Jackson Gamers' Russian Civil War Game
Red Sabres
Dispatch - to Commissar for War Comrade Trotsky:
Comrade, all glory to the Workers’ and Peasants’ Red Army! In response to your orders, I moved with my Red Guards Cavalry Division, reinforced by a brigade of infantry (under Colonel Allenski) and supported by the 18th Fighter Section (commanded by Captain Kalvan), to interdict the Imperialist supply lines and destroy the supplies bound for their front lines. Advancing along the rail line with Colonel Allenski’s infantry brigade on my extreme left, then Colonel Lukevitch’s cavalry brigade, my cavalry brigade, and Colonel Semonova’s cavalry brigade and the armored car section on the right, we attacked a large White convoy.
Advancing under heavy machine-gun and artillery fire, Colonel Lukevitch’s and my cavalry brigades sacked and then burned at least two thirds or more [note: 15 out of 24 or so] of the White supply sections. Colonel Semonova’s cavalry brigade was unable to close on the rear of the convoy as she was slowed by a pesky tchanka machine-gun section. The white cavalry brigade that was supposed to be the rear guard cowered in a gully and never came out until after we began our planned withdrawal.
Colonel Allenski’s infantry brigade also never closed with the enemy, but they completely destroyed one enemy cavalry brigade by fire. Colonel Lukevitch’s cavalry brigade and my cavalry brigade defeated the enemy cavalry and infantry forces to our fronts, enabling us to reach the enemy supply column. Our attack was supported by one sortie of the 18th Fighter Section. Pilot Captain Kalvan machine gunned several White units, causing severe casualties. His aerial bombardment wiped out half of an enemy infantry unit, easing our assault on the supply column.
Unfortunately his airplane sustained some damage and it could not return to continue its support (Jim's note: Sean didn’t succeed in his "return to battle" die roll). The ineffective enemy air attack caused extremely light casualties and it was last seen flying away with smoke coming from its engine (Jim's note: Not really, but it sounds good.). Our attack was a complete success and we returned to our base with much loot from the supply train.
Yours respectfully, General Boris Badunovich Kuropotkin (Jim Pitts).
Red commander's notes: The Red cavalry force had three cavalry brigades, one of four and two each of three maneuver units, plus two tchankas (cart- mounted machine-guns) and a Putilov armored car. One infantry brigade of three maneuver units, plus a machine-gun section was also on the field, at our extreme left. We had one airplane with one and possibly two sorties over the battlefield. Our victory conditions were to capture or destroy the White supply train (3 points for each vehicle) and kill White combat units (various points ranging from 1 to 3 for enemy stands/combat vehicles killed).
We ended up with63 points, 45 from destroying or capturing 15 White supply vehicles and 16 from killing 16 White infantry or cavalry stands. The Whites ended up with 23 points, 17 from killing 17 Red cavalry stands (out of 40 cavalry, 12 infantry, and 3 machine-gun stands and the armored car) and 6 from "holding" the village (which the Reds weren’t after anyway). In addition to three cavalry brigades and one infantry brigade, the Whites had one artillery section limited to 10 shells for the entire game, one infantry machine-gun section, two tchankas, and a Rolls Royce armored car (which didn’t do as much damage as it could have - of course, neither did our armored car).
Jim’s comments on Red deployment and tactics: The infantry brigade was just too slow to close with the enemy in time to do anything. I deployed Simpson Whitfield’s cavalry brigade too far out on the right flank and she was also never able to close. Although she took heavy casualties, it could have been worse if the White rear guard cavalry brigade had been more audaciously deployed. The other two White cavalry brigades came out to meet us, but the maneuver units were committed piecemeal and were either destroyed or forced to fall back.
All in all it was a fun game, at least from the Red perspective. This was the first use of aircraft in our RCW games and they seemed to work out OK. We learned that when dropping bombs, one should aim at a large mass so if the bomb doesn’t fall true, then you at least have a chance of hitting something.
Due to computer problems some of this report remains to be published. It will be posted here as soon as I can upload it. - Jay Stribling
More to come.
The Rules we used for this game RED AND WHITE
Special rules for aircraft ADDITIONAL RULES
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