Create a 12" X 12" tic-tac-toe board with 16 squares. Make 2" X 2 1/2" squares with pictures of fish on them. (I use graphics from my computer.) Each student writes their name on four fish. Partners take turns trying to place four fish in a row, up, down or diagonally. Students try blocking their partner from getting four fish in a row, just like tic-tac-toe. If all the fish are on the board and no one has won, students keep taking turns moving any fish one square in any direction until someone gets their four fish in a row.
Have everyone sit in a circle. One player is selected to be the fish. The others remaining in the circle are the fishermen. The fish walks slowly around the outside of the circle as everyone sings (to the tune of "My Bonnie Lies Over The Ocean"):
When the last word of the song is sung, the fish touches the closest fisherman who then jumps up and chases the fish around the circle. The fish tries to reach the fisherman's place in the circle without being caught. If not caught, the fish sits in the fisherman's place, the fisherman becomes the fish, and everyone repeats the song.
Students sit in a circle with plastic ocean figurines (or pictures) in the center "ocean". Begin by passing a shark (or shark picture) around the circle as everyone sings or chants (to the tune of "Row, Row, Row Your Boat"):
The child who ends up with the shark throws it into the ocean and goes fishing for another sea animal that has not been passed around the circle. (Child must leave the circle if they choose an animal that has been passed around.) Change the song to fit the name of the sea creature and continue until all of the sea animals have been "caught."
Two parallel lines are drawn two feet apart. Players line up outside one line. One child is selected to be "It". "It" calls, "In the ocean," and the players must jump over the line into the ocean. Occasionally, "It" call, "On the shore." If the players jump into the ocean when "It" say "On the shore," they are out of the game.
One child is selected to be "It". Children stand in a circle, hands extended, palms up as if ready to receive something. "It" walks around and pretends to be giving pebbles to each player. When "It" actually does give the pebble to a child, that child runs, and all the other children try to catch him or her.