PyroGuy's Virtua Fighter Combos Page

Well, I finally started my combos section for the video game Virtua Fighter 3. I'll list random combos here I've seen or done. If anyone has any they'd like me to put on here, they can email me at pyroguy_@hotmail.com or pyroguy@angelfire.com. If for some reason you don't have email capabilities you can sign my guestbook from most of my other pages and write your combo there. And in case you're wondering/hesitant, yes, I'll give credit where credit is due; if you want me to put your name up and say you sent in the combo I will.

Index
Frames
Noframes
Video Games
Virtua Fighter 3


READERS' COMBOS

Multi-character list, by Tigeraid--he has 10-80 combos each for about half the characters--awesome!
90-combo Akira List, by AkiraMad--They all work! (for his older list w/fewer combos click here.)

MY COMBOS

AKIRA YUKI

df+P+K,f+P+K,f,f+K,f,f+P,ff or f+E, df+P
Low backfist, shoulder float, hopkick, dashing elbow, dash forward, ground punch. This is pretty easy to do and actually looks kinda cool. I'm not sure exactly how much damage it does. About 1/4--1/3, I think. If you're close enough after the hopkick you can do a bodycheck (b,f,f+P+K) or uppercut df,df+P), bodycheck also. I use at times when (like usual) I miss the DLC. It's my makeup combo. Also note that the shoulder float isn't guaranteed to connect after a low backfist. this is a common strategy among Akiras so players have developed strategies against it. Since the shoulder float is shortrange it's not always close enough to connect when a low backfist is. It could miss completely if Akira's too far away. Also, I think even if the low backfist's in close, the shoulder float can then be dodged. A safer but less damaging way is to only shoulder float after low backfist is a major counter so enemy is floated upon first hit, but since moves on aerial opponent do less damage then shoulder float doesn't do as much either.

P+K+G,b,df+P+K,f,f,f+P,b,f,f+P+K
Stun Palm, back bodycheck, longrange dashing elbow, bodycheck. I think this might also work after a normal bodycheck, not just 2/3 spod. note that after the 2/3 spod, the back and forward commands are opposite what they had been since akira's facing the other way. i'm not sure if the elbow's guaranteed after the b-bodycheck; i know if you don't do it soon enough they can do a quick turnaround punch and hit you for a Mc. i dunno if they can always do that or just if you miss. in any case i know they're stunned short enough to start to break out making the long-range dashing elbow a Mc. the bodycheck will always hit enemy after they're in the air from long range dashing elbow so it does less float damage, but it's okay since it's pretty close. also, i didn't "invent" this combo..i saw someone else dong it before i did it. despite its seeming simplicity this combo actually does a lot of damage. after 2/3 spod, if close enough and super d-elb is a Mc then the whole combo can do about 3/4 damage (compare that to finsihed spod--only 1/2).

d+K,b,f+P,b,f,f+P+K (to enemy's back)
Low kick, standing palm, dashing bodycheck. This is an awesome combo I did that was about half damage! I'm not sure if the low kick has to be a counter for the standing palm to be guaranteed, though. Possibly it always is from behind, possibly it must be a mC or MC. The closer you are to the enemy the more damage it does (that's how standing palm and bodycheck work.) A DLC would also probably work after the d+K,b,f+P but I didn't try it so I'm not 100% sure it works. If anyone is let me know!

LAU CHAN

b,d+P+G,uf+K,df+P,PPPK/d+K/ub+K
Stumbling trip, Flying Cartwheel Kick, Knife Chop, Triple punch, crescent kick/low crescent/flipkick
Not much to say here, except this combo does HUGE damage. Over half. Of course, the first hit is a throw. I've never actually done this...I don't play Lau much, but I've seen this good Lau player do it. You don't have to do the stumbling trip first for the rest to connect after the cartwheel, but if you don't stumbling trip first the cartwheel must be a major counter.


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