The following material is an adaptation of mecha from
Mobile Suit Gundam.
Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work.
Comments and suggestions are welcome.
MIDWAY CLASS
MOBILE SUIT CARRIER
RPG Stats by NEWTYPE ALPHA
Background info provided by
The Mecha Domain
BACKGROUND
In UC
0071, Earth Federation counter intelligence began returning alarming reports of
Zeon military buildup and weapons development. As a technological counter
stroke, Federation planners introduced a new class of assault carrier to the 70s
Armament Plan intended to supplement the main force of battleships and cruiser
supports. The new carrier would have a compliment of up to 16 FFS-3 Saberfish space fighters
or up to 25 Type-61 battle tanks for ground deployment. The original designers of the new carrier
also proposed the
inclusion of a revolutionary "Minovsky-craft system" that would enable the ship
to operate effectively within Earth's gravity, but the system was deemed too
radical and excluded from the production model, thereby limiting the ship to
space-use only much like the rest of the Federation Space Fleet. The first three
of the new ships began construction in UC 0073, and two years later the carriers Midway,
Okinawa, and Iwo-Jima entered service with the Earth Federation Space Forces. Additional
vessels continued mass production at the Space Force outpost of Luna-II.In UC 0078,
intelligence reports of the new MS-06 Zaku-II mobile suits and other
pending Zeon designs prompted some Federation officials to take a second look at
the configuration of the Midway class. Construction of CVS-70 and 71 were at first halted
pending further examination of the design, but with the outbreak of the One Year
War and the startling performance of the Zeon's unorthodox combat tactics, the
Federal Forces quickly and thoroughly revised the incomplete warships to include facilities and equipment specific to supporting and
maintaining a small contingent of mobile suits. In addition, radical advances in
Minovsky particle research enabled the installation of a rudimentary Minovsky
craft system similar to the system excluded from the original Midway class
design. The two ships were christened Pegasus and White Base and began their
first shakedown cruise in secret near Luna-II roughly seven months after the outbreak of the
One Year War.
As the war raged on, the Midway class itself soon came to symbolize the
short-sightedness of the ships designers. Several of them were badly damaged in
the opening weeks of the war, one such
vessel even had the unfortunate distinction of being Lieutenant Anaval Gato's
fifth battleship kill. By the time the first Federation mobile suits were
fielded, only four of the original sixteen Midway class vessels were
still space worthy (The Midway itself, the Trafalgar, Iwo-Jima and Normandy).
The four Midways still operational served out the remainder of the war as
supply ships or recon vessels, meanwhile a few of the crippled hulls that could
be salvaged at Luna-II were quickly rebuilt to include support facilities for mobile
suits and slightly more up-to-date weapon systems. The new ships were crude, highly unrefined
vessels compared to the Pegasus class,
which earned them the nick-name "Peg-legs" from their crews. The most famous of
these ad-hoc carriers was the assault carrier Gray Phantom, known for having lost
no fewer than
fourteen mobile suits to enemy fire between September 20th and December 31st
0079. (Six of which were destroyed
by a single mobile suit
at Side 6's Libot colony.)
After the war, the Federation struggled to rebuild its fleet and began taking
measures to modernize its forces for the new age of mobile suit warfare. The
Midway class, once considered a cheap knockoff of the Pegasus, was upgraded with
advanced new weapon systems such as mega-particle cannons, beam-damper missiles,
and a redesigned catapult system capable of actually launching mobile suits.
(Previous versions saw MS simply running to the edge of the bay and leaping out
of the ship.) The "Peg-legs" were unofficially shoehorned into the ranks of the original
Pegasus class as frontline carriers, however the four Midway vessels that
survived the war without need for rebuilding were given the luxury of a much
more extensive and effective refit. The assault carriers Tarawa and Wasp, the
last two vessels to be overhauled, were
even equipped with an improved Minovsky craft system based on the one installed
in White Base, thus earning them a place as two of the most versatile warships
in the Federal Forces to date.
Sadly, most of the rebuilt Midway class carriers of the original production
run were destroyed in the Zeon attack on the Konpei Island Naval Review in 0083.
Only six of the previous eighteen ships remain in active service, and the
Federal Forces have already taken steps to phasing out these vessels in favor of
the more cost effective Alexandria class heavy cruiser.
RPG STATS
Vehicle Type: Mobile Suit
Carrier
Class: Midway
Government: Earth Federal
Forces
Manufacturer: Earth Federal Forces (Luna-II)
Crew: 430
Ships of Midway Class:
CVS-60 Midway
MSC-01 Trafalgar
MSC-02 Iwo-Jima
MSC-03 Normandy
MSC-04 Tarawa
MSC-05 Wasp
MDC BY LOCATION:
(1) Main Body 2,200
(2) Main Engine Pod (2) 900 each
Main Cannon (2) 300 each
(3) Mobile Suit Hangars (2) 1,200 each
Point defense gun turrets (12) 50 each
Anti-ship missile tubes (4) 40 each
(4) Main Bridge 400
NOTES:
- Depleting the MDC of the main body will put the carrier out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable wreck.
- Depleting the MDC of both main engines will disable all forms of
propulsion. In space it will become adrift and in an atmosphere it will crash.
- Depleting more than 2/3 MDC of the mobile suit hangars will knock out two
of the anti-ship missile launchers and shut down the hangar. Mobile suits can
still launch from it, but will not be able to land or perform maintenance
until the hangar is repaired. If the hangar is destroyed completely, any
mobile suits still inside at that time will be unsalvageable. The ship can
still launch and recover mobile suits from the other hangar if it is
operational, but loading extra mobile suits into the other bay will cause it
to become extremely crowded.
- Destroying the main bridge will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems are
equal to that of an RB-79 Ball. The ship can still operate, but is at -3 on
initiative, -3 to strike, and number of attacks per melee of the weapon
systems are reduced by half. Destroying the main sensory array on top of the
bridge will have the same effect, but the command staff will not be killed
instantly.
SPEEDS:
Speed (Main engines): 22.5
kilometers per second (Earth-moon transit=30 hours)
Planet bound: Designed for extended operation in planetary gravity via
Minovsky craft system. Can land and take off again under its own power, and is
fully capable of reaching orbital velocities under its own power and without
booster assistance.
Maximum Range: Estimated
20 year lifespan
STATISTICAL DATA:
Length: 305 m
Width: 108 m
Height: 92 m
Weight: 49,800 tons
Main engine: D-202 Plasma
Rocket Motor
Auxiliary Engine: Minovsky-Ionesko vertical lift system
Sensor System: AEGIS mk-III
radar tracking cluster
Athena-140 Minovsky tracking system
WEAPON SYSTEMS:
- MEGA PARTICLE CANNON (3): This twin-barreled mega particle cannon is similar
to the one found on the Pegasus class assault carriers. These cannons are
hidden under concealed armored covers when not in use, and each is more
powerful on its own than the main guns of nearly any other warship. The three
main guns are mounted inside of the twin armored domes along the side of the
MS hangars and beneath an armored panel just behind the secondary bridge
(which acts as a fire control center during normal operations).
- Primary Purpose:
Anti-warship
- Secondary Purpose:
Heavy assault
- RANGE: 4,000 km
- DAMAGE: 2D8x100 MD per
cannon
- RATE OF FIRE: Twice per melee
- PAYLOAD: Effectively
unlimited
-
POINT DEFENSE TURRETS (8): Located behind
armored panels when not in use, the ships point defense turrets are the only
direct defense against hostile fighters and mobile suits that may directly
threaten the carrier. Like the gun turrets of the original Pegasus class, each
of the guns is controlled by a specially trained gunner, usually enlisted
crewmen or mechanics. (Trained crewmen and newtypes +3 to strike)
- PRIMARY PURPOSE: Anti-mobile suit
- SECONDARY PURPOSE:
Defense
- RANGE: 8 km
- DAMAGE: 2D6x10 MD
- RATE OF FIRE:
Three bursts per melee
- PAYLOAD: Unlimited
-
ANTI-SHIP MISSILE LAUNCHERS (4): As a
backup for the mega particle cannons, the Midway class is equipped with four
anti-ship missile launchers to fire torpedo-like heavy missiles against enemy
vessels. These missiles are much larger than the smaller guided missiles used
in most other vessels such as Salamis and Pegasus class warships, mainly
because the launchers were designed to fire long range missiles with
high-yield nuclear warheads (Much in the way they were used during the opening
battles of the One Year War). The current Midway class is equipped with long
range cruise missiles for surgical strikes and support attacks against distant
targets well beyond the range of any counter attack.
- PRIMARY PURPOSE: Anti-warship
- SECONDARY PURPOSE: Heavy
Assault
- RANGE: 5,000km
- DAMAGE: 1D6x100 for standard
missiles, or 2D6x1000 for a full volley. Tactical nuclear missiles are
banned by the Antarctic treaty, but when equipped each one does up to
4D6x1000 MD to every object within 450 meters of the blast radius.
- RATE OF FIRE:
Missiles can be fired in volleys of 1 to 16 missiles, each volley counts as
one attack regardless of how many missiles are fired.
- PAYLOAD: A
typical cruiser carriers 80 missiles and can be restocked by supply ship
between battles.
STANDARD EQUIPMENT FOR THE MIDWAY CLASS:
- COMBAT COMPUTER: The advanced tactical command center on the bridge
of the ship gives the carrier unparalleled situational awareness in combat and
far reduces human error. The warship is equipped with an advanced Minovsky
tracking system capable of determining Minovsky particle density and tracking
those particles back to their source. The system is linked to a variety of
sensor devices, including radar, infra-red, sonar, x-ray and motion sensors.
The system is directly controlled by the two radar operators at the elevated
station on the main bridge, just above the Captain's chair.
- RADAR JAMMING SYSTEM: To avoid radar detection, the Midway class usually scatters
Minovsky particles into the surrounding area to
absorb radar waves from other hostile space craft in the area. At combat
density, a full jamming field can reduce radar effectiveness to point-blank
range as well as disrupt communications between ships and mobile suits.
- MINOVSKY CRAFT SYSTEM: Like the original Pegasus class, the Midway
is equipped with an advanced Minovsky craft system utilizing the principles of
electromagnetism and Minovsky particle physics. In essence, a Minovsky
particle I-field is generated on the under side of the ship and held in
position by superconductors. Unlike magnetic fields, Minovsky particles cannot
pass through solid matter and usually reflect off metallic substances in
predictable ways. At high enough densities (just short of mega-particle
fusion) an I-field can produce enough mechanical energy to push a space craft
upwards to counteract the effect of gravity. The system will continue to
function as long as the main fusion reactors in the engines can provide power
to the system as well as Minovsky particles to maintain the I-field. (If the
system fails, the Midway class usually relies on the lift provided by the two
main wings to remain airborne.)
- BEAM GUIDANCE SYSTEM: Mainly used
for the launch and recovery of core boosters or other secondary support craft,
this device employs a system of interlocking magnetic fields to capture fast
moving space craft and guide them to a safe stop within the ship's aft hangar
bay. The system speeds up launch and recovery time of smaller support craft as
well as shuttle craft, and is usually only used in combat or emergency
situations.
- LONG RANGE SONAR SUITE: With the use of Minovsky
particles in combat, the overall effectiveness of radar systems drops off
dramatically over long ranges. Midway class carriers, therefore, are equipped
with an extremely sensitive array of microphones near the radar tower and
imbedded into the landing struts for air and ground sound tracking. The ground
sonar is sensitive to track mobile suits up to thirty kilometers away with the
aerial sonar having just over half that range. The system gives the carrier a
distinct advantage in detecting incoming hostile forces that may otherwise
approach undetected. (+4 on initiative when landed) Note: Sonar only functions in an
atmosphere.
- HEAT AND RADIATION SHIELDS: Like all EFSF space craft, the Midway
class is equipped with extensive radiation shielding to protect the crew from
harmful cosmic radiation at all times, as well as thermal insulation to
protect the inside of the ship from the extremes of temperature common to
space travel. The shielding is only partially effective against nuclear
devices and largely ineffective against electromagnetic fields. The Midway,
however, includes advanced hull materials to enable the ship to enter the
Earth's atmosphere without the expected thermal damages received by most other
vessels. Later versions of the Midway also include an inflatable "ballute" heat
shielding for aero-braking maneuvers.
- OPTICS: NIGHTVISION: Mainly used for targeting with the fire
control systems. This system electronically amplifies ambient light sources
into a visible image.
- OPTICS: INFRARED: A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in
shadows, and through smoke. Effective range approximately 12 kilometers in an
atmosphere, 150 kilometers in space..
- RADAR: Although limited by Minovsky particle density in combat, the
Midway class is equipped with a high powered scanning radar system effective
for short range tracking of targets. Minovsky particles at combat density
limit radar to 3 kilometers.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay. (3 kilometers limited contact with
Minovsky jamming) As a backup, the Midway class is equipped with a "skin talk"
system enabling un interrupted communications between the ship and any craft
in direct physical contact.
- SELF-DESTRUCT: To prevent capture by enemy forces, the ship's main
engines can be set to overload for a controlled detonation. The explosion will
destroy the entire vessel and do 1D8x1000 MD to a 350 meter radius from the
center of the ship.
MECHA COMPLEMENT:
Mobile suits:
8
Core Fighter-II: 3 to 5
Core Booster: 1 (uses 1
core fighter)
ST-41 Transport Shuttle: 2
Type-74 Hover Truck: 2
REFERENCES USED IN THIS DESIGN
- Gundam 0080 OVA
- Project N fanfiction
- Gundam 0079 manga