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Nipponese Equipment

Nippon General Store (located in Edo)

Melee Weapons

Missile Weapons

Armor

Donning Armor

Ninja Equipment

Spell Components

Ninja Weapons

General Supplies

Containers

Healers Items

Clothing


Item Ordering Procedure

Seller sends one email to: twok3apps@aol.com and to redl3lade@aol.com

Email should look like this:

To: twok3apps

from: (insert your sn here)

(Example)

Cut and paste of the log or link to MB for rp purchase.

TWoK3Apps will get wait for confirmation of purchase from redl3lade before approving sale and placing information on roster.


Melee Weapons

Name

Cost

Wt (lbs)

Size

Type

Number in Stock

Wakisashi

300 gp

3

S

S

4 EQ, 8 GQ, 5 AQ

Nagamaki

8 gp

10

L

S

4 EQ, 8 GQ, 5 AQ

Naginata

10 gp

15

L

S

4 EQ, 8 GQ, 5 AQ

Nekode

5 gp

2

T

P

4 EQ, 8 GQ, 5 AQ

Butterfly sword

10 gp

2

S

S

4 EQ, 8 GQ, 5 AQ

Jitte

5 sp

2

S

B

4 EQ, 8 GQ, 5 AQ

Sai

1 gp

2

S

B

4 EQ, 8 GQ, 5 AQ

Tonfa

5 sp

2

S

B

4 EQ, 8 GQ, 5 AQ

War Fan

30 gp

3  

S

S

4 EQ, 8 GQ, 5 AQ

Katana

400 gp

6

M

S

4 EQ, 8 GQ, 5 AQ

Kau sin ke

15 gp

4

M

B

4 EQ, 8 GQ, 5 AQ

Kawanaga

10 gp

1

M

S/B

4 EQ, 8 GQ, 5 AQ

Lajatang, korobokuru

80 gp

3

M

S

4 EQ, 8 GQ, 5 AQ

Chain

5 gp

5

L

B

4 EQ, 8 GQ, 5 AQ

Chijiriki

8 gp

6

L

P/B

4 EQ, 8 GQ, 5 AQ

Kusari-gama

10 gp

3

L

B/S

4 EQ, 8 GQ, 5 AQ

Lajatang

90 gp

7

L

S

4 EQ, 8 GQ, 5 AQ

Sang kauw

95 gp

10

L

P

4 EQ, 8 GQ, 5 AQ

Sasumata

8 gp

8

L

B

4 EQ, 8 GQ, 5 AQ

Shikomi-zue

12 gp

5

L

P

4 EQ, 8 GQ, 5 AQ

Sodegarami

4 gp

5

L

P

4 EQ, 8 GQ, 5 AQ

Three-section staff

4 gp

8

L

B

4 EQ, 8 GQ, 5 AQ

Auguchi

2 gp

S

P

4 EQ, 8 GQ, 5 AQ

Bo

0

4

L

B

4 EQ, 8 GQ, 5 AQ

Die Tsuchi

12 gp

12

L

B

4 EQ, 8 GQ, 5 AQ

Jo

0

2

M

B

4 EQ, 8 GQ, 5 AQ

Kama

3 sp

2

S

S

4 EQ, 8 GQ, 5 AQ

Nunchaku

3 sp

2

S

B

4 EQ, 8 GQ, 5 AQ

Nodachi

50 gp

12

L

S

4 EQ, 8 GQ, 5 AQ

Ono

20 gp

10

L

S

4 EQ, 8 GQ, 5 AQ

Tanto

3 gp

1

S

P

4 EQ, 8 GQ, 5 AQ

Tetsubo

25 gp

15

L

B

4 EQ, 8 GQ, 5 AQ

Whip

1 gp

2

M

S

4 EQ, 8 GQ, 5 AQ


Missile Weapons

Range(yards)

 Cost 

Wt(lbs)

Size 

Type

short(+10 SD)

medium

long(-10 SD)

Number in Stock

Blowgun~ ©

10 gp

2

L 5'

10

20

30

4 EQ, 8 GQ, 5 AQ

~Barbed Dart

2 sp

n

S ½

P

4 EQ, 8 GQ, 5 AQ

~Needle

4 cp

n

S ½

P

4 EQ, 8 GQ, 5 AQ

Bows~ ©

4 EQ, 8 GQ, 5 AQ

~Yumi, Composite shortbow

150 gp

2

M 3'

50

100

150

4 EQ, 8 GQ, 5 AQ

~Daikyu (Samurai Longbow)@ ‡

200 gp

3

L 4'

70

140

210

4 EQ, 8 GQ, 5 AQ

Arrows~

~Watakusi arrow

6 sp/6

n

S 1'

P

unlimited

~Armor piercer arrow

6 sp/6

n

S 1'

P

unlimited

~Karimata arrow

6 sp/6

n

S 1'

S

unlimited

~"Humming bulb" arrow

6 sp/12

n

S 1'

na

unlimited

~Ya arrow

6 sp/12

n

S 1'

P

unlimited

Chakram @ ‡

16 sp

1

S 1'

S

20

40

60

4 EQ, 8 GQ, 5 AQ

Crossbows~

~Hand crossbow

600 gp

3

S 1'

20

40

60

4 EQ, 8 GQ, 5 AQ

~Light crossbow

70 gp

7

M 1'

60

120

180

4 EQ, 8 GQ, 5 AQ

~Heavy crossbow

100 gp

14

M 2'

80

160

240

4 EQ, 8 GQ, 5 AQ

Crossbow Bolt/Quarrel~

~Hand bolt

2 gp

n

S 8"

P

unlimited

~Light bolt

2 sp

n

S 1'

P

unlimited

~Heavy bolt

4 sp

n

S 1'

P

unlimited

                                            ‡ - These Missile weapons allow use of Warrior Strength bonus

      © - Must be used two-handed

                       @ - Oriental Items. Availability maybe Limited.

n - neglegible weight

Arrow types

Note: The prices on the Weapons reflect the prices for Average quality weapons. The Good quality weapons are 2 times the listed price and limited in number according to the above in stock if there are any at all. Exceptional quality weapons are limited in number to that kept in stock. They typically cost at least 3 times the listed price. Please consult the Specialized Item section below for such exceptional/excellent weapons and armor.


Armor

  Cost

(Average armors) 

Weight

(lbs)

Armor DP Bonus

Average Quality

Good Quality

Excellent Quality

Number in Stock

Padded

10 gp

10

+4

+5

+6

4 EQ, 8 GQ, 5 AQ

Leather scale

35 gp

20

+6

+8

+9

4 EQ, 8 GQ, 5 AQ

Ashiguru armor

25 gp

20

+6

+8

+9

4 EQ, 8 GQ, 5 AQ

Partial armor

50 gp

30

+8

+10

+12

4 EQ, 8 GQ, 5 AQ

Chain shirt

100 gp

25

+8

+10

+12

4 EQ, 8 GQ, 5 AQ

Brigandine

120 gp

35

+8

+10

+12

4 EQ, 8 GQ, 5 AQ

Lamellar

125 gp

35

+10

+13

+15

4 EQ, 8 GQ, 5 AQ

Banded Mail

200 gp

35

+12

+15

+18

4 EQ, 8 GQ, 5 AQ

Splint Mail

80 gp

40

+12

+15

+18

4 EQ, 8 GQ, 5 AQ

Great armor

1000 gp

45

+16

+20

+24

4 EQ, 8 GQ, 5 AQ

Chahar-aina

75 gp

10

+4

+5

+6

4 EQ, 8 GQ, 5 AQ

Dastana

25 gp

5

+2

+3

+4

4 EQ, 8 GQ, 5 AQ

Tessen

12 gp

1

+1

+2

+3

4 EQ, 8 GQ, 5 AQ

Note: The prices on the Armors reflect the prices for Average quality Armor. The Good quality Armors are 2 times the listed price and limited in number according to the above in stock if there are any at all. Exceptional quality armors are also limited to the number kept in stock. They typically cost at least 3 times the listed price.

Steps in the donning of O-Yoroi armor

pictures from Secrets of the Samurai- The Martial Arts of Feudal Japan by Oscar Ratti and Adele Westbrook.


Ninja Equipment

(usually only available from Shinobi Hideout Shop located in Scorpion Hills. please note that onl;y ninja know where this place is located.)

Item Name

Weight(lbs)

Prices

Description

Ninja Clothing and Boots

12

50 gp

Available in black, white, red or camouflage. Consist of Jacket, pants, hand gauntlets, tabi socks, double belts, leg ties, seperate leg and arm pieces,  two-part hood, and quilted groin and body protector (similar to padded armor, +4 to DP). Has numerous pockets for concealing small items. Boots are same color as clothing, lace up to the knee and are rubber soled.

Emergency Kit

100 gp

Inside a small cloth bag are the following: 6 shuriken, 6 eggshell bombs, 12 caltrops, a knife, a 3 foot towel, small cooking pot, flint and steel, bandages and wound balm, lock picks, and a set of spare clothing. Included in this would be enough rice, soybean curd, and tea for 7 days of tight rations.

Ninja Hang Glider/Hito washi

25

75 gp

Comes disassembled in a small buncle of rods and cloth. When assembled, allows the character to drop from great heights and glide to the ground.

Climbing Claws/Shuko

2

30 gp

Metal or leather band which wraps around the plam between the thumb and fingers, with the inside surface having spikes which help in climbing. (+10 SD to climbing).

Climbing Spikes/Ashiko

3

20 gp

Spiked claws that are attached to soles of feet for climbing. Wearer cannot normally walk or run with these on. (+10 SD to climbing)

Eggshell bomb

1/2

20 gp

Eggshell filled with pepper, metal shavings or other secret substances. When tossed it will shatter and a 10 foot diameter cloud will come out. All within must Roll SC or be temporarily blinded. Throwing range is 20 yards

Disguise kit

1/2

20 gp

Includes putty to change the facial features, makeup kit to add birthmarks, moles and other skin disguises, and wigs.

Ippon-Sugi Nobori

5

2 gp

Special tool used for ONLY for climbing trees and poles. A short length of spike-studded wood with ropes attached to each end. Used like a lumberjacks leather climbing belt (+25 SD to climbing).

Rope ladder

5

60 gp

This ladder has loops knotted into it every 2 feet or so, with a 3 pound weight at the bottom end and typically a grappling hook at top end. Fifty (50) feet long or more.

Tetsubishi

1lb/10

1 sp each

Constructed out of twisted iron or steel and penetrates normal footwear. Those who fail SC to spot the caltrops get hurt for 2 DP and must remove them before they can continue walking.

Igadama

1 lb/10

1 sp each

Spiked balls of iron or steel which can be scattered on the ground and can also be thrown at assailants, usually their faces.

Reversible Clothing

variable

2X

Outfit modified so that a complete change of color and apperance is available by simply turning the clothes inside out. Cost twice the normal article of clothing

Breathing tube

na

na

Usually four feet long, and made of hollowed out bamboo. Used when in the water, very durable.

Mizu gumo water crossing device

1 lb

10 sp

An inflatable seat that surrounds the ninja's hips and suspends him in the water. The air pouches were made of rabbit skin on top with horse hide underneath. The pouches were all connected by rope.

Shinobi kai

1/2 lb

2 cp

A collapsible oar for use with ninja crossing devices. Usually made of bamboo.

Hasami bune

2 lbs

5 sp

A small collapsible float used for transporting equipment across water.

Tsugi bune/Collapsible boat

10 lbs/section (4 sections)

15 gp total

Each member of the ninja team could carry his own piece of the boat. The individual sections, which appeared to be nothing more than storage boxes, could then be jointed to form the actual boat. The sections were not very big, as a ninja could fit into very small spaces. And they were definitely not made for comfort.

Ninja Weapons

Ninja Weapons

Range(yards)

 Cost 

Wt(lbs)

Size 

Type

short(+10SD)

medium

long (-10SD)

Number in Stock

Blowgun~

5 gp

2

L 5'

10

20

30

4 EQ, 8 GQ, 5 AQ

~Barbed Dart

1 sp

n

S ½

P

unlimited

~Needle

2 cp

n

S ½

P

unlimited

Yari/Spear

8 sp

5

M 4'

P

4 EQ, 8 GQ, 5 AQ

Bows~

Ninja short bow/Yumi

40 gp

2

S 2'

50

100

150

4 EQ, 8 GQ, 5 AQ

~Ya arrow

6 sp/12

n

S 1'

P

unlimited

Kawanaga

10 gp

M 2'

S/B

4 EQ, 8 GQ, 5 AQ

Shuriken @

3 sp

1

S 4"

P

20

40

60

unlimited

Kusari-gama

10 gp

3

L 5'

S/B

4 EQ, 8 GQ, 5 AQ

Ninja-to (ninja sword)

20 gp

5

S 2'

S/P

4 EQ, 8 GQ, 5 AQ

Shinobi-Zue

5 gp

5

M 4'

B

4 EQ, 8 GQ, 5 AQ

Shikomi-Zue

12 gp

5

L 5'

P

4 EQ, 8 GQ, 5 AQ


General Supplies

Available at the Nippon General Store in Edo

Item Name

Weight (lbs)

Price

Description

Bedroll

2

20 gp

Will keep a person warm down to 30 degrees F

Canteen

1/2

5 gp

Holds half a gallon

Wineskin

1

8 sp

Holds 1 gallon

Hammock

1/2

5 gp

Keeps a person or item off the ground when sleeping

Horn

1/4

1 gp

Helps give position or give warnings

Mess Kit

2

8 gp

Small cooking pot, leather cup, plate, spoon, and 3 vials of seasoning

Insect Repellant

1/6

5 gp

Flask with oil of pennyroyal. Rub on skin to keep insects away. 50 uses

Tent, Small

10

8 gp

Can accomodate 2 people

Tent, Large

20

20 gp

Can accomodate 6 people

Flint and Steel

neg.

5 sp

Use to start fires within 6 minutes

Chain

1 lb/foot

3 gp/foot

Steel chain

Candle

neg.

1 cp

Lights a 360 deg. area for 15 feet

Chalk

neg.

1 cp

Comes in white or other colors

Glass Vial

neg.

2 sp

Stoppered and can contain up to 12 oz

Iron Pot

5 sp

Used for cooking.

Lantern, Bullseye

3

12 gp

Light reaches 60 feet, with 20 feet of semidarkness. Burns for 6 hours per pint of oil

Lantern, Hooded

2

7 gp

Light projects 30 feet in all directions. Burns for 6 hours per pint of oil

Small Mirror

neg.

10 gp

Small metal polished mirror

Oil, Lamp

1

6 cp

Flask contains 1 pint

Oil, Greekfire

2

10 gp

Highly flammable and used for combat

Piton

1/2

3 cp

Used as metal stakes

Rope, Hemp

20

1 gp

50 feet long. Capable of holding more than 500 lbs of weight

Rope, Silk

8

10 gp

50 feet long. Capable of holding 200 lbs of weight

Soap

1

5 sp

One lb of soap

Whetstone

1

2 cp

Use to keep a weapons edge

Blanket

3

5 sp

Typically used to cover items or to keep warm with

Equipment Frame

5

10 gp

Allows weight of backpack to be centered on hips, not shoulders.

Field Glasses

25 gp

Doubles range and detail level of normal vision

Ink

neg

5sp

Used to write with. In a 6 oz bottle

Parchment

neg

1 gp/sheet

Average quality

Paper

neg

2 gp/sheet

Better quality than parchment

Map/Scroll case

neg

5 gp

Holds up to 15 scrolls or maps, protecting them from the elements

Pens

neg

2 sp

Pens with metal nibs

Blank books

90 gp

50 pages and regular sized

Goggles
1
4 gp
Eyewear designed to protect the wearer against flying debris and blindness.
Anti-Personnel Mine
2
180 gp
Essentially a disk of metal which contain the explosive and trigger and fuse. When someone steps on the mine and triggers the fuse, it makes the trigger ignite the fuse, therefore soon setting off the device It inflicts 40DP to a blast radius of 20 feet
Magnetic compass
1
15 gp
Has a lodestone which always points north. Gives the user +20 to SD for Intuit direction checks and allows such checks to be made untrained.
Lantern Harness
1
10 gp
Resembles a miniature bullseye lantern. It sheds less light but a clip allows it to be attached to one's belt, backstrap, or battle harness. Note that this allows the user to have both hands free. It holds 1/3 of a pint of oil and keeps lit for 2 hours. Illuminates 30 foot long and 20 foot cone at the end
Pocketwatch
2
200 gp
A timekeeper suspended from ones clothing by a bit of chain. It keeps time in hours, minutes, and seconds. Note that it must be wound up and time adjusted for variance every month.
Gasmask
3
12 gp
Covers the face and mouth and nose. These respirators allows breathing in a poison gas enviroment. The respirator cartridge (which has inactivated charcoal) allows for normal breathing in such an enviroment for up to 4 hours.

Shackles

1

10 gp

Chained rings around the arms/wrist and made of steel


Containers

Item Name

Price

Description

Chest

4 gp

Clothing chest

Lock

100 gp/200 gp

Good quality (made of mithral and -30 to open).

Excellent quality (made of adamantite and -70 to open)

Basket

2 sp

Bushel basket

Barrel

4 gp

40 gallon Barrel

Sack

2 sp

Large size

Rucksack

1 gp

Smaller version of backpack, can be caried over shoulder or at waist

Backpack

2 gp

Made of leather with many pockets and padded


Healers Section

Item Name Weight Price Description
Balm/wound packing 1/2 10 gp 5 oz vial with 20 uses. Each use reqs. SD Roll and restores 1 DP
Bandages neg 1 gp 50 yard roll. Used to bind wounds and stop bleeding
Theriaca 1/2 5 gp 50% effective as an antidote against some poisons
Healers Bag 50 gp 30 rolled bandages, 20 feet of rolled gauze, metal bowl, ceramic mortar and pestel, 10 jars of various herbs, 3 curved needles, and spool of silk thread.
Surgery Kit 5 75 gp knives, scapels, clamps, needles and threads, This is in addition to the contents of the healers bag which is part of the surgery kit. It also gives the user +10 to SD for Heal checks and for search checks.of the body
Leeches * 1 sp Sold ten to a jar. Leeches can draw impurities from the blood. When exposed to toxins, the leech should be applied to the wound at once. This lets the leech suck up the toxins and gives the victim a +1Bonus on SC
Restraint Board 15 25 gp Best described as a full-body splint, used to immobilize a subject too critically injured or too dangerous to be allowed to move. It can immobilize a Medium size creature
Sanguine Pump 1 50 gp A sanguine pump attaches to a glass jug capable of holding up to a gallon of fluid. Its lid features a small hand pump and metal tubing attached to two-yard long, hollow, waxed, canvas tubes. Each of these tubes ends in a hollow metal needle, which is inserted in the vein of a living subject. The intended use of this pump is to transfer fresh blood from one living subject to another. This intrument is obviously helpful in bringing back vampire victims from the brink of death.
Straitjacket 5 20 gp These heavy canvas jackets use thick straps and long, closed sleeves to completely immobilize the wearers arms. Typically used to immobilize ones foes, speacially spellcasters
Syringe n 10 gp Glass tubes affixed to hollow metal needles. Works on the same principle as the sanguine pump. A syringe tube can hold up to an ounce of fiud, by pressing the plunger one can inject the fluid into the creature.Typically used by Surgeons to inject harmless or beneficial substances into their patients.
Anesthetic n 50 gp Allows the flesh of a creature that swallows or is injected with anesthetic to be numbed to all physical pain.
Ether 1 50 gp This pumgent liquid ether, must be kept in a airtight container. It rapidly vaporizes when in contact with air, and inhaling its sulfuric vapors dulls the senses. If inhaled for too long or too deeply, a subject may even rapidly enter a dreamlike state or fall unconcious.A single bottle of ether is good for 6 applications.
Smelling salts n 10 gp A tiny vial of these aromatic spiritsemits an ammonia -like stench of such irritation that it can shock a stunned or unconcious person out of its stupor.
       


Clothing

Name

Cost

Weight

Description

Artisan's Outfit

1 gp

4 lb

A pullover shirt, thigh-length cotton robe (happi), loose knee-length trousers with a drawstring, a simple sash (obi), and sandals

Cold Weather Outfit

8 gp

7 lb

A heavy robe (kimono), padded with cotton, worn over several other layers: knee-length trousers (hakama), pullover shirt, thigh-length outer robe, and sleeved jacket

Courtier's Outfit

30 gp

6 lb

A nobleman's outfit in the finest silks.

Entertainer's Outfit

3 gp

4 lb

A light kimono with a embroidered sash (obi)

Monk's Outfit

5 gp

2 lb

Includes sandals, loose breeches, and a loose shirt, all bound together with sashes

Noble's Outfit

75 gp

10 lb

An elaborate silk or fine linen robe (kimono) with exaggerated sleeves, an enlarged sash (obi), and a sleeveless outer jacket (kataginu) that emphazises the shoulders, bearing the mark of the wearer's family

Peasant's Outfit

1 sp

2 lb

A pullover shirt and loose, knee-length trousers with a drawstring

Scholar's Outfit

5 gp

6 lb

A long silk kimono with a simple obi (sash), a thigh-length robe (kimono) to serve as a jacket, and sandals

Traveler's Outfit

1 gp

5 lb

An artisan's outfit, plus a large straw hat


Nippon Spell Components

Nippon Components

Rarity:

Cost:

balm of honey and lotus flower

Common

1 sp

bit of fleece from a black sheep

Common

1 sp

bit of phosphorus

Common

1 gp

cobras fang

Common

3 sp

drop of pine resin

Common

1 sp

feather of a bird

Common

1 sp

finger of jade worth at least 50 gp

Common

55 gp

flea

Common

1 sp

glowing piece of charcoal doused with water

Common

1 sp

golden amulet shaped like a phoenix

Rare

50 gp

goldfish scale

Common

1 sp

green wood

Common

1 sp

hairs from the head of a giant

Rare

70 gp

handful of charcoal

Common

1 sp

handful of soda ash

Common

5 sp

handful of sulfur

Common

1 gp

Incense

Common

5 sp

ink

Common

8 gp

live leech

Common

3 sp

live termite

Common

1 sp

long metal needle

Common

2 sp

mixture of powdered cinnabar and ground peach pit

Common

1 gp

miniature palette dotted with paints of assorted colors

Common

10 gp

ointment of peach syrup and cinnabar

Common

1 gp

piece of hair or other item from the body of a creature with an innate charm of dominate person ability

Very Rare

150 gp

piece of jade worth at least 5 gp

Common

55 sp

piece of lodestone

Common

1 gp

scale of a Dragon

Rare

5 gp

shuriken coated with pine sap and sulfur

Common

1 gp

silk scarf

Common

10 gp

small ball of cotton

Common

1 sp

small glass cone

Common

5 gp

small offering worth 10 gp/25gp

Common

10 gp/25 gp

small piece of rhinocerous hide

Rare

10 gp

small prayer wheel

Common

15 gp

small stick crossbar to which many lengths of knotted thread are attached

Common

5 sp

tiny statue carved from jade, representing one of the Seven Fortunes. The statue cost at least 500 gp.

Rare

550 gp

terra cotta statue of a foot lion, up to 1 foot tall and costing 10 gp

Common

11 gp

terra cotta statue of a warrior, up to 6 inches tall and costing 1 gp

Common

11 sp

tiny bottle of smoke captured on a moonless night.

Rare

20 gp

tiny glass vial filled with aqua regia

Rare

10 gp

tiny stick puppet

Common

4 sp

thorn

Common

1 sp

vial of pure spring water mixed with cinnabar oil

Common

7 sp

whisker from a black cat

Common

1 sp

white shawl

Common

2 gp

withered tree branch taken from a cemetary

Common

1 gp


 

Special Alchemical items

Items

Price

Description

Number Available

Antitoxin

50 gp

If drunk, will provide a +5 bonus to SC rolls versus poison for one hour

10

Smokestick

20 gp

Instantly creates think, opaque smoke when ignited, filling a 10 foot cube. The stick is consumed after one round and the smoke dissapates naturally

10

Sunrod

2 gp

Glows brightly when struck, clearly illuminating a 30 foot radius and lasts for 6 hours. After that the gold tip burns out and is worthless

10

Tindertwig

1 gp

This small wooden stick has a alchemical substance which ignites when struck against a rough surface (ie a matchstick)

20

Bladefire

20 gp

Ignites when exposed to air. Typically poured along the length of a bladed weapon, causing the weapon to burn for 5 rounds. When burning it sheds light as a torch. Allows infliction of an additional 1d6 fire damge to target.

10

Candle, restful
100 gp
These candle have tremendous restorative abilities, Characters that spend a night of rest sleeping within 20 fet of a lit candle heal at 4x the rate they normally would.
10
Clearbreath
50 gp
This vial of grey smoke temporarily dulls the sense of smell when someone inhales its contents through the nose. It gives a +4 SC bonus versus unpleasant odors. The effects last for one hour.
15
Darkvision Powder
10 gp
This plain grey powder cant be seen with normal vision more than 10 feet away. When viewed with darkvision however, it glows brightly. Each vial contains enough powder for a reasonably long sentence.
10
Dwarfblind
50 gp
These small stones are treated with alchemical substances, giving them a faint purple sheen. When thrown and strikes a hard surface, it releases a burst of violet light in a 20 foot wide area. It temporarily interferes with the darkvision of those caught in its effects.Creatures within 10 foot radius must roll SC or lose darkvision for 10 minutes.
10
Fleetfoot
50 gp
This thin blue liquid temporarily loosens the imbibers muscles and joints, allowing her to run faster and jump farther. When running, a character under the effects of fleetfoot moves at 5 times her speed (normal running is 4 times speed). The effect lasts for 10 rounds.
10
SPF 5000
50 gp
This white cream is in a black flask. Each application to cover up the entire body uses up all of the contents. Each application protects the user from minor burns (reduces fire damage by -5). It also protects the wearer completely against the damaging effects of sunlight for up to 12 hours. Note that eyes still need to be covered wth something (tinted googles, sunglasses, or just a hood covering the eyes.
20
Ghostoil
50 gp
When applied to a weapon, ghost oil allows it to affect incorporeal creatures normally for the next 2 rounds. One flask for ghostoil contains enough liquid to coat one weapon of large size or smaller.Applying it is a full round action.
10
Verminebane
20 gp
This tightly sealed flask contains a pale green smoke. When released into the air, the smoke fills a 5 foot square area. Most creatures are unaffected by the smoke, althought it is unpleasant> Vermine, however, find the smoke almost intolerable. The vermine must Roll SC to pass through an area affected by verminebane. Verminebane lasts for 10 minutes.
20
Vicious Bleeder
50 gp
This thick blue gel is a powerful anticoagulant. A wound casused by a weapon coated with vicious bleeder will continue to bleed for 2 rounds, dealing one point of additional damage on each of those rounds. The Vicious bleeder will remains on the coated weapon for 10 minutes.
20
Disappearing ink
5 gp/ounce
This ink appears black while used in writing, but fade to transparency a few minutes after exposure to air. The listed price also includes an equal amount of restorative, a clea liquid which, brushed over the vanished writing, permanently brings it back.
10 ounces
Night Drops
10 gp
The user must dribble a bit of this clear solution into each eye for it to take effect. Once done, the drops dilate the pupils into an extreme degree, rendering the user's eyes high sensitive to light. It gives the user the equivalent of night vision, however they cannot stand bright light as it blinds them. The night drops lasts for one hour.
10
Pungent Powder
10 gp
This finely grained powder emits a intense odor capable of overwhelming the sense of smell of any creature that inhales it.