Dictionary and Guide to Guilds |
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Under Heavy Construction |
Dice - Dice are what is used to determine the power
and accuracy of a blow. Suppose a person in a room tried to
attack you; in order for the hit
to count, they would have to roll dice. The person may roll 2d20 (the lowest
amount of dice given, and the only
available to those who do not belong in guilds or other groups). They must
get a 15 or higher for the hit to
count. Example:
VStarFireV: ::slashes (person) with her dagger::
OnlineHost: VStarFireV rolled 2 20-sided dice: 11 12
The attack is unsuccessful, and a person might avoid it like this:
LadyDawnX: ::jumps back, avoiding the blade::
However, if the dice rolled were,
say, 11 and 16, the attack cannot be avoided and the hit must be taken,
and responded to accordingly.
Spar - A spar is a fight between two people in which
dice are used to determine the loser and winner. Terms must be
set at the beginning, determining
dice to be used and how many points you go to. In a normal spar, the points
are scored by how many the person
has earned, not how many have been struck against them. Example:
OnlineHost: VStarFireV has rolled 2 20-sided dice: 17 20
The hits earned would be 3. Dice Charts
Terms - The set of dice and agreements made at the beginning
of a spar to determine what the spar will be like. Normal
kinds of terms to set would be:
2d20 to 20, (no) SIDs allowed, (no) healing, (no) enchancers.
2d20 would be the dice used by both
combatants, until one of them reached a total of 20 points. (Other
terms
defined below)
XPs, EXPs, etc. - These are all forms of points you
earn when in a guild. XPs and EXPs both mean
Experience Points; they are what
you earn by fighting and doing other skills related to your position
in the guild to earn higher dice.
XPs Chart They are earned by fighting in spars
and all types of matches, but also
in other ways depending on who you
are and what you do. If you join a guild, it is a good idea to
look over the charter (defined
below) very well to find out what you can do to earn XPs. If the
charter
does not explain sufficiently, ask
your GC (defined below).
GPs - Gold Pieces. Although most RhyDinians claim an
unlimited supply of gold, which shows very poor RPing,
since RP is to reflect real
life in some ways, such as how the world runs, and obviously we do not all
have
an unlimited supply of gold to
spend. So some forums (defined below) developed
a system where you would
earn gold within your guild and
be able to spend it on useful items such as enhancers (defined
below). Although
I personally avoid the gold system,
seeing it as rather useless in some ways and very confusing, others like
it
very much.
VCM - VCM is a style of fighting. I'm not sure what
the abbrieviation stands for (I don't think anyone does anymore),
but the fighting style is very
simple. If you are fighting a person who has earned dice in the same forum
as you,
you may both use the dice you already
earned, assuming that the dice are within 5 sides of each other (a 2d20
can fight a 2d25). In VCM the idea
of dice sharing originated. Since everyone earns different dice sides, from
2d to 3d to 4d, from d20 to d100,
it is very unfair for someone who has only earned 2d20 to fight someone
who has, say, 4d30 VCM style. Obviously
the person of lower dice and sides would lose; there's no contest.
To fix this, one may use dice sharing.
The 4d fighter may loan one die to the other person, giving both fighters
3d, but only for the fight.
Such arrangements are never permanent.
SIDs - Personally, I consider anyone who uses these
a cheater. This is an acronym that relates to sparring, and it means
Selfires, Instants, and Doubles.
Selfires - roll a one (1) and the damage is on yourself instead of your
opponent.
(increases their score not yours)
Instants - roll the right side (they must be mentioned in the terms) as doubles
instant win.
(i.e. - You might say that anyone rolling two 20's wins instantly.)
Doubles - roll any double and take another turn
Enchancers - Enchancers are weapons that can be used
to add to your score. For instance, if a person in a forum with
GPs had enough, they could go out
and buy something like a +3 sword. Then, whenever they use the sword in a
fight, they get to add 3 onto whatever
their roll was. If they rolled a 4, their total score would be 7, and so
on.
HM - This acronym means "Honor Match", and it is fought
for exactly that--honor. When answering this question on an
app I often make the joke that HMs
are for "when those stuck up guys feel slighted and want some blood for it",
but true HMs are generally used
when a person's honor has been compromised, or something is at stake. My
character has fought them for rezz
rights (defined below) when a person killed another character. The stakes
are
set in the terms, defined who gets
what depending on who winds, and is validated by use of a proctor (defined
below).
SM - Another fight that I often make fun of. This is
the Slave Match. The winner literally owns the loser, master to slave.
Since slavery is not a thing I feel
appropriate to use, a disgusting practice we did well to get rid of, I dislike
the
very idea of people playing at it,
even in RP. In general I refer to it as the "Horny Teenage Mun Match", because
of the very gross way some people
handle it. Uh, yeah, that's right. You guessed it. I avoid SMs as much as
possible, and even if I were to
get into one, I would be sure to specify in the terms exactly what kind of
slave you
are going to be. The words, "no
pleasure slaving" would be very appropriate.
RM - The Release Match, commonly fought to release a
slave (you know, after the horny teenagers get tired of each
other) or to free a POW (defined
below). There is not much to say about this one. It must be proctored, and
terms of the fight must, as always,
be stated at the beginning of the match.
POW - Prisoner Of War. I believe this one is fairly self-explanatory.
AA - Assassination Attempt.
DM - The ulimate of fights. The Death Match. Two men
enter the ring, one exits victorious. However, in RhyDin, death
is a choice, not an obligation.
REZZ -
REZZ Rights -
Death -
Ghost -
IRL -
AFK -
BRB -
IC -
OOC -
:: :: -
(( )) -
Mass Spar -
Mun -
SL -
Scroll -
Parchment -
Missive -
Mixing -
Cross RPing -
Power Gaming -
Moder -
Newbie -
RP -
CMFRP -
CFMRP -
Kindred -
Human -
Mortal -
Immortal -
Angel -
Demon -
Wraith -
Half-Breed -
Elf -
Drow -
Faery -
Pixie -
Amazons -
Healer -
Priestess -
Warrior -
Knight -
Sorcerer/Sorceress -
Spy -
Assassin -
BG -
DC -
LC -
Proctor -
Scoring -
Roll init -
Witness -
Forum -
Council -
GC -
SiC -
TiC -
War Chancellor -
Advisor -
Time Line -
Time Period -
Manor -
Castle -
Haven -
Tower -
Tavern -
PR -
Public Room -
Character -
Tender -
Drink -
Guild -
Clan -
Tribe -
Avalon -
Kingdom -