About Gamecube @ Gamecube Universe |
Current Stats (Updated) |
Game Cube Controller |
MPU ("Micro Processing Unit") Custom IBM Power PC "Gekko" Manufacturing Process 0.18 micron IBM Copper Wire Technology Clock Frequency 485 MHz CPU Capacity 1125 Dmips (Dhrystone 2.1) Internal Data Precision 32-bit Integer & 64-bit Floating-point External Bus 1.3 GB/second peak bandwidth 32-bit address space 64-bit data bus 162 MHz clock Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI Custom ATI/Nintendo "Flipper" Manufacturing Process 0.18 micron NEC Embedded DRAM Process Clock Frequency 162 MHz Embedded Frame Buffer Approx. 2 MB Sustainable Latency: 6.2ns (1T-SRAM) Embedded Texture Cache Approx. 1 MB Sustainable Latency: 6.2 ns (1T-SRAM) Texture Read Bandwidth 10.4 GB/second (Peak) Main Memory Bandwidth 2.6 GB/second (Peak) Pixel Depth 24-bit Color, 24-bit Z Buffer Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC) Real-time Decompression of Display List, HW 3-line Deflickering filter Audio Processing (Incorporated into the System LSI) Sound Processor Custom Macronix 16-bit DSP Instruction Memory 8KB RAM + 8KB ROM Data Memory 8KB RAM + 4KB ROM Clock Frequency 81 MHz Performance 64 simultaneous channels, ADPCM encoding Sampling Frequency 48KHz Performance Floating-point Arithmetic Capability 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) Real-world polygon 6 to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) System Memory 40 MB Main Memory 24 MB MoSys 1T-SRAM Approximately 10ns Sustainable Latency A-Memory 16 MB 81 MHz DRAM Disc Drive CAV (Constant Angular Velocity) System Average Access Time 128ms Data Transfer Speed 16Mbps to 25Mbps Media 3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology Capacity Approx. 1.5GB Input/Output 4 Controller Ports 2 Memory Card Slots Analog AV Output Digital AV Output 2 High-Speed Serial Ports High-speed Parallel Port Power Supply AC Adapter DC12V x 3.5A Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D) |
Updates |
CPU Speed Change from 405 Mhz to 485 Mhz. Graphics engine decreased cpu speed from 200 Mhz to 162 Mhz. Nintendo stated that the reduced graphics engine speed will not affect graphics since the cpu is balanced now there will be slightly or no slow down what so ever. |
NOW UPDATED!! The Game Boy Advance can be used as a controller for the Game Cube. Like Sega's VMU's, the GBA can be used as a mini game center for Game Cube and exceptionally good for sports games that chooses plays, can be viewed on the GBA screen for extra secrecy. |