But I'm constantly playing around with Photoshop, messing around, trying new techniques to help me do the kind of stuff I want to do. I had actually completed the character of Lotus entirely, but I see now that the Street Fighter-edited style just wasn't working. I have a few new ideas, and I'll just have to see where they lead ...
Also, you may remember (if you have the slighest interest in this game) there was a character called Stitch. She was designed before that Disney movie came along, took the name, and slapped it on some psychotic little alien Koala bear. I don't know if she'll be dropped, but her name will certainly be changed now to avoid confusion.
And finally - I'm concentrating on another MUGEN project right now, but I plug away at Black Sun as time goes on, and I'll drop a sample of art here now and then if I think it's good enough ...
You can still download the beta of Sheng Long here, but he was just a small diversion, a side-project, and he's still the same old version.
This is the link to MK Integral's Common snd file, also located on this site.
Second: To those of you in the MUGEN community who have found this site, you must have stumbled upon it by accident (perhaps while getting MK Integral's common SND file) because I have not announced the project on any message board yet. Fans of MK Integral, my other big MUGEN project, and MK Legacy, the upcoming sequel, need not worry - I'll continue to develop Integral and Legacy, but I feel it's time now, after almost a year of doing Mortal Kombat-related MUGEN stuff, to pursue my own project. I actually started preliminary work on it over a year ago when I first joined the Community - some of you may recall an earlier version of the cat-warrior Keegan I created. But my coding and artistic skills were limited, as was my knowledge of Adobe PhotoShop, so the results were less stellar than I expected and I switched to doing MK characters.
But now, after developing Integral and learning from the mistakes I made there, plus doing extensive PhotoShop work, I feel I have the skills to return to my old project.
Number of Characters: Eight Normal, Two Bosses, One Hidden.
Number of Stages: Unknown
Gimmick: No two characters fight the same or have the same button configuration. Some do not even remotely resemble traditional fighting game characters.