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Game Cube Controller
                  MPU ("Micro Processing
                   Unit")
                                               Custom IBM Power PC "Gekko"
                             Manufacturing
                             Process
                                               0.18 micron IBM Copper Wire
                                               Technology
                             Clock Frequency
                                               485 MHz
                             CPU Capacity
                                               1125 Dmips (Dhrystone 2.1)
                             Internal Data
                             Precision
                                               32-bit Integer & 64-bit
                                               Floating-point
                             External Bus
                                               1.3 GB/second peak bandwidth

                                               32-bit address space

                                               64-bit data bus

                                               162 MHz clock
                             Internal Cache
                                               L1: Instruction 32KB, Data 32KB
                                               (8 way)

                                               L2: 256KB (2 way)
                   System LSI
                                               Custom ATI/Nintendo "Flipper"
                             Manufacturing
                             Process
                                               0.18 micron NEC Embedded
                                               DRAM Process
                             Clock Frequency
                                               162 MHz
                             Embedded Frame
                             Buffer
                                               Approx. 2 MB
                                               Sustainable Latency: 6.2ns
                                               (1T-SRAM)
                             Embedded Texture
                             Cache
                                               Approx. 1 MB
                                               Sustainable Latency: 6.2 ns
                                               (1T-SRAM)
                             Texture Read
                             Bandwidth
                                               10.4 GB/second (Peak)
                             Main Memory
                             Bandwidth
                                               2.6 GB/second (Peak)
                             Pixel Depth
                                               24-bit Color, 24-bit Z Buffer
                             Image Processing
                             Functions
                                               Fog, Subpixel Anti-aliasing, 8
                                               Hardware Lights, Alpha
                                               Blending, Virtual Texture
                                               Design, Multi-texturing, Bump
                                               Mapping, Environment
                                               Mapping, MIP Mapping, Bilinear
                                               Filtering, Trilinear Filtering,
                                               Ansitropic Filtering, Real-time
                                               Hardware Texture
                                               Decompression (S3TC)
                                               Real-time Decompression of
                                               Display List, HW 3-line
                                               Deflickering filter
                   Audio Processing
                                               (Incorporated into the System
                                               LSI)
                             Sound Processor
                                               Custom Macronix 16-bit DSP
                             Instruction Memory
                                               8KB RAM + 8KB ROM
                             Data Memory
                                               8KB RAM + 4KB ROM
                             Clock Frequency
                                               81 MHz
                             Performance
                                               64 simultaneous channels,
                                               ADPCM encoding
                             Sampling Frequency
                                               48KHz


                    Performance
                              Floating-point
                              Arithmetic
                              Capability
                                               10.5 GFLOPS (Peak)

                                               (MPU, Geometry Engine, HW
                                               Lighting Total)
                              Real-world polygon
                                               6 to 12 million polygons/second
                                               (Peak)

                                               (Assuming actual game
                                               conditions with complex
                                               models, fully textured, fully lit,
                                               etc.)
                    System Memory
                                               40 MB
                              Main Memory
                                               24 MB MoSys 1T-SRAM

                                               Approximately 10ns Sustainable
                                               Latency
                              A-Memory
                                               16 MB 81 MHz DRAM
                    Disc Drive
                                               CAV (Constant Angular
                                               Velocity) System
                              Average Access
                              Time
                                               128ms
                              Data Transfer Speed
                                               16Mbps to 25Mbps
                              Media
                                               3 inch Nintendo GameCube Disc
                                               based on Matsushita’s Optical
                                               Disc Technology
                              Capacity
                                               Approx. 1.5GB
                    Input/Output
                                               4 Controller Ports
                                               2 Memory Card Slots
                                               Analog AV Output
                                               Digital AV Output
                                               2 High-Speed Serial Ports
                                               High-speed Parallel Port
                    Power Supply
                                               AC Adapter DC12V x 3.5A
                    Dimensions
                                               4.3"(H) x 5.9"(W) x 6.3"(D)
Updates
CPU Speed Change from 405 Mhz to 485 Mhz. Graphics engine decreased cpu speed from 200 Mhz to 162 Mhz.

Nintendo stated that the reduced graphics engine speed will not affect graphics since the cpu is balanced now there will be slightly or no slow down what so ever.
NOW UPDATED!!

The Game Boy Advance can be used as a controller for the Game Cube. Like Sega's VMU's, the GBA can be used as a mini game center for Game Cube and exceptionally good for sports games that chooses plays, can be viewed on the GBA screen for extra secrecy.
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