The following material is an adaptation of a mobile suit from  Gundam 0083: Stardust Memories. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

MS-06 F2 ZAKU-II (UPGRADED)

General Purpose Mobile Suit

RPG Stats by ALEX and NEWTYPE ALPHA
Background info provided by the MAHQ

 

BACKGROUND

 the One Year War, the Principality of Zeon military introduced the mobile suit, a new combat weapon for a new type of war. The most heavily mass-produced and most well-known mobile suit model built during the war was the MS-06F Zaku II, and its combat role versatility and easy-to-master controls made it popular among mobile suit pilots. Midway through the war, the Zeonic Company introduced an upgraded version of the Zaku II, the MS-06F2, or F2-type. The F2-type was lighter, making it more fuel efficient and giving it a longer flight time, and it sported an upgraded, more powerful generator. The armor protecting the cockpit was also improved, as well as its overall performance, putting it on a more equal footing with the Earth Federal Forces' RGM-79 GM. The F2-type could also be fitted with a pair of solid rocket boosters on its backpack, giving it a very brief but tremendous increase in overall thruster output; this option allowed ground-based Zakus to temporarily become airborne to attack low-altitude aircraft. Though the introduction of the F2-type came later in the wat, it was used by forces such as the Midnight Fenrir team. After the war, many F2-types remained in service - some being retained by remnant Zeon forces waiting for their revolution to restart, and some being captured by Federation forces and put to work as aggressor units in squadrons conducting pilot training and mobile suit field testing.
 

RPG STATS

Vehicle Type: MS-06F2

Class: General purpose mobile suit
Manufacturer: Duchy of Zeon
Crew: pilot only, in standard cockpit in torso

MDC BY LOCATION:

    Head		                           30
    Arms (2)		                           65 each
    Legs (2)		                          110 each
    Main vernier pack                              80
    Shoulder Shield		                  100
    MMP-78 Machine Gun	                           80
    Bazooka		                          100
(3) Reinforced Cockpit hatch	                   20
(4) Main Body                                     180
NOTES:
  1. Destroying the head of the mobile suit will knock out the mobile suit's major sensor systems, including all of the optics systems (infrared, nightvision, thermal) and radar systems. The pilot will still have limited field of vision with the mobile suit's four backup cameras.
  2. Destroying one thruster will reduce the flight speed of the mobile suit in space by 15%. Destroying all four thrusters will force the mobile suit to rely on leg verniers and AMBAC systems for mobility. (- 5 to dodge) Destroying the main vernier pack completely will cause an additional 2D6x10 M.D. to the main body.
  3. Depleting the MDC of the cockpit will kill the pilot instantly and render the mobile suit useless.
  4. Depleting the MDC of the Main Body will destroy the mobile suit, probably killing the pilot as well.

SPEEDS:

RUNNING:
90 kph
LEAPING:
Up to 10 meters without vernier assistance.
FLYING IN SPACE:
All verniers produce accelerations of up to 0.78 G (7.5 mps^2)
180 degree turn= 2.0 seconds 

STATISTICAL DATA:

HEIGHT:
18.1 m
WIDTH:
7.9 m
WEIGHT:
58,100 kg
73,300 kg fully loaded
PHYSICAL STRENGTH:
Equal to a P.S. of 40
POWER PLANT:
Minovsky type ultracompact fusion reactor, output rated at 970 kW
Total vernier output rated at 43300 kg

WEAPON SYSTEMS:

  1. 340mm BAZOOKA (1): This rocket firing weapon is one of the most powerful in the Zeon arsenal, used to great effect in the One Year War against Federation Warships.

  2. MMP-80 90mm MACHINEGUN: Based on original incarnations of the Zaku rifle.

  3. HEAT HAWK (1): The Zaku can be equipped with a reinforced titanium hatchet with a heated blade, mainly intended for use against warships or for demolition of enemy fortifications. The heat hawk can penetrate just about any armor material known to man, can can even deflect other melee weapons, including most Zeon heat blades and even beam sabers

  4. CLOSE COMBAT: If necessary, the Zaku can engage in melee combat rather than use a weapon. The mobile suit is failry agile and can execute some typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    1. DAMAGE (BEAM SABER):

    2. One handed Slash: 3D6x10 M.D.

    3. Two handed Slash: 3D8x10 M.D.

    4. Boosted Chop: 4D8x10 M.D.

    5. DAMAGE (HAND TO HAND):

    6. Restrained Punch: 2D6 M.D.

    7. Full Strength Punch: 1D4x10 M.D.

    8. "Booster" Punch: 1D6x10 M.D. (counts as two attacks)

    1. Tear or Pry with Hands: 3D6 M.D.

    2. Kick: 4D6 M.D.

    3. Leap Kick: 4D8 M.D.

    4. Body Flip/Throw: 2D6 M.D.

    5. Body Block/Tackle: 4D6 M.D.

    6. Stomp: 2D6 M.D. (only effective against small objects)


STANDARD EQUIPMENT FOR THE ZAKU-II:

COMBAT BONUSES FOR MOBILE SUIT TRAINING:

REFERENCES USED IN THIS DESIGN