The Flash
Barry Allen
F) Rm30
A) Am50
S) Gd10
E) In40
R) Rm30
I) Rm30
P) Am50
Health: 130 Karma: 110
Resources: Gd Pop: 20
Known Powers:
Super-Speed: Sh-Z Super-speed, allowing him to travel at the speed of light and faster if he manages a Red Endurance FEAT. This power automatically generates a protective aura around him that eliminates all the harmful results of moving at super-speed. The Flash could perform the following power stunts:
-Deliver 100 Gd blows in a round
-Barry moves so fast that he is able to perform 9 actions in a combat round.
-Resistance to Cold: Ex
-Invisibility: Barry is able to appear invisible by moving extremely fast, Red Intuition FEAT to notice
-Vibrating Hand: Un damage
-Break Restraint: CL1000
-Create Cyclones: These tornadoes will inflict Gd Blunt or Stun and Slam attacks. The Speedster must specify which effect they are going for when using this in combat.
-Water Running: Flash may ran across water as if it were a solid surface and at Sh-Z. As long as he keeps his feet in motion he may even briefly stop to observe something or change directions.
-Wall Running: Barry Allen may run up walls as if he were a normal person walking across the ground with Sh-Z ability
-Catch Bullets: Snatch fast-moving objects out of the air with Un ability
-Vibrate Through Solid Objects: The Flash may vibrate through materials with Un ability, although sufficiently dense materials are impassible, and unlike some speedsters, this does not set off destructive resonances within the object in question, although he may choose to do so.
-Cushion of Air: By spinning his arms or legs rapidly, Barry Allen can create a cushion of air of Mn; this power is the equivalent to levitation.
-Extend Aura: Barry Allen’s aura automatically extends to protect anything he is carrying along with him.
-Speed Learning: The Flash has been shown capable of learning new talents at super-speed, such as learning to ‘run’ on his hands during a period in which his leg was broken.
-Spectrum Shifting: The Flash can run so quickly as to cause light to begin to experience Blue Shift, thus allowing him to view the lower spectrum of light that is normally invisible to the unaided human eye or if running away he may induce Red Shift in order to view the upper spectrum of light.
-Dimension Travel: By altering the vibrational rate of his body Barry Allen may transfer himself between dimensions accessible by vibrational attunement with Mn ability.
-Life Support: Barry Allen’s protective aura retains an envelope of oxygen around him at all times, allowing him to go up to 10 minutes in an oxygen-less environment before requiring air, and has proven capable of protecting him against the cold and vacuum of space as well as the heat and pressure below the earth’s crust and into the magma layer. He has even survived reentry into the earth’s atmosphere from space.
-Time Travel: On a Red power FEAT, Flash may break the Time Barrier allowing time travel with CL3000 ability.
Molecular Control: Un control over his own molecules and has allowed him to perform the following power stunts:
-While in a vacuum (outer space) he was able to convert himself into anti-matter in order to reconvert atoms that had been transformed into an anti-gravity element back into his normal atoms.
-By emitting and drawing back in atoms while in space, Barry Allen may move at Am speeds in the vacuum of space.
-To survive a booby-trap that destroyed his Cosmic Treadmill, Barry Allen scattered his atoms across nearly 20 minutes of future time and was capable of reassembling himself without harm (his right foot is clearly shown having reassembled first and yet none of his recovering cells apparently suffered from the lack of blood or other requirements of normal human cells under such conditions).
Equipment:
Costume: In protection vs. Heat and Cold, Ex protection vs. Physical and Energy
Costume Ring: Rm material, This unassuming ring contains a secret compartment into which Barry Allen normally stores his costume. By moving at super-speed and due to exposure to a special gas, he may compress his costume down and conceal it within the ring. Upon exposure to air, the costume will then automatically expand to its original size.
Limitations:
The Call of the Speed Force: If Barry travels at CL1000 or greater speed he must make a successful Psyche FEAT roll. Failure means he hears the "Call of the Speed Force". This means he is lost in speed and all subsequent actions he must push himself to break the "Speed Force Barrier" (CL3000 speed). Upon achieving this speed the must make another Psyche FEAT roll, with failure indicting he is absorbed by the Speed Force and effectively "dies".
Talents: Chemistry, Physics, Electronics, Engineering, Temporal Physics, Police Forensics
Contacts: Iris West-Allen, Kid Flash/Wally West, Justice League of America, Green Lantern/Hal Jordan, Green Arrow/Oliver Queen