Contents
Astinus of Palanthas, the renowned historian, spent many years collecting legends and stories concerning the early history of the world of Krynn, form which he created his famous scroll set, The Iconochronos.
The material presented here was drawn from the pages of that great tome, translated into a form more appropriate for the modern reader.
Before the beginning there was Chaos.
Then the Gods appeared from Beyond, bringing Good, Evil, and Neutrality into existence.
Reorx, the Forging God, struck his hammer amidst the Chaos. Chaos slowed and the sparks from his hammer became the stars. The Gods then created the spirits of all the races who would eventually people the new worlds born in the Great Forging. These spirits were the Children of the Gods.
The Gods began to quarrel over these spirits. The Gods of Good wanted to nurture the spirits in the paths of righteousness and share with them dominion over the universe. The Gods of Evil sought to make the spirits their slaves, to do their every bidding. The Gods of Neutrality sought oa balance: to give the spirits freedom to choose for themselves whether they would serve Good or Evil.
And so the All-Saints War raged among the heavens. The Good and Neutral Gods combined forces to keep Evil a final victory.
Then spoke the HighGod from Beyond, who decreed the Balance of the Wold. The Gods of Good, Evil, and Neutrality would each be allowed to bestow one gift upon the spirits
The Gods of Good gave the spirits life and physical form. Thus, the spirits gained control over the material world and became more like the Gods themselves. The Gods of Good hoped the spirits would bring peace and order to the worlds, and lead them along the path to righteousness.
The Gods of Evil decreed that these physical beings would hunger and thirst, and have to work to staisfy their needs. The Gods of Evil hped that through hunger and suffering they could subjugate the races.
The Gods of Neutrality gave the spirits the gift of free will, to choose freely between Good and Evil. Thus did they preserve the Balance of the World.
And so the Gods created the world of Krynn as a dwelling place for the spirits. The HighGod decreed that each could choose his or her own way through life. Then would come death, the passage from Krynn to the next state of existence.
Many races were created from the spirits. First were the elves, most favored byt he Gods of Good. Elves are the Shapers of the world, who possess good magic to bend nature to their will. They have the longest lifespan of all the spirits although they change the world, they themselves change very little.
The Age of Drams was the first age of Krynn. It is shadowed in myth and song, and little is known of the earliest ddays of the world.
This Age began when the world was created, and ended when recorded history started, about tow millenia ago. The most comprehensive record of those days is contained in the Lifescroll of Song compiled be the bard Quevalin Soth.
In those days was founded the first elfrealm, Silvanesti, and construction of Kal-thax, the great kingdom of the dwarves was begun.
The dragons of evil were the dark force in those days, making war upon theother races to enslave them. Many and horrible were the wars of those centuries, but always the dragons were beaten back.
Tragedy struck the other races as well. The great Kinslayer War between elves and humans lasted for fifty years until a peace could be negotiated. The Swordsheath Scroll ended the Kinslayer War, but many elves left Silvanesti to seek new homes. They traveled west and fonded the nation of Qualinest.
The human empire of Ergoth was the greatest kingdom of the age. Founded in ideals of peace Vinas Solmnas, head of the imperial guard, led an army to the east to quash a rebellion, but found that the rebellion was justified. He was converted to the side of the rebels, and commanded the army that won freedom for the eastern states of Ergoth. He created the Order of the Knights of Solamnia to protect the freedom of the people.
Ergoth was divided into independent states, and the nations of Istar, Solamnia and Goodlund were born.
The Knights of Solamnia ruled justly for many centuries, and peace settled over the land.
Then came the Third Dragon Wars, the most terrible challenge to the balance of the world. It lasted nearly three hundred years.
huma Dragonbane, a Knight of Solamnia studied with a holy man and prayed to the Gods for aid. His quest for aid took him to many lands. In his travels, he met a silver dragon in human form, who fell in love with him. The silver dragon gave Huma the secret of the Dragonlance. Paladine, the greatest of all the Gods, came down to the dragons from Krynn, and battled Takhisis, Queen of Darkness, with the aid of the world and cast them into darkness
Thus ended the Third Dragon Wars, and with the banishment of the dragons, the Age of Dreams came to and end.
The Age of Might was the golden age of Krynn. It lasted nearly a thousand years, ans was a time of power, glory, peace, and achievement.
Following the banishment of the dragons, the ogres, now without their powerful allies, overestimated their own strength and attacked the dwarves of Kal-thax. The Ogre Wars lasted nearly a hundred years, and ended with the total defeat of the ogres and their enslavement by the other races of Krynn. Although bands of renegade ogres lurked in the mountains and occasionally attacked settlements, the ogres as a nation were completely dead.
Ergoth, weakened by its fragmentation into independent states, declined as a major power. The nation of Istar took its place as the dominant political power on the continent of Ansalon.
The independent kender states united with Istar in a treaty know as the Kendermeld. Silvanesti also joined the Empire of Istar in the Treaty of Elfmeld. Under heavy pressure from neighboring states, the dwarven kingdom of Kal-thax agreed to the Dwarfmeld. Finally, Solamnia and Ergoth submitted to the Greatmeeld. The Empire of Istar had created the first government to rule all Ansalon.
The glory of Istar had now triumphed. An unlimited future of peace was at hand. The forces of Evil seemed to have been completely vanquished-dragons were no more, and the Age of Might, the High Kingpriest of Isstar decided to rid the land of ecen the vestiges of evil by summoning one of the Gods to do his bidding...
The Cataclysm was the result.
The Gods were angered at the pride of the High Kingpriest, as a parent is angered by a willful child. The Gods may sometimes give aid, but must be approached with humility instead of pride. And os they determined to teach the people of Krynn a lesson, since it is a parent's duty to correct a child's willful behavior.
Dragons had not appeared in the world of Krynn for over a thousand years, not since the end of the Age of Dreams. Indeed, most people of Krynn, except for scholars and wizards, believed that dragons are but children's tales.
The origin of dragons seems to stretch back to the forging of the world itself. dragons came into being not from the stars, as did men and elves, but from the very essence of the world itself. Thus the dragons are the life force of Krynn become flesh.
Dragons allied themselces with the forces of Good, Evil and Neutrality, as did all other raves according to their natures.
Three Dragon Wars were fought during the Age of Dreams. In the final Dragon Wars, a young knight of Solamnia named Huma was given the secret of the Draognlance. Flying a silver dragon, he battled the dragons in the skies. When the battle was over, the evil dragons had been defeated. To preserve the Balance the dragons of Good and Neutrality departed the world.
After the Cataclysm, reports of dragons increased. Soon, the lords oof the lnad came to know that myth had become a reality: dragons had returned to Krynn.
What brought these dragons back to the world? None could say. The Dragons themselves seemed to be in the service of the strange Dragon Highlords. None knew how the Highlords acquired dragons, but all knew that the dragons and their allies had created the most formidable single army ever to march across Ansalon.
The wise saw an even greater mystery. If the dragons of Evil were stalking the land, where then were the dragons of Good? There were a few reports of good dragons being sighted, but they refused to fight against their evil cousins. Why did the Heroes of the Lance was far advanced that the reaasons started to become clear.
The gods of Krynn came from Beyond out of Chaos to forge the universe during the Age of Starbirth, as told in the Tale of the Creation. The origin of the gods is unknown, although it is believed that they came from a different sphere of existence. All of the facts of the Age of Starbirth are now heavily obscured in myth and legend, especially since the Cataclysm, when knowledge of the true gods departed from Krynn.
Other Names:Draco Paladin (Ergoth), Skyblade (Goodlund), E'li (Silvanesti), Thak (Thorbardin), The Great Dragon (Solamnia)
Other Names:Manthus (Ergoth), Mantis of the Rose (Qualinesti), Matheri (Silvanesti)
Symbol:Copper Spider, also the Single Roase (Qualinesti, SIlvanesti), and the Mantis (Solamnia)
Colors:Copper, red
Sphere of Influence:Meditation, control, and thought
Majere is the favored god of monks. He is said to give his followers symbols that, when cast upon the ground, become insects that fight for their owner.
Other Names:Corij (Ergoth), Kijo (Thorbardin), Jolith (Kharolis)
Symbol:Bison's horns, also horned battle-axe (Thorbardin, Kharolis)
Colors:Brown, white,/a>
Sphere of Influence:War and battle
Kiri-Jolith is a god of war, but not of battlelust. He is the favorite god of paladins and good-aligned fighters. His constellation seems to threaten that of the Queen of darkness in the night sky.
Other Names:Ka-mel-sha, the Healer in the Home (Tarsis), Mesalax (Thorbardin), Meshal (Icewall), Mishas (Ergoth), Quenesti Pah (Silvanesti), Quen (Qualinesti), Skymistress (Goodlund), the Blue Lady (Balifor, Highlo)
Symbol:Blue infinity sign
Colors:SKy blue
Sphere of Influence:Healing, knowledge, fertility
Mishakal is found in nearly every known civilization of Krynn.
Other Names:The Blue Phoenix (Ergoth, Silvanesti, Qualinesti), Skylord (Balifor, Goodlund)
Symbol:Blue bird, also blue phoenix (Ergoth)
Colors:Deep blue, white
Sphere of Influence:All animal life and the sea
Other Names:Songmaster (Goodlund), Astra (Qualinesti), Astarin (Silvanesti), Bran (Ergoth)
Symbol:Bard's harp, flute (Goodlund, Qualinesti, Silvanesti)
Colors:Yellow, green
Sphere of Influence:Elves, kender, forrrests, music
Branchala appears in the form of whatever people he is visiting. He is considered the highest god of the elves and kender.
Other Names:Solin (Ergoth), White-eye (Goodlund, Balifor), God's Eye (Thorbardin), Ivory Disk (Highlo)
Symbol:White circle or sphere
Colors:White, silver
Sphere of Influence:Good magic
Solinari is the white moon of Krynn. The influence of good magiv waxes and wanes according to its position in the heavens.
Other Names:Dragonqueen (Istar, SIlvanesti, Ergoth), She of the Many Faces (Highlo), Mai-tat (Tarsis), Nilat the Corruptor (Icewall), Tamex the False Metal (Thorbardin), Takhisis (Dragonarmies)
Other Names:Argon (Istar, Ergoth), The Firebringer (Highlo), Misal-Lasim (Tarsis), Gonnas the Willful (Icewall), Sargonnax the Bender (Thorbardin), Kinthalas (Silvanesti), Kinis (Qualinesti)
Symbol:A stylized red condor, also a red fist (Thorbardin, Istar)
Colors:Red, black
Sphere of Influence:Deserts, volcanoes, vengeance, fire
Other Names:H'rar (Ergoth, Istar), Gormion (Tarsis), Morgi (Icewall), Morgax the Rustlord (Thorbardin)
Symbol:A hood with two red eyes, also an upside-down axe (Thorbardin), or a rat's claw (Highlo)
Colors:Deep brown, black
Sphere of Influence:Disease, decay, plague
Morgion's followers meet in drak places of worship, and are very secretive in all things.
Other Names:Aeleth (Ergoth), Dron of the Deep (Tarsis), Chemos Joton (Icewall), Khemax (Thorbardin)
Symbol:A yellow skull
Colors:Black, sickly yellow
Sphere of Influence:All undead
Worshippers of Chemosh generally wear white skull masks and black robes
Other Names:Rann (Ergoth), Syr (Tarsis), Zebir Joton (Icewall), Bhezomiax (Thorbardin)
Symbol:A turtle-shell pattern
Colors:Green, red
Sphere of Influence:The sea, undead sea races
The name for Zeboim translates as "Sea Queen" in both Tarsis and Ergoth. Zeboim is unknown to most dwarven races.
Other Names:None
Symbol:Broken merchant's scales
Colors:Red, bone whitte
Sphere of Influence:Demons, damned souls
Hiddukel is a deal maker whooo trades in souls. He controls all ill-gotten wealth in the world, which he uses to corrupt greedy men. He is the patron of evil businessmen.
Other Names:None
Symbol:A black circle or sphere
Colors:Black
Sphere of Influence:Black magic
Nuitari is the black moon of Krynn. Its existence is known only to astrologers, navigators, magic users, and others who watch the heavens, for it is knownnn only when it blots out stars and planets. The influence of black magic waxes and wanes according to its position in the heavens.
Other Names:Gilean the Book, Gray Voyager, the Sage, The Gate of Souls
Other Names:The Alchemist, The Firemaster
Symbol:Multi-ccolored fire
Colors:Bright reds, yellows
Sphere of Influence:Flame
Other Names:None
Symbol:Forging Hammer, Dwarfven Hammer (Thorbardin)
Colors:Slate gray, red
Sphere of Influence:Dwarves, weapons, technology
Other Names:None
Symbol:The feather
Colors:Brown, yellow, and green
Sphere of Influence:Nature
Chislev is nature incarnate. He/she is served by a large number of animated wooden creatures who carry out his/her wishes in the known world.
Other Names:The World Tree, the Tree of Life (Qualinesti, Silvanesti)
Symbol:A great green of gold tree, sometimes a vallenwood
Colors:Green gold
Sphere of Influence:Wisdom
Zivilyn is said to exist in all times and in all lands, and possesses all the wisdom of all the planes of existence. He is te counterpart to Gilean, the god of knowledge.
Other Names:Winged One, Gold Master, Walking Liberty
Symbol:The griffon's wing
Colors: Gold, silver, brown
Sphere of Influence:Money, wealth
Shinnare is a favorite god of the dwarves, and is the patron god of merchants and commerce.
Other Names:Luin (Ergoth), Red-Eye (Goodlund), Night Candle (Thorbardin)
Symbol:Red circle or sphere
Sphere of Influence:Neutral magic, illusionist magic
All neutral magic and illusionist spells are governed by Lunitari, the red moon. The influence of neutrality and illusion waxes and wanes with the position of the red moon in the heavens.
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