 Sacha A.
Howells CheckOut.com Los Angeles,
CA
People didn’t just
play Neverwinter Nights. They lived it. |
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Life in Faerun For years, the game flourished.
Neverwinter Nights had a unique combination of elements that
made it a natural for true role-playing, like a large (but not too
large) audience and a persistent world where as much attention was
paid to character as to action. To oNwNers, perhaps the most
important element was the game's turn-based combat. Not only did the
slower pace make for more thoughtful, strategic battles, but the
baiting and bantering between attacks became as important as the
fighting itself.
AOL's NWs posed quests, hosted "booths" where a prize could be
a few pieces of gold or a rare piece of armor, held scavenger hunts
and monitored conflicts between players. As the community grew,
players formed guilds to group like-minded adventurers. The Soldiers of Light,
whose motto is "Peace Through Aggression," were founded to "keep
the worlds in which we travel safe for all the good people of all
realms." The Servants of Mystery ("May
Mystra Guide Thy Magicks"), The Shadow Alliance ("Neutrality Uber
Alles") and KAAOS ("Killing As An Organized Sport")
all had their own rules, goals and legends. Players fought and died,
were knighted and got married -- they became part of their world's
mythology. People didn't just play Neverwinter Nights. They
lived it.
The End of the World But by the mid-'90s the writing on
the wall spelled the end of hourly pay systems. With ISPs like
Earthlink promising unlimited access for a flat monthly fee, AOL's
hourly system was outdated, and ultimately doomed. Once AOL switched
to a monthly billing system late in 1996, all of a sudden gamers
were a liability rather than an asset. Hundreds of people who'd been
conditioned to stay online for hours at a time were suddenly just
taking up bandwidth -- bandwidth that AOL could ill afford now that
monthly rates were bringing in new users by the thousand.
On July 19, 1997, AOL launched their "premium" games channel,
charging $1.99 an hour for games that used to be free;
Neverwinter Nights was dropped altogether. The oNwN
faithful were outraged. Gamers organized an AOL boycott, and even
threatened a lawsuit, but this was definitely a case of the little
guy against the really, really big guy. Neverwinter Nights
was dead.
Next page: The Neverwinter diaspora
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