Sonar Sub Hunt Game Wanna-be's
Updated March 23, 2005
The 1970's saw the advent of cheap computer circuits and several
Sub Hunt clones came on to the toy market.
Here are a few.
Parker Brother's "Code Name: Sector"
This game was sold in 1979 and was really something different. Rather
expensive at the time ($40-50) it was one of the first games with an
on-board computer.
As many as four players search for a single enemy submarine that moves
quickly throughout the game rounds. Each round begins with the players,
in turn, being given the distance
of their "ship" from the submarine, they are then allowed to move, and then
the new distance to the sub is revealed. Each player must attempt to
position their "ship"
over the location of the sub and then guess one of three depths to
drop a "depth charge". A miss will throw the players "ship" to random
location on the board and they must again relocate the sub and move towards
it. The winner is the first player to "sink" the sub. The game surface is
cleanable and crayons are included to mark positions.
I was in my 20's when this game came out and spent many hours playing it.
It was a real novelty since it was the first computer based game I
had encountered.
Because the battle is against the computer, solitare games can be played.
The fun is in the challenge to locate the sub, even though the player ships
and the sub exist only in cyberspace.
One negative is that the game is slightly deceptive. Small submarines
and a charting scale are included, but are not used for anything.
Click for full size pic
Click for full size pic
Radio Shack's "Sonar Sea Battle"
Radio Shack's toy line introduced this small computerized 2 player sub hunt
game in 1989.
Each player "programs" the position of a single submarine on the grid by use
touch-tab style button on the center console. Then each takes a turn guessing
a location of their opponent's sub, and the computer will determine the distance the sub is away from the
guessed location. Subsequent turns have each player zeroing in on the
position.
I found the game to be interesting to play only about once. Since
the ocean and subs exist only in cyberspace, it can become rather boring
in very short order. It's really not much more than electronic Battleship.
The pegs must be carefully placed, and one misplaced peg can hose you for the
entire game.
Click for full size pic
Copyright © 2005
Jeff Popp
All Rights Reserved
Web page contents and images may not be
copied or reproduced by any means without
expressed written permission
Sonar Sub Hunt 1961
Mattel Inc.