Changes to the Core Rules
My campaign utilizes the 3rd edition of D&D. It has not converted, and most likely will not convert, to 3.5. However, specific material from 3.5 will be considered on a case-by-case basis and some is already included.
The following expansions are, in some form, in use for the campaign: Arms and Equipment Guide, Defenders of the Faith, Deities and Demigods, Fiend Folio, Living Greyhawk Gazetteer, Living Greyhawk Journal (published separately and in Dragon and Dungeon/Polyhedron), Masters of the Wild, Monster Manual II, Psionics Handbook, Song and Silence, Sword and Fist, Tome and Blood, and Unearthed Arcana. Abundant source material, but not rules, is found in AD&D Greyhawk products. Where specific information does not follow, ask before incorporating rules material. Material from other sources will be considered on a case-by-case basis.
A few words about
Combat
I like battle mats. They eliminate a bit of confusion in play. Therefore, each player will be asked to provide some counter for his character. (I don’t like using dice for this purpose, they are apt to picked up and thrown.) I don’t mind what is used as a counter so long as it is appropriately sized to the character (generally a 1” diameter or square item.) Miniatures from my own collection will also be available for use.
A player may measure a character’s movement and ranges rather than counting squares, at a 1” to 5 ft ratio. Counting squares is fast, measuring is precise. It is the player’s choice. By the same token, a counter, burst center or other effect does not have to match up to the grid of the battle mat.
To clarify, nothing protects a creature from the consequences of provoking multiple attacks of opportunity within the threatened space of a creature with Combat Reflexes. Movement only provokes a single attack of opportunity.
Review the section on abilities in the chargen link for additional changes to fighting with two weapons.
Background is © my wife. She asks that you don't use it.