Legend of Legaia
Next gen RPG, southpaw's dream. The world of Legaia has been
covered in a mysterious mist which turns magical symbiotes called
"seru" into murderous creatures, which then in turn possess
human beings and turn THEM into murderous creatures. While the plot may
seem interesting, it really never develops into anything more than the
brief summary above. I had been expecting a little more from the makers
of Wild Arms, Contrail.
You play as Vahn, a young (surprise) lad who lives in the sleepy village of
Rim Elm, which is saved from the mist by its high walls and the ocean's strong
breeze. Even less surprising is the fact that Vahn's a silent hero and thus
has absolutely no personality to speak of. The other two characters,
Noa and Gala
tend to be stereotypical: the former is a squeaky, overly happy girl,
and the latter
is a strong, silent goon. The developers did fake me out a little, though.
It turns out that Noa, the female, is bad at casting spells, and the goon is the
best at it! Whoa! My head's still spinning.
GRAPHICS: While there's nothing here that'd make a seru soil itself
on your arm, the graphical
effects and animation are up to par with anything you've seen in any
other traditional
console RPGs. The characters and backgrounds are entirely 3D, but
thankfully hold together
without the slightest bit of clipping. Spell effects are pretty, but it's hard
to be impressed with anything after FFVII's summons. By far, the
coolest graphical touch
in LoL would have to be that every weapon and piece of armor looks different
during combat.
SOUND: The sound, like the graphics, are very utilitarian. Nothing annoying,
nothing memorable. The characters' voices, while all in Japanese, are
clear. Thebattles end up sounding like Street Fighter matches on crack.
CONTROL: If it's possible for an RPG to have bad controls, LoL pulls it off.
There are just too many submenus for combat, and to make matters
worse, all of the battle
commands with the exception of auto-battle are executed with the
directional pad -- with
your left hand. This may not sound like that big a deal, but trust
me, after a few hundred
random encounters, you'll be auto-battling through all but the boss fights.
GAMEPLAY: The game's strongest feature is definetely the combat
system, which is
somewhat similar to Xenogears' out-of-Gear system. Each character has
an AP (agility point)
bar which represents their speed in battle. The bar can be filled
with any combination
of left hand (weapon), right hand (ra-seru), high kick, and low kick.
Certain combinations
will yield special attacks called "arts" which can in turn be chained
into even greater combos.
As I mentioned, the commands are all entered with the directional pad,
a process which quickly
becomes more tiresome than watching Clinton's sex life. Overall, the
game IS fun to play, but I wouldn't recommend it too any but hardcore RPGers.
-Infernal Spawn of Hell
Graphics: 8
Sound: 7
Control: 5
Gameplay: 7
Overall: 7