RPG Stats by ALEX and NEWTYPE ALPHA
Background info provided by the MAHQ

the One Year War, the Principality of Zeon military introduced the
mobile suit, a new combat weapon for a new type of war. The most heavily
mass-produced and most well-known mobile suit model built during the war was the
MS-06F Zaku II, and its combat role versatility and easy-to-master controls made
it popular among mobile suit pilots. Midway through the war, the Zeonic Company
introduced an upgraded version of the Zaku II, the MS-06F2, or F2-type. The
F2-type was lighter, making it more fuel efficient and giving it a longer flight
time, and it sported an upgraded, more powerful generator. The armor protecting
the cockpit was also improved, as well as its overall performance, putting it on
a more equal footing with the Earth Federal Forces' RGM-79 GM. The F2-type could
also be fitted with a pair of solid rocket boosters on its backpack, giving it a
very brief but tremendous increase in overall thruster output; this option
allowed ground-based Zakus to temporarily become airborne to attack low-altitude
aircraft. Though the introduction of the F2-type came later in the wat, it was
used by forces such as the Midnight Fenrir team. After the war, many F2-types
remained in service - some being retained by remnant Zeon forces waiting for
their revolution to restart, and some being captured by Federation forces and
put to work as aggressor units in squadrons conducting pilot training and mobile
suit field testing.
Vehicle Type: MS-06F2
Class: General purpose mobile suitMDC BY LOCATION:
Head 30
Arms (2) 65 each
Legs (2) 110 each
Main vernier pack 80
Shoulder Shield 100
MMP-78 Machine Gun 80
Bazooka 100
(3) Reinforced Cockpit hatch 20
(4) Main Body 180
NOTES:
340mm BAZOOKA (1): This rocket firing weapon is one of the most powerful in the Zeon arsenal, used to great effect in the One Year War against Federation Warships.
MMP-80
90mm MACHINEGUN: Based on original
incarnations of the Zaku rifle.
HEAT HAWK (1): The Zaku can be equipped with a reinforced titanium hatchet with a heated blade, mainly intended for use against warships or for demolition of enemy fortifications. The heat hawk can penetrate just about any armor material known to man, can can even deflect other melee weapons, including most Zeon heat blades and even beam sabers
CLOSE COMBAT:
DAMAGE (BEAM SABER):
One handed Slash: 3D6x10 M.D.
Two handed Slash: 3D8x10 M.D.
Boosted Chop: 4D8x10 M.D.
DAMAGE (HAND TO HAND):
Restrained Punch: 2D6 M.D.
Full Strength Punch: 1D4x10 M.D.
"Booster" Punch: 1D6x10 M.D. (counts as two attacks)
Tear or Pry with Hands: 3D6 M.D.
Kick: 4D6 M.D.
Leap Kick: 4D8 M.D.
Body Flip/Throw: 2D6 M.D.
Body Block/Tackle: 4D6 M.D.
Stomp: 2D6 M.D. (only effective against small objects)
COMBAT COMPUTER: The
MS-06F2 is equipped with an advanced combat computer, highly upgraded from
previous Zaku variants. The
combat computer tracks and identifies specific enemy targets, and has a
databank of over 300 images stored in memory. The computer can identify
and track up to 30 targets simultaneously.
LOUDSPEAKER:
OPTICS: NIGHTVISION: Range: 4000 feet (1220 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: INFRA RED:
RADAR:
RADIO/VIDEO COMMUNICATION: