TFI: Could you please explain who you are and what you do, for the fans who
don't
know?
LM: I cast, direct, write and do voice acting for computer games as well as TV,
film and radio.
TFI: How did you get involved in being a voice artist and participating in video
game titles?
LM: After college, I started out doing morning drive radio for an alternative
station, then produced talk shows and was later referred to GTE, who was
pitching a laser disc presentation involving Fern Gully (the movie). I'm a
really good mimic, so after hearing me do all the sound-alikes for the
movie voices, they referred me to their Children's CD-Rom division where I
did hundreds of voices and even helped write a lot of scripts. I asked if
anyone knew other companies doing cd-roms (that was 1992) and I was steered
toward doing my own investigative work at the Consumer Electronics Shows in
Vegas; then I did the Computer Game Developers Shows and the Electronic
Entertainment Expos, always trying to drum up biz cards to cold call people
later. It was a long and hard hill to climb, but now I am pretty well
known so people are calling me more than I call them. It doesn't mean I
can rest though. I will be attending E3 again in May this year.
TFI: Which game do you think was the most difficult to do voicing or directing
on?
LM: The games with the most stilted scripts get us actors blamed for a bad
performance. After all, besides whatever I can do to direct some
conversationality in the dialogue, if it is poorly written and I don't get
permission to rewrite or improvise, it is hard to pull off a good acting
job with "See Spot Run" types of lines or lines not written for spoken
word. Then it sounds like someone reading from a novel.
Sometimes the producers ask for sound-alikes of stars whose voices are
nondescript or not right for the part. Like Cameron Diaz or Matthew
Broderick. Once I had someone ask for a combo of Bud Bundy from Married
With Children and Dean Cain from Superman. The same company asked for a
voice that combined Peter Lorre with Daffy Duck. Now that is what I call
difficult. When it comes to games which are translated from Japanese to
English, the style, language timing differences and choices of voices are
in a totally separate universe than other types of games.
TFI: Any game(s) you particularly enjoy personally or character role wise?
LM: I like coming up with new characters and new ways to die, attack or be
attacked. It is so amazing to see what the animators and modelers do with
our voices. That's why I want to do cartoons.
TFI: What's an estimated sum of the salary that voice artists make?
LM: Voice actors are not on salary. We are independent contractors. No health
benefits, we pay our own social security, state, & federal taxes, and get
this----I pay an additional self-employment tax too. What Uncle Sam gets
from me is more than many people make in a year.
If you think about $100-$300 an hour average for VOs, remember that those
jobs are few and far between and sometimes we wait over a month to get paid
for one performance. We may only work on hour and who knows how many total
hours in a month. You never know what awaits.
I try to make life easier for my talent. They may have to audition or send
samples of pertinent examples for a project, but I am the one finding the
jobs, directing and paying them (many times out of my own pocket until I
hope to get paid by the client).
TFI: Since my site is Sonic the Hedgehog oriented, I'd like to ask a few
questions
about Sonic the Hedgehog games for Dreamcast.
How did you get involved with "Sonic" projects?
LM: By attending the trade shows, contacting the producers, proving we could do
the job by doing spec auditions and castings, etc. Besides Sonic Adv 1 &
2, we did Maken X, D2, Sonic Shuffle.......for Sega directly. Other
Dreamcast titles are Blue Stinger, Illbleed and the games ported over to
Dreamcast from the PC or other consoles.
TFI: What were your main positions in the game(s)? Including character voices
you've done?
LM: If you are only talking Sonic games I'd be hard-pressed to think of all the
different roles, but I know that I directed and cast Adventure, voicing
some minor roles along the way. Shuffle had me as Illumina (was there a
Lumina as well? I think I remember I did both); In Adv 2, I voiced Rouge,
the Bat Girl and Omo Chao, the help agent, along with some other parts here
and there. I apologize for not remembering more, but after 300+ games,
it's hard to even know which ones end up in the actual games.
TFI: I've read previously that you've also given advice on different ways a
voice
actor could express a feeling in their roles? To whom have you given this
help to and what was the outcome?
LM: I give such direction to each and every actor I use. It is always a great
outcome as I show talent ways to come up with things they never knew they
had in them. It helps being an actor myself, and I've always felt that a
good director can make a decent actor pretty darn good. I directed all the
characters in the 3 Sonic games I mentioned. Sometimes, we looped to
picture to put our voice over the Japanese. Other times I used a stopwatch
to try and match the pre-existing timings.
TFI: I'm curious if you have a favorite Sonic the Hedgehog character or not, if
so, why?
LM: Boy oh boy, they all have their good points. Obviously some are more
charismatic than others, but they all have their place. What's your fave?
TFI: Ryan Drummond had told me a while back that everyone had just got done
recording the voices and doing scenes for Sonic Adventure 2. Sega news, and
as well as other game sources, indicate that the game is set on rivalry.
Sonic Vs. Shadow, Tails Vs. Eggman, & Knuckles Vs. Rouge. Could you give us
any detailed information about the game's storyline and what role each
character plays?
LM: That kind of info should come from the developer or their marketing as I am
not as much involved with the game play, as I am with the dialogue. Shadow
is a more laid back version of Sonic, and Rouge is a sly spy with more than
one side. There are other characters like the President, Marie, the
Secretary, Robotnik's father, and more which all contribute to the
storyline, which was pretty interesting. The cinematics are good with lots
of action and great graphics to add to the intrigue..
TFI: Are there any new character appearances besides Rouge and Shadow?
LM: See the previous answer please. No new major characters, but the role
Robotnik's father plays in the scheme of things is definitely not what
you'd suspect. The dying Marie has a significant impact as well.
TFI: Any particular scenes that had to be taken out of the game for a certain
purpose?
LM: That would be hard for me to know because once we supply the voice, we are
out of the loop with the ultimate product content.
TFI: Have there been talks about any more Sonic the Hedgehog games for the Sega
Dreamcast system? If so, will you continue to be a director and play voice
roles?
LM: It would be nice to hope for more Sonic titles, but it doesn't look too
likely so far. The game industry is always coming up with surprises
though, and I will always be willing to help however I can.
TFI: Ryan also informed me that recording times lasted one LONG weekend. Was it
the same for Sonic Adventure 2?
LM: Oh it was a lot longer. By the scope of the script, it should have taken
about 12 eight hour days. Because they had people flying in from SF and
Japan at different times, they asked that I get it done in 5 days. We
worked 60 hours in five days and the Sega producers were suffering from
exhaustion. I got carpal tunnel out of running the stopwatch so repeatedly
for as little as .5 sec increments, and we did not stop for lunch.
Stamina. I've learned that for sure, as I often had to read the lines for
the actors exactly like I wanted them to say them. That meant I ended up
reading and acting the whole script and then had to wait until the end to
do Rouge. See? This is what is meant by being a good actor. We have to
act fit and energetic even when totally fatigued. We have to sound healthy
even when sick, and we have to give 100% even on days we don't feel like
working at all. It's a lot more involved than just talking, and it is
indeed an art of its own....quite different in the game industry than in
commercials or on the screen.
I'm not complaining. I've gotten used to it. I shouldn't expect it from
others, but I guess I do. It builds character, so to speak. ;)~ And
between myself and my ever-growing talent pool, we've got hundreds of
characters just waiting to jump into the next exciting game!