|
RETURN |
INDEX | NEXT |
Copywrite 2002© by Pan-Pacific Partners. All rights reserved.
This FAQ may not be published or posted in part or in full without the express
permission of the authors. This FAQ is presently authorized to be posted on
GameFAQS and (a full-color, embellished version) on...
-Copywrite information.
~TABLE OF CONTENTS~
-FAQ history.
-Foreword.
-General tips & advice.
-Walkthrus forward.
-Walkthrus.
-Perfect Agents list.
-Credits & acknowledgements.
-Contact information.
VERSION 1.0--This is the original version of this FAQ/WALKTHRU and was completed on September xx, 2002. No revisions have as yet been made.
Agent Under Fire is frankly an easy game to beat. Like most FPSs however, it has great replay value in going for low times or also--in this case--high scores. This FAQ is meant as a guide in achieving perfect (300,000) scores in "AUF" on the 00Agent difficulty. It is equally applicable to ALL versions of the game (Nintendo GameCUBE, Sony Playstation2, and Microsoft X-box).
Earning perfect scores is a BIG challenge and it is not recommended that you even attempt it if you aren't already intimately familiar with the game. Honestly, only top-notch players will be able to achieve all 12 perfect scores but, this FAQ can still be an invaluable guide to achieving your personal best score.
All walkthrus were written by one of the authors who achieved a perfect score for that level using the method described in the walkthru.
Comments and/or alternate strategies, hints, etc. are welcome. See "Contact Information" at the end of the FAQ for e-mail addresses.
-To achieve a perfect score...it is understood that you will take NO damage, miss VERY LITTLE--if at all, and fire absolutely as few shots as possible.
-Okay I know it sounds stupid but, make sure you're never standing near an explodable object...it may look cosy but the amount of times I took flash damage was too many times.
-HEAD SHOTS! ......say no more.
-Learn the locations of your weapons & gadgets in your inventories WELL (knowing that you just need to go one-click right, instead of the whole way around to the left, can save a good deal of time).
-Always take helicopters with the sniper rifle to the pilot's head...and learn what triggers them to come.
-Make sure that u have a "true" aim on anybody that is far away...usually it is best to charge them (helps with time and accuracy...and if you do it right they don't hit you so you don't lose health).
-Kill as many people as u can by hand--it raises stats up and is also quiet.
-Grenades are very good ... so if you like them, give it a try at a place like the start of the inside sniper area on Fire & Water (just make sure u kill someone with each one). it increases your accuracy and effiency if you kill 2-3 at once. NOTE: If you are using the MLR22 or grenades...do NOT aim for the head.
-Become extremely proficient at using the c-stick and the analogue stick at the same time for strafing etc...when I first started I always looked up and down as I strafed.
-Remember that your 'Golden Gun' rules! (with all the gold upgrades of course).. .never ever use a machine gun...use the golden gun, the shot gun (only from really close..or it'll spray all over), the sniper rifle, hands, and maybe grenades, rockets for Cold Reception.
-Discovery about grenades that everyone else probably knows about already. Hold down "THROW" to make the grenade go farther and faster--very useful.
-Also concerning grenades, they explode on impact when thrown at certain things such as people, doors, and the stuffed shark in Poseidon...Use this knowledge to your advantage. Also, some areas of the game, a guard will be standing right around the corner. It may be to your advantage to ricochet a grenade of the wall to hit the guy, or get it close enough to kill him (Some of these places are in "Night of the Jackal" and "Meditarranean Crisis", but there are plenty of more where you can use this).
-When attacking with your fists, the enemy's weak point is anywhere on his backside.
-When a guard is shooting at you, and is standing right in the next room waiting for you, you have a few options...
-When you're trying to snipe someone, and they know you're there, they tend to run away from your cross hair (they see it as the beam of red light). Then, if possible for them, they will find cover, and depending on your angle, you may be able to shoot their head when they duck. However, there are some "brave" ones who will stand their ground and shoot back.
-Everyone knows this, but just in case...use gas barrels and other flammable objects to your advantage. Many times the enemy will duck behind it, and you can just shoot the barrel, killing him.
-I've noticed that pretty much every helicopter pauses, hovers, and stays still for a short period of time. That is the best time to strike, so find out when it does that, and use it to your advantage.
-In some missions (Cold Reception and Meditarranean Crisis to name a couple) there will be big white tanks, and pipes with valve wheels on them. Shoot the valve wheel to make gas come out, killing anyone near it (You get a BOND MOVE in Cold Reception for doing this)
About the walkthrus...
-If you are attempting to get perfect (or even very high) scores, it is assumed that you know the maps intimately and specific instructions on directions may not always be given.
-When you are told to kill a guard, it is assumed that you will kill him with a headshot---unless otherwise directed.
-At the head of the walkthru, the weapons & gadgets are listed just as they are located in you're inventory (learn their order well).
INDEX | NEXT |
RETURN |