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CHARACTER GENERATION

1. Roll Stats (3d6 each)
2. Pick Race
3. Pick Class
4. Apply Mods
5. Find Move
6. Find HP
7. Find MP
8. Find To-Hit
9. Find Exp Needed for Lvl up
10. Armor Class (AC) starts at 0
11. Damage (DAM) starts at 1
12. Alignment starts at 0


STATS

STRENGTH
AGILITY
INTELLIGENCE
CONSTITUTION

Dependant StatsHow to Calculate
Movement(1/2)Agility + (1/3)strength (round up)
Health(HP)(1/2)Constitution + (1/4)Strength + 1d6 (round down) (per level)
Magic (MP)(1/2)Intelligence + 1d6 (round up) (per level)
To-hitagility - ac(opponent) - 1d6 (+1 PER LEVEL) If result is positive, hit occurs.
Experience Needed
Per Level
Sum of all stats X6
X1.5 per level after 1 (round up)
Armor Class (AC)Worn armor
Damage (DAM)Worn weapon*

*If unarmed then DAM = 1


ALIGNMENT

AlignmentModifiers
+10 Align -1 DAM+3 HP
-10 Align -3 HP+1 DAM

For example, a character with 42 align would have -4 DAM +12 HP.A character with -23 align would have -6 HP +2 DAM.


RACES/CLASSES

RaceModifiers
NegativePositive
Ancient-One-2 AGIL -3 CON+1 STR +4 INT
Beastman-4 INT+3 AGIL +1 STR
Dragonman-1 STR -2 CON +3 INT
Dwarf-1 INT -3 AGIL+1 STR +3 CON
Elf-1 STR -4 CON+3 AGIL +2 INT
Gnome-2 STR -1 INT+2 AGIL +1 CON
Goblin-3 INT -3 STR+2 CON +4 AGIL
Half Elf-1 STR -2 CON+1 AGIL +2 INT
Half Orc-1 INT -1 AGIL+1 STR +1 CON
HumanNone
Orc-2 INT -1 AGIL+2 STR +1 CON
Swamp-Dweller-5 INT -2 AGIL+4 STR +3 CON
Troll-4 INT -2 AGIL+2 STR +4 CON

RaceModifiers
NegativePositive
BARBARIAN-4 INT -1AGIL+4 STR +1 CON
FIGHTER-3 INT -1 AGIL+2 STR +2 CON
NINJA-2 INT -3 CON -1 STR+6 AGIL
PALADIN-3 INT -2 AGIL+4 STR +1 CON
RANGER-1 STR -3 CON+3 AGIL +1 INT
THIEF-2 STR -2 CON -1 INT+ 5 AGIL
THUG-6 INT -2 AGIL+8 STR
BARD-3 STR -1 CON+2 INT +2 AGIL
CLERIC-3 STR -1 CON+4 INT
MAGE-2 CON+2 INT
POWERMONGER-3 STR -2 AGIL -4 CON+9 INT
SORCEROR-3 AGIL -2 STR -1 CON+6 INT
WIZARD-3 STR -2 CON -1 AGIL+6 INT


EXAMPLE

Here is an example character

Tunan Unsan
Lvl. 1

Half-Orc Ninja

STR = 10
CON = 8
AGIL = 15
INT = 7

Move = 11
HP = 10
MP = 7
To-Hit = 15 - Enemy AC - 1d6 +1
AC = 0
DAM = 1
ALIGN = 0


Exp. Needed Per Level
LevelExp. NeededLevelExp. Needed
224061215
336071823
454082735
581094103