Below are tables listing the destructive power, ranges, and speeds of each type of missile used by either UN Spacy or GSDF variable fighters. Nearly all missiles are available in either guided or unguided versions. Guided missiles use sensors to home in on its intended target once locked and launched, giving them a +3 bonus to strike. Unguided missiles are dumb-fire missiles without sensors and thus have no bonus to hit. (Model number includes "R-" suffix) However, since unguided missiles don't carry tracking systems they have extra room for fuel and more powerful engines (increase speed by 20% and range by 50%). Finally, some of the larger missiles are available as smart bombs. These smart missiles have advanced tracking and avoidance systems that give them a +5 to strike, +4 to dodge, and 2 attacks per melee until they strike their target or run out of fuel. Remember that missiles do NOT benefit from the strike bonuses of the pilot.
Short Range Missiles (SRMs) are intended as anti-mecha armaments for use in close-range engagements and fighter combat. They are small enough that groups of them can be mounted in clusters on a single hardpoint, or inside the hull of a fighter where they are protected until needed. SRMs are NOT available as smart bombs.
Missile | Warhead | Damage | Speed | Maximum Range | Blast Radius | M.D.C. |
---|---|---|---|---|---|---|
AGM-230A | High Explosive (light)** | 1D4x10 | 500mph(804kmph) | 8 miles (12.0km) | 10ft(3m) | 5 |
AGM-230B | High Explosive (medium)** | 1D6x10 | 500mph (804kmph) | 6 miles (9.6km) | 15ft (4.6m) | 5 |
AGM-230C | High Explosive (heavy)** | 2D4x10 | 500mph(804kmph) | 4 miles (6.4km) | 20ft (6.1m) | 5 |
AGM-230J | High Explosive (x-heavy)** | 2D6x10 | 450mph (724kmph) | 2 mile (3.2km) | 25ft (7.6m) | 5 |
AMM-19$ | Fragmentation (light) | 1D4x10 | 450mph (724kmph) | 8 miles (12.8km) | 20ft (6.1m) | 5 |
AMM-15$ | Fragmentation (heavy) | 2D4x10 | 450mph (724kmph) | 4 mile (6.4km) | 30ft (9.1m) | 5 |
AIM-190# | Armor Piercing (medium) | 1D6x10 | 650mph (1045kmph) | 10 miles (16km) | 10ft (3m) | 5 |
AIM-191B# | Armor Piercing (heavy) | 2D6x10 | 650mph (1045kmph) | 5 miles (8km) | 10ft (3m) | 5 |
AMGM-24 | Plasma/Napalm (medium) | 1D6x10 | 500mph (804kmph) | 6 miles (9.6m) | 15ft (4.6m) | 5 |
AMGM-24B | Plasma/Napalm (heavy) | 2D6x10 | 500mph (804kmph) | 3 miles (4.8m) | 25ft (7.6m) | 5 |
AGM-230S | Tear Gas** | None | 200mph (321kmph) | 1 mile (1.6km) | 30ft (9.1m) | 5 |
AGM-230S | Knock-Out Gas** | None | 200mph (321kmph) | 1 mile (1.6km) | 30ft (9.1m) | 5 |
AGM-230S | Smoke | None | 300mph (482.7kmph) | 2 mile (3.2km) | 30ft (9.1m) | 5 |
AGM-230S | Fire Retardant** | None | 200mph (321kmph) | 1 mile (1.6km) | 30ft (9.1m) | 5 |
* Missiles are available as Smart Bombs (see above). | ||||||
** Missiles can only be used against ground or stationary targets | ||||||
$ Most common armament for UN Spacy mecha | ||||||
# Most common Armament for GSDF mecha |
Medium Range Missiles (MRMs) are the most common type of munitions mounted on
any type of variable fighter. Intended for medium- to long-range engagements between mecha and
small ships, these missiles are usually mounted externally on hardpoints in
groups of 1 to 3 missiles and launched in the initial seconds of combat.
Missile | Warhead | Damage | Speed | Maximum Range | Blast Radius | M.D.C. |
---|---|---|---|---|---|---|
AMM-54A$ | High Explosive (light) | 1D6x10 | 1500mph (2411kmph) | 50 miles (80.4km) | 20ft (6.1m) | 10 |
AMM-54B | High Explosive (medium) | 2D4x10 | 1200mph (1929kmph) | 40 miles (64.3km) | 20ft (6.1m) | 10 |
AMM-55 | High Explosive (heavy) | 2D6x10 | 1200mph (1929kmph) | 40 miles (64.3km) | 30ft (9.1m) | 10 |
AMM-60 | High Explosive (x-heavy) * | 3D6x10 | 1000mph (1608kmph) | 30 miles (48.2km) | 30ft (9.1m) | 10 |
AMM-72$ | Fragmentation (medium) | 2D4x10 | 1000mph (1608kmph) | 40 miles (64.3km) | 40ft (12.2m) | 10 |
AMM-74 | Fragmentation (heavy) | 2D6x10 | 1000mph (1608kmph) | 30 miles (48.2km) | 50ft (15.2m) | 10 |
AIM-140# | Armor Piercing (medium) * | 2D6x10 | 1600mph (2571kmph) | 80 miles (128.7 km) | 15ft (4.6m) | 10 |
AIM-142 | Armor Piercing (heavy) * | 3D6x10 | 1500mph (2411kmph) | 50 miles (80.4km) | 20ft (6.1m) | 10 |
APR-20 | Plasma/Napalm (medium) | 2D6x10 | 1400mph (2251kmph) | 40 miles (64.3km) | 40ft (12.2m) | 10 |
APR-21K | Plasma/Napalm (heavy) * | 4D6x10 | 1200mph (1929kmph) | 20 miles (32.1km) | 50ft (15.2m) | 10 |
AGM-154 | Multi-Warhead (light) | 2D4x10 | 1500mph (2411kmph) | 80 miles (128.7km) | 20ft (6.1m) | 10 |
AGM-156# | Multi-Warhead (heavy) ** | 5D6x10 | 1000mph (1608kmph) | 50 miles (80.4km) | 40ft (12.2m) | 10 |
GR-80 | Smoke | None | 1000mph (1608kmph) | 40 miles (64.3km) | 40ft (12.2m) | 10 |
FR-81 | Fire Retardant ** | None | 1000mph (1608kmph) | 40 miles (64.3km) | 40ft (12.2m) | 10 |
* Missiles are available as Smart Bombs (see above). | ||||||
** Missiles can only be used against ground or stationary targets | ||||||
$ Most common armament for UN Spacy mecha | ||||||
# Most common Armament for GSDF mecha |
Long Range Missiles (LRMs) are the largest and most powerful missiles that can be carried by mecha. Intended for anti-warship operations
or for taking out groups of enemy fighters, they are usually issued only in
situations where heavy combat is unavoidable.
Missile | Warhead | Damage | Speed | Maximum Range | Blast Radius | M.D.C. |
---|---|---|---|---|---|---|
PGM-35 | High Explosive (light) * | 2D4x10 | 2010mph (3228kmph) | 700 miles (1125km) | 20ft (6.1m) | 20 |
PGM-35B | High Explosive (medium)* | 2D6x10 | 1800mph (2892kmph) | 600 miles (965km) | 30ft (9.1m) | 20 |
PGM-35C | High Explosives (heavy) * | 3D6x10 | 1600mph (2571kmph) | 500 miles (804km) | 40ft (12.2m) | 20 |
PGM-36 | High Explosives (heavy) * | 4D6x10 | 1400mph (2251kmph) | 400 miles (643km) | 50ft (15.2m) | 20 |
PGM-40 | Fragmentation (light)* | 2D6x10 | 1400mph (2251kmph) | 600 miles (965km) | 80ft (24.4m) | 20 |
PGM-40Z | Fragmentation (heavy)* | 3D4x10 | 1400mph (2251kmph) | 400 miles (643km) | 100ft (30.5m) | 20 |
PGM-45 | Armor Piercing (medium)* | 2D4x10 | 2010mph (3228kmph) | 800 miles (1286km) | 15ft (4.6m) | 20 |
PGM-46 | Armor Piercing (heavy) * | 3D6x10 | 2010mph (3228kmph) | 500 miles (804km) | 30ft (9.1m) | 20 |
AGM-160 | Multi-warhead (light) | 3D6x10 | 1800mph (2892kmph) | 700 miles (1125km) | 40ft (12.2m) | 20 |
AGM-160F# | Multi-warhead (medium) | 4D6x10 | 1600mph (2571kmph) | 600 miles (965km) | 50ft (15.2m) | 20 |
AGM-160K# | Multi-warhead (heavy) | 5D6x10 | 1400mph (2251kmph) | 500 miles (804km) | 60ft (18.3m) | 20 |
AGM-161 | Plasma/Napalm (heavy) | 5D6x10 | 1400mph (2251kmph) | 500 miles (804km) | 80ft (24.4m) | 20 |
PGM-87$ | Proton Torpedo ** | 2D6x100 | 2010mph (3228kmph) | 1200 miles (1928km) | 50ft (15.2m) | 25 |
PGM-89$ | Proton Torpedo (hvy) ** | 4D6x100 | 2010mph (3228kmph) | 800 miles (1286km) | 80ft (24.4m) | 25 |
SLM-20 | Proton Torpedo (ship- launched)* | 2D6x1000 | 2010mph (3228kmph) | 30,000 miles (48,250 km) | 500ft (160m) | 200 |
SLM-22 | Proton Torpedo (Ship-launched)* | 2D8x1000 | 2010mph (3228kmph) | 20,000 miles (36,200km) | 600ft (210m) | 200 |
SLD-21 | ECM/Decoy Missile | N/A | 4020mph (6456kmph) | 40,000 miles (66,900 km) | N/A | 150 |
* Missiles are available as Smart Bombs (see above). | ||||||
** Missiles can only be used against ground or stationary targets | ||||||
$ Most common armament for UN Spacy mecha | ||||||
# Most common Armament for GSDF mecha |
Mini Missiles and
Special Armaments
Mini-missiles (MMs) are small rockets the size of a mortar round or bazooka shell. Some mecha carry large quantities of MMs allowing them to fire enormous spreads of missiles that can surprise and damage or disable enemy mecha. Because of their small size, MMs are not available as smart bombs.
Missile | Warhead | Damage | Speed | Maximum Range | Blast Radius | M.D.C. |
---|---|---|---|---|---|---|
Mk-80$ | High Explosive | 5D8 | 500mph (804kmph) | 1 mile (1.6km) | 5ft (1.5m) | 1 |
Mk-80-D | Fragmentation | 5D8 | 500mph (804kmph) | 1/2 mile (0.8km) | 20ft (6.1m) | 1 |
Mk-87 | Shaped charge | 5D6 | 750mph (1012kmph) | 3 miles (4.8km) | 10ft (3m) | 1 |
Mk-87R# | Plasma/Anti-personnel | 4D6 | 500mph (804kmph) | 3 miles (4.8km) | 90ft (20m) | 1 |
Mk-90 | Armor Piercing | 1D4x10 | 1400mph (2251kmph) | 1 mile (1.6km) | 3ft (0.9m) | 1 |
Mk-90-C$ | Plasma/Heat | 1D6x10 | 1200mph (1929kmph) | 1 mile (1.6km) | 15ft (1.5m) | 1 |
GR-47 | Tear Gas ** | None | 500mph (804kmph) | 1/2 mile (0.8km) | 20ft (6.1m) | 1 |
GR-48 | Knock-Out Gas ** | None | 500mph (804kmph) | 1/2 mile (0.8km) | 20ft (6.1m) | 1 |
GL-48# | Flare | 1D6 | 1200mph (1929kmph) | 1 mile (1.6km) | 15ft (1.5m) | 1 |
GR-49 | Smoke | None | 500mph (804kmph) | 1/2 mile (0.8km) | 20ft (6.1m) | 1 |
GR-50 | Fire Retardant ** | None | 500mph (804kmph) | 1/2 mile (0.8km) | 20ft (6.1m) | 1 |
* Missiles are available as Smart Bombs (see above). | ||||||
** Missiles can only be used against ground or stationary targets | ||||||
$ Most common armament for UN Spacy mecha | ||||||
# Most common Armament for GSDF mecha |
High-maneuverability missiles (HMs) are a recent addition to the UN Spacy
missile arsenal. These super-smart bombs are more powerful and have a longer
range than their predecessors, plus advanced electronic tracking systems and
maeuvering jets that allow them to pursue their prey relentlessly. HMs are
available in short range (SRHM), medium range (MRHM), and mini-missile (HMMM)
versions. Both versions have a +6 to strike, +5 to dodge, and
can attack 3 times per melee until they hit, are destroyed, or run out
of fuel.
Warhead | Damage | Speed | Maximum Range | Blast Radius | M.D.C. |
---|---|---|---|---|---|
Short Range High Maneuverability | 2D6x10 | 600mph (965kmph) | 6 miles (9.6km) | 10ft (3m) | 5 |
Medium Range High Maneuverability | 3D6x10 | 1500mph (2411kmph) | 80 miles (128.7km) | 25ft (7.6m) | 15 |
High Maneuverability Mini-Missile | 1D6x10 | 500mph (804kmph) | 1 mile (1.6km) | 3ft (0.9m) | 1 |