or miniatures to represent units.
Units will either be Heroes or Minions or Structures.
FACTIONS
Players must choose to be from one of the available Factions.
The original Main Factions are Alliance and Horde, however
there are literally scores of factions.
A number of factions are detailed in the Faction Lists
BASIC ARMY DISTRIBUTION (B.A.D.)
Each Player will have the following Units:
8 Small Minions (Max 2 of 1 Kind) (1 Hit each)
4 Medium Minions (Max 2 of 1 Kind) (2 Hits each)
2 Large Minions (3 Hits each)
1 Huge Minion (4 Hits)
1 Generic Hero (5 Hits)
Other Distributions are certainly possible.
For larger forces you may want to increase hand draw and hand limit.
The B.A.D. is valued at 31 Points.
TABLE TERMINOLOGY
SA = Special Ability
Adj = Adjacent
Dam = Damage
Foe = Enemy Unit
HTH = Hand to Hand = Any Attack of Range = 1
Ranged = Any Attack of Range = 2 or greater
NH = Non Hero
LOS = Line of Sight
OPP = Opponent (Opposing Player)
FM = Friendly Minion
FU = Friendly Unit
UNIT HITS
Each unit will start with a number of hits according to the Unit lists.
UNIT COST
A Unit's Cost is equal to the number of Hits it has.
SETUP
Flip a coin to see who goes first for Unit placement.
Players take turns placing one unit at a time on 1 square of their back Four rows.
Or designate unit starting areas per scenario.
Flip a coin to see who gets the first turn.
STACKING RULES
In general, Units may not stack or move through each other, However this may
occur out of necessity in certain situations including:
1. Mounted Units.
2. Flying Units Hovering over ground units
3. Burrowing Units traveling under ground units
4. Units Trampled by other Units
5. Crowding Situations such as Retreats, Envelopments, and 'Push of Pike'.
Enemy Units in the same space are considered to be at range = 1 for attack purposes.
Whenever a "Crowded" Unit tries to attack, defend, move, or otherwise act it fails
on a roll of 4+ on 1D6.
THE COMMON DECK
Players use a standard 52 card Deck.
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TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Fate Phase
2. Action Phase
3. End Phase
FATE PHASE
Draw 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Place 1 Action Token on each of your Units.
A Unit may only ever have a max of one Action Token on it.
ACTION PHASE
Play (discard) a Move card to move one of your Units one Space.
Moves can be diagonal or orthogonal.
Some cards allow longer moves.
“Knight” type moves allow a unit to move like a knight in chess.
Play (discard) a basic Attack card to have a unit attack an adjacent Foe.
Attacks can be diagonal or orthogonal.
Every attack does a base of 1 Damage (Target loses 1 Hit).
Attacks can also result from activating Special Abilities, Skills, Crafts, or Items.
These attacks can vary greatly in range, damage, number of targets, and
secondary effects (Such as Immobilization or Poison).
“Knight” type attack cards produce an attack with a range like a knight in chess.
Use Counters stacked with the Unit to record damage.
A unit reduced to 0 Hits is killed or incapacitated and removed from the board.
Your opponent may play Defense cards to negate your attack.
Units cannot attack through other units unless the attacker is at a higher elevation.
Remove an Action Token from a Unit to draw 1 Card that can only be used by that
Unit immediately. If the card is not used immediately (as the next action or part of
a series of actions made by that unit) discard it.
END PHASE
Max hand size = 5 cards.
Discard excess cards.
UNIT ACTION LIMITS
A Unit can make a max of one move and one attack on its turn.
A Unit can make only one defensive action during an opponents turn.
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SPECIAL ABILITIES
Every Unit has one or more Special Abilities (SA).
To activate an SA, a player must play a
Special Ability card (part of the Common Deck).
MODIFIED AND TRIGGERED ABILITIES
TEC = Trigger Effect Cost = This refers to all TE and DR... When
triggered it does not have to be paid for with a SA (or Craft) card... Any
card from the players hand will work. If the player has no cards then
the effect does not happen.
TE = Trigger Effect = This ability can only occur when a certain specific
Event happens
OTO = One Time Only = The Unit can only use this power once per game
DR = Death Rattle = The Unit can only use this ability once when killed
ONGOING SPECIAL ABILITIES
These SA do not require the discard of a card to activate them.
They are always in effect.
Examples: Flying, Mount, Resistance
Special Case: Sometimes Dual
HEAL
Special Ability,
Restore one lost Hit to an adjacent Unit.
REGENERATE
Special Ability.
Restore one lost Hit to Self.
IMMOBILIZE
Special Ability.
Target Unit cannot Move or Attack or Defend until the
Beginning of your next turn.
Like attacks a range must be specified.
SNARE
Special Ability.
Like Immobilize except the target is immobilized on his turn
while he is moving. Movement stops immediately and the unit is
grounded if it was flying.
PROTECT
Special Ability.
Defend for Adjacent Unit
MARTYR
Special Ability.
Triggered Effect: If target attack can target this Unit, it does.
FEAST
Special Ability.
TE: If this unit killed an adjacent Unit this turn, then this unit
Gets 1 Pump Token.
DRAIN
Special Ability.
A = X then this unit is Healed for 1 Hit or gains 1 Pump Token.
Range (X) of this Attack must be specified.
CHARGE
Special Ability.
Move = 3 then A = 1
TRAMPLE
Special Ability.
M = 2 then A = 1 then M = 2
RESISTANCE
Ongoing Special Ability.
This unit cannot be harmed by very specifically stated effects or types of
Damage. This effect does not require a card to discarded.
Example: Cold Resistance gives protection from all attacks described as Ice or Frost.
DUAL
Special Ability.
This unit may make a second attack on it's turn.
Depending on how it is worded, this SA is sometimes ongoing, but more
often it is combined as a one turn benefit tacked onto another SA.
DAMAGE +X
Special Ability.
Target Attack made by this Unit does an extra X Damage.
X must be specified.
AMBUSH
Special Ability.
Unit gets A = 1.
This Attack is made on opponents turn after his Movement Phase.
STUPID
Special Ability.
If more than 1 Foe is in Range, it will attack a Random Foe.
MOUNT
Ongoing Special Ability.
This Unit can be paired with a Hero Unit (not already Mounted).
This will require agreement amongst players as to what is allowable.
Both occupy the same space. They move together using the Mounts Movement.
When attacked damage is split between them.
Immobilize effects both units.
While mounted the pair may make a single Charge attack.
Usually the mount can handle a second rider as well.
CARRY
Ongoing Special Ability.
Like the SA Mount, but multiple Units can be aboard.
If the number of units are in excess of 4, they are considered to be
crowded per the stacking rules.
FLYING
Ongoing Special Ability.
The controller of the Unit will decide whether the unit is airborne or not
during any given turn or movement.
While flying he Unit can move past other Units and is not affected by
the Terrain it is in.
STUPIFY
Special Ability.
Target Minion gains trait of Stupid
Range (X) of this Attack must be specified.
STEALTH
Special Ability.
Play on your turn. This Unit cannot be attacked on opponents next
turn. Draw 1 Card.
DETECT
Special Ability.
Negate a Stealth or Ambush effect.
SWITCH
Special Ability.
Switch places of this Minion and any other friendly unit.
TRANSFORM
Special Ability.
Target Minion becomes a Critter (Small Minion) with
1 Hit and Special Ability of M = 1.
Range (X) of this Attack must be specified.
INSPIRE
Special Ability.
All Adjacent friendly Minions get A = 1.
COUNTER ATTACK
Special Ability.
Do 1 Damage to adjacent Unit that just attacked and did damage to this Unit.
WHIRL
Special Ability.
Do 1 Damage to all Adjacent Units.
CONTROL
Special Ability.
Control Target enemy Minion this Turn.
Range must be specified.
STORM
Special Ability.
Roll 1D6 for each enemy Unit.
On a roll of 1 that Unit takes one Hit.
A Total Storm Affects all Units on Both Sides.
KILL
Special Ability.
Target Minion is automatically killed.
Range of this Attack must be specified.
WEAK
Special Ability.
Target Unit cannot attack.
WEAKEN
Special Ability.
Target Minion becomes Weak.
Range of this Attack must be specified.
PILLAGE
When this unit kills an adjacent unit you get 1 Gold
PLAGUE
Special Ability.
Roll 1D6 for each enemy Unit.
On a roll of 1 that Unit rolls once on the Poison Table.
DOOM
Special Ability.
Roll 1D6 for each enemy Unit.
On a roll of 1 that Unit becomes Weak until end of next turn
TELEPORT
Special Ability.
Move any Friendly Unit to any empty space.
TRACK
Special Ability.
Move Unit adjacent to target enemy unit.
ENRAGE
Special Ability.
Triggered effect: When this Unit is damaged discard 1 card and this
unit gets 1 Rage Token.
PUMP
Special Ability.
This Unit gets a Pump Token.
MASTERY
Special Ability.
This unit may use any of its Craft abilities (of any number) of it's Choice.
POWER UP
Special Ability
Draw and discard cards until you get a Craft Card. Put it in your Hand.
SPY
Special Ability.
Look at Opponent's hand and next 5 cards in Deck.
SCRY
Look at next 10 cards in Deck.
SCOUT
Look at Opponent's hand then draw 1 card from the deck.
PROCURE
Gain X Items.
Quality must be specified (Minor, Major, etc.)
Type must be Specified (Gnomish, Goblin, etc.)
These are immediately distributed to your Units however you like
SPELL IMMUNITY
Special Ability
Trigger Effect: Negate the effect of a Craft Card used against this unit.
POISON
Special Ability.
Play on Unit just damaged by this Minion. Roll 1D6:
1. End of next turn this Unit takes an extra point of damage
2. Unit Immobilized next turn
3. Unit is Weak next turn
4. Unit cannot use SA or Craft cards next turn
5. Unit cannot Move next turn
6. Move Unit 1 Space
SUMMON
Special Ability.
Bring a Unit into play.
The Unit appears in an empty space adjacent to the Summoner.
When summoning a 1 Hit minion you must discard 1 random card.
When summoning a 2 Hit minion you must discard 2 random cards and so on.
Minions cannot attack the turn they are summoned.
The Term Recruit can also be used (Gold may be used in Part or Full).
When the term Buy or Hire is used payment must be in Gold.
SUMMON LIMITS
The max number of Summoned Minions you can have on the board
at one time is 10.
RAISE DEAD
Just like Summon except the Raised Unit must be one from either side
that died during this battle. The unit is now also Undead.
RESURRECT
Just like Summon except the Raised Unit must be from your side
and have died recently. Unlike Raise Dead the unit is not Undead.
TOKENS
Tokens are like coins.
Tokens may be placed on Units.
Tokens always have two sides each with a unique ability or effect.
When using a Token choose which of the effects you want, then flip the
Token like a coin: If it lands on the side you chose then the effect occurs,
otherwise it does not. Either way discard the Token after you have flipped it.
There are 4 types of Tokens:
Type: Side A Side B
Pump A = 1 Defend
Armor Defend Protect
Shield Martyr Defend
Rage Damage +1 A = 1
CRAFT CARDS
These cards activate an ability corresponding to your Hero's type or
to certain Minion types namely Gnomes, Mechs, and Totems.
If more than 1 version of a craft ability is given, use any one you want.
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NOTATION
M = Movement
A = Attack
D = Defense
S = Special
SA = Special Ability
K = as a Knight would move in Chess
Type = Purpose of card
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THE COMMON DECK
Players use a standard 52 card Deck.
CARD USES
Cards have multiple uses depending on their Suite or Rank.
CLUB CARDS
All Club cards can be used for an Attack of Range = 1 by target Friendly Unit vs
Target Enemy Unit.
All Queen Cards can be used to activate a Major Item of a Friendly Unit.
DIAMOND CARDS
All Diamond Cards can be used to activate a Skill of a Friendly Unit.
All Diamond Cards can be used to activate a Legendary Item of a Friendly Unit.
SPADE CARDS
All Spade Cards can be used to Move a Target Friendly Unit one space.
All Spade Cards can be used to activate a Minor Item of a Friendly Unit.
HEART CARDS
All Heart Cards can be used to activate a Friendly Units Special Ability.
All Heart Cards can be used to activate a Epic Item of a Friendly Unit.
ACE CARDS
All Ace Cards can be used to activate a Type 1 Craft Ability of a Friendly Unit.
DEUCE CARDS
All Deuce Cards can be used to activate a Type 2 Craft Ability of a Friendly Unit.
THREE CARDS
All Three Cards can be used to activate a Type 3 Craft Ability of a Friendly Unit.
FOUR CARDS
All Four Cards can be used to activate a Type 4 Craft Ability of a Friendly Unit.
FIVE CARDS
All Five Cards can be used to activate a Type 5 Craft Ability of a Friendly Unit.
SIX CARDS
All Six Cards can be used to activate a Type 6 Craft Ability of a Friendly Unit.
SEVEN CARDS
All Seven Cards can be used to Move a Target Friendly Unit two spaces.
EIGHT CARDS
All Eight Cards can be used to Move a Target Friendly Unit two spaces.
NINE CARDS
All Nine Cards can be used to Move a Target Friendly Unit three spaces.
TEN CARDS
All Ten Cards can be used to Move a Target Friendly Unit four spaces.
JACK CARDS
All Jack Cards can be used to Move a Target Friendly Unit like a Knight in Chess.
All Jack Cards can be used to Martyr
QUEEN CARDS
All Queen Cards can be used to Move a Target Friendly Unit like a Knight in Chess.
All Queen Cards can be used to Defend: Negate an Attack vs target Friendly Unit.
KING CARDS
All King Cards can be used to Move a Target Friendly Unit five spaces.
All King Cards can be used for Damage +1
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COMMON MINIONS
Most armies are composed of a majority of these cheap, lesser,
nameless, faceless, minions.
LEGENDARY MINIONS
These are like regular Minions except that they are Unique.
If 2 players want to use the same Legendary, only one player may
have it... Roll high on 1D6 to see who gets to use it.
The other player will have to choose a substitute.
GENERIC HEROES
These are used to personify the players.
By default they are considered to start with 5 hits, and set
Special Abilities but this can be varied.
NAMED HEROES
These Unique Units are found in the Minion Lists.
They are able to use Craft Tables like Generic Heroes.
STRUCTURES
Structures cannot move.
Units may enter Structures.
Raze attacks do double damage to Structures.
Structures can be built on most Terrain Types.
Once built the underlying Terrain is ignored.
If destroyed the space will become Rubble Terrain.
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FACTION LIST
ALLIANCE OF LORDAERON
Soldier, Knight, Church of Light, Gnome, Dwarf, Siege, Gryphons,
High Elf, Wizard, The Seven Human Kingdoms
Main Foe: Old Horde
ALLIANCE
Soldier, Knight, Church of Light, Gnome, Dwarf, Siege, Gryphons, Pandaren,
High Elf, Wizard, Draenei, Worgen, Furbolg, Jinyu, Treants, Ancients
Capital City: Stormwind
KINGDOM OF LORDAERON
Soldier, Knight, Church of Light, Wizard
King: Terenas
KINGDOM OF STORMWIND
Soldier, Knight, Church of Light, Wizard
Kings: Llane Wrynn, Regent Anduin Lothar, Varian Wrynn
KINGDOM OF KUL TIRAS
Soldier, Knight, Church of Light, Wizard
Daelin Proudmoore
Capital: Theramore
KINGDOM OF STORMGARDE
Soldier, Knight, Church of Light, Wizard
Survivors: Arathi Highlands
KINGDOM OF GILNEAS
Soldier, Knight, Church of Light, Wizard, Worgen
KINGDOM OF DALARAN
Soldier, Knight, Church of Light, Wizard, Kirin Tor
Capital: Floating City of Dalaran
Current City Location: Northrend
KINGDOM OF ALTERAC
Soldier, Knight, Church of Light, Wizard
THE ELVEN KINGDOM
High Elves
King Anasterian Sunstrider
SCARLET CRUSADE
Scarlet, Soldier, Knight, Holy Church, Siege, Wizard
FIRST WAR OLD HORDE
Orcs
SECOND WAR OLD HORDE
Orcs, Trolls, Ogres, Goblins, Undead, Ogre Magi,
Gul'dan Death Knights, Red Dragons
(NEW) HORDE
Orcs, Goblin, Troll, Gnoll, Tauren, Trogg, Ogre, Siege, Wyvern
Murloc, Horde Wolf, Elemental, Blood Elf, Forsaken, Pandaren, Taunka
Capital City: Orgrimmar
DARK HORDE
Orcs, Trolls, Ogres, Goblins, Black Dragons
Heroes: Warlocks
TRUE HORDE
Orcs, Goblin, Pandaren, Mantid, Sha
IRON HORDE
Orc, Ogre, Worg, Chimera, Gronn
NIGHT ELF
Night Elf, Animal, Plant, Wild, Fey
Capital City: Darnassus
SCOURGE
Undead, Demon, Scourge, Cultist
ALDOR
Draenei
Capital City: Exodar
SHATTERED SUN
Draenei, Blood Elves
Foes: Burning Legion, Sunfury, Sunseeker
SUNFURY
Blood Elves, Sunfury
SUNSEEKER
Blood Elves, Sunseeker
BURNING LEGION
Demon, Fel, Satyr, Fel Orc
FORSAKEN MINION
Forsaken
Capital City: Undercity
DEFIAS BROTHERHOOD
Defias and Rogue. Sometimes Pirates, Goblins, Kobolds,
Gnolls, Tauren, Murlocs, Ogres, Worgen, and Dwarves as well.
SYNDICATE HOUSEHOLD
Syndicate, Mercenary, Rogue
RAVENHOLDT
Ravenholdt, Mercenary, Rogue
BLOODSAIL BUCCANEERS
Bloodsail, Pirate
SOUTHSEA
Southsea, Pirate
BOOTY BAY
Booty Bay, Pirate
ARGENT DAWN
Argent, Alliance, Horde
Mostly Humans and Dwarves.
STEAMWHEEDLE CARTEL
Goblin, Mercenary
BILGEWATER CARTEL
Goblin, Mercenary
VENTURE COMPANY
Mercenary
CENARION CIRCLE
Dark Elf, Tauren
Hero: Druid
GNOMEREGAN EXILES
Gnomes
DWARVEN CLANS
Bronzebeard, Wildhammer, Dark Iron
Capitol City: Ironforge
KIRIN TOR
Wizards, Humans, Gnomes, High Elves
TROLL CLANS and TRIBES
Forest Trolls: Amani Empire
Jungle Trolls: Gurubashi, Bloodscalp, Skullsplitter, Darkspear, Shatterspear
Island Trolls
Dark Trolls: Shadowtooth
Ice Trolls: Frostmane, Drakkari
Desert Trolls: Sandfury
Steppe Trolls
ORC CLANS and TRIBES
Horde: Frostwolf, Warsong, Shattered Hand, Thunderlord, Dragonmaw,
Blackrock, Burning Blade, Bleeding Hollow
Dark Horde: Blackrock, Black Tooth Grin
True Horde: Burning Blade, Dragonmaw, Blackrock
Other Clans: Stormreaver, Twilight's Hammer, Mag'har
TAUREN CLANS and TRIBES
Bloodhoof: Horde
Dawnstrider, Skychaser: Shamanistic
Grimtotem: Forsaken, Scourge
Ragetotem: Warriors, Smiths
Mistrunner, Wildmane, Runetotem: Druidic
Stonehoof: Diplomats
Thunderhorn: Hunters
Winterhoof: Alchemists
CENTAUR CLANS
Gelkis, Magram, Kolkar, Maraudine, Galak, Outcasts, Krenka,
Marauders, Stonetalon
QUILBOAR TRIBES
Razormanes, Bristlebacks, Razorfen, Death's Head, Swinegart
TROGG TRIBES
Caverndeep, Gravelflint, Irondeep, Ragefire, Rockjaw, Stonesplinter, Stonevault
GNOLL TRIBES
Blackpaw, Mosshide, Mudsnout, Palemane, Redridge, Riverpaw, Rot Hide,
Savage Hill, Shadowhide, Wildpaw, Woodpaw
WORGEN TRIBES
Alliance: Greymane, Bloodfang
Scourge: Wolfcult
Pirate: Brashwater Crew
Independent: Lycanthoth, Nightbane, Moonrage, Shadowfang, Terrowulf
EARTHEN RING
Leader: Thrall
Organization of Shamans
CENARION CIRCLE
Leader: Malfurion Stormrage
Organization of Druids
TWILIGHT'S HAMMER
Leaders: Cho'gall, Deathwing, and C'Thun
Orc Death Cult
DRAGONFLIGHTS
Major: Black, Blue, Red, Green, Bronze
Lesser: Chromatic, Infinite, Twilight, Netherwing, Plagued
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MINION TABLES
Minion: Hits: Special Ability:
SOLDIER MINION LIST
Peasant 1 {Human} Summon 1 Alliance Structure or M = 3 and Gain 1 Gold
Militia 1 {Human Soldier} Defend
Shield Bearer 1 {Human Soldier} Protect
Footman 1 {Human Soldier} M = 2
Sergeant 1 {Human Soldier} Adjacent Unit gets A = 1
Quartermaster 2 {Human Soldier} Inspire
Captain 4 {Human Soldier} Can use Commander Table
Note: All Soldiers can use the Soldier Table
ALLIANCE STRUCTURE LIST
Guard Tower 2 {Structure} Units inside get Defend and A = 2
Scout Tower 1 {Structure} Scout if any enemy Units are within 5 spaces
Cannon Tower 3 {Structure} A = 4. Units inside get Defend
Arcane Tower 2 {Structure} A = 3. Units inside get Defend
Town Hall 3* {Structure} Summon 1 Peasant. Units inside get Defend
Inn 1 (Structure} Summon 1 Hero
Barracks 2 (Structure} Summon 1 Soldier
Stables 1 (Structure} Summon 1 Knight
Arcane Sanctum 2 (Structure} Summon 1 Wizard (also Spellbreaker)
Workshop 1 (Structure} Summon 1 Siege Engine or Construct
Church 2 (Structure} Heal or Summon 1 Priest
Gryphon Aviary 3 (Structure} Summon 1 Gryphon Rider
Altar of Kings 3 (Structure} Ressurrect
Blacksmith 1 (Structure} Adjacent Unit gets 1 Pump or Armor Token
* = 4 Hits for a Keep and 5 Hits for a Castle
SIEGE MINION LIST
Catapult 1 {Siege Engine} A = 4 with Raze
Ballista 1 {Siege Engine} A = K
Siege Cannon 1 {Siege Engine} A = 5 with Raze
Battering Ram 1 {Siege Engine} A = 1 with Damage +1 and Raze
Siege Tower 2 {Siege Engine} Carry. Protect or A = 2
Note: All Siege Engines have the skill of A = 3
KNIGHT MINION LIST
Squire 1 {Human Knight} Martyr
Knight 2 {Human Knight} Defend
Mounted Knight 3 {Human Knight} Charge
Guardian of Kings 4 {Human Knight} Martyr or Protect
Knight Karia 3 {Human Knight} Protect
Leroy Jenkins 4 {Human Knight} Charge
Note: All Knights can use the Knight Table
SIVER HAND MINION LIST
Uther Lightbringer 8 Hero{Human Paladin} Summon 1 Silver Hand Knight
Silver Hand Recruit 1 {Human Paladin}
Silver Hand Knight 3 {Human Paladin} Uses the Discipline Craft Table
Tirion Fordring 10 Hero{Human Paladin} Gain 1 Shield Token or Hero gets A = 1
Alexandros Mograine 7 Hero{Human Paladin} Kill Undead Range = 1 or Protect
Petreus Roffe 5 Hero{Human Paladin} Defend
Duke Lion Heart 6 Hero{Human Paladin} Defend or Inspire
STORMWIND MINION LIST
King Llane Wrynn 9 Hero{Human Warrior} Protect or Martyr
Stormwind Knight 2 {Human Knight} Charge
Stormwind Champion 4 {Human Knight} (Slay) Damage +2
CHURCH OF THE HOLY LIGHT MINION LIST
Anduin Wrynn 7 Hero{Human Priest} Heal. Can use Shadow Table
Lady Bancroft 7 Hero{Human Priest} Protect
Lightwarden 1 {Human Soldier Priest} Pump
Temple Enforcer 3 {Human Soldier} Heal
Northshire Cleric 1 {Human Priest} Uses the Holy Craft Table
Note: All Church Members have the skill of Martyr
LORDAERON MINION LIST
Anduin Lothar 10 Hero{Human Warrior} Summon 1 Soldier and Inspire
Turalyon 9 Hero{Human Paladin} Raze Range = 1 or Spy
Bolvar Fordragon 10 Hero{Human Paladin} Defend or Protect
Terenas Menethil 7 Hero{Human Warrior} Inspire or Spy
SCARLET MINION LIST
Scarlet Purifier 2 {Human Assassin} Kill Range = 1
Scarlet Crusader 2 {Human Knight} (Will) Gain 1 Shield Token or Damage +1
Interrogator 2 {Human Agent} Immobilize Range = 1 and Spy
Renault Mograine 7 Hero{Human Paladin} Damage +1
Note: All Scarlet Minions have the skill of A = 1
ARGENT MINION LIST
Commander Entari 9 Hero{Human Paladin} (Holy) Storm
Commander Falstaav 8 Hero{Draenei Paladin} Inspire or Pump 1 FM
Brother Keltan 5 Hero{Blood Elf Priest} FM gets A = 1
Lord Dalfors 7 Hero{Dwarf Paladin} Protect
Father Gustav 6 Hero{Human Priest} Heal or Defend
Veteran Segard 6 Hero{Human Paladin} Gain 1 Armor Token or Defend
Sister Tulley 2 Hero{Human Priest} Heal all Adjacent Units
Crusader Spitzpatrick 4 Hero{Gnome Tinker} Can use Engineer Table
Argent Squire 1 {Human Knight} Adjacent Unit gets Charge
Argent Protector 1 {Human Knight} Protect
Argent Commander 3 {Human Knight} Charge
Note: All Argent Minions have the skill of Gain 1 Shield Token
GNOME MINION LIST
Gnomeregan Infantry 2 {Gnome} Charge
Flying Machine 2 {Gnome Construct} M = 4 Flying
Gnomish Inventor 2 {Gnome} Uses Gnome Table
Dragonling Mechanic 2 {Gnome} Summon 1 Dragonling
Lil' Exorcist 2 {Gnome Wizard} Immobilize Range = 2
Mind Control Tech 2 {Gnome Wizard} Control Range = 3
Shrinkmeister 2 {Gnome Wizard} Transform Range = 2
Pint Sized Summoner 1 {Gnome Wizard} Teleport
Novice Engineer 1 {Gnome} Uses Engineer Table
Clockwork Gnome 1 {Gnome Mech} Uses Craft Cards on Gnome Table
Knife Juggler 1 {Gnome} A = 2
Mini-Mage 1 {Gnome Wizard}(Arcane Missiles) A = 2
Millhouse Manastorm 4 Hero{Gnome Wizard} Storm
Toshley 6 Hero{Gnome Warrior} A = 2 or Teleport
Fizzcrank Fullthrottle 2 LG{Gnome Engineer} Summon 1 Flying Machine
Tinkmaster Overspark 5 Hero{Gnome Tinker} Has 3 Major Gnomish Items
Gelbin Mekkatorque 9 Hero{Gnome Tinker} A = 1 Uses Engineer Table
Gully Rustinax 4 Hero{Gnome Warrior} Stealth or Protect
Cogmaster 1 {Gnome} Uses Mech Table
Randipan 3 Hero{Gnome Rogue} A = 1 and Draw 1 Card
Jinie Swizzleshade 4 Hero{Gnome Shadow Mage} M = 2 and Stealth
Trixie Boltclunker 3 Hero{Gnome Warrior} Defend
Casey Springlock 2 Hero{Gnome Tinker} Protect
Tani Bixtix 2 Hero{Gnome Rogue} A = 1
Libba Wobblebonk 4 Hero{Gnome Mage} OTO Draw 3 Cards
Brimi Tinkerblade 2 Hero{Gnome Rogue} Uses Gnome Tinker Table
Nami Dabpox 3 Hero{Gnome Warlock} Stealth
Kizzli Grinderstub 3 Hero{Gnome Rogue} Adj FU gets Stealth
Gazriz 6 Hero{Gnome Warlock} Drain Range = 2
Note: All Gnomes have the skill of Defend
WIZARD MINION LIST
Ancient Mage 3 {Human Wizard} Adjacent Minions get A = 2
Archmage 4 {Human Wizard} A = 3 or Teleport
Adept 1 {Human Wizard} Martyr
Sorcereress 2 {Human Wizard} FU gets Stealth
Note: All Wizards have the skill of A = 2
KIRIN TOR MINION LIST
Jania Proudmoore 7 Hero{Human Mage} Teleport or Summon 1 Water Elemental
Archmage Antonidas 8 Hero{Human Mage} A = 4 and Draw 1 Card
Violet Teacher 2 {Human Wizard} Summon 1 Adept
Dalaran Mage 2 {Human Wizard} Protect or Summon 1 Iron Golem
Sorceress Aegwynn 10 Hero{Human Mage) Kill Range = 2 or Resurrect
Medivh 9 Hero{Human Mage} Inspire or Teleport Self
Khadgar 6 Hero{Human Mage} Raze Range = 1 or Draw 2 Cards
Rhonin 10 Hero{Human Mage} Teleport Self or Destroy Item Range = 2
Conjurus Rex 6 Hero{Human Mage} Storm or A = 2
Shal Lightbender 6 Hero{Human Mage} Whirl. Can Use Light Table
Note: All Wizards have the skill of A = 2
MAGICAL MINION LIST
Mirror Image 1 {Illusion} Mage Only. Weak. Martyr
Dancing Swords 2 {Enchantment} A = 1
Mana Wyrm 1 {Dragon} Mage Only. Pump
Totem 1 {Totem} Shaman Only. Weak. Uses Totem Table
Note: All Magical Minions have the skill of Switch
ALLIANCE MINION LIST
Patricia Potter 5 Hero{Human Warlock} A = 1 or M = 1
Darktwister Kern 5 Hero{Human Shadow Priest} Defend
Feranor Dragon Hunter 7 Hero{Human Warrior} Kill Dragon Range = 1
Shadowseer Calista 4 Hero{Human Shadow Priest} Scry
DWARF MINION LIST
Mortar Team 1 {Dwarf Soldier} A = 4 with Raze
Gyrocopter 1 {Dwarf Construct} Flying M = 4 or Scout
Gryphon Rider 2 {Beast Dwarf} (Soar) M = 3 then M = 2
Ironforge Rifleman 2 {Dwarf} (Blunderbuss) A = 2
Big Game Hunter 2 {Dwarf} Track or Kill Range = 2 vs Minion with 3-4 Hits
Loot Hoarder 1 {Dwarf} DR: Gain 3 Gold
Dwarf Mountaineer 2 {Dwarf} Summon 1 Ironfur Grizzly
Dwarf Prospector 1 {Dwarf} M = 2 and Gain 1 Gold
Thief Catcher 2 {Dwarf} Immobilize Range = 1
Honor Guard 2 {Dwarf} Detect
Dwarf Ram Rider 1 {Dwarf and Ram} Charge
Axe Flinger 2 {Dwarf} A = 2 with Dual
Stormpike Commando 3 {Dwarf Soldier} Can use Soldier Table
Steam Tank 6 {Dwarf Mech} Defend or A = 4 with Raze and Damage +1
Dwarf Engineer 1 {Dwarf} Uses the Engineering Table
Dwarven Smith 1 {Dwarf} Give FM 1 Armor Token
Demoltion Squad 1 {Dwarf} Damage +1 with Raze
Hemet Nessingwary 10 Hero{Dwarf Hunter} Kill Range = 3 vs Units with 4+ Hits
Modimus Anvilmar 9 Hero{Dwarf Mountain King} Spy or Inspire
Thargas Anvilmar 6 Hero{Dwarf Mountain King} A = 1 or Protect
Bronwyn Lightborn 3 Hero{Dwarf Paladin} Heal. Can use the Light Table
Alador Stonebrew 5 Hero{Dwarf Paladin} Defend or Protect
Kalek Deepearth 6 Hero{Dwarf Shaman} Can use the Earth Table
Haratha Hammerflame 5 Hero{Dwarf Shaman} Can use the Fire Table
Dagin Bootzap 3 Hero{Dwarf Hunter} A = 3
Arvos Jadestone 3 Hero{Dwarf Shaman} Heal
Madrea Bluntbrew 4 Hero{Dwarf Rogue} Defend or Spy
Olaf Stonebreaker 3 Hero{Dwarf Warrior} Damage +1
Stomdak of Ironforge 5 Hero{Dwarf Warrior} Gain 1 Pump or 1 Armor Token
Aric Stonejack 5 Hero{Dwarf Death Knight} Summon 1 Ghoul
Stevrona Forgemender 4 Hero{Dwarf Shaman} Pump Adj FM
Brel Blazebeard 4 Hero{Dwarf Mage} Stealth
Note: All Dwarves have the skill of Defend
BRONZEBEARD MINION LIST
Magni Bronzebeard 10 Hero{Mountain King} Inspire or Protect
Muradin Bronzebeard 6 Hero{Mountain King} A = 1 or Damage +1
Brann Bronzebeard 7 Hero{Dwarf Ranger} M = 3 and Draw 1 Card
WILDHAMMER MINION LIST
Falstad Wildhammer 7 Hero{Mountain King on Gryphon} M = 4 or Whirl
Kurdran Wildhammer 8 Hero{Mountain King on Gryphon} Charge or A = 1
DARK IRON MINION LIST
Dagran Thaurissan 8 Hero {Dark Iron Dwarf Mage} A = 2 or Inspire
Moria Thaurissan 3 LG{Dark Iron Dwarf} Spy
Dark Iron Dwarf 2 {Dark Iron Dwarf} Adjacent Unit gets A = 1
The Grim Guzzler 5 Hero{Dark Iron Dwarf Warrior} Summon 1 Grim Patron
Grim Patron 2 {Dark Iron Dwarf} Summon 1 Grim Patron
Grim Bouncer 3 {Dark Iron Dwarf} A = 1
Grim Spectator 1 {Dark Iron Dwarf} Martyr
HIGH ELF MINION LIST
High Elven Swordsman 2 {High Elf Soldier} A = 1 with Dual
Dragonhawk Riders 3 {Dragon and High Elf} Flying M = 4 then Immobilize Range = 1
Arcanist 2 {High Elf Wizard} Uses the Arcanist Craft Table
Scout Captain 2 {High Elf} M = K and Scout
Farstrider Ranger 2 {High Elf} Detect or A = K or M = K
Elf Runner 1 {High Elf} M = 4 and Stealth
Kelen the Seeker 5 Hero{High Elf Mage} Summon 1 Water Elemental
Note: All High Elves have the skill of A = 1 with Dual
BLOOD ELF MINION LIST
Claemora Amberglare 5 Hero{Blood Elf Hunter} Immobilize Range = 3
Firewarden Wyland 6 Hero{Blood Elf Mage} A = 2
Tyrennius Scathelade 7 Hero{Blood Elf Paladin} Protect
Talaan Solaras 3 Hero{Blood Elf Warrior} A = 1
Spellbreaker 2 {Blood Elf Wizard} Spell Immunity
Blood Mage 2 {Blood Elf Wizard} Uses Blood Elf Wizard Craft Table
Spellreaver 1 {Blood Elf Wizard} Whirl or Immobilize Range = 1
Spellbinder 1 {Blood Elf Wizard} A = 4
Overseer 3 {Blood Elf Knight} Summon 1 Blood Elf
Blood Lord 4 {Blood Elf Knight} Inspire
Bowman 1 {Blood Elf Soldier} A = 3
Guardsman 1 {Blood Elf Soldier} Martyr or Detect
Bloodwarder 2 {Blood Elf Knight} A = 1
Note: All Blood Elves (Sunseeker, Sunfury and Shattered Sun also) have the skill of Enrage
SILVERMOON BLOOD ELF MINION LIST
Lor'themar Theron 10 Hero{Blood Elf Hunter} A = 1 and A = 3
Halduron Brightwing 8 Hero{Blood Elf Hunter} Scout or Protect
Magister Rommath 8 Hero{Blood Elf Mage} Drain Range = 3
Valeera Sanguinar 9 Hero{Blood Elf Rogue} A = 2 or Kill Range = 1
Shaera Strikewing 4 Hero{Blood Elf Rogue} Stealth or Ambush
Voren'thal the Seer 6 Hero{Blood Elf Mage} Scry or Immobilize Range = 2
Aethas Sunreaver 8 Hero{Blood Elf Mage} Defend or A = 1
Arcane Guardian 2 {Golem} Immobilize Range = 1
Wretched 1 {Corrupted Blood Elf} Drain Range = 1
SUNFURY BLOOD ELF MINION LIST
Kael'thas Sunstrider 10 Hero{Blood Elf Mage} Summon 1 Blood Elf or A = 1
Protector 2 {Blood Elf Knight} Protect
Flamekeeper 2 {Blood Elf Wizard} Uses the Fire Craft Table
Geologist 2 {Blood Elf Wizard} Uses the Earth Craft Table
Magister 1 {Blood Elf Wizard} (Bloodcrystal Surge) Inspire
Warp-Master 1 {Blood Elf Wizard} Teleport
Summoner 2 {Blood Elf Wizard} Summon 1 Elemental
Eradicator 3 {Blood Elf Knight} Kill Range = 1
Technician 1 {Blood Elf} M = 1 and Draw 1 Card
Centurion 3 {Blood Elf Knight} A = 1 or Defend
Arcanist 1 {Blood Elf Wizard} Uses the Arcanist Craft Table
Warlock 1 {Blood Elf Wizard} Uses the Demon Craft Table
SUNSEEKER BLOOD ELF MINION LIST
Chemist 1 {Blood Elf Wizard} Uses the Alchemy Craft Table
Astromage 1 {Blood Elf Wizard} Uses the Star Craft Table
Botanist 1 {Blood Elf Wizard} Uses the Nature Craft Table
Geomancer 2 {Blood Elf Wizard} Uses the Earth Craft Table
Researcher 1 {Blood Elf Wizard} Draw 2 Cards
Netherbinder 3 {Blood Elf Wizard} Uses the Darkness Craft Table
Engineer 2 {Blood Elf Wizard} Uses the Engineer Craft Table
Channeler 1 {Blood Elf Wizard} Uses the Shadow Craft Table
SHATTERED SUN BLOOD ELF MINION LIST
Lady Liadrin 8 Hero{Blood Elf Paladin} Heal or Summon 1 Blood Knight
Caera Sunforge 4 Hero{Blood Elf Paladin} Protect
Katsin Bloodoath 4 Hero{Blood Elf Paladin} Martyr
Cleric 2 {Blood Elf Priest} Adjacent Unit gets a Pump Token
Warrior 2 {Blood Elf Warrior} A = 1 with Dual
Soldier 1 {Blood Elf Soldier} Defend
Marksman 1 {Blood Elf Archer} Uses the Marksman Craft Table
Blood Knight 3 {Blood Elf Paladin} Steal a Shield Token from any Minion
HORDE BLOOD ELF MINION LIST
Kyroth Steelspite 5 Hero{Blood Elf Warrior} Whirl
Indauma Bloodfire 4 Hero{Blood Elf Warlock} Can use Fire Table
Malistra 4 Hero{Blood Elf Warlock} Can use Husbandry Table
Kalia 5 Hero{Blood Elf Warlock} Can use Shadow Table
GOBLIN MINION LIST
Doctor Boom 6 LG{Goblin} OTO Summon 2 Boom Bots
Gilblin Stalker 1 {Goblin} Stealth
Bruiser Mob 3 {Goblin} Immobilize Range = 1
Goblin Peon 1 {Goblin} M = 1 and Draw 1 Card
Mad Bomber 1 {Goblin} A = 2 Stupid
Goblin Tinker 2 {Goblin} Uses craft Cards on the Goblin Table
Goblin Sapper 2 {Goblin} Raze or Damage +1
Goblin Blastmage 2 {Goblin Wizard} A = 4
Hobgoblin 3 {Goblin} A = 1 with Damage +1 Stupid
Bomb Lobber 2 {Goblin} Raze or A = 3
Alchemist on Ogre 3 {Goblin} Uses craft Cards on the Alchemy Table
Madder Bomber 3 {Goblin) A = K and A = 3 Stupid
Goblin Zeppelin 3 {Goblin Mech} Move = 4 and Summon 1 Goblin
Explosive Sheep 1 {Sheep} Whirl and Kill Self
Goblin Mine Layer 1 {Goblin} A = K
Shredder 4 {Mech} Mount. Uses Craft Cards on Mech Table
Sneed's Old Shredder 6 LG{Goblin Mech} Mount. Uses Craft Cards on Mech Table
Yazli Earthspark 3 Hero{Goblin Shaman} A = 2
Nika Blastbor 4 Hero{Goblin Hunter} A = 3
Falixa Frizzleblast 3 Hero{Goblin Mage} A = 2
Zumix of Kezan 7 Hero{Goblin Mage} Can use Fire Table
Drax Felfuse 8 Hero{Goblin Warlock and Dragon} Summon 1 Dragonkin
Zimzi the Trickster 4 Hero{Goblin Rogue} Stealth
Mindtwister Quimtrix 5 Hero{Goblin Shadow Priest} A = 2
Korlix Grimvik 4 Hero{Goblin Death Knight} Protect
Kistix Shockvat 4 Hero{Goblin Shaman} Stealth
Note: All Goblins have the skill of Pillage
BILGEWATER CARTEL MINION LIST
Jastor Gallywix 7 Hero{Goblin Trade Prince} Defend or Steal 1 Card from Opponent
Boss Mida 5 Hero{Goblin Rogue} Draw 2 Cards
Bruiser Janx 4 LG{Goblin Thug} A = 1
Pozzik 2 LG{Goblin Mechanic} (Rocket Car) M = 5
STEAMWHEEDLE CARTEL MINION LIST
Baron Revilgaz 5 Hero{Goblin Trade Prince} Defend or Summon 1 Goblin Pirate
Gazlowe 6 Hero{Goblin} Summon 1 Mech. Can use Engineer Table
Fleet Master Seahorn 7 Hero{Tauren Pirate Captain} A = 1 or Protect
Steamwheedle Sniper 1 {Goblin Mercenary} Uses the Marksman Card List
Gadgetzan Auctioneer 2 {Goblin} OTO Procure 3 Major Goblin Items
ORC MINION LIST
Peon 1 {Orc} Summon 1 Horde Structure or M = 3 and Gain 1 Gold
Eitrigg 7 Hero{Orc Warrior} Inspire or Defend
Varok Saurfang 8 Hero{Orc Warrior} Defend or Summon 1 Kor'Kron
Broxigar 9 Hero{Orc Warrior) Destroy Weapon Range = 1
Zugna Windseer 3 Hero{Orc Shaman} Spy
Rexxar 9 Hero{Half-Ogre Ranger) A = 3 or Track
Thrall 10 Hero{Orc Shaman} Inspire or Protect
Aggra 7 Hero{Orc Shaman} Heal or Pump adj Unit
Burom Bladeseer 5 Hero{Orc Shaman} Whirl
Gurzuk 4 Hero{Orc Shaman} Charge
Karkas Deathhowl 6 Hero{Orc Warlock} Doom
Onnekra Bloodfang 3 Hero{Orc Warlock} Charge
Tarn Darkwalker 4 Hero{Orc Warlock} Summon 1 Void Walker
Kark Baneblood 5 Hero{Orc Death Knight} A = 1
Huzrula 3 Hero{Orc Shaman} Flying. Heal
Blade Master 3 {Orc} Whirl or Defend or Damage +1
Orc Warlord 5 {Orc} Can use Commander Table
Wind Rider 3 {Orc and Wyvern} M = 4 or A = 1 or Poison
Kodo 4 {Beast} Trample Mount
Great Kodo 6 LG{Beast} Trample Mount
Cruel Taskmaster 1 {Orc} Adjacent Friendly Minion gets A = 1
Raid Leader 2 {Orc} Inspire
Raider 1 {Orc} Snare Range = 2
Razorfen Hunter 2 {Orc} Summon 1 Pig
Kor'kron Elite 2 {Orc} Charge
Demolisher 2 {Orc Siege Engine} (Burning Oil) A = 2
Far Seer 2 {Orc Shaman} Scry or A = 4
Note: All Orcs can use the Barbarian Table
OLD HORDE MINION LIST
Blackhand the Destroyer 8 Hero{Orc Warrior} Inspire
Grom Hellscream 9 Hero{Orc Warrior) Kill Demon Range = 1
Orgrim Doomhammer 9 Hero{Orc Warrior) Damage +1
Ner'zhul 8 Hero{Corrupted Orc Shaman) Summon 1 Orc
Kilrogg Deadeye 6 Hero{Orc Warrior) M = 3 and Draw 1 Card
Gul'dan Death Knights 3 {Undead Warlocks} Can use Necromancy Table
NEW HORDE MINION LIST
Garrosh Hellscream 10 Hero{Orc Warrior} Charge with Damage +1
Greatmother Geyah 5 LG{Orc Shaman} Draw 2 Cards
Malkorok 5 LG{Orc Warrior} Spy and Stupid
Dranosh Saurfang 7 Hero{Orc Warrior} Charge or Defend
FROSTWOLF CLAN MINION LIST
Draka 5 Hero{Orc Warrior} A = 1 or Pump
Durotan 7 Hero{Orc Warrior} Defend or A = 1
Drek'Thar 6 Hero{Orc Shaman} Scry or A = 1
Frostwolf Grunt 1 {Orc} Defend
Wolfrider 2 {Orc and Wolf} Charge
Note: All Frostwolf Orcs have the skill of Cold Resistance
SHADOW COUNCIL MINION LIST
Gul'Dan 10 Hero{Corrupted Orc Warlock) Spy or Kill Range = 1
Garona Halforcen 6 Hero{Half-Orc Assassin} Stealth or Spy
Azamoth Deathfang 4 Hero{Orc Warlock} Ambush
Cho'gall 6 Hero{Ogre Mage} A = 2
Shadowy Enforcer 2 {Orc Assassin} Kill Range = 1
HORDE STRUCTURE LIST
Watch Tower 2 {Structure} Units inside get Scout and A = 2
Burrow 1 {Structure} Units inside get Defend
Great Hall 3* {Structure} Summon 1 Peon. Units inside get Defend
Grog House 1 (Structure} Summon 1 Hero
Barracks 2 (Structure} Summon 1 Orc
Bestiary 1 (Structure} Summon 1 Kodo or Wolf or Mounted Unit
War Mill 1 (Structure} Summon 1 Siege Engine
Spirit Lodge 2 (Structure} Heal or Summon 1 Shaman
Tauren Totem 1 (Structure} Summon 1 Tauren
Altar of Storms 2 (Structure} Summon 1 Ogre or Ogre Magi
Voodoo Lounge 1 (Structure} Summon 1 Troll
Weapon Maker 1 (Structure} Adjacent Unit gets 1 Pump or Armor Token
* = 4 Hits for a Stronghold and 5 Hits for a Fortress
TROLL MINION LIST
Vol'jin 10 Hero{Troll Shaman} Spy or Charge
Zul'jin 9 Hero{Troll Warrior} Can use the Death Table
Sen'jin 8 Hero{Troll Witch Doctor} Spy
Zen'Tabra 5 Hero{Troll Druid} Stealth or Summon 1 Animal
Gara'Jal 6 Hero{Troll Shaman} Summon 1 Mogu
Zanzil 3 Hero{Troll Witch Doctor} Summon 1 Unit just Killed
Mar'Li 10 Hero{Troll Druid} Summon 1 Spider
Zul 2 LG{Troll Prophet} Spy or Inspire
Zalazane 9 Hero{Troll Witch Doctor} Control Range = 2
Kuz'vun 6 Hero{Troll Hunter} A = 4
Vesh'ral 5 Hero{Troll Mage} Enrage
Waz'luk 5 Hero{Troll Mage} Can use Fire Table
Kanga 4 Hero{Troll Druid} Enrage
Zulbraka 4 Hero{Troll Warrior} Protect
Raztu'jor 3 Hero{Troll Warrior} Defend
Shadow Hunter 3 Hero{Troll Shaman} Heal or Inspire or Transform Range = 2
Ra'chee 2 Hero{Troll Shadow Priest} Heal
Tez Tez 5 Hero{Troll Shadow Priest} Immobilize Range = 2
Ka’tali Stonetusk 4 Hero{Troll Shaman} Protect
Huro’shal Gutwrench 6 Hero{Troll Shaman} Negate Target SA
Yoza’tsu 3 Hero{Troll Warlock} Weaken Range = 2
Lu’ka de Wall 6 Hero{Troll Warrior} Protect
Ta’zo 5 Hero{Troll Mage} A = 3
Amani Berserker 2 {Troll} Enrage
Gumbashi Berserker 4 {Troll} Enrage
Troll Batrider 2 {Troll and Bat} Flying Scout
Raptor Rider 3 {Troll and Raptor) Charge
Troll Headhunter 2 {Troll} (Thrown Spear) A = 3
Witch Doctor 1 {Troll Witch Doctor} Uses Witch Doctor Table
Sen'jin Shieldmasta 3 {Troll} Protect
Troll Trapper 1 {Troll} Uses the Trapper Table
Troll Hideskinner 2 {Troll} Damage +1
Vodoo Doctor 1 {Troll Shaman} Heal or Poison or Summon 1 Loa
Loa 1 {Troll Spirit} Weak. Pump or Cause Weakness Range = 1
Note: All Trolls have the skill of Regenerate
ICE TROLL MINION LIST
Warrior 2 {Ice Troll} Can Use the Barbarian Table
Priest 2 {Ice Troll} Heal
Trapper 1 {Ice Troll} Uses the Trapper Table
Berserker 3 {Ice Troll} Enrage
Warlord 4 {Ice Troll} Inspire
Note: All Trolls have the skill of Cold Resistance
TAUREN MINION LIST
Cairne Bloodhoof 9 Hero{Tauren Warrior} Damage +1 or Inspire
Baine Bloodhoof 8 Hero{Tauren Warrior} A = 1
Xarantaur 10 Hero{Tauren Witness} Spy or M = 3 and Draw 2 Cards
Magatha Grimtotem 4 Hero{Tauren Shaman} Poison
Hamuul Runetotem 9 Hero{Tauren Druid} Inspire or Summon 1 Totem
Tahu Sagewind 6 Hero{Tauren Priest} Heal or Scry
Rumu Moonhaze 3 Hero{Tauren Priest} Uses Star Table
Jevan Grimtotem 5 Hero{Tauren Shaman} Can use Water and Air Tables
Oruk Starstorm 7 Hero{Tauren Shaman} Storm
Nala Stalks-the-Night 4 Hero{Tauren Shaman} Enrage or Stealth
Aponi Brightmane 5 Hero{Tauren Paladin} Damage +1 or Summon 1 Sunwalker
Kuatha Mornhoof 6 Hero{Tauren Paladin} Charge
Haranto Deathstrider 5 Hero{Tauren Death Knight} Protect
Hanu Skyhorn 4 Hero{Tauren Druid} Spell Immunity
Besora Galefeather 4 Hero{Tauren Druid} A = 1
Forager Cloudbloom 4 Hero{Tauren Druid} Draw 2 Cards
Kirga Earthguard 4 Hero{Tauren Shaman} Protect
Kamu 6 Hero{Tauren Druid} A = 3 with Damage +1
Voss Treebender 3 Hero{Tauren Druid} Immobilize Range = 1
Vanda Skydaughter 3 Hero{Tauren Druid} Can use Air Table
Spirit Walker 3 {Tauren Shaman} Stealth or Protect
Tauren Chieftain 4 {Tauren} Charge with Damage +1 or Immobilize all adj Units
Tauren Warrior 2 {Tauren} (Axe) Damage +1
Tauren Runemaster 2 {Tauren Monk} M = 2 or A = 1 or Defend
Holy Strider 1 {Tauren} M = 3 with Spy
Sunwalker 3 {Tauren Paladin} Protect or Gain 1 Shield Token
Tauren Seer 2 {Tauren} Heal or Scry
Lifemender 1 {Tauren Druid} Heal
Note: All Tauren have the skill of Protect
MURLOC MINION LIST
Murloc Raider 1 {Murloc} M = 3
Bluegill Murloc 1 {Murloc} Charge
Murloc Scout 1 {Murloc} Scout
Grimscale Oracle 1 {Murloc Shaman} Scry or Give Another Murloc A = 1
Tidehunter 1 {Murloc} Track or Summon 1 Murloc Scout
Puddlestomper 1 {Murloc} Damage +1
Flesheater 1 {Corrupt Murloc} Feast
Plaguebearer 1 {Corrupt Murloc} Plague
Coldlight Oracle 2 {Murloc Priest} Draw 2 Cards
Coldlight Seer 2 {Murloc Wizard} Spy or Protect a Murloc
Murloc Warleader 2 {Murloc} Inspire Murlocs
Old Murk Eye 3 LG{Murloc} A = 1 with Damage +1
Siltfin Spiritwalker 3 {Spirit Murloc} Draw 2 Cards
Nightcrawler 1 {Murloc} Track with Stealth
Note: All Murlocs have the skill of Charge
OGRE MINION LIST
Morgor the Ogre 8 Hero{Ogre Warrior} Damage +2
Boulderfist Ogre 4 {Ogre} Damage +1
Two Headed Ogre 3 {Ogre} A = 1 with Dual
Ogre Magi 2 {Ogre Wizard} A = 4
Ogre Brute 3 {Ogre} (Club) A = 1 with Damage +1
Ogre Mauler 4 {Ogre} Charge
Note: All Ogres are Stupid and have the skill of Damage +1
GRONN MINION LIST
Gronn Taskmaster 4 {Gronn} Inspire
Gronn Slayer 4 {Gronn} Kill Range = 1
Grull 6 LG{Gronn} Pump
Note: All Gronn have the skill of Summon 1 Ogre
TROGG MINION LIST
Troggzor 6 LG{Trogg} TE(OPP plays Craft Card) Summon 1 Trogg
Burly Trogg 2 {Trogg} Negate a Craft Card
Mana Absorbing Trogg 1 {Trogg} TE: A = 1 when Opponent plays a Craft Card
Murkstone Trogg 3 {Trogg} Defend or Stealth
Morloch 2 {Trogg} Feast
Skullthumper 3 {Trogg} A = 1 with Immobilize
Raging Trogg 2 {Trogg} Enrage
Berserk Trogg 1 {Trogg} Charge
Stone Trogg Digger 2 {Trogg} Teleport Self
Trogg Fungalmancer 1 {Trogg Shaman} Summon 1 Fungus
Salamander Rider 3 {Trogg and Salamander} M = 4 and A = 1
Note: All Troggs are Stupid and have the skill of Defend
KOBOLD MINION LIST
Kobolds 1 {Kobold} Ambush
Kobold Geomancer 1 {Kobold} Uses the Earth Table
Note: All Kobolds have the skill of Teleport self
GNOLL MINION LIST
Hogger 6 Hero{Gnoll Chieftain} Summon 1 Gnoll or Protect
Alpha 3 {Gnoll} Defend
Brute 4 {Gnoll} Damage +1
Hunter 2 {Gnoll} Track or A = 3
Poacher 2 {Gnoll} Steal 1 Random Card from Opponent
Warden 2 {Gnoll} Inspire
Shaman 1 {Gnoll} (Lightning) A = K
Assassin 1 {Gnoll} Poison
Scavenger 1 {Gnoll} M = 3 and Draw 1 Card
Runt 1 {Gnoll} Spy or Scout
Miner 1 {Gnoll} Draw 2 Cards
Warrior 2 {Gnoll} A = 1
Trapper 1 {Gnoll} Uses the Trapper Table
Thrasher 3 {Gnoll} Charge
Bonepaw 1 {Hyena} Feast
Note: All Gnolls have the skill of Ambush
WORGEN MINION LIST
Alpha 4 {Worgen} Damage +1
Raging Worgen 3 {Worgen} Enrage
Lieutenant 3 {Worgen} Inspire
Shaman 2 {Worgen Shaman} Uses the Spirit Craft Table
Wild Worgen 2 {Worgen Druid} Uses the Wild Craft Table
Feral Worgen 2 {Worgen} A = 1
Pouncer 2 {Worgen} Ambush
Rusher 2 {Worgen} Charge
Infiltrator 1 {Worgen} M = 4 and Stealth
Genn Greymane 10 Hero{Worgen Warrior} A = 1 Uses the Discipline Table
Darius Crowley 9 Hero{Worgen Warrior} Defend or Inspire
Goldrinn 12 LG{Demi-God Wolf} Charge or Regenerate
Ralaar Fangfire 9 Hero{Worgen Druid} Enrage
Marl Wormthorn 5 Hero{Worgen Druid} Summon 1 Plant
Ivar Bloodfang 8 Hero{Worgen Warrior} Feast
Admiral Ripsnarl 7 Hero{Worgen Pirate Captain} A = 1 or Damage +1
Tobias Mistmantle 4 LG{Worgen Rogue} Stealth or Ambush
Roger Ulric 5 Hero{Worgen Hunter} A = 3 or Summon 1 Wolf
Jeniva Prescott 3 Hero{Worgen Priest} Heal
Dominic Kandor 6 Hero{Worgen Death Knight} Protect
Kane the Arcanist 5 Hero{Worgen Mage} Stealth or Defend
Bella Wilder 3 Hero{Worgen Druid} Enrage
Kelsa Wildfire 4 Hero{Worgen Mage} Can use Fire Table
Nathar Wilderson 4 Hero{Worgen Druid} Defend
Grayson Steelworth 4 Hero{Worgen Warrior} A = 1 with Dual
Jerrick Valder 4 Hero{Worgen Rogue} A = 1 with Immobilize
Note: All Worgen have the skill of Regenerate
ELEMENTAL MINION LIST
Al'Akur 11 LG{Elemental Windlord} M = 4 or Defend or A = 1
Ragnaros 19 LG{Elemental Firelord} A = 4 with Damage +1
Neptulon 13 LG{Elemental Waterlord) OTO Summon 4 Small Murlocs
Therazane 17 LG{Elemental Earthlord Stone Mother) Defend or A = 3
Majordomo Executus 6 LG{Fire Elemental} Inspire
Core Hound 4 {Fire Elemental Dog} M = 3 or Damage +1
Phoenix 4 {Fire Elemental Bird} M = 4 or Regenerate
Fire Elemental 3 {Fire Elemental} (Fire Strike) A = 3
Magma Rager 2 {Fire Elemental} Damage +1
Salamander Lord 4 {Fire Elemental} Whirl or A = 2
Flame of Azzinoth 1 {Fire Elemental} A = 1
Water Elemental 2 {Water Elemental} M = 2
Tidal Elemental 4 {Water Elemental} Immobilize Range = 2
Wind Elemental 1 {Air Elemental} M = K or A = 1
Dust Devil 1 {Air Elemental} Damage +1
Frost Elemental 3 {Ice Elemental} Immobilize Range = 1
Earth Elemental 4 {Earth Elemental} Raze or Defend
Bound Rumbler 2 {Earth Elemental} A = 1
Note: All Elementals have the skill of Damage +1
NIGHT ELF RACIAL MINION LIST
Wisp 1 {Spirit} Weak. M = 3 and Draw 2 Cards
Malfurian Stormrage 10 Hero{Night Elf Druid} Defend or A = 1
Tyrande Whisperwind 9 Hero{Night Elf Priestess} Heal or Pump adj FM
Jarod Shadowsong 8 Hero{Night Elf Warrior} Inspire or Stealth
Ash'alah 4 LG{Nightsaber Cat} Charge or Martyr
Shandris Feathermoon 7 Hero{Night Elf Hunter} A = 3 or Protect
Elven Archer 1 {Night Elf} (Bow) A = 3
Dryad 1 {Elf Faun} Teleport or Poison. Spell Immunity
Silvermoon Guardian 2 {Night Elf Knight} Can Use Knight Table
Huntress 2 {Night Elf and Panther} Stealth or Scout
Glaive Thrower 2 {Night Elf Siege Engine} A = 4 with Damage +1
Spirit of Vengeance 2 {Night Elf Spirit} Spell Immunity
Priestess of Elune 3 {Night Elf Priest} Spy or A = K
Demon Hunter 3 {Night Elf Demon} A = 4 or Defend or Whirl
Warden 3 {Night Elf Assassin} Teleport or Stealth or A = 2 with Poison
Keeper of the Grove 3 {Elf Stag} Heal or Protect or Immobilize Range = 3
Avatar of Vengeance 4 {Spirit Assassin} Summon 1 Spirit of Vengeance
Secret Keeper 1 {Night Elf Wizard} Search Deck for 1 Card and keep it
Mystic 1 {Night Elf Priest} TE: Spy when opponent plays a Craft Card
Maiev Shadowsong 6 Hero{Night Elf Hunter} Defend or A = 1
Kur'talos Ravencrest 7 Hero{Night Elf Warrior} Defend or Inspire
Fandral Staghelm 9 Hero{Corrupted Night Elf Druid} Can use the Fire Table
Broll Bearmantle 8 Hero{Night Elf Druid} A = 1 or Defend
Wyndarr Shadefist 4 Hero{Night Elf Rogue} Stealth or Spy
Laenthor Shademoon 4 Hero{Night Elf Mage} Stealth or Teleport
Shanis Bladefall 5 Hero{Night Elf Death Knight} Protect
Danyssa Stillheart 6 Hero{Night Elf Death Knight} Damage +1
Latro Abiectus 6 Hero{Night Elf Rogue} Damage +1
Wynnd the Spry 4 Hero{Night Elf Druid} Stealth or Ambush
Mooncaller Jynalla 3 Hero{Night Elf Warrior} Charge
Almia Moonwhisper 5 Hero{Night Elf Mage} Draw 2 Cards
Shaytha Lumenira 5 Hero{Night Elf Druid} Spell Resistance
Nessera Gildenrose 2 Hero{Night Elf Warrior} Adj FU gets A = 1
Note: All Night Elves have the skill of A = 2
NIGHT ELF ANCIENT AND TREE MINIONS
Ancient of Lore 5 {Ancient} Draw 2 cards or Heal or Summon 1 Dryad
Ancient of War 6 {Ancient} A = 1 or Protect or Summon 1 Night Elf
Ancient Protector 4 {Ancient} A = 3 with Damage +1
Ancient of Wind 3 {Ancient} Summon 1 Hippogryph. Can use Air Table
Ancient of Wonders 2 {Ancient} Procure 1 Natural Item. Uses Druid Tables
Tree of Life 3 {Plant} Heal or Summon 1 Wisp
Tree of Ages 4 {Plant} Heal and Draw 1 Card
Tree of Eternity 5 {Plant} Heal and Inspire all Adjacent Friendly Units
Note: All Ancients and Trees have the skill of Regenerate
NIGHT ELF STRUCTURE LIST
Moonwell 2 {Structure} Heal or Pump adjacent Unit
Hunter's Hall 1 (Structure} Adjacent Unit gets 1 Pump or Armor Token
Altar of Elders 1 (Structure} Resurrect
Chimaera Roost 2 (Structure} Summon 1 Chimaera
ANIMAL MINION LIST
Warhorse 2 {Horse} Mount (Kick) A = 1 or M = 4
Hippogryph 2 {Bird Stag} Flying Mount M = 4 and A = 1
Jungle Panther 2 {Cat} Stealth or Ambush
Oasis Snapjaw 2 {Turtle} Defend Mount
Houndmaster 2 {Ape} Summon 1 Hound
Silverback Patriarch 2 {Ape} Protect or Martyr
Stranglethorn Tiger 3 {Cat} Stealth or Ambush
Highmane 3 {Cat} Summon Hyena
Rhino 3 {Rhino} Trample
King Krush 6 LG{Dinosaur} Charge
The Red Bearon 4 LG{Bear} A = 1
Hungry Crab 1 {Crab} Defend or Kill Murloc Range = 1
Ironfur Grizzly 2 {Bear} Martyr or A = 1
Timber Wolf 1 {Wolf} M = 3 then Adj Unit gets A = 1
Dire Wolf 2 {Wolf} Mount Feast
Frost Wolf 2 {Wolf} Cold Resistance Mount
Warg 3 {Wolf} Mount A = 1
Bloodfen Raptor 2 {Dinosaur} Damage +1 Mount
Agamaggan 12 {Pig Demi-God) Charge or Summon 1 Pig
River Crocolisk 2 {Croc} Ambush or Snare
Hyena 1 (Hyena) Flying Feast
Buzzard 1 {Bird} M = K and Spy or Feast
Owl 1 {Bird} Flying Negate a SA card used by a Minion within Range = 3
Snake 1 {Snake} Stealth or Poison
Stonetusk Boar 1 {Pig} Charge or Martyr
Angry Chicken 1 {Bird} Gain 1 Rage Token
Tailstrider 3 {Bird} Damage +1 Mount
Whelp 1 {Dog} Protect or M = 2
Huffer 2 {Pig} Charge Mount
Emperor Cobra 2 {Snake} Ambush with Poison
Hounds 1 {Dogs} Track then A = 1
Note: All Animals have the skill of M = 2
PLANT MINION LIST
Ironbark Protector 4 {Plant} Damage +1 or Martyr
Treant 3 {Plant} A = 1
Fen Creeper 3 {Plant} Protect
Note: All Plants have the skill of Defend
FUNGAL MONSTROSITY MINION LIST
Fungal Behemoth 5 {Fungal Giant} Plague
Fungal Giant 4 {Fungal Giant} Raze or Regenerate
Fungal Terror 3 {Fungus} A = 1
Agitated Tunneler 2 {Fungus} Teleport Self
Fungal Abomination 3 {Undead Fungus} Feast
Creeping Fungus 1 {Fungus} M = 1
Note: All Fungi have the skill of Summon 1 Fungus
WILD MINION LIST
The Beast 4 LG{Beast} Charge
King Mukla 4 LG{Ape} A = 2 or Regenerate
Chimaera 4 {Dragon} Flying Mount A = 3 or A = 2 and A = K
Gahz'rilla 8 LG{Hydra} Regenerate or A = 1 and A = 2
Cenarius 12 LG{Centaur Demigod} Uses the Nature Craft Table
Wildkin 5 {Giant}(Go Wild) A = 1 or M = 2
Druid of the Fang 3 {Snake Druid} Poison
Druid of the Claw 3 {Cat Bear Druid} Charge or Martyr
Druid of the Flame 2 {Night Elf Druid} Can use Fire Table
Chillwind Yeti 2 {Ape} Ambush. Cold Resistance
Wendigo 3 {Ape} Stealth. Cold Resistance
Lightning Lizard 2 {Lizard} A = 2
Thunder Lizard 2 {Lizard} Immobilize Range = 2
Owlbear 3 {Bird Bear} Enrage
Note: All Wild Minions have the skill of Pump
FEY MINION LIST
Faerie Dragon 1 {Dragon} Spell Immunity
Malorne 12 LG{Unicorn Demigod} Teleport Self and A = 1
Note: All Fey Minions have the skill of Spell Immunity
FURBOLG MINION LIST
Common Furbolg 2 {Furbolg} Defend
Furbolg Tracker 2 {Furbolg Hunter} Track
Furbolg Shaman 2 {Furbolg Shaman} Can use Shaman Tables
Furbolg Elder Shaman 3 {Furbolg Shaman} Heal. Can use Shaman Tables
Furbolg Champion 4 {Furbolg Warrior} Damage +1
Furbolg Chieftain 4 {Furbolg} Inspire
Fierce Furbolg 3 {Furbolg} A = 1
Ursa Warrior 3 {Furbolg Warrior} Charge
Note: All Furbolg Minions have the skill of Enrage
CENTAUR MINION LIST
Marauder 3 {Centaur} Enrage and Damage +1
Windchaser 1 {Centaur} Heal or (Lightning Bolt) A = K
Mauler 2 {Centaur} A = 1 and A = 1
Earthcaller 2 {Centaur} Uses the Earth Table
Outrunner 2 {Centaur} M = 4
Scout 1 {Centaur} Scout or (Bow) A = 3
Wrangler 2 {Centaur} (Net) Immobilize Range = 2
Stamper 3 {Centaur} Whirl
Stormer 1 {Centaur Wizard} Storm or (Lightning Shield) Protect
Pack Runner 2 {Centaur} Summon 1 Hyena
Note: All Centaurs have the skill of Charge and Mount
UNDEAD MINION LIST
Unstable Ghoul 1 {Undead} Martyr
Skeleton Warriors 1 {Undead} (Scimitar) A = 1
Skeletal Archers 1 {Undead} A = 3
Wraith 2 (Spirit} Drain Range = 1
Flesheating Ghoul 2 {Undead} Feast
Zombie 2 {Undead} Regenerate
Shade of Naxxramas 2 {Spirit} Stealth or Pump
Abomination 3 {Flesh Golem} Whirl
Garell Strout 3 Hero{Undead Warlock} Can use Fire Table
Note: All Undead Minions have the skill of Regenerate
SCOURGE MINION LIST
Acolyte 1 {Human Evil Priest} Martyr or Summon 1 Scourge Structure
Fair Widow Faerlina 6 Hero{Human Mage} Summon 1 Acolyte or A = 2
Noth 7 Hero{Human Necromancer} Summon 1 Skeleton
Heigan the Unclean 6 Hero{Human Rogue} Ambush
Loatheb 6 LG{Corrupted Fen Creeper} Plague or Poison
Razuvious 7 Hero{Human Death Knight} Inspire or Summon 1 Death Knight
Gothik the Harvester 6 Hero{Human Necromancer} Draw 2 Cards
Lich King Arthas 10 Hero{Lich Lord} Raise Dead or Kill Range = 1
Kel'Tuzad 8 Hero{Lich Lord} Raise Dead. Can use Undeath Table
Blood Queen Lana'thel 7 LG{Blood Elf Vampire} Control or Drain Range = 1
Prince Valanar 6 Hero{Undead Elf Warrior} Negate 1 Craft Card Play
Prince Keleseth 6 Hero{Undead Elf Warrior} Negate 1 Item Card Play
Prince Taldaram 6 Hero{Undead Elf Warrior} Negate 1 SA Card Play
Baron Rivendare 6 Hero{Death Knight} Charge or M = 4
Amnennar Coldbringer 6 Hero{Undead Mage} Summon 1 Undead Quilboar
Undead Quilboar 2 {Undead Quilboar} A = 1
Deathbringer Saurfang 7 Hero{Undead Orc Warrior} Enrage or A = 1
Frost Wyrm 4 {Undead Dragon} M = 3 or A = 2 with Immobilize
Sidragosa 10 LG{Undead Dragon} Flying A = 2 with Damage +1 and Immobilize
Sapphiron 8 LG{Undead Dragon} Flying Whirl with Immobilize
Anub'arak 9 LG{Undead Nerubian} Defend or A = 1
Underking Talonox 7 LG(Crypt Lord) Defend
Crypt Fiend 3 {Undead Nerubian} (Burrow) Regenerate and Stealth
Crypt Lord 4 {Undead Nerubian} Defend or A = 1 or Summon 1 Insect
Meat Wagon 2 (Undead Siege Engine} A = 4 or Summon 1 Undead
Rotface 6 LG{Mutant Abomination} Whirl or Plague
Festergut 5 LG{Mutant Abomination} Whirl or Poison
Patchwerk 8 LG{Mutant Abomination} Whirl or Kill Range = 1
Grobbulus 7 LG{Mutant Giant} Poison or Summon 1 Ooze
Gluth 5 LG{Undead Dog} Plague or Feast
Thaddius 9 LG{Flesh Golem} Damage +1
Lord Marrowgar 7 LG{Bone Wraith} (Bone) Storm
Professor Putricide 5 Hero{Undead Alchemist} Poison or Plague
Lady Deathwhisper 7 Hero{Lich Lord} Immobilize Range = 3 or (Ice) Storm
Benethor Draigo 4 Hero{Undead Mage} Feast
Marauding Geist 2 {Spirit} Teleport Self
Note: All Undead Scourge Minions have the skill of Regenerate
SCOURGE STRUCTURE LIST
Spirit Tower 2 {Structure} Drain Range = 2
Boneyard 2 {Structure} Summon 1 Frost Wyrm
Necropolis 3* {Structure} Summon 1 Evil Priest. Units inside get Defend
Crypt 2 (Structure} Summon 1 Ghoul or Gargoyle or Crypt Fiend
Sacrificial Pit 1 (Structure} Summon 1 Spirit
Ziggurat 3 (Structure} Summon 1 Hero
Temple of the Damned 1 (Structure} Summon 1 Necromancer or Banshee
Altar of Darkness 2 (Structure} Raise Dead
Graveyard 2 (Structure} Summon 1 Skeleton or Zombie
Tomb of Relics 1 (Structure} Adjacent Unit gets 1 Pump or Armor Token
* = 4 Hits for Halls of the Undead and 5 Hits for a Black Citadel
VRYKUL MINION LIST
Hyldnir 2 {Female Frost Vrykul} Immobilize Range = 1
Hunter 2 {Vrykul} A = 3
Warlock 2 {Vrykul} Uses the Death Table
Warrior 2 {Vrykul} Damage +1
Mage 2 {Vrykul} Uses the Ice Table
Iron Vrykul 3 {Elemental Vrykul} Defend
Note: All Vrykul Minions have the skill of Cold Resistance
VRYKUL COMPANION MINION LIST
Proto-Dragon 3 {Dragon} Flying Mount Uses the Dragon Table
Mammoth 3 {Mammoth} Mount Trample or M = 2
Polar Bear 2 {Bear} Mount Enrage
SCOURGE VRYKUL MINION LIST
King Ymiron 10 Hero{Undead Warrior} Defend or Summon 1 Vrykul
Ymirjar 3 {Male Frost Vrykul} A = 1
Vigdis the War Maiden 5 Hero{Warrior} A = 1 with Dual
Vegard the Unforgiven 5 LG{Vargul} Enrage
Vargul 2 {Undead Vrykul} Martyr
Val'kyr Shadowguard 2 {Undead Vrykul} Kill 1 Minion (of 1 Hit) Range = 1
Vile Spirit 2 {Spirit Vrykul} Stealth
KNIGHTS OF THE EBON BLADE
Darion Mograine 8 Hero{Undead Human Death Knight} Martyr or Inspire
Thassarian 8 Hero{Undead Human Death Knight} Defend or A = 1
Ebon Blade Knight 3 {Undead Death Knight} A = 1 and Uses the Death Rune Table
Rebel Knights 2 {Undead Death Knight} M = 3 or A = 1
Note: All Ebon Blade Minions have the skill of Defend
DEMON MINION LIST
Baron Geddon 8 Hero{Demon Lord} Whirl or Storm
Illidan Stormrage 9 Hero{Elf Demon Lord} Flying Summon 1 Flame of Azzinoth
Lord Jaraxxus 10 Hero{Demon Lord} A = 2 or Summon 1 Infernal
Mal'Ganis 10 Hero{Demon Lord} Plague
Hakkar the Houndmaster 12 Hero{Demon Lord} Summon 1 Dog
Mannoroth Destructor 16 Hero{Demon Lord} Defend or Damage +1 with Raze
Tichondrius 7 Hero{Demon Lord} Flying A = 1 Can Use Fire Table
Azgalor 8 LG{Pit Lord} Whirl or Storm
Antheron 9 Hero{Dread Lord} Summon 1 Insect or Infernal
Winterchill 9 Hero{Lich Lord} Kill Range = 1 Cold Resistance
Archimonde the Defiler 20 Hero{Demon Warlock} Damage +2
Kil'Jaden the Deciever 15 Hero{Demon Lord} Spy or Teleport
Imp 1 {Demon} Martyr
Summoning Portal 2 {Demon} Teleport
Felguard 2 {Demon} Charge
Felhunter 3 {Demon} Teleport Self
Wrathguard (Eredar) 3 {Demon} Protect
Shivarra (Shivan) 2 {Demon} Whirl or Inspire
Flame Imp 2 {Demon} A = 2
Sayaad (Succubus) 2 {Demon} Flying Drain Range = 1
Pit Lord (Annihilan) 3 {Demon} Ambush
Tothrezim 2 {Demon} Summon 1 Infernal or M = 3 or A = 1
Daemon 3 {Demon} A = 1 Can use Fel Table
Abyssal Flamebringer 1 {Elemental Demon} Storm or A = 1
Floating Watcher 3 {Demon} Flying M = 3 and Spy
Imp Gang Boss 2 {Demon} Summon 1 Imp
Infernal 4 {Elemental Demon} (Immolation} Whirl or Defend
Doom Guard 4 {Demon} (Sword and Whip) A = 1 and A = 2
Haaroon 6 LG{Felguard} Protect. Can use Demon Table
Selora 4 LG{Succubus} Stealth
Note: All Demons with 7+ Hits can use the Greater Fiend Table
Note: All Demons have the skill of A = 1
VOID DEMON MINION LIST
Dimensius 17 LG{Void God} Whirl or Doom or Summon 1 Void Demon
Skra'gath 5 LG{Voidcaller} Summon 1 Void Demon
Sarmoth 3 LG{Void Walker} Martyr
Void Walker 2 {Void Demon} Immobilize Range = 1
Void Terror 5 {Void Demon} Feast
Void Wraith 1 {Void Demon} Drain Range = 2
Void Sentinel 3 {Void Demon} Protect
Voidcaller 2 {Void Demon} Summon 1 Void Demon
Voidshrieker 1 {Void Demon} Charge
Negaton Screamer 4 {Void Demon} Whirl
Dark Vortex 4 {Void Demon} Immobilize all adjacent Units
Void Spawn 1 {Void Demon} Martyr
Note: All Void Demons have the skill of A = 1
FEL (DEMONIC CORRUPTION) MINION LIST
FelSteed 1 {Undead Horse} Mount M = 3
Felblood Elf 2 {Felsworn} Can use Fel Table
Corrupted Furbolg 3 {Felsworn} Damage +1
Helboar 2 {Demon Pig} Charge
Darkhound 1 {Demon Dog} Track
Fel Beast 3 {Demon Beast} Enrage
Fel Stalker 2 {Demon Dog} Track
Fel Ravager 3 {Demon} Can use Fel Table
Fel Cannon 1 {Demon Mech} A = 3 with Raze
Fel Reaver 4 {Giant Demon Mech} Raze or M = 4 or Dam +1 or Defend
Note: All Fel have the skill of Enrage
FEL ORC MINION LIST
Bonechewer Warrior 1 {Fel Orc} A = 1 or Defend
Fel Orc Archer 1 {Fel Orc} A = 3
Shattered Hand Caster 1 {Fel Orc Wizard} Can use Fel Table
Nether Drake Rider 4 {Fel Orc and Dragon} A = 2 or M = 4 or Defend
Laughing Skull 1 {Fel Orc} Ambush
Fel Orc Enforcer 2 {Fel Orc} Immobilize Range = 1
Shadowmoon Warlock 2 {Fel Orc} Summon 1 Demon
Slave Master 3 {Fel Orc} Summon 1 Goblin or Orc
Overlord Mor'ghor 6 Hero{Fel Orc Warrior} Sumon 1 Fel Orc or Inspire
Note: All Fel Orcs have the skill of A = 1
SATYR MINION LIST
Rogue 1 {Satyr} Ambush or Stealth
Gimp 1 {Satyr} Stealth and Draw 1 Card
Trickster 2 {Satyr} Ambush or Switch
Soulstealer 2 {Satyr} Drain Range = 2
Hellcaller 2 {Satyr} Whirl or Storm
Pyromancer 1 {Satyr} Uses the Fire Craft Table
Warlock 1 {Satyr} Summon 1 Demon
Necromancer 1 {Satyr} Summon 1 Undead
Shadowdancer 2 {Satyr} Stealth or Whirl
Note: All Satyr have the skill of Ambush
CORRUPTED PLANT MINION LIST
Corrupted Treant 3 {Demon Treant} A = 1
Corrupted Ancient 5 {Demon Ancient} A = 1 with Damage +1
Poison Treant 3 {Demon Treant} Poison
Plague Treant 2 {Demon Treant} Plague
CULTIST MINION LIST
Scaramanga 5 Hero{Human Warlock} Draw 2 Cards
Nethermaven 6 Hero{Human Warlock} Storm. Can use Undeath Table
Undertaker 1 {Human Evil Priest} TE: Draw 2 cards when a FM is killed
Cult Master 2 {Human Evil Priest} Draw 2 Cards
Deathlord 2 {Human Knight} Uses the Death Table
Imp Master 2 {Human Wizard} Summon 1 Imp
Cabal Shadow Priest 2 {Human Shadow Priest} Can use Shadow Table
Bloodmage Thainos 5 Hero{Human Mage} Can use the Necromancy Craft Table
The Black Knight 4 LG{Human Knight} Kill Range = 1 Minion with SA of Protect or Defend
Acolyte of Pain 1 {Human Evil Priest} A = 1 and Draw 1 Card
Doomsayer 1 {Human Evil Priest} Storm and Doom then Kill this Minion
Note: All Cultists have the skill of Martyr and Draw 1 Card
NERUBIAN MINION LIST
Anub'Rekan 7 Hero{Spiderlord} Immobilize Range = 2
Nerub'ar Weblord 4 {Nerubian} Immobilize Range = K or Summon 1 Nerubian
Nerubian Vizier 3 {Nerubian Wizard} Uses the Darkness Craft Table
Nerubian Warrior 2 {Nerubian} A = 1 with Poison
Nerubian Worker 1 {Nerubian} M = 1 and Draw 2 Cards
Nerubian Queen 4 (Nerubian) Summon 2 Spiderlings
Spiderling 1 {Spider} Martyr
Nerubian Assassin 2 {Nerubian} Kill Range = 1
Anu'bar Ambusher 3 (Nerubian) Ambush or Switch
Webspinner 1 {Spider} Stealth
Giant Spider 2 {Spider} M = 3 or Poison
Spitting Spider 1 {Spider} A = 2 with Poison
Creeper 1 {Spider} DR: Summon Creeper
Nerubian Seer 3 {Nerubian} Scout. Uses the Arcanist Table
Maexxna 8 {Spider} Kill Range = 1
Note: All Spiders have the skill of Snare Range = 1
FORSAKEN RACIAL MINION LIST
Sylvanas Windrunner 10 Hero{Undead Elf Rogue} (Shriek) Whirl or A = 3
Forsaken Champion 4 {Undead Knight} Defend or Damage +1
Dark Apothecary 1 {Undead} Uses Alchemy Table
Banshee 2 {Undead Elf} Immobilize all Adjacent Units
Abomination 3 {Undead} Whirl
Dark Ranger 3 {Undead Elf} A = 3 or M = 3
Val'kyr Battlemaiden 3 {Undead Vrykul} M = 4 or Summon 1 Undead
Forsaken Priest 2 {Undead Priest} Heal
Forsaken Mage 2 {Undead Wizard} Uses Necromancy Table
Executors 2 {Undead Assassin} Kill Range = 1
Undead Warriors 1 {Undead Soldiers} M = 1 or A = 1
Spymaster 2 {Undead Agent} Can use Agent Table
Alexi Barov 3 Hero{Undead Warrior} A = 1
Master Farnell 5 Hero{Undead Alchemist} Poison or Plague
Galen Trollbane 6 Hero{Undead Warrior} A = 1 or Defend
Lillian Voss 6 Hero{Undead Warrior} Enrage. Can use Undeath Table
Nathanos Blightcaller 7 Hero{Undead Ranger} A = 3 or Scout
Johnny Rotten 5 Hero{Undead Rogue} Plague or Defend
Teretha 5 Hero{Undead Priest} Control Range = 3
Alecia Hall 3 Hero{Undead Priest} Heal. Can use Undeath Table
Vala Carville 4 Hero{Undead Mage} Draw 2 cards
Valytha Colton 4 Hero{Undead Hunter} A = 3
Note: All Forsaken have the skill of Stealth
ADVERSARIAL FORSAKEN MINION LIST
Lord Godfrey 3 Hero{Undead Warrior} Damage +2 Can use Undeath Table
Apothecary Putress 6 Hero{Undead Alchemist} Poison or Plague
Varimathras 7 Hero{Undead Dreadlord} Can use Demon Table
DRAENEI MINION LIST
Aldor Peacekeeper 2 {Draenei Knight} Immobilize Range = 2
Vindicator 3 {Draenei Paladin} Uses the Wrath Craft Table
Exarch 4 {Draenei Paladin} Inspire
Anchorite 1 {Draenei Priest} Uses the Light Craft Table
Mage 1 {Draenei Wizard} Uses the Arcanist Craft Table
Defender of Argus 2 {Draenei Soldier} Protect
Prophet Velen 10 Hero{Draenei Priest} Heal all adj Units or Spy
Iridi 4 Hero{Draenei Priest} Kill Range = 1 Dragon and Self
Ishanah 8 Hero{Draenei Priest} Spy or Summon 1 Aldor Peacekeeper
Vindicator Maraad 7 Hero{Draenei Paladin} Heal or Inspire
Hulstom 5 Hero{Draenei Paladin} Heal or Defend
Elder Achilla 6 Hero{Draenei Mage} Inspire
Hira 4 Hero{Draenei Shaman} Can use the Fire Table
Windspeaker Nuvu 5 Hero{Draenei Shaman} Whirl
Edaan of the Exodar 7 Hero{Draenei Shaman} Heal
Zuur 6 Hero{Draenei Shaman} Defend
Erama 4 Hero{Draenei Paladin} Defend
Xeris 5 Hero{Draenei Death Knight} Charge
Armorer Nakistis 2 LG{Draenei} Friendly Unit gets 1 Armor Token
Note: All Draenei have the skill of Protect
BROKEN MINION LIST
Shaman 1 {Broken Shaman} Uses the Spirit Craft Table
Warrior 2 {Broken Soldier} Defend
Farseer Nobundo 9 Hero{Broken Shaman} Scry
Akama 8 Hero{Broken Warrior} Inspire or Summon 1 Broken
Lost One Hunter 1 {Lost One Ranger} A = 3
Note: All Broken have the skill of A = 1
MERCENARY MINION LIST
Questing Adventurer 1 {Human Soldier} M = 4 and Pump
Armorsmith 1 {Craftsman} Adjacent Unit gets 1 Armor Token
Lord of the Arena 4 {Warrior} Martyr
Venture Mercenary 3 {Goblin Soldier} Defend
Note: All Mercenaries have the skill of Defend
LOST SOULS MINION LIST
Ghost 2 {Spirit} Immobilize Range = 1
Shade 1 {Spirit} Scout
Mana Wraith 1 {Spirit} Summon 1 Wisp for Enemy Hero
Wailing Soul 2 {Spirit} Immobilize all Adjacent Units
Spirit Wolf 2 {Spirit Wolf} Defend
Spectral Tiger 3 {Spirit Cat} Stealth or Ambush
Frost Revenant 3 {Spirit} Immune to Cold
Death Revenant 3 {Spirit} Track. Can use the Death Table
Note: All Spirits have the skill of Stealth
FOUL INSECT MINION LIST
Locust Swarm 2 {Insect} Flying M = 3
Carrion Beetles 1 {Insect} Feast
Scorpion 1 {Insect} Poison
Note: All Insects have the skill of Ambush
SILITHID MINION LIST
Quiraji Master 5 {Quiraji} Summon 1 Silithid
Queen 4 {Silithid} Use any Craft card to Summon 2 Larva
Colossus 6 {Silithid} Damage +1
Reaver 3 {Silithid} A = 1
Wasp 1 {Silithid} Flying M = 4 and Scout
Worm 2 {Silithid} (Burrow) Teleport
Scarab 2 {Silithid} Defend
Creeper 1 {Silithid} M = 1
Worker 1 {Silithid} Draw 2 Cards
Swarmer 1 {Silithid} Charge
Protector 3 {Silithid} Protect
Larva 1 {Silithid} Martyr or Transform into a different Silithid
Note: All Silithids have the skill of Ambush
CORRUPT WIZARD LIST
Mad Scientist 1 {Human Wizard} Search Discard for 1 card and keep it
Wild Pyromancer 1 {Human Wizard} Uses the Fire Craft Table
Crazed Alchemist 1 {Human Wizard} Uses the Alchemy Craft Table
Sorceress 2 {Human Wizard} Immobilize Range = 3
Note: All Corrupt Wizards have the skill of Draw 2 Cards
EVIL STATUE MINION LIST
Obsidian Statue 2 {Statue} Heal or Immobilize Range = 3
Destroyer 3 {Statue} M = 4 or Steal 1 Random Card from Opponent
Stoneskin Gargoyle 2 {Gargoyle} Flying Spy or Regenerate
Note: All Statues have the skill of Defend
GIANT MINION LIST
Sea Giant 5 {Giant} Immobilize all Adj Units. Can Use Water Table
Mountain Giant 6 {Giant} A = 4. Can use Earth Table
Storm Giant 6 {Giant} Storm or Summon 1 Crystal Golem
Molten Giant 7 {Giant} (Lava Splash) Raze or A = 2
Fire Giant 5 {Giant} A = 3. Fire Resistant. Can use Fire Table
Ice Giant 5 {Giant} A = 2. Cold Resistant. Can use Ice Table
Frost Giant 4 {Giant} Cold Resistant
Note: All Giants have the skill of A = 1 with Damage +1 and Raze
DRAGON ASPECT MINION LIST
Alexstrasza 20 LG{Red Dragon} Raze or OTO Change Target Hero Hits to 3
Malygos 20 LG{Blue Dragon} Can Use the Mage Craft Tables
Deathwing 20 LG{Black Dragon} Raze or M = 4 or Storm
Ysera 20 LG{Green Dragon} Summon 1 Dragon or Storm or FM gets A = 1
Nozdormu 20 LG{Bronze Dragon} Draw 3 Cards
DRAGON MINION LIST
Onyxia 17 LG{Black Dragon} Raze or OTO Summon 4 Dragon Whelps
Nefarian 15 LG{Black Dragon} Summon 1 Orc or Ogre
Elder Dragon 7 {Dragon} (Breath) Raze or A = 2 and A = K
Storm Wyrm 5 {Dragon} A = 1 or Storm
Adult Dragon 4 {Dragon} (Breath) Raze or A = 2
Skyrazor 3 {Dragon} M = 2 and A = 1
Adolescent Drake 2 {Dragon} A = 1 or Defend
Dragon Whelp 1 {Dragon} A = 1 or M = 2
Note: All Dragons have Flying and can use the Dragon Craft Table
Note: All Red Dragons have the skill of A = 2 (Fire Breath)
Note: All Blue Dragons have the skill of A = 3 (Lightning Breath)
Note: All Green Dragons have the skill of A = 1 with Poison (Poison Gas Breath}
Note: All Black Dragons have the skill of A = 1 with Damage +1 (Acid Breath)
Note: All Bronze Dragons have the skill of Defend (Metal Scales)
DRAGONKIN MINION LIST
Drakonid 2 {Draknoid} Draw 2 Cards
Dragonspawn 3 {Dragonspawn} Charge
Guardian Dragonkin 2 {Dragonkin} Protect
Magus Dragonkin 2 {Dragonkin} Can use Mage Tables
Emissary Dragonkin 2 {Dragonkin} Spy
Warden Dragonkin 2 {Dragonkin} Detect
Note: All Dragonkin have the skill of Defend
MECH MINION LIST
Flame Leviathan 8 LG{Mech} M = 4 or A = 2 or Total Storm
Foe Reaper 4000 4 LG{Mech} Whirl
Force Tank 5 {Mech} Gain 1 Shield Token or A = 5 with Raze
Clockwork Giant 6 {Mech Giant} A = 1 or Regenerate
Iron Juggernaught 7 {Mech} Carry. Trample with Raze
Dragonling 1 {Mech Dragon} M = 4
Snowchugger 1 {Mech} Immobilize Range = 2
Antique Healbot 2 {Mech} Heal
Micro-Machine 1 {Mech} Pump
Boom Bot 1 {Mech} Weak. Whirl and then Die
Mechwarper 1 {Mech} Summon 1 Mech
Soot Spewer 2 {Mech} Uses Mech Table
Cobalt Guardian 3 {Mech} Gain 1 Shield Token or Protect
Warbot 2 {Mech} Enrage
Shadowboxer 2 {Mech} Ambush
Repair Bot 2 {Mech} Heal Mech or Construct
Enhance-o Mechano 2 {Mech} Adj Friendly Mech gets Martyr or A = 1 or 1 Shield Token
Jeeves 2 LG{Mech} Draw 2 Cards
Note: All Mechs have the skill of Defend
GOLEM MINION LIST
War Golem 4 {Golem} Protect
Iron Golem 3 {Golem} Defend
Harvest Golem 2 {Golem} Whirl
Arcane Golem 2 {Golem} Charge
Mud Golem 2 {Golem} Regenerate
Stone Golem 3 {Golem} A = 1
Granite Golem 3 {Golem} Damage +1
Siege Golem 4 {Golem} Raze
Crystal Golem 1 {Golem} Procure 1 Crystal
Junk Golem 1 {Goblin Golem} Draw 2 Cards
Panzor the Invincible 8 LG{Golem} Defend or Damage +1
Phalanx 4 LG{Golem} A = 2 or Immobilize all Adj Units
Manufactory 3 {Golem Structure} Summon 1 Golem
Note: All Golems have the skill of Regenerate
NEFERSET MINION TABLE
Dark Pharaoh Tekahn 10 Hero{Neferset Mage} Summon 1 Neferset
Scorpion Lord Namkhare 7 Hero{Neferset Mage} Summon 1 Scorpid
High Priest Sekhemet 7 Hero{Neferset Shadow Priest} A = 1
Caimas the Pit Master 5 Hero{Neferset Warrior} Summon 1 Crocolisk
Kavem the Callous 6 Hero{Neferset Warrior} Regenerate
Immortal Colossus 8 {Golem} Defend or Trample
Dreadstalker 2 {Scorpid} Poison
Neferset Armorer 2 {Neferset} Give Adj FU 1 Armor Token
Neferset Ritualist 1 {Neferset} Draw 2 Cards
Neferset Guard 1 {Neferset} Martyr
Neferset High Guard 2 {Neferset} Defend
Neferset Sentinel 3 {Neferset} Protect
Neferset Overlord 4 {Neferset} Inspire or Damage +1
Neferset Sentry 1 {Neferset} Detect
Neferset Enforcer 1 {Neferset} A = 1
Neferset Scalehunter 2 {Neferset} A = 2
Note: All Neferset have the skill of Defend
OOZE MINION LIST
Echoing Ooze 1 {Ooze} OTO: Summon 1 Echoing Ooze
Acidic Swamp Ooze 2 {Ooze} Ambush
Sludge Minion 2 {Ooze} Martyr
Sludge Belcher 3 {Ooze} A = 2
Sludge Monstrosity 4 {Ooze} Regenerate
Note: All Ooze have the skill of M = 1
ROGUE MINION LIST
Nightblade 3 {Human Assassin} Damage +2 vs Hero
Master of Disguise 1 {Human Agent} Stealth
Secret Agent 1 {Human Agent} Uses the Agent Craft List
Patient Assassin 1 {Gnome Assassin} Kill = 1
Bandit 1 {Human Rogue} Steal 1 Card from Opponent
Brigand 1 {Human Rogue} Ambush and Pillage
Henchman 1 {Human Warrior} A = 1
Huntsman 2 {Human Hunter} A = 3
Terina Calin 4 Hero{Human Rogue} A = 1 with Dual
Note: All Rogues have the skill of Stealth
SYNDICATE MINION LIST
Aristocrat 2 {Human Warrior} Summon 1 Rogue or Assassin
Courtier 1 {Human Rogue} Spy
Thugs 1 {Human Warrior} Immobilize Range = 1
Prowler 1 {Human Rogue} Stealth
Mercenary 2 {Human Warrior} Defend
Highwayman 1 {Human Rogue} M = 4 or Steal 1 Card from Opponent
Note: All Syndicate Minions have the skill of A = 1
RAVENHOLDT MINION LIST
Assassin 4 {Human Assassin} Uses the Assassin Craft Table
Guard 2 {Human Warrior} Protect
Note: All Ravenholdt Minions have the skill of Ambush
DEFIAS MINION LIST
Edwin VanCleef X Hero{Human Rebel Rogue} Ambush with Kill Range = 1
Defias Ringleader M {Human Agent} Summon 1 Defias Bandit
Defias Bodyguard M {Human Warrior} Protect
Defias Blackguard M {Human Agent} Stealth
Defias Enforcer M {Human Rebel} Uses the Rebel Craft Table
Defias Ambusher S {Human Rogue} Ambush
Defias Bandit S {Human Rogue} M = 2
Note: All Defias Minions have the skill of A = 1
PIRATE MINION LIST
One-eyed Cheat 1 {Goblin Pirate} Ambush
Ship's Cannon 1 {Human Pirate} A = 3 with Raze
Captains Parrot 1 {Pirate Bird} M = 3 and Scout
Dread Corsair 2 {Human Pirate} Defend
Squallshaper 1 {Human Pirate Wizard} Uses the Water Craft Table
Dread Reaver 4 {Undead Pirate} Whirl
Salty Dog 3 {Dwarf Pirate} Damage +1
Ghost Pirate 2 (Spirit Pirate) Stealth
Orc Pirate 2 {Orc Pirate} A = 1
Worgen Pirate 3 {Worgen Pirate} Regenerate
Pirate Ship 10 {Pirate Construct} (Broadsides) Carry. A = 4 with Damage +1
Note: All Pirates (Southsea, Bloodsail and Booty Bay also) have the skill of Pillage
SOUTHSEA MINION LIST
Southsea Deckhand 1 {Human Pirate} Charge
Southsea Captain 2 {Human Pirate} Inspire
BLOODSAIL MINION LIST
Bloodsail Corsair 1 {Human Pirate} Uses the Mariner Craft Table
Bloodsail Raider 2 {Human Pirate} Uses the Marine Craft Table
BLACKWATER RAIDER MINION LIST
Booty Bay Bodyguard 3 {Goblin Pirate} Protect
Greenskin Captain 3 {Goblin Pirate} A = 1
NAGA MINION LIST
Darkscale Healer 2 {Naga} Heal
Myrmidon 3 {Naga} A = 1 or Defend
Siren 1 {Naga} Protect or Control Range = 2 or Immobilize Range = 3
Sea Witch 2 {Naga} Storm or A = K and A = 4
Royal Guard 4 {Naga} Defend or Whirl
Summoner 2 {Naga} Summon 1 Unit from Naga Servant Minion List
Hydromancer 2 {Naga} Uses the Water Craft Table
Note: All Naga have the skill of M = 2 and Draw 1 Card
NAGA SERVANT MINION LIST
Snap Dragon 3 {Dragon Beast} A = 2 with Poison
Couatl 4 {Bird Snake} Poison or Negate Craft Card just played
Dragon Turtle 4 {Dragon Turtle} Defend or A = 4
Mur'gul Slave 1 {Murloc} M = 1 and Draw 1 Card
Mur'gul Reaver 1 {Murloc} Damage +1
Watery Minion 1 {Murloc} Martyr
Note: All Naga Servants have the skill of A = 1
LEPER GNOME MINION LIST
Noxious Leper Gnome 1 {Leper Gnome} Poison
Deranged Leper Gnome 1 {Leper Gnome} Martyr and Stupid
Violent Leper Gnome 2 {Leper Gnome} A = 1
Mutaded Leper Gnome 3 {Leper Gnome} Defend
Mekgineer Thermaplugg 6 Hero{Leper Gnome Mech Tinker} Defend or Summon 1 Leper Gnome
Note: All Leper Gnomes have the skill of Ambush
QUILBOAR MINION LIST
Brute 3 {Quilboar} A = 1
Young Spear 1 {Quilboar} A = 2
Death Walker 1 {Quilboar} Kill Range = 1 then this unit Dies
Warrior 2 {Quilboar} Enrage
Water Seeker 1 {Quilboar} M = 2 and Draw 1 Card
Battleboars 2 {Pig} Charge
Interloper 2 {Quilboar} Stealth
Gun Thief 1 {Quilboar} A = 3
Medicine Man 1 {Quilboar} Heal
Pathfinder 1 {Quilboar} M = 4 and Scout
Battleguard 2 {Quilboar} Protect
Geomancer 2 {Quilboar} Use Cards on the Earth Craft Table
Note: All Quilboar have the skill of Martyr
HARPY MINION TABLE
Great Dame 3 {Harpy} (Cyclone) Storm
Harpy Scout 1 {Harpy} Scout
Wicked Harpy 1 {Harpy} (Faerie Fire) A = 2
Harpy Crone 1 {Harpy} (Curse) Transform Range = 3
Harpy Crooner 2 {Harpy} (Sleep) Immobilize Range = 3
Harpy Screecher 2 {Harpy} Whirl
Harpy Siren 2 {Harpy} (Seduce) Control Male Range = 2
Harpy Nest 1 {Harpy Structure} Summon 1 Harpy
Note: All Harpies have the skill of Flying
PANDAREN MINION LIST
Chen Stormstout 10 Hero{Panda Monk} A = 1 or Whirl
Li Li Stormstout 4 Hero{Panda Monk} M = 4
Aysa Cloudsinger 8 Hero{Panda Monk} Can use the Discipline Table
Ji Firepaw 8 Hero{Panda Monk} Protect or Pump self or Adjacent Unit
Taran Zhu 9 Hero{Panda Monk} Summon 1 Shado-pan
Brewmaster 2 (Panda} (Deception) Switch or M = K and Draw 1 Card
Wardancer 2 {Panda} (Sword) A = 1 or Defend
Shado-pan 2 {Panda Monk} Uses Monk Table
Pandaren Geomancer 2 {Panda Wizard} Uses the Earth Table
Pandaren Cavalry 3 {Panda and Horse} M = 2 and Charge
Bambus Bows 1 {Panda} A = 4
Pandaren Infantry 1 {Panda} (Spears) A = 2
Lorewalker Cho 4 LG{Panda Monk} M = 2 and Draw 2 Cards
Cloud Serpent 3 {Snake} Mount. Flying. M = K
Note: All Pandaren have the skill of M = 1 and Draw 1 Card
MANTID MINION TABLE
Kunchong 20 {Insect God} Carry. Trample with Damage +1
Klaxxi’va Kor 8 Hero{Mantid Mage} Defend
Ner’onok 4 Hero{Mantid Monk} Inspire
Mantid Elder 2 {Mantid} Draw 2 Cards
Wing Leader 3 {Mantid} Inspire
Warcaller 3 {Mantid} Summon 1 Mantid
Wingblade 1 {Mantid} A = 1
Swiftclaw 2 {Mantid} A = 1 with Dual
Ambersmith 1 {Mantid} Gain 1 Gold
Swarmer 1 {Mantid} Feast
Poisoncrafter 1 {Mantid} Can use Alchemy table
Hive 2 {Mantid Structure} Summon 1 Mantid
Note: All Mantids have the skill of Flying
SAUROK MINION TABLE
Chief Salyis 5 Hero{Saurok Pirate Captain} A = 1
Galleon 12 LG{Mushan} Carry. A = 4 or Immobilize all Adj Units
Warmonger 2 {Saurok} A = 2 with Immobilize
Lizardman 1 {Saurok} Defend
Skirmishers 1 {Saurok} (Flaming Crossbow Bolts) A = 3
Hunter 2 {Saurok} A = 2
Poacher 1 {Saurok} Immobilize Range = 2
Thief 1 {Saurok} Uses Thief Table
Raider 2 {Saurok} Charge
Herbalist 1 {Saurok} Heal
Encampment 1 {Saurok Structure} Summon 1 Saurok
Note: All Saurok have the Skill of Pillage
PANDARIA MINION LIST
Sha 3 {Spirit} Enrage or Pump or Control Range = 2
Jinyu 3 {Jinyu} Can use the Monk Table
Hozen 1 {Hozen} M = 2 or Defend
Mogu 3 {Mogu} Damage +1
Deep Sea Tormentor 2 {Saurok} A = 1
Ogre Ninja 3 {Ogre Assassin} Stealth
Iron Sensei 1 {Mech} Friendly adj Minion gets 1 Pump Token
DRAENOR MINION LIST
Pale Orc 1 {Orc} Ambush
Arakkoa 2 {Arakkoa} Flying M = 4
Ogron 3 {Ogron} A = 1
Mok'Nathal 3 {Half Ogres) Charge
ETHEREAL MINION LIST
Wind Trader 1 {Ethereal} Draw 2 Cards
Smuggler 2 {Ethereal} Procure 1 Ethereal Item
Raider 3 {Ethereal Warrior} Ambush
Thief 1 {Ethereal Rogue} Steal 1 Card from Opponent
Warden 3 {Ethereal Soldier} Protect
Nether Stalker 3 {Ethereal Assassin} Stealth
Arcanist 3 {Ethereal Wizard} Can use the Arcanist Table
Note: All Ethereals have the skill of Teleport
INDEPENDENT STRUCTURES
Mercenary Camp 2 Unit may Hire 1 Mercenary (Pay in Gold)
Ice Troll Camp 2 Unit may Hire 1 Ice Troll (Pay in Gold)
Gold Mine 2 Unit Gains 1 Gold
Way Gate 3 Unit may Teleport to another Way Gate
Fountain of Health 2 Unit gets Regenerate
Goblin Laboratory 1 Unit may Hire 1 Shredder (Pay in Gold)
Goblin Merchant 1 Unit may buy Minor and Major Goblin Items
Centaur Camp 1 Unit may Recruit 1 Centaur
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GNOME TINKER CRAFT TABLE
Craft: Effect: Notes:
1 X-Ray Specs Spy
1 Power Goggles Detect
2 Reversing Switch Switch
3 Chickenator Transform Range = 2
4 Time Rewinder Protect
5 Shrink Ray Transform Range = 3
6 Rusty Horn Martyr
GOBLIN TINKER CRAFT TABLE
Craft: Effect: Notes:
1 Bomb Dispenser A = 2
1 Dimensional Ripper Teleport
2 Rocket Launcher A = 5
2 Pile of Junk Summon 1 Junk Golem
3 Land Mine Ambush
4 Mechanical Claws Immobilize Range = 1
5 Rocket Pack Move = 3 then Move = 2 then Move = 1
6 Army Knife Draw 2 Cards
6 Sapper Charge Raze and Damage +1
MECHA CRAFT TABLE
Craft: Effect: Notes:
1 Whirling Blades Whirl
2 Flamecannon A = 1 and adj A = 2 and adj A = K
3 Force Field Defense
4 Super Coolant Immobilize Range = 1
5 Spare Parts Regenerate
6 Nullifier Spell Immunity
ENGINEER CRAFT TABLE
1 Steam Blast A = 1
2 Scope Scout
3 Welding Beam A = 2
3 Build Summon 1 Mech
4 Demolition Charge Raze and Damage +1
5 Frost Grenade Immobilize Range = 2
6 Tazik Shocker Immobilize Range = 1
6 Construction Summon 1 Siege Engine
ALCHEMY CRAFT TABLE (ALCHEMIST OR APOTHACARY)
Craft: Effect: Notes:
1 Potion of Strength Give self or adj unit 1 Pump Token
2 Poison Vial Give self or adj unit A = 2 with Poison
2 Essence of Emnity Give self or adj unit 1 Rage Token
3 Healing Potion Heal or Regenerate
4 Invisibility Draught Give self or adj unit Stealth or Ambush
5 Charm Talisman Control Range = 2
5 Ichor of Undeath Raise Dead
6 Sleep Dust Give self or adj unit Immobilize Range = 1
6 Mystery Goo Give self or adj unit 1 Random Type of Token
ARCANIST CRAFT TABLE (MAGE)
1 Counterspell Negate target Craft card
1 Mirror Images Summon 2 Mirror Image Minions
2 Arcane Missiles A = 2 and A = 3
2 Spellbender Choose another target for Craft card if possible
3 Arcane Explosion Whirl
3 Unstable Portal Teleport
4 Duplicate Summon a copy of any Minion in Play
5 Arcane Intellect Draw 2 cards
5 Mana Shield Defend
6 Polymorph Transform Range = 4
6 Sorcerer's Apprentice Summon 1 Wizard with 1 or 2 Hits
EARTH CRAFT TABLE (ELEMENTAL)
Craft: Effect: Notes:
1 Earthquake Whirl and Immobilize all adj Units
1 Devastation Raze and Raze
2 Burrow Teleport Self
2 Stone Shield Protect
3 Swallow Up Kill Range = 3
3 Rock Form Defend
4 Divination Scry
4 Petrify Immobilize Range = 2 for 2 Turns
5 Call Earth Summon 1 Earth Elemental
5 Stone Rain Storm
6 Call Magma Summon 1 Magma Rager
6 Stone Shards A = 2 and A = K
ICE CRAFT TABLE (ELEMENTAL AND MAGE)
1 Ice Barrier Immobilize any 1 Minion
1 Frost Bolt A = 2
2 Frost Nova Immobilize all adjacent Minions
3 Cone of Cold Immobilize 3 adj Units at range up to 3
4 Ice Block Protect
4 Ring of Frost Whirl
5 Blizzard Storm plus all enemies may not move next turn
6 Ice Lance A = 4 and target is Immobilized
6 Frost Armor Defend
FIRE CRAFT TABLE (ELEMENTAL)
1 Pyroblast A = 5 Damage +1
2 Vaporize Defend vs Range = 1 Attack then Kill Attacking Minion
3 Flame Strike A = 3
4 Ring of Fire Whirl
4 Fireball A = 4
5 Flame Summons Summon 1 Fire Elemental
5 Sear A = 2
6 Firestorm Storm
6 Scorch A = 1
WATER CRAFT TABLE (ELEMENTAL)
1 Hurricane Storm
2 Flood Immobilize all Units
3 Drown Kill Range = 3
4 Wall of Water Defend
5 Healing Waters Heal
6 Water Guardian Summon 1 Water Elemental
AIR CRAFT TABLE (ELEMENTAL)
1 Gust Immobilize Range = 3
2 Wall of Wind Defend
3 Lift Flying M = 3
4 Tornado Storm
5 Wind Guardian Summon 1 Wind Elemental
6 Whirlwind Whirl
6 Impenetrable Fog All your Units get Stealth
WITCH DOCTOR CRAFT TABLE
Craft: Effect: Notes:
1 Death Rattle Kill Range = 2
1 Ganja Smoke Immobilize Range = 1
2 Shaka Brew Heal
2 Cauldron Poison
3 Bambe Brew Give Friendly Unit a Pump Token
4 Zuvembi Brew Control Range = 1
4 Vodoo Spirits Spy
5 Vodoo Doll A = 3
6 Juju Draw 2 Cards
6 Shrunken Head Summon 1 Totem
MARKSMAN CRAFT TABLE (HUNTER)
1 Deadly Shot A = 3 with Damage +1
1 Quick Shot A = 2 with Dual
2 Multi-Shot A = 3 and A = K
2 Hunters Mark Kill = 2
3 Explosive Shot A = 4 with Damage +1
3 Steady Shot A = 2 and Draw 1 Card
4 Cobra Shot A = 3 with Poison
4 Turn the Blade Defend vs adjacent Attack
5 Arcane Shot A = K
6 Wing Clip A = 2 with Immobilize
TRAPPER CRAFT TABLE (HUNTER)
1 Snake Trap Defense and then Summon 2 Snakes
2 Freezing Trap Immobilize Range = K
3 Misdirection Move Enemy Unit = 4
3 Ensnare Snare Range = 2
4 Flare Draw 1 Card then Scout
5 Feign Death FM gets Defense then Draw 1 Card
6 Snipe Kill Minion Just Summoned
6 Tracking Track
HUSBANDRY CRAFT TABLE (HUNTER)
1 Animal Companion Summon 1 Pig or Bear
2 Unleash the Hounds Summon 2 Hounds
3 Kill Command Friendly Minion gets Kill Range = 1
4 Call Pet Summon 1 Wolf
4 Aspect of the Pack All Adjacent FU get M = 3
5 Bestial Wrath Give Friendly Animal 1 Pump and 1 Armor Token
6 King of Beasts Summon 1 Cat
6 Eyes in the Sky Scout and Summon 1 Owl
NECROMANCY CRAFT TABLE
Craft: Effect: Notes:
1 Dark Ritual Regenerate. One FM loses 1 Hit
1 Quake Immobilize all adj Units
1 Justice of the Grave Kill 1 FM. Draw 3 Cards
2 Death and Decay Whirl
2 Pain and Suffering Doom
3 Servants of Undeath Summon 2 Skeletons
3 Raging Spirit Control Range = 2
4 Raise Corpse Summon 1 Zombie
4 Necrotic Plague Plague
5 Finger of Death Kill Range = 1
5 Remorseless Winter Storm
6 Cause Fear Immobilize Range = 2
6 Defile Raze
6 Fallen Champions Raise Dead
STAR CRAFT TABLE (DRUID)
1 Starfire A = 5 and draw 1 card
2 Moonfire A = 4
3 Innervate FM gets M = 3
4 Starfall A = 6 or Storm
5 Dark Whispers Summon 2 Wisps
5 Faerie Fire A = 2
6 Ancient Wisdom Summon 1 Ancient
6 Earth and Moon Draw 2 Cards
NATURE CRAFT TABLE (DRUID)
1 Nourish Regenerate and Heal and draw 1 card
2 Wild Growth Draw 2 Cards
2 Entangling Roots Immobilize Range = 2
3 Recycle Take 1 Card from the Discard
4 Soul of the Forest Summon 1 Treant
4 Rebirth Resurrect
5 Poison Seeds Poison
5 Thorns Aura FU gets Counter Attack
6 Naturalize Kill = 3 Opponent draws 2 cards
6 Earth Mother Blessing FM gets 2 Pump Tokens
WILD CRAFT TABLE (DRUID)
1 Mark of the Wild FM gets 2 Pump Tokens
2 Mark of Nature FM gets 1 Pump Token
3 Healing Touch Heal
3 Cat Form Stealth or Ambush
4 Druid of the Claw Summon 1 Bear or Cat
4 Bear Form A = 1 or Martyr
5 Centaur Pact Summon 1 Centaur
6 Power of the Wild Inspire
SAVAGE CRAFT TABLE (DRUID)
1 Force of Nature A = 3 and Adjacent A = 3
2 Swipe Whirl
3 Savage Roar Inspire
4 Bite Feast
4 Natural Selection A = 1 or Heal
5 Claw A = 1
6 Wrath A = 2 and Draw 1 Card
BLOOD ELF MAGE CRAFT TABLE
Craft: Effect: Notes:
1 Frost Nova Whirl and Immobilize all adj Units
2 Banish Immobilize any 1 Minion
3 Coldflame A = 1 with Immobilize
4 Summon Fire Bird Summon 1 Phoenix
5 Siphon Mana Steal 1 Random Card from Opponent
5 Arcane Tempest Storm
6 Pyroblast A = 4 with Damage +1
SHADOW CRAFT TABLE (SHADOW PRIEST)
1 Mind Control Control Range = 4 Minion with 4+ Hits
2 Mind Blast A = 5 with Damage +1
3 Shadow Madness Control Range = 2 Minion with 1 or 2 Hits
4 Shadow Word: Death Kill Range = 2 Minion with 4+ Hits
5 Mind Melt Stupify Range = 2
6 Mind Spike Opponent Discards 2 Random Cards
6 Shadow Word: Pain Kill Range = 2 Minion with 1 or 2 Hits
LIGHT CRAFT TABLE (PRIEST)
1 Light of the Naaru Summon 1 Lightwarden
2 Lightwell Heal any 1 Unit
3 Mind Vision Steal 1 Random Card from Opponents Hand
3 Light of Reckoning Immobilize Range = 3
4 Lightbomb A = K
5 Inner Fire FM gets Damage +1 for 2 turns
6 Mass Dispell Opponent cannot play Craft cards next Turn
PRAYER CRAFT TABLE (PRIEST)
1 Prayer of Fortitude Protect
1 Prayer of Spirit Inspire
2 Expel Kill Range = 2 Undead or Spirit Minion
3 Chasten Immobilize Range = 2
3 Power Word: Endure FU gets 1 Armor Token
4 Power Word: Shield Protect and Draw 1 Card
5 Power Word: Vigor FU gets 1 Pump Token
6 Silence Opponent cannot play SA cards next Turn
HOLY CRAFT TABLE (PRIEST)
1 Holy Smite A = 2
2 Cleric Summon Cleric
2 Divine Shield Defend
3 Holy Nova Whirl and Regenerate
4 Circle of Healing Heal all adjacent Minions
4 Holy Vengeance Counter Attack
5 Valen's Chosen Draw 1 card and FM gets A = 1
6 Holy Fire Drain Range = 3
6 Miracle Resurrect
THIEF CRAFT TABLE (ROGUE)
1 Headcrack A = 1 and Opponent Discards 1 random card
1 Gang Up Inspire
2 Hide Stealth
3 Steal Steal 1 Random Card from Opponent's Hand
4 Trickster's Gambit Switch
5 The Key to Freedom Teleport
6 Sprint M = 4 and Draw 2 Cards
6 Gouge A = 1 with Immobilize
AGENT CRAFT TABLE (ROGUE)
1 Preparation Draw 2 Cards
2 Spy Spy
3 Sap Immobilize Range = 1
3 Infiltrate Stealth
4 Kidnap FM gets to Teleport and Immobilize 1 enemy Minion
5 Sabotage Opponent Discards 1 Random Card
6 Fan of Knives A = 2 and adj A = K
ASSASSIN CRAFT TABLE (ROGUE)
1 Backstab A = 1 with Damage +1
2 Cold Blood FM gets A = 1
3 Sinister Strike Ambush
4 Assassinate M = 4 then Kill = 1
5 Deadly Poison Poison
6 Shadowstep M = 3 and Stealth
REBEL CRAFT TABLE (ROGUE)
1 Blade Flurry Whirl
2 Vanish All your Minions get Stealth
3 Conceal FM gets Stealth
4 Scout Scout
5 Perdition's Blade A = 1 and Draw 1 Card
6 Betrayal Control Range = 5
DEMON CRAFT TABLE (WARLOCK)
1 Implosion A = 4 and Summon 1 Imp
1 Slay the Feeble Kill Range = 1 a Unit of 2 or less Hits
2 Sense Demons Summon 1 Demon
3 Demon Heart Friendly Demon gets A = 1 with Damage +1
4 Bane Doom A = 2 if Target Killed Summon 1 Demon of same size
5 Blood Imps Summon 2 Imps
6 Demonfire FM gets A = 1
6 Ashes to Ashes Kill Range = 2
DARKNESS CRAFT TABLE (WARLOCK)
1 Soulfire A = 4 with Dam +1. You must Discard 1 random card
2 Corruption Kill = 3 (Minion dies at end of opponents next turn)
3 Shadow Bolt A = K
4 Twisting Nether OTO Total Storm. all Minions Damaged are Killed.
5 Shadowflame FM gets Whirl and then dies at end of turn
5 Dark Extortion Steal 1 Random Card from Opponent
6 Darkbomb A = 3
6 Soul Reaper Drain Range = 1
DEATH CRAFT TABLE (WARLOCK)
1 Mortal Coil A = 2 and Draw 1 Card
1 Death's Gaze Scry
2 Sacrificial Pact Kill adj FM. Regenerate twice
2 Blight Raze Range = 2
3 Drain Life Drain Range = 3
4 Hellfire Total Storm
4 Animate Dead Summon 1 Skeleton
5 Power Overwhelming FM gets Kill = 1 and then dies at end of turn
5 Life Tap Draw 3 Cards. Shaman Loses 1 Hit
6 Siphon Soul Drain Range = 5 vs Minion only
6 Curse of Weakness Weaken Range = 2
STORM CRAFT TABLE (SHAMAN)
1 Forked Lightning A = K and A = K to different targets
2 Crackle A = 4
3 Windfury FM gets A = 1 and A = 1
3 Chain Lightning A = 1 and A = 2 and A = 3
4 Lightning Storm Storm and Storm. Discard your Hand
4 Dust Devil Summon 1 Dust Devil
5 Stormforged Axe A = 1
6 Frost Shock Immobilize Range = 2
6 Lightning Shield Defend with Counter Attack
SPIRIT CRAFT TABLE (SHAMAN)
1 Ancestral Healing Heal adj unit Twice
1 Flametongue A = 1
2 Totemic Might Summon 1 Totem or All Totems gain 1 Armor Token
3 Ancestral Spirit Summon 1 Lost Soul Spirit
3 Trueshot Aura FM gets A = 4
4 Feral Spirit Summon 1 Spirit Wolf
5 Bloodlust Inspire
6 Reincarnate Summon 1 FM killed this or last turn
6 Far Sight Spy or Scry
OVERLOAD CRAFT TABLE (SHAMAN)
1 Chain Heal Heal 3 Units adj to each other within 4 spaces
1 Rockbiter Weapon A = 1 and Draw 1 Card
2 Hex Transform Range = 3
2 Elements Fury Total Storm
3 Unbound Elemental Summon 1 Elemental
3 Energized Pump
4 Earth Shock A = 2 Unit cannot use SA next turn
5 Lava Burst A = 3 with Damage +1
6 Primal Strike Damage +1
TOTEM CRAFT TABLE (SHAMAN MINION)
Craft: Effect: Notes:
1 Stone Protect
2 Wind Adjacent friendly Unit gets M = 3
3 Fire A = 1
4 Healing Heal Minion
5 Vitality Heal Hero
6 Mana Draw 2 Cards
BLESSED CRAFT TABLE (PALADIN)
1 Blessing of Wisdom Draw 2 Cards
2 Blessing of Might FM gets A = 1
3 Lights Justice A = 1 and next Turn A = 1
3 Aura of Devotion Adjacent Unit gets 1 Shield Token
4 Lay on Hands Heal and Draw 1 Card
4 Blessing of Kings FM gets Damage +1
5 Holy Light Regenerate and Heal all adjacent Units
5 Blessed Champion FM gets 2 Pump and 1 Rage Token
6 Seal of Light A = 1 and Regenerate
6 Divine Favor Give 1 Unit 1 Pump, 1 Armor, and 1 Shield Token
WRATH CRAFT TABLE (PALADIN)
1 Avenge FM just Damaged gets A = 1
1 Vindictive Strike A = 1 with Damage +1
2 Holy Wrath Whirl and Storm
2 Seal of Fury Martyr
3 Avenging Wrath A = 1 and A = 2 and A = 3 and A = 4
4 Eye for an Eye If your Hero takes a Hit the enemy Hero does also
5 Muster for Battle Summon 2 Small Knights or Soldiers
6 Hammer of Wrath A = 3 and Draw 1 Card
DISCIPLINE CRAFT TABLE (PALADIN)
1 Humility Immobilize Range = 2
2 Consecration Whirl
3 Noble Sacrifice FM gets Martyr
4 Redemption Summon a FM just Killed
5 Equality All Adjacent Minions are reduced to 1 Hit
6 Hand of Protection Protect
6 Repentance Transform Range = 3
STRIKE CRAFT TABLE (WARRIOR)
1 Cleave A = 1 and Adjacent A = 1
2 Slam A = 1 and Opponent discards 1 Card
2 Rend Damage +1
3 Crush A = 1 and opponent Discards 1 Random card
4 Mortal Strike Kill Range = 1 if you have 2 or less Hits
4 Stance Mastery Defend
5 Execute Kill = 1 already damaged Minion
5 Hamstring A = 1 with Immobilize
6 Charge M = 4 then A = 1
ARMS CRAFT TABLE (WARRIOR)
1 Bouncing Blade A = 2 then A = 2 from last target then A = 2 from last target
2 Slay Kill Range = 1
3 Lunge A = 1
3 Disarm Immobilize Range = 1 and Draw 1 Card
4 Armed to the Teeth Gain 1 Pump or 1 Armor Token
4 Twirl Whirl
5 Armorsmith Gain 1 Armor Token
6 Shield Block Defense and Draw 1 Card
BATTLE CRAFT TABLE (WARRIOR)
1 Inner Rage FM takes 1 Hit and gets A = 1 with Damage +1
2 Commanding Shout Any 3 Friendly Minions get M = 2
3 Brawl All Units in play get A = 1
4 Battle Rage Draw 2 Cards
4 Heroic Leap M = 1 and A = 1
5 Warsong Inspire
5 Taunt Martyr
6 Rampage Friendly Unit gets M = 2 then A = 1 then M = 2 then A = 1
MARINER CRAFT TABLE (PIRATE CAPTAIN)
1 Stong Ale Inspire
1 Supply Crates Draw 2 Cards
2 Mainland Outpost 2 Friendly Units heal 1 Hit each
3 Intercept Supplies Steal 1 random card from Opponent
4 Sail the Seven Seas Teleport
4 Spy Glass Scout
5 Buccaneer Raid All friendly Units adj to target Unit get Ambush
6 Parley Opponents Units may not Attack next turn
MARINE CRAFT TABLE (PIRATE CAPTAIN)
1 Crackshot A = 3
2 Swashbuckling Whirl
2 Warning Shot Immobilize Range = 3
3 Ricochet Friendly Unit gets A = K
4 Cannon Shot Friendly Unit gets A = 4
5 Naval Rifle A = 2
6 Master Cannon A = 5 with Damage +1 and Raze
DWARF CRAFT TABLE (MOUNTAIN KING)
1 Storm Bolt A = 3 and target Immobilized
2 Thunder Clap All adjacent Units Immobilized
3 Bash Damage +1
4 Avatar A = 1 and King gets SA Defend until your next turn
5 Battle Axe Whirl
6 Mithril Armor Defend
DEATH RUNE CRAFT TABLE (DEATH KNIGHT)
1 Blood Rune Regenerate
1 Dark Command Martyr
2 Frost Rune Immobilize Range = 2
2 Death and Decay Whirl
3 Unholy Rune Poison
3 On a Pale Horse M = 4
4 Summon Guardian Summon 1 Gargoyle
5 Army of the Dead Summon 1 Ghoul
6 Dark Succor Drain Range = 2
6 Death Strike Kill Range = 1
UNHOLY CRAFT TABLE (SHADOW PRIEST)
1 Shadow Smite A = 2
2 Power Word: Shield Friendly Minion gets Defense. Draw 1 Card
3 Raise Dead Summon 1 small or medium Undead
4 Shadow Nova Whirl and Regenerate
5 Circle of Pain Whirl
6 Shadow Word: Death Kill = 2 Small Minion
DREAD CRAFT TABLE (DREAD LORD)
1 Swarm Summon 1 Insect
1 Demonic Strength Heal and Draw 1 Card
2 Humiliate Immobilize Range = 2
2 Desecration Whirl
3 Demonic Might Friendly Minion gets A = 1
3 Sacrifice Friendly Minion gets Martyr
4 Sleep Immobilize Range = 3
4 Vampiric Aura Drain Range = 2
5 Unholy Strength Regenerate and Heal all adjacent Units
5 Inferno Summon 1 Infernal for 3 turns
6 Avenging Wrath A = 1 and A = 2 and A = 3 and A = 4
MONK CRAFT TABLE (MONK)
1 Dragon Punch A = 1
2 Brewed Beer Pump Self or Adjacent Unit
3 Dodge Defend
4 Whirlwind Attack Whirl
5 Hold Immobilize Range = 1
6 Axe Kick Damage +1
COMMANDER CRAFT TABLE
1 Bolster Defenses Target Unit gets Defend
1 Send Patrols Scout
2 Old Enemies Spy
3 Proving Grounds Give 2 Friendly Units Pump Tokens
4 Supply Lines Draw 2 Cards
5 Establish New Outpost Teleport
6 Leadership Inspire
SOLDIER CRAFT TABLE
1 Peerless Guard Protect
1 Entrenched Defense
2 Your Fortune Awaits Draw 2 Cards
3 Secure the Ramparts M = 2 and gain 1 Armor Token
4 Rise and be Recognized Pump
5 A Tale of Valor Search Discard for a Card and put it in your hand
6 Intercept On Opponents Turn M = 2 and Ambush
KNIGHT CRAFT TABLE
1 Charge Charge
2 Armor Defense
3 Mighty Blow Damage +1
4 Defender Protect
5 Banner Inspire
6 Honor Martyr
BARBARIAN CRAFT TABLE
1 Crusher of Bonds A = 1 or Resistance to Immobilize
2 Shattering Throw A = 2
3 Wild Fervor Pump
4 Maim Damage +1 and Immobilize
5 Merciless Strikes A = 1 with Dual
6 Recklessness M = 3 and then Whirl. Discard Hand
DRAGON CRAFT TABLE (DRAGONS)
1 Dragon Breath A = 2
2 Dragon Claws A = 1
3 Dragon Rage Gain 1 Rage Token
4 Dragon Flight M = 4
5 Dragon Scales Defend
6 Dragon Bite Damage +1
GREATER FIEND CRAFT TABLE (DEMONS)
1 Mana Burn A = 1
2 War Stomp Immobilize all Adjacent Units
3 Rain of Fire Storm
3 Immolate A = 3
4 Dispell Spell Immunity
5 Rain of Chaos Summon 1 Infernal
5 Cripple Immobilize Range = 3
6 Dark Portal Summon 1 Doom Guard or Felhound
FEL CRAFT TABLE
1 Fel Blaze Damage +1
2 Fear Immobilize Range = 2
2 Fel Flame A = 3
3 Invoke the Nether Whirl
4 Fel Covenant Kill Range = 3. Caster loses 1 Hit
5 Siphon Life Drain Range = 2
6 Blistering Fire A = 2
UNDEATH CRAFT TABLE
1 Drain Essence Drain Range = 1
2 Death Eater Feast
3 Dread Touch A = 1 with Immobilize
4 Death Strike Kill Range = 1
5 Frozen Blight Immobilize all adj Units
6 Undeath Regenerate
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GENERIC HEROES
While many Legendary Heroes are included in the Minion Lists, players will
often use generic Heroes from the following Primary and Alternate Hero Lists to
Lead their Armies.
Generic Heroes start with 5 Hits unless the players decide otherwise.
Generic Heroes can be named, re-used, learn skills, gain Hits, and acquire items
if players want to develop them in an RPG style experience.
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PRIMARY HERO LIST
PALADIN HERO
SA: (Hammer) A = 1 or Summon small or medium Knight
Alliance and Scarlet Crusade
Uses the Blessed, Wrath, and Discipline Craft Tables
SHAMAN HERO
SA: (Lightning) A = 3 or Summon Totem
Horde only
Use the Storm, Spirit, and Overload Craft Tables
DRUID HERO
SA: (Nature Walk) M = K or (Tangle) Immobilize Range = 2
Alliance or Night Elf
Use the Nature, Wild, Star, and Savage Craft Tables
HUNTER HERO
SA: (Bow) A = K or (Hunt) Ambush
Any Faction
Uses the Marksman, Trapper, and Husbandry Craft Tables
MAGE HERO
SA: (Magic Missile) A = 2 or (Magic Bolt) A = 4
Any Faction
Uses the Arcanist and Cold Craft Tables
PRIEST HERO
SA: (Mend) Heal or (Mend Self) Regenerate
Alliance or Scarlet Crusade
Uses the Holy, Light, and Prayer Craft Tables
ROGUE HERO
SA: (Daggers) A = 1 or (Sneak) M = 2 and Stealth
Any Faction
Uses the Agent, Assassin, Thief, and Rebel Craft Tables
WARLOCK HERO
SA: (Conjure) Draw 2 Cards
Burning Legion, Scourge, Forsaken, and Horde
Uses the Demon, Darkness, and Death Craft Tables
WARRIOR HERO
SA: (Armor) Gain 1 Armor Token or (Axe) Damage +1
Any Faction
Uses the Strike, Arms, and Battle Craft Table
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ALTERNATE HERO LIST
Nonstandard Variant Heroes for the more adventurous...
PIRATE CAPTAIN HERO
SA: (Cutlass) A = 1 or Summon 1 Pirate
Any Faction
Uses the Mariner and Marine Craft Tables
GNOME TINKER HERO
SA: Summon 1 Gnome or 1 Mech or (Wrench) A = 1
Must be Alliance
Craft: Uses the Gnome and Engineer Craft Tables
ORC CHIEFTAIN HERO
SA: Summon 1 Orc or (Tough) Defend
Must be Horde
Craft: Uses the Warrior Craft Tables
GOBLIN TRADE PRINCE
SA: Summon 1 Goblin and Draw 1 Card
Must be Horde or Steamwheedle or Bilgewater Cartel
Craft: Uses the Goblin Craft Table
TAUREN SHAMAN HERO
SA: Summon 1 Tauren or A = 1
Must be Horde
Craft: Uses the Shaman Craft Tables
MURLOC MASTER HERO
SA: Summon 1 Murloc or Charge
Must be Horde or Independent
Craft: Uses the Rogue Craft Tables
TROLL WITCH DOCTOR HERO
SA: Summon 1 Troll or Give 1 FM 1 Rage Token
Must be Horde
Uses the Witch Doctor Craft Table
BEAST MASTER HERO
SA: Summon 1 Animal or Heal
Horde or Night Elf
Craft: Uses the Husbandry Craft Table
ELEMENTALIST HERO
SA: Summon 1 Elemental or A = 3
Any Faction
Craft: Uses the Fire, Air, Water, and Earth Craft Tables
NECROMANCER HERO
SA: Summon 1 Undead or Drain Range = 2
Must be Scourge
Craft: Uses the Necromancy Craft Table
WORGEN PACK LEADER HERO
SA: Summon 1 Wolf or Inspire
Must be Horde
Craft: Uses the Shaman Craft Tables
DWARF HUNTER HERO
SA: Summon 1 Dwarf or A = 3
Must be Alliance or Argent Dawn or Independent
Uses the Marksman Craft Table
DWARF MOUNTAIN KING HERO
SA: Summon 1 Dwarf or Siege Engine or Defend
Must be Alliance or Argent Dawn or Independent
Uses the Dwarf Craft Table
NIGHT ELF DRUID HERO
SA: Summon 1 Elf or A = 4
Must be Night Elf
Use the Nature, Wild, and Savage Craft Tables
DEMON HUNTER HERO
SA: A = 4 or Defend or Whirl
Must be Night Elf
Uses the Marksman and Trapper Craft Tables
WARDEN HERO
SA: Teleport or Stealth or A = 2 with Poison
Must be Night Elf
Craft: Uses Rogue Craft Tables
BLOOD MAGE ELF HERO
SA: A = 2 or Summon 1 Blood Elf
Must be Alliance or Horde
Can use the Arcane and Fire and Blood Elf Wizard Craft Tables
SHADOW PRIEST HERO
SA: Drain Range = 3
Must be Scourge or Forsaken
Uses the Shadow and Unholy Craft Tables
DREADLORD (NATHREZIM) HERO
SA: Defend or Feast
Must be Scourge or Burning Legion
Uses the Dread Craft Table
LICH LORD HERO
SA: Regenerate or Drain Range = 1
Must be Scourge
Can use the Ice and Arcanist and Necromancy Craft Tables
FORSKEN RANGER CAPTAIN HERO
SA: Regenerate or A = 4
Must be Forsaken
Uses the Marksman, Trapper, and Undeath Craft Tables
SCARLET CRUSADER HERO
SA: Summon 1 (Human) Soldier or FM gets A = 1
Must be Scarlet Brotherhood
Craft: Uses the Paladin Craft Tables
SPIDERLORD HERO
SA: Summon 1 Nerubian or Poison
Usually Independent Tribal
Craft: Uses the Mage Craft Tables
DEMON LORD HERO
SA: Summon 1 Demon or Whirl
Must be Burning Legion
Craft: Uses the Warlock Craft Tables
DEFIAS COMMANDER HERO
SA: Summon 1 Assassin or FM gets Stealth
Must be Defias Brotherhood
Craft: Uses the Rogue Craft Tables
TROGG GEOMANCER HERO
SA: Summon 1 Trogg or (Stone Skin) Defend
Usually Independent Tribal
Craft: Use the Earth Craft Table
GNOLL CHIEFTAIN HERO
SA: Summon 1 Gnoll or Adjacent Minion gets Ambush
Must be Horde or Independent
Craft: Uses the Warrior Craft Tables
DOOMLORD (DAEMON) HERO
SA: Summon 1 Demon or Doom
Must be Burning Legion
Craft: Uses the Demon Craft Table
VOID LORD HERO
SA: Summon 1 Void Demon or Whirl
Must be Burning Legion or Independent
Craft: Uses the Darkness Craft Table
FEL ORC CHIEFTAIN HERO
SA: Summon 1 Fel Orc or A = 1
Must be Burning Legion or Independent
Craft: Uses the Warrior and Fel Craft Tables
SATYR INCENERATOR HERO
SA: Summon 1 Satyr or Whirl
Must be Burning Legion or Independent
Craft: Uses the Warlock Craft Tables
CENTAUR KHAN HERO
SA: Summon 1 Centaur or Charge
Usually Independent Tribal
Craft: Use the Warrior Craft Tables
QUILBOAR THORNWEAVER HERO
SA: Inspire or Summon 1 Quillboar or Pig
Usually Independent Tribal
Craft: Use the Shaman Craft Tables
FATHOM LORD NAGA HERO
SA: Inspire or Summon 1 Naga
Usually Independent Tribal
Craft: Use the Warrior Craft Tables
UNDEAD ALCHEMIST HERO
SA: Poison or Plague
Craft: Use the Alchemist and Undeath Craft Table
DEATH KNIGHT HERO
SA: Defend or Charge
Must be Scourge or Forsaken
Uses the Death Rune Craft Table
PANDAREN MONK HERO
SA: Pump or A = 1
Uses the Monk Craft Table
ETHEREAL NEXUS PRINCE HERO
SA: Summon 1 Ethereal or Teleport
Etherium, Consortium, or Protectorate
Uses the Rogue Craft Tables
VRYKUL BERSERKER HERO
SA: Cold Resistance. Summon 1 Vrykul or Charge
Scourge or Independent
Uses the Warrior Craft Tables
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ITEMS
Items come in 4 types of increasing power and rarity:
Minor, Major, Epic, and Legendary.
They can be activated by Jack, Queen, and King cards respectively.
Heroes will often have many items.
Most Minions will typically have few or no items.
The Items owned by each unit are simply recorded with pen and paper.
Some items can only be used once or a few times before they are used up.
SAMPLE MINOR ITEMS
Item: Effect:
Bomb A = 2 with Damage +1 (One Use)
Schematics Search Deck for 1 card and put it in your hand (One Use Goblin)
Nitro Boots M = 3 (Two Uses Goblin)
Potion of Strength Give self or adj unit 1 Pump Token (One Use)
Poison Vial Give self or adj unit Poison (Two Uses)
Healing Potion Heal or Regenerate (Two Uses)
Scroll of Healing Heal and Draw 1 Card (One Use)
Invisibility Draught Give self or adj unit Stealth or Ambush (One Use)
Charm Talisman Control Range = 2 (One Use)
Sleep Dust Give self or adj unit Immobilize Range = 1 (One Use)
Oil of Sharpness Damage +1 (One Use)
Net-o-Matic Projector Immobilize Range = 3 (Gnomish One Use)
Ethereal Mutagen Transform Range = 1 (One Use)
Ethereal Oil Stealth for 2 consecutive turns (One Use)
Ethereal Liqueur Pump (Two Uses)
Goblin Land Mine Ambush Range = 3 (One Use)
Blueleaf Tubers Draw 1 Card (Herbalist Two Uses)
Portal Scroll Teleport (One Use)
Scroll of Regeneration Regenerate (One Use: Lasts 3 Turns)
Potion of Mana Power Up (One Use)
Orb of Fire A = 4 (Natural One Use)
Orb of Poison Give self or adj unit A = 2 with Poison (Natural One Use)
Anti-Magic Potion Spell Immunity (Natural One Use)
Moonstone Doom (Natural One Use)
Clarity Potion Scout (Natural One Use)
Dust of Appearance Negate Stealth or Ambush or Scout or Spy (Natural Two Uses)
Lightning Orb A = 4 (Natural One Use)
Scroll of Protection Protect (One Use}
Crystal Can Substitute for a Card for Summoning Costs
Scroll of the Beast Summon 1 Beast (One Use)
Healing Ward Heal all Adjacent Units (One Use)
Stone Token Summon 1 Rock Golem (One Use)
Mantle of Intelligence Draw 1 Card
Periapt of Vitality Draw 3 Cards that can only be used by this Unit this turn (One Use)
SAMPLE MAJOR ITEMS
Item: Effect:
Rune Weapon Damage +1 (Death Knight Weapon)
Horn of Winter Inspire (Death Knight Item)
Assassins Blade Poison (Rogue Weapon)
Ultrasafe Transporter Teleport (Gnomish)
Gravity Well Immobilize all Adjacent Units (Gnomish)
Weather Control Device Storm (Goblin)
Cloaking Device Stealth (Goblin)
Steam Armor Defend (Goblin)
Crimson Shocker A = 2
Death Ray Kill Range = 3 (Gnomish)
Scarlet Kris Kill Range = 1 (Wavy Dagger)
Invulnerability Belt Defend (Gnomish)
Battle Goggles A = 1 or Scout (Gnomish)
Mind Control Cap Control Range = 2 (Gnomish)
Imperial Plate Defend (Dwarf Forged)
Dark Iron Reaver A = 1 (Dwarf Forged)
Blackfury Glaive Gain 1 Rage Token (Dwarf Forged)
Sulfuron Hammer Whirl (Dwarf Forged)
Ebon Hand Mace Drain Range = 1 (Dwarf Forged)
Nightfall Axe Damage +1 (Dwarf Forged)
Flying Machine M = 4 (Gnomish)
Chicken Spitter Summon 1 Angry Chicken (Gnomish)
Ethereal Talisman Gain 1 Shield Token
Ethereal Hood Stealth or Ambush
Golem Skull Helm Defend
Staff of Preservation Teleport Self only if Damaged to Safe Space (Natural)
Tome of Intelligence Draw 2 Cards (Once per Battle)
Tome of Strength Damage +1 (Once per Battle)
Ring of Protection Defend (Uses an Attack Card)
Maul of Strength Charge with Damage +1
Medallion of Courage Pump
Ogre Gauntlets Damage +1 and Draw 1 Card
Gloves of Haste Ongoing Dual
Health Stone Heal
Book of the Dead Summon 1 Undead (Once per Battle)
Tome of Agility Defend (Once per Battle)
Tome of Knowledge Spy (Once per Battle)
Claws of Attack A = 1 with Dual
Manual of Health Gain 1 Hit (Can be above normal Max - Once per Battle)
Goblin Nightscope A = 5
Spider Ring Summon 1 Spider
Hood of Cunning Ambush
Pipe of Insight Scry (Once per Battle)
Boots of Speed M = 3
Soul Stone Resurrect (One Use)
Giant’s Belt Damage +1 with Raze
Cloak of Flames Resistance to Fire
Jade Ring Mastery on Monk Table (Once per Battle)
Ironwood Branch Summon 1 Ironbark Protector (One Use)
Pendant of Mana Power Up (Once per Battle)
Pendant of Energy Resistance to Weakness, Snare, or Immobilize
Horn of Winter Storm with Immobilize (Once per Battle)
SAMPLE EPIC ITEMS
Eaglehorn Bow A = 4 or A = 3 (Ranger Weapon)
Gladiator Bow A = 5 and Draw 1 Card (Ranger Weapon)
Death’s Bite A = 1 and next turn Whirl (Warrior Weapon)
Arcanite Reaper Whirl twice (Warrior Weapon)
Golden Axe A = 1 with Damage +1 (Pirate Weapon)
Sword of Justice A = 1 and give 1 FM 1 Pump Token (Paladin Weapon)
Truesilver Champion A = 1 and Regenerate (Paladin Weapon)
Coghammer A = 1 and FM gets 1 Shield Token (Engineer Weapon)
Ogre Warmaul A = 1 with Damage +1 vs random adj enemy (Ogre Weapon)
Powermace A = 1 with Immobilize (Weapon)
Ethereal Warp Bow A = 3 then Stealth (Weapon)
Ethereal Blade A = 1 then Stealth (Weapon)
Claws of Torment A = 1 and A = 1
Abomination Knuckles A = 1 or Defend
Spire of Sunset Hero can use Fire Table
Ankh of Reincarnation Resurrect (Once per Month)
Talisman of the Wild Hero Can Use the Wild Table
Book of Summoning Summon 1 Minion (Once per Battle)
Ancient Figurine Summon 1 Hero (One Use)
Sobi Mask Mastery (Once per Battle)
Wand of Negation Spell Immunity
Black Amnesty A = 1 with Dual (Dagger)
Netherbreath Spellblade A = 1 or Put 1 card from the discard into your hand (Dagger)
Sword of Life and Death Heal or A = 1
Scepter of Mastery Control Range = 3
Lordbane Scepter Damage +2 vs Hero
Lightningflash A = 3 and Dual (Gun)
Avenger’s Shield Defend or Whirl
SAMPLE LEGENDARY ITEMS
Item: Effect:
Gorehowl Axe Kill Range = 1 Demons (Owned by Grom and then Garrosh Hellscream)
Doomhammer A = 1 and A = 1 (Owned by Thrall)
Shalamayne Sword Damage +2 (Owned by Varian Wrynn)
Ashbringer Sword Kill Range = 1 Undead (Owned by Tirion Fordring)
Frostmourne Sword Drain Range = 1 (Owned by the Lich King)
Royal Scepter A = 1 or Heal (Owned by Terenas)
Helm of Domination Control Range = 2 (Owned by the Lich King)
Wrenchcalibur A = 1 and Draw 2 Cards (Owned by Gelbin Mekkatorque)
Horn of Cenarius OTO Summon 4 Wisps (Owned by Malfurion Stormrage)
The Red Axe Kill Demon Range = 1 (Owned by Broxigar)
Deathwhisper A = 4 with Damage +1 (Bow Owned by Sylvanas Windrunner)
Hersir’s Greatspear A = 2 with Damage +1 (Tauren)
-----------------------------------------------------------
GOLD
Gold can be used to buy Items and Units:
Minor Items cost 5 Gold Each
Major Items cost 10 Gold Each
Units with 1 Hit cost 10 Gold
Units with 2 Hits cost 20 Gold
Legendary Items are never for sale
Many Heroes and Minions have no interest in Gold and cannot be hired.
If players agree, Gold can be spent during a battle.
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HERO SKILL LISTS
For every Hit a Hero has above 5 he may gain 1 Skill of his choice:
Skill: Effect:
Prowess A = 1
Strength Damage +1 (Cumulative)
Berserker Enrage
Concealment Stealth
Tactics M = K
Allies Summon 1 type of Minion
Deftness Whirl
Strategy Draw 2 Cards
Battle Cry Inspire
Learn Craft Pick one New Craft Table player is now able to use
Defense Defend
Heroism Martyr
Dual Wielder Dual
Guardian Protect
Swift M = 2
Rider M = 3
Far Rider M = 4
Counter Blow Counter Attack
Scout Scout
Spy Spy
Archery A = 3
Thrown Weapon A = 2
Siegecraft Raze
Herbalism Heal
Lance Charge
Hold Immobilize Range = 1
Slayer Kill 1 type of Minion Range = 1
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ADVENTURE SCENARIOS VARIANT
One player uses an army composed of 2-4 Heroes (and allies) to be used
against several different enemy armies in succession played by a game master who
designs the Scenario.
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HERO LEVELING
A Hero will gain 1 Experience (XP) for each Hit worth of Units he defeats.
Note that Generic Heroes start at Level 5
Level XP Required Hits SA Skills Notes:
1 10 1 1 0 Aspirant
2 25 2 1 0 Hero in Training
3 50 3 1 0 Lesser Hero
4 75 4 1 0 Minor Hero
5 100 5 2 0 Generic Hero
6 200 6 2 1 Veteran Hero
7 400 7 2 2 Elite Hero
8 800 8 2 3 Major Hero
9 1600 9 2 4 Greater Hero
10 3200 10 2 5 Arch Hero
11-20 Arch Demons, Demi-Gods, Dragon Aspects, Elemental Lords
21-99 Old Gods, Titans
100+ Titans of the Pantheon