On June 2, 2001 The Jackson Gamers' fought a sea battle called:
FLASH RED!
The Jackson Gamers played this game to test the Aircraft vs. Ships rules section of their Surface Warship rules set.
Japanese Player’s Briefing Your mission is to evacuate the Japanese Army’s forces from Guadalcanal. Your ships will enter the table from the south, at the extreme western edge and steam to the north to escort the transports. The composition of the enemy forces is unknown but they may be expected to try to interfere with your activities. You will have:
Your ships need refitting and repair. Roll a D20 for each one : If the result is 15+ that ship is limited to 24 knots because of engine problems. If the result is 1, a main battery turret is out of action. These damages cannot be repaired during the game. Note that on all destroyers, reload torpedoes have been left ashore. All you have are the torpedoes in the tubes. The transports are limited to 18 knots. Speed. 14 above-water hit boxes, 12 below-water hit boxes, 2 engine rooms, 1 bridge, no armor. Victory conditions are dependant on how many infantry companies are evacuated. Each Cruiser can hold 2 companies
28 companies evacuated = Outstanding victory. The Imperial navy will promote you.
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Luke Brister - commanding Destroyers: IJNS Hamakaze, Arashi, Ikazuchi
Bryan Thompson - commanding Destroyers: IJNS Yugumo, Akigumo, Onami
Bill Estes - commanding Light cruiser IJNS Sendai
David Causey - commanding Heavy cruiser IJNS Atago
Robert Whitfield - commanding Heavy cruiser IJNS Maya, and the two transports: Kagoshima Maru, New York Maru
American Player’s Briefing Your mission is to engage the Japanese forces escorting transports that are evacuating their forces from Guadalcanal. You will enter the table from the southeast and steam to the north-west to locate the enemy. The composition of the enemy forces is unknown. You will have
Your ships have been worked hard and minor damage has been accumulated by most of them. Roll a D20 and if the result is 11+ then each ship will take damage equal to one 8” shell at long range. Ignore Bridge hits. Do not use DC boxes to remove this damage. The victory conditions will depend on how many or how few troops are evacuated by the Japanese. Sink all that you can - you know no more than that. NOTE: The American Player had no idea that the Japanese aircraft were about to attack his ships. |
Scott Malone - commanding Destroyers: USS Buck, Sims
Sean Pitts - commanding Destroyers: USS Benson, Livermore
Simpson Whitfield - commanding Heavy Cruiser USS New Orleans
Jim Pitts - commanding Cruiser Heavy USS Northampton (Flagship)
Fred Diamond - commanding Light Cruiser USS Brooklyn
Tim Latham - commanding Light Cruiser USS Cleveland
Fred Diamond commanding USS Brooklyn, looks on gleefully as Japanese bombers target other ships. The Japanese aircraft attacked in three waves (Randomly generated).
The American cruisers USS Cleveland and USS Northampton steam towards the Japanese ships. A Japanese player measures the range to an American Destroyer. Note the shell splash indicating the ship is under fire. Cruisers USS Northampton and USS Cleveland are shown in the forground. In the background a Japanese officer (Bill Estes) looks on impassively. Dimly seen beyond the yellow dice, are a forest of shell splashes falling about the Japanese fleet. Hands, turning circles, dice, splashes, ships! What a confused cacophany of modern (all right WWII) naval warfare. When the dust had cleared, the Japanese had lost only one destroyer and a light cruiser. The Americans had only one damaged cruiser remaining and the Japanese were going to exit the game table with 27 infantry companies on board their ships. A very fine victory for his Imperial Japanese Majesty's ships and aircraft!
Special Rules for this game
LEGEND:
DB = Dive bomber
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