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Swamp Thing

Swamp Thing

Alec Holland

F) Rm30
A) Gd10
S) Rm30
E) In40
R) In40
I) Am50
P) Am50

Health: 110 Karma: 140
Resources: N/A Pop: 0

Known Powers:
Body Armor: Mn protection vs. Physical
Plant Growth: Swamp Thing often uses his skills to create useful plants, including giant Venus flytraps and strangling vines. She has the ability to cause plant life to grow at an Sh-X rate.
-Growth: Sh-X
Plant Control: Swamp Thing also possesses the power to make plant life do as he wishes with Sh-Z ability
-Animate Objects: Rm, wood only
-Life Support: Sh-X
-Solar Sustenance: Sh-X
-Free Spirit: Sh-Z, only through areas where there is plant life
-Communicate with Plants: Sh-Z
-Telepathy: Mn
-Self-Vegetation: Sh-X
-Self-Duplication: Am
-Environmental Awareness: In, Swamp Thing has complete knowledge of his surroundings
Insect Control/Summoning: Rm
Dimension Travel: Am
Detect Magic: Am
Personality Transfer: Rm
Regeneration: In

Equipment:
Psychogenic Tubers: creates Am intensity illusion on individuals who eat the tuber; the illusion perceived is keyed to the character of the consumer. If the consumer's mind is filled with ugly thoughts, the tuber will magnify those, provoking living nightmares. If the person's mind is in a bright or pleasurable state, the visions are rich and harmonious. Swamp Thing can easily enter the mind of someone who has eaten the root and can then produce an ecstatic, transcendent experience by allowing the person's consciousness to enter the Green.

Talents: Botony

Contacts: John Constantine, Parliament of Trees

Alec Holland

Swamp Thing's First Form