RPG Stats by NEWTYPE ALPHA
Background info provided by MAHQ
The
RX-78NT-1 Gundam "Alex" was a big step above its already-well-performing (but
hopelessly overworked) RX-78-2 predecessor. In addition to the standard head
vulcan guns, beam sabers and a beam rifle, the Alex mounted a 90 mm Gatling gun
in each forearm, giving the mobile suit heavy close-range firepower to back up
its beam rifle. The Alex also replaced the costly and complicated Core Block
System of the original Gundam with an experimental 360-degree "panoramic
monitor" screen and new cockpit configuration, with all of the Alex's controls
incorporated into easily accessible panels on the pilot's "linear seat." This
configuration gave the pilot an almost unlimited field of vision, thus allowing
for easier target acquisition and faster response time. Another feature adding
to the Alex's maneuverability was the "magnetic coating" applied to the suit's
joints and motors, reducing friction and wear to almost nothing and making the
Alex extremely responsive to pilot input.
After the war, four additional G-4 units were constructed as testbed units for new mobile suit technologies, such as new sensors and fusion reactor configurations, armor materials and other innovations slated for mass production. All five suits served in this capacity until January 0083, when all five were transferred to frontline duty live out their operational lives on the assault carrier Tarawa. In the aftermath of Operation Stardust, the Tarawa and its Gundam compliment was assigned as a field liaison to the Titans Elite forces, and all five saw their last combat action at the five-day Titans fleet action "Opertaion Hammerhead" in Side 6.
Vehicle Type:
RX-78NT-2 "Alex"
RX-78-4 "Alpha Gundam"
RX-78-6 "Mudrock Gundam"
MDC BY LOCATION:
(1) Head 50
Arms (2) 100 each
Legs (2) 150 each
(2) Main vernier pack 100
Shield (optional) 200
Forearm gatlings (2) 70 each
Beam rifle 50
Hyper Bazooka 100
(3) Cockpit hatch 25
(4) Main Body 330
NOTES:BEAM RIFLE (1): This high-efficiency beam weapon, designed for use with the original Gundam "Alex" is in fact the basis for nearly all subsequent Federation beam weapons equipped on mobile suits. The beam rifle is not quite as powerful as other beam weapons, but makes better use of the energy available in its capacitors to avoid "overkill" discharges observed with previous versions. (In principle, a skilled pilot should be able to cripple or destroy a mobile suit by targeting a vital area instead of simply blowing it to bits with a more powerful weapon).
TRI-BARRELED 90mm GATLING GUNS (1 or 2):
All Alpha Gundam and Alex variants are each equipped with two of these
gatlings guns on the forearms. These machineguns have a relatively short
range, but their high rate of fire and ease of aiming gives the Alpha Gundam a
considerable edge over most other mobile suits at close range.
55mm HEAD VULCAN (2): For close combat, the Gundam is equipped with a pair of 55mm head vulcans mounted just above the sensor plate. These machineguns aren't all that powerful on their own, but their rapid firing rate supplements superb accuracy and form the head vulcans into valuable defensive tools. They can be used to shoot down missiles, small fighters, or even damage specific parts of enemy mobile suits with better accuracy than any other handheld weapons.
BEAM SABER (2): Regardless of armor or weapons loadouts, most mobile suits are both most vulnerable and most deadly in close quarters. Therefore, the Alpha Gundam is equipped with two plasma/energy beam sabers designed specifically for close combat against enemy mobile suits or warships. The beam saber can penetrate any armor material known to man, but can usually be partially deflected by other melee weapons, including Zeon heat blades and some shields.
CLOSE COMBAT:
DAMAGE (BEAM SABER):
One handed Slash: 4D6x10 M.D.
Two handed Slash: 4D8x10 M.D.
Boosted Slash: 5D8x10 M.D.
Stab/thrust: 2D8x10 M.D. (plus penetration to all in line systems)
Diving Slash: 5D6x10 MD
DAMAGE (HAND TO HAND):
Restrained Punch: 4D6 M.D.
Full Strength Punch: 2D6x10 M.D.
"Booster" Punch: 2D8x10 M.D. (counts as two attacks)
Tear or Pry with Hands: 5D6 M.D.
Kick: 6D6 M.D.
Leap Kick: 6D8 M.D.
Body Flip/Throw: 3D8 M.D.
Body Block/Tackle: 5D8 M.D.
Stomp: 4D6 M.D. (only effective against small objects)
COMBAT COMPUTER: The
RX-78-4 is equipped with an advanced combat computer
based on the one used in the original RX-78NT-1 Alex prototype. The system
is slaved to the movement of the pilot's helmet, intended to draw date more
faster and more accurately for the pilot by matching the mobile suit's primary
sensors to look wherever the pilot looks. The
combat computer tracks and identifies specific enemy targets, and has a
databank of over 600 images stored in memory. The computer can identify
and track up to 60 targets simultaneously.LOUDSPEAKER:
OPTICS: NIGHTVISION: Range: 4000 feet (1220 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: INFRA RED:
RADAR:
RADIO/VIDEO COMMUNICATION:
NEWTYPE COMBAT TRAINING