Sith Levels
Basic: Sith Apprentices that have just entered training.
Advanced: Sith Lords. Lord Maul, and Lord Qel Droma
High: Darth Vader and The Emperor
(Certain Powers have Sith Spells that Can Increase the Damage or likeyhood of the Power working. These Sith Powers are (if you have Netscape, or just blue for Exlporer).
Adanced Indurance: A Sith Can Indure more pain than a normal person.
Force Knowledge: A Sith Can Fell the Force
Force Speed: A Sith Can Move much quicker with the Force flowing through him.
Force Leaps: A Sith can leap higher with the Force flowing through him.
Force Strength: A Sith Can lift heavy amounts without using the force to levitate them.
Sense Disturbance: A Sith can sense a massive loss of life, or a great rise of Evil.
Absorbtion/Dissipation/Repelling: A Sith can absorb a blast of energy and either retain it, or let it soak harmlessly, or repell it into the areas around him. An Advanced Level Skill.(Vader absorbing and dissapating Han's blaster shots on Bespin)
Body Temperature: A Sith can raise or lower his body temperature in situations that require it.
Telekinitic Powers: A Sith can levitate objects, himself, other people, or what ever he wants. This power is obtainable by most Sith, but only masters can throw multiple objects at one time.
Force Push: A skill used to Push objects back Five feet with great force.
Force Storms: The Highest Sith can summon Enormous Force storms
Sense Presences: This is a basic skill, but at advanced level and above you can expand your radius, as to how far away you can sense people
Sense Force: An Advanced Level Skill. A Sith of this level or higher can detect the Force in Sith Potentials
Seeing The Future: Advanced Sith and Above would be able to use this skill to Look into the future. Possible futures.(This must mean we are not predestined)
Dim Opponent's Senses: Another Advanced Skill, though used more effectively by Advanced Skill and Above. This allows you to dim the opponents perceptions for a limited amount of time. Does not often work on other jedi or Sith.
Sith Immediate healing: The Sith Lords can instantly heal themselves by calling deeply upon the Dark Side. This will however cause a great drain of energy, and it will not work on others.
Control Pain: A Sith Can use the Force to dull his pain. The Higher the Level of the Sith the better this Works.
Dissapate Fatigue: A medium level Sith And above can use this to keep himself from tiring.
Remain Concious: Advanced Sith use this to stay concious, when the threat of losing conciousness arises.
Resist Stun: Only the most Advanced Sith can use this skill. If a stun bolt connects with a Sith, the Sith can sometimes resist the stunning effect.
Powers Relating To Mental Aspects:
Cloaking: The Sith Lords, advanced and high can cloak their presence from anyone they wish who is nearby.
: Advanced Skill. This is used to wipe someones memory clear of an event.
Emptiness: An Advanced Level Sith can empty his mind so that an opponent can not read his thoughts.
Telepathic Communications: A medium Level Sith and above can talk, or listen to another beings mind.
Long Distance Telepathy: A Highest Level Sith, such as the Emperor can communicate over incredible distances to servants, or allies.
: A Highest-Level Sith can use the Force to transfer his mind out of his body and either into the Force or to another body.
Truth Detection: A medium Level Sith Can use the Force to try and read the truth in another person's words.
Battle Meditation: A Sith Can enter a state of meditation while in battle which enhances both their skills and the skills of those they use the meditation on.
Thought/Image Projection: An advanced level Sith can use the Force to plant an image in the mind of one being. A highest Level sith can make everyone nearby, within a larger radius, see that same image.
Sith Mind Trick: An advanced Sith can use the Force to have someone do what it is he wants them to do. Works best on the weak minded.
: A mesh of Dark energy that can capture and hold a Jedi Knight....However it is not very strong and can be easily escaped from.
: An aura of Dark Side presence that makes other life forms feel uncomfortable around the user. Not an offensive tactic, very easy to learn.
: A Sith Attack that comes as balled up rage and anger manifested as a blue ball. It is a dangerous form of attack, but not nearly as powerful as Sith Lightning. Advanced Level users only. It has the power of Stunning the opponent for a few seconds.
Drain Life Energy: The Ultimate Sith Attack, but cannot be used against strong Jedi(however if they are drained, or tired from combat, or severely wounded it will work)This is a high level skill and requires meditative trance for some turns before it is used.
Illusions: A Sith master can call upon incredibly life-like illusions to fool people from the real source of the attack. High Level.
: Similar to the Jedi Force Blast, Advanced Level users.
Dark Temptations of Power: Callings of the Dark Side, mental Temptations for the opponent to Turn...High Level.
Dark Banishment: Snakey Dark Tendrils that can be used to rip a person's spirit from their bodies. This is the Second Most Deadly Sith Attack. It can only be used by the Highest of the Sith Lords, and only when two or more are involved.
Force Push: What Maul uses to push Obi Wan off the ledge. Advanced users.
: This is what Vader used to Grip and Choke the throats of men. Advanced Users.
: This Power is an ultimate weapon against a battered and torn enemy. This skill allows high level Sith to blind a being of his Force abilities forever. High Level, requires 4 Sith.
Sith Powers that Become active Upon Training
Powers Relating to Physical Skills/Energy
Powers Relating To Sensing:
Powers Relating To Healing: